Test summary from TripleA, engine version: 2.7.15426, time: 8:05:46 PM
Savegame
16L G40 BM axis-dominion vs infrastructure (allies)
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sub fight or submerge in sz55?
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submerge
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 2 destroyers, 2 fighters, 5 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 submarine moved from 23 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from Hawaiian Islands to 46 Sea Zone
1 fighter moved from Morocco to Southern France
2 infantry moved from Normandy Bordeaux to Southern France
3 fighters moved from Normandy Bordeaux to Southern France
2 fighters moved from 110 Sea Zone to Southern France
1 bomber moved from Normandy Bordeaux to Western GermanyCombat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Western Germany causes 5 damage total.
Battle in 46 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/5 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 55 Sea Zone
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 6 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 6 fighters and 2 infantry in Southern France, round 2 : 3/8 hits
Italians roll dice for 2 infantry in Southern France, round 2 : 1/2 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 6 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to Normandy Bordeaux
3 fighters moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern France to 110 Sea Zone
2 fighters moved from Southern France to Normandy Bordeaux
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 aaGun, 2 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Eastern United States to Morocco
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Western United States to Hawaiian Islands
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from 46 Sea Zone to 54 Sea Zone
4 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - Americans
2 armour and 1 infantry placed in Normandy Bordeaux
1 fighter placed in Eastern United States
1 artillery and 2 infantry placed in Central United States
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 1 fighter and 2 infantry placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 23 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Americans undo move 6.
1 infantry placed in Central United States
1 artillery, 1 fighter and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 3 artilleries, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 fighter moved from 91 Sea Zone to Holland Belgium
1 armour, 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber moved from West India to India
1 armour and 2 mech_infantrys moved from Eastern Persia to India
1 marine moved from British Somaliland to Italian Somaliland
British take Italian Somaliland from Italians
1 tactical_bomber moved from Eastern Persia to India
1 bomber and 1 fighter moved from Eastern Persia to Volgograd -
intercept volg?
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@Infrastructure:
intercept volg?
No
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 3 artilleries, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 fighter moved from 91 Sea Zone to Holland Belgium
1 armour, 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber moved from West India to India
1 armour and 2 mech_infantrys moved from Eastern Persia to India
1 marine moved from British Somaliland to Italian Somaliland
British take Italian Somaliland from Italians
1 tactical_bomber moved from Eastern Persia to India
1 bomber and 1 fighter moved from Eastern Persia to VolgogradCombat - British
Air Battle in Volgograd
British attacks with 2 units heading to Volgograd
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Volgograd causes 3 damage total.
Battle in Holland Belgium
British attack with 4 fighters and 4 infantry
Germans defend with 3 infantry
British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 2/2 hits
British roll dice for 4 fighters and 4 infantry in Holland Belgium, round 2 : 3/8 hits
Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits
3 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 4 fighters and 4 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in India
British attack with 2 armour, 1 artillery, 2 fighters, 1 infantry, 4 mech_infantrys and 2 tactical_bombers
Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 2 armour, 1 artillery, 2 fighters, 1 infantry, 4 mech_infantrys and 2 tactical_bombers in India, round 2 : 4/12 hits
Japanese roll dice for 2 artilleries and 1 mech_infantry in India, round 2 : 2/3 hits
1 mech_infantry owned by the British, 2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in India
British win, taking India from Japanese with 2 armour, 1 artillery, 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Japanese: 2 artilleries and 1 mech_infantry
Cleaning up after air battlesNon Combat Move - British
3 aaGuns moved from West India to India
2 fighters and 2 tactical_bombers moved from India to Eastern Persia
2 infantry moved from Eastern Persia to West India
3 infantry moved from Persia to Eastern Persia
3 armour moved from Iraq to Eastern Persia
1 aaGun, 2 artilleries and 7 infantry moved from Iraq to Northwest Persia
1 fighter moved from Volgograd to Kazakhstan
1 bomber moved from Volgograd to Eastern Persia
3 infantry moved from Trans-Jordan to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 battleship moved from 76 Sea Zone to 98 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
1 fighter moved from Holland Belgium to Normandy Bordeaux
3 fighters moved from Holland Belgium to United KingdomPlace Units - British
3 artilleries placed in Iraq
British undo move 1.
