@crockett36 scrambles?
16L G40 Majikforce (Axis) vs Ktylu (Allies +25)
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The kicker for me is the online game, in person we play on a massive board made by Cyanight. It is like 8x4 with minis etc. So its hard to forget when in person and in 3d view basically. I am not going anywhere, this is first league game i started online… long way to go.
Yes i have put air base there before as well, however germany was so far into russia i kept building in the deserts…Oh well. I will learn a lot from this game, and hopefully you will grant me a rematch when it is over.
I hear you. I prefer playing with a real game board. There is nothing better. It took me a while to get used to the triple A map. But you will learn alot and get better playing people on here. There are some really fantastic players. Cyanight being one of them. I will definitely give you a rematch. As for winning the axis need to hold either 6 victory cities on the pacific side for a full round, or 8 on the europe side. So Japan needs to either take sydney or hawaii or wus and hold at least 6 victory cities until the start of its next turn. Germany would need either Egypt ,London or EUS and hold it for a round.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 93 Sea Zone to 97 Sea Zone
4 infantry moved from France to Southern France
3 artilleries moved from France to Southern France
2 bombers moved from France to Southern France
2 fighters moved from France to Southern France
1 fighter moved from Southern Italy to Southern France
1 armour moved from Afghanistan to West India
Italians take West India from UK_Pacific
1 armour moved from West India to Eastern Persia
4 infantry moved from Afghanistan to Eastern PersiaCombat - Italians
Battle in Eastern Persia
Italians attack with 1 armour and 4 infantry
British defend with 6 infantry
Italians win, taking Eastern Persia from British with 1 armour and 2 infantry remaining. Battle score for attacker is 12
Casualties for British: 6 infantry
Casualties for Italians: 2 infantry
Battle in Southern France
Italians attack with 3 artilleries, 2 bombers, 3 fighters and 4 infantry
Americans defend with 3 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
Italians win, taking Southern France from Americans with 2 artilleries, 2 bombers and 3 fighters remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 4 infantry
Casualties for Americans: 3 artilleries, 2 infantry and 2 mech_infantrysNon Combat Move - Italians
2 infantry moved from Northern Italy to France
1 artillery moved from Northern Italy to France
3 fighters moved from Southern France to Southern Italy
2 infantry moved from Southern Italy to Northern Italy
2 bombers moved from Southern France to Southern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
Italians collect 15 PUs (5 lost to blockades); end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 artilleries and 1 bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Northern Territory to South Australia
1 transport moved from 62 Sea Zone to 61 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
3 artilleries placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,6
ANZAC collect 9 PUs (3 lost to blockades); end with 9 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
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Changing Japans purchase. exchanging 1 battleship for 3 tanks.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 battleships, 2 infantry, 1 submarine and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 artilleries and 3 infantry moved from Queensland to New South Wales
1 bomber moved from Philippines to New South Wales
2 armour and 2 mech_infantrys moved from Sakha to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry and 1 mech_infantry moved from Alaska to 2 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 2 Sea Zone to 10 Sea Zone
1 infantry and 1 mech_infantry moved from 10 Sea Zone to Western United States
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 destroyers moved from 6 Sea Zone to 26 Sea Zone
2 fighters moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 42 Sea Zone to 61 Sea ZoneCombat - Japanese
Battle in 61 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 26 Sea Zone
Japanese attack with 3 destroyers and 2 fighters
Americans defend with 1 carrier, 1 fighter and 1 tactical_bomber
Japanese win with 2 fighters remaining. Battle score for attacker is 13
Casualties for Japanese: 3 destroyers
Casualties for Americans: 1 carrier, 1 fighter and 1 tactical_bomber
Battle in Western United States
Japanese attack with 1 infantry and 1 mech_infantry
Americans defend with 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Japanese converts factory_major into different units
Japanese win, taking Western United States from Americans with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Americans: 2 aaGuns
Battle in New South Wales
Japanese attack with 3 artilleries, 1 bomber and 3 infantry
ANZAC defend with 1 aaGun, 3 artilleries, 1 factory_minor and 1 harbour
Japanese captures 14PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 3 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 17
Casualties for ANZAC: 1 aaGun and 3 artilleriesNon Combat Move - Japanese
1 bomber moved from New South Wales to Queensland
2 battleships, 2 cruisers and 2 destroyers moved from 33 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 34 Sea Zone to 54 Sea Zone
4 fighters and 2 tactical_bombers moved from Paulau Island to Queensland
1 submarine moved from 22 Sea Zone to 31 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from French Indo China to 6 Sea Zone
2 bombers moved from French Indo China to Japan
2 tactical_bombers moved from Shan State to French Indo ChinaPlace Units - Japanese
2 battleships, 1 submarine and 3 transports placed in 6 Sea Zone
2 artilleries and 2 infantry placed in Japan
1 artillery placed in QueenslandTurn Complete - Japanese
Japanese collect 89 PUs; end with 103 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 15 PUs; end with 118 PUs -
I believe that is it. GG. I’d be happy to switch it up if you’d like to. Same bid amount. Let me know.
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Yeah let me post this up, ill play ya again.
Id like to play allies again, just because of how the dice was. Let me check what i did before.
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sub sz 110
sub sz 98
sub sz 91
1 infantry in Yunnan
1 art in Suiyuyanthats 25 right, ok….
same game little bit different line up here…
posting your win in thread, let me know when this is ready sir:}