2 artilleries and 1 mech_infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
British undo move 2.
1 armour, 1 artillery and 1 mech_infantry placed in Egypt
British undo move 2.
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
1 transport placed in 71 Sea Zone
British undo move 2.
British undo move 1.
3 artilleries placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
British undo move 2.
2 artilleries and 1 mech_infantry placed in Iraq
2 infantry placed in Union of South Africa
1 artillery placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2,5,6,6,3,1,2
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 infantry moved from France to Southern France
1 bomber moved from Southern Italy to Bryansk
2 mech_infantrys moved from Ukraine to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Italians attack with 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
1 infantry owned by the Italians retreated to France
Americans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 fighter moved from Southern Italy to Volgograd
1 bomber moved from Bryansk to Russia
2 mech_infantrys moved from France to GermanyPlace Units - Italians
1 infantry placed in Ukraine
1 infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,2,4,4,5,6,5
Italians collect 11 PUs (5 lost to blockades); end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to 55 Sea Zone
3 infantry moved from Kazakhstan to NovosibirskCombat - ANZAC
Battle in Novosibirsk
ANZAC attack with 3 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 3 infantry in Novosibirsk, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Novosibirsk
ANZAC win, taking Novosibirsk from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 55 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to New South Wales
1 infantry moved from Queensland to New South Wales
4 infantry moved from Northwest Persia to Caucasus
3 infantry moved from Persia to Northwest PersiaPlace Units - ANZAC
2 artilleries and 1 infantry placed in Persia
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Iraq to Northwest PersiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 55 PUs;
Germans buy 3 armour, 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
7 artilleries and 3 infantry moved from Russia to Tambov
5 armour and 2 mech_infantrys moved from Russia to Rostov
1 armour moved from Baltic States to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Novgorod
10 mech_infantrys moved from Baltic States to Novgorod
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 battleship and 1 cruiser moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from France to Southern France
1 bomber moved from Germany to Southern France
5 bombers moved from Germany to Rostov
4 infantry moved from Western Germany to Holland Belgium
1 fighter and 2 tactical_bombers moved from Germany to Holland Belgium
1 fighter moved from 114 Sea Zone to Holland Belgium
1 mech_infantry moved from Volgograd to RostovCombat - Germans
Battle in Holland Belgium
Germans attack with 2 fighters, 4 infantry and 2 tactical_bombers
British defend with 4 infantry
Germans win, taking Holland Belgium from British with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for British: 4 infantry
Battle in Southern France
Germans attack with 1 bomber and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Tambov
Germans attack with 7 artilleries and 3 infantry
Russians defend with 3 infantry
Germans win, taking Tambov from Russians with 7 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Novgorod
Germans attack with 1 armour, 1 artillery, 1 infantry and 10 mech_infantrys
Russians defend with 1 aaGun, 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Novgorod from Russians with 1 armour, 1 artillery and 5 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 5 mech_infantrys
Casualties for Russians: 1 aaGun, 4 artilleries and 3 infantry
Battle in Rostov
Germans attack with 5 armour, 5 bombers and 3 mech_infantrys
Russians defend with 5 armour and 1 mech_infantry
Germans win, taking Rostov from Russians with 3 armour and 5 bombers remaining. Battle score for attacker is 10
Casualties for Germans: 2 armour and 3 mech_infantrys
Casualties for Russians: 5 armour and 1 mech_infantryNon Combat Move - Germans
7 armour moved from Russia to Volgograd
1 aaGun moved from Russia to Tambov
1 carrier, 1 destroyer and 1 submarine moved from 114 Sea Zone to 115 Sea Zone
1 fighter moved from Holland Belgium to Germany
1 fighter moved from Holland Belgium to France
1 tactical_bomber moved from Holland Belgium to Germany
1 tactical_bomber moved from Holland Belgium to Germany
1 bomber moved from Southern France to France
1 mech_infantry moved from Western Germany to Southern Italy
1 aaGun, 2 infantry and 3 mech_infantrys moved from Western Germany to France
3 mech_infantrys moved from Germany to France
3 infantry moved from Romania to Bulgaria
5 bombers moved from Rostov to RussiaPlace Units - Germans
1 artillery and 2 infantry placed in Volgograd
3 infantry placed in Russia
3 armour placed in Germany
3 infantry placed in France
3 infantry placed in Germany
Germans undo move 5.
1 infantry placed in Western Germany
2 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,2,1,6,1,5,1
Germans collect 49 PUs (9 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Russians
2 infantry moved from Buyant-Uhaa to Amur
1 infantry moved from Ulaanbaatar to AmurCombat - Russians
Battle in Amur
Russians attack with 3 infantry
Japanese defend with 1 artillery
Russians roll dice for 3 infantry in Amur, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Amur, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Russians
2 infantry moved from Olgiy to Yenisey
1 infantry moved from Dzavhan to Yenisey
1 infantry moved from Vologda to Archangel
2 infantry moved from Samara to Kazakhstan
1 aaGun and 10 infantry moved from Kazakhstan to CaucasusTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Soviet Far East to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 armour moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 armour moved from Buyant-Uhaa to Amur
1 armour moved from Manchuria to Buyant-Uhaa
1 armour moved from Buyant-Uhaa to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 fighter and 1 tactical_bomber moved from Japan to Amur
1 fighter moved from Manchuria to Amur
1 bomber moved from Japan to Amur
1 armour moved from Manchuria to Amur
1 artillery and 1 infantry moved from Timguska to Novosibirsk
1 infantry and 1 mech_infantry moved from Kansu to Novosibirsk
1 infantry moved from Tsinghai to Novosibirsk
1 bomber moved from Volgograd to Persia
1 fighter and 1 tactical_bomber moved from Szechwan to Novosibirsk
1 tactical_bomber moved from Volgograd to NovosibirskCombat - Japanese
Battle in Novosibirsk
Japanese attack with 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 2 tactical_bombers
ANZAC defend with 3 infantry
Japanese win, taking Novosibirsk from ANZAC with 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 3 infantry
Battle in Amur
Japanese attack with 2 armour, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Japanese win, taking Amur from Russians with 2 armour, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Russians: 3 infantry
Strategic bombing raid in Persia
1 bomber killed by AA
Bombing raid in Persia causes 0 damage total.Non Combat Move - Japanese
1 tactical_bomber moved from Novosibirsk to Volgograd
1 aaGun moved from Timguska to Novosibirsk
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 fighter moved from Szechwan to Rostov
1 fighter moved from Volgograd to Rostov
1 tactical_bomber moved from Szechwan to Volgograd
2 armour moved from Yunnan to Burma
1 mech_infantry moved from Hunan to Burma
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 mech_infantry moved from Chahar to Shensi
1 armour moved from Shantung to Chahar
1 mech_infantry moved from Anhwe to Yunnan
1 armour moved from Shantung to Anhwe
1 armour moved from Shantung to Hunan
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Burma
1 battleship and 1 destroyer moved from 39 Sea Zone to 38 Sea Zone
1 cruiser moved from 39 Sea Zone to 38 Sea Zone
2 transports moved from 39 Sea Zone to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Novosibirsk to Kansu
1 mech_infantry moved from Philippines to 35 Sea Zone
1 mech_infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone
1 mech_infantry moved from 38 Sea Zone to Burma
1 carrier moved from 39 Sea Zone to 38 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to Burma
1 fighter moved from 35 Sea Zone to Burma
1 armour and 1 artillery moved from Celebes to 44 Sea Zone
1 carrier moved from 44 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
1 cruiser moved from 44 Sea Zone to 37 Sea Zone
1 carrier moved from 44 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
1 battleship moved from 39 Sea Zone to 38 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Amur to Anhwe
1 fighter moved from 44 Sea Zone to Yunnan
1 tactical_bomber moved from 35 Sea Zone to Yunnan
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 bomber moved from Amur to Hunan
1 infantry moved from Celebes to 44 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 44 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 armour moved from 37 Sea Zone to Shan State
1 battleship moved from 38 Sea Zone to 37 Sea Zone
1 cruiser moved from 38 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 44 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 38 Sea Zone to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 44 Sea Zone to 37 Sea ZonePlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 factory_minor placed in Malaya
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Manchuria
1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 7 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
4 fighters moved from Normandy Bordeaux to Southern France
1 fighter moved from 110 Sea Zone to Southern France
1 fighter moved from 110 Sea Zone to Western Germany
2 fighters moved from Morocco to Southern France
3 infantry moved from Normandy Bordeaux to Southern France
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
4 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to CelebesCombat - Americans
Battle in Western Germany
Americans attack with 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Western Germany, round 2 : 4/4 hits
Germans roll dice for 1 infantry in Western Germany, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Western Germany
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Sumatra
Battle in Celebes
Battle in Southern France
Americans attack with 7 fighters and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 7 fighters and 3 infantry in Southern France, round 2 : 4/10 hits
Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Southern France
Americans win, taking Sumatra from Japanese, taking Celebes from Japanese, taking Southern France from Germans with 7 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Americans
1 fighter moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to Normandy Bordeaux
7 fighters moved from Southern France to Normandy Bordeaux
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Eastern United States to Morocco
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 submarine moved from 46 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Western United States to 91 Sea ZonePlace Units - Americans
1 armour and 2 infantry placed in Normandy Bordeaux
4 infantry placed in Central United States
1 artillery, 1 fighter and 1 infantry placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 70 PUs; end with 70 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 aaGun, 2 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;Combat Move - British
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
3 fighters moved from United Kingdom to Holland BelgiumCombat - British
Battle in Holland Belgium
British attack with 4 fighters and 4 infantry
Germans defend with 3 infantry
British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits
British roll dice for 4 fighters and 4 infantry in Holland Belgium, round 2 : 3/8 hits
Germans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits
3 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 4 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Holland Belgium to Normandy Bordeaux
3 fighters moved from Holland Belgium to Normandy Bordeaux
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 2 mech_infantrys moved from Egypt to Trans-Jordan
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 armour, 3 infantry and 2 mech_infantrys moved from Trans-Jordan to Iraq
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 battleship and 1 cruiser moved from 98 Sea Zone to 76 Sea Zone
1 marine moved from Italian Somaliland to 76 Sea Zone
1 battleship, 1 cruiser and 1 marine moved from 76 Sea Zone to 81 Sea Zone
1 marine moved from 81 Sea Zone to Trans-Jordan
1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Iraq to Persia
1 armour and 2 mech_infantrys moved from Persia to Eastern Persia
1 bomber moved from Eastern Persia to Persia
2 fighters moved from Eastern Persia to Persia
1 fighter moved from Kazakhstan to Persia
2 tactical_bombers moved from Eastern Persia to Persia
3 aaGuns, 2 armour, 1 artillery and 3 mech_infantrys moved from India to West India
3 armour and 3 infantry moved from Eastern Persia to West India
1 aaGun, 2 artilleries and 7 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Egypt to Persia
2 fighters moved from Persia to West India
1 tactical_bomber moved from Persia to West IndiaPlace Units - British
1 aaGun and 2 armour placed in Iraq
2 infantry and 1 mech_infantry placed in Egypt
2 infantry and 1 mech_infantry placed in Union of South Africa
British undo move 3.
British undo move 2.
2 infantry and 1 mech_infantry placed in Egypt
British undo move 2.
1 infantry and 2 mech_infantrys placed in Egypt
2 infantry placed in Union of South Africa
3 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUsPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from France to Western Germany
1 bomber moved from Russia to Western GermanyCombat - Italians
Battle in Western Germany
Italians attack with 1 bomber and 2 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Western Germany from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 bomber moved from Western Germany to Germany
2 mech_infantrys moved from Bryansk to Volgograd
1 fighter moved from Volgograd to Bulgaria
1 infantry moved from Ukraine to RostovPlace Units - Italians
1 infantry placed in Ukraine
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,2,2,6,5,6,5,6,3
Italians collect 8 PUs (8 lost to blockades); end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
Battle in Philippines
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Philippines, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Philippines
ANZAC roll dice for 1 artillery in Philippines, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Philippines, round 3 : 1/1 hits
1 artillery owned by the ANZAC lost in Philippines
Japanese win, taking Java from Japanese with 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 infantry moved from Queensland to New South Wales
2 artilleries and 1 infantry moved from Persia to Northwest Persia
3 infantry moved from Northwest Persia to Caucasus
4 infantry moved from Caucasus to KazakhstanPlace Units - ANZAC
1 armour and 2 infantry placed in Persia
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 fighter moved from Normandy Bordeaux to Morocco
1 infantry moved from Caucasus to Kazakhstan
1 infantry moved from Northwest Persia to CaucasusTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 factory_minor, 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
2 bombers moved from Russia to Samara
1 artillery and 1 mech_infantry moved from Novgorod to Archangel
1 infantry moved from Russia to Vologda
Germans take Vologda from Russians
2 infantry moved from Russia to Samara
2 bombers moved from Russia to Archangel
1 artillery and 2 infantry moved from France to Southern France
1 artillery and 2 infantry moved from France to Holland Belgium
1 fighter and 1 tactical_bomber moved from Germany to Holland Belgium
1 fighter moved from France to Southern France
1 tactical_bomber moved from Germany to Southern France
1 bomber moved from France to 112 Sea Zone
1 infantry moved from France to Southern France
1 infantry moved from France to Holland Belgium
1 bomber moved from Russia to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 1 artillery, 3 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 artillery, 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 3 infantry
Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 3 infantry
Battle in Southern France
Germans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Southern France from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 3 infantry
Battle in 112 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Samara
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun, 7 artilleries and 1 infantry moved from Tambov to Rostov
1 aaGun moved from Russia to Bryansk
1 armour and 4 mech_infantrys moved from Novgorod to Bryansk
3 bombers moved from Archangel to Germany
1 bomber moved from 112 Sea Zone to Germany
3 armour moved from Germany to France
1 fighter moved from Southern France to France
1 tactical_bomber moved from Southern France to France
1 fighter moved from Holland Belgium to France
1 tactical_bomber moved from Holland Belgium to France
2 bombers moved from Samara to Germany
1 infantry moved from Karelia to Finland
1 infantry moved from Vyborg to Finland
1 armour moved from Volgograd to Rostov
1 infantry moved from Germany to Western GermanyPlace Units - Germans
1 factory_minor placed in Romania
3 artilleries placed in Volgograd
3 infantry placed in France
3 mech_infantrys placed in Novgorod
8 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 2 infantry
EDIT: Adding units owned by Germans to Finland: 2 infantry
EDIT: Turning off Edit Mode
Germans undo move 2.
Germans undo move 4.
2 artilleries and 1 infantry placed in Volgograd
1 artillery and 7 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Turning off Edit Mode
Germans undo move 5.
3 infantry placed in Russia
1 artillery and 4 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2,6,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,3,1,6,6,3,3,6,1
Germans collect 54 PUs (7 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Yenisey to Timguska
Russians take Timguska from JapaneseCombat - Russians
Non Combat Move - Russians
1 infantry moved from Yenisey to Yakut S.S.R.
6 infantry moved from Kazakhstan to CaucasusTurn Complete - Russians





