16L G40 Majikforce (Axis) vs Ktylu (Allies +25)


  • where is my destroyer for new guinea?

    Omg i left it in the carolines…. grrr…

    i lined them all up like that and forgot one…unbelievable…

    so pissed at myself…

    Just went over how in the hell i lost 6 american transports even gaurded with 2 destroyers… which apparently the dice gods hate me…

    now,
    your 100 to win that battle, if i scramble those its 98%

    for gods sake, i screwed the pooch

    no scramble


  • unreal… i lined all them up for that to happen… im a jackass  :|

  • 22 16

    Dont be to hard on yourself.  We all screw up royally sometimes. It gets a little tricky mapping out all the routes to block.  Ive missed the block and lost Japan before.  Just keep playing and learn from your mistakes.  I’ve also totally miscalculated battles that really set me back.  As for the transports 2 bombers vs 2 destroyers is like a 75% win. Some people put an air base at gibraltar and have US fighters there for scramble protect.

  • 22 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 2 carriers, 1 cruiser and 3 destroyers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Japanese
                4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
                2 battleships, 3 carriers, 2 cruisers and 2 destroyers moved from 35 Sea Zone to 45 Sea Zone
                2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 1 submarine moved from 45 Sea Zone to 33 Sea Zone
                3 fighters moved from Philippines to 33 Sea Zone
                1 carrier, 2 destroyers and 1 fighter moved from 6 Sea Zone to 33 Sea Zone
                1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
                1 infantry and 1 mech_infantry moved from 2 Sea Zone to Alaska
                1 destroyer moved from 44 Sea Zone to 34 Sea Zone
                1 submarine moved from 20 Sea Zone to 22 Sea Zone
                2 submarines moved from 20 Sea Zone to 34 Sea Zone
                1 destroyer moved from 16 Sea Zone to 25 Sea Zone
                1 fighter moved from Japan to 25 Sea Zone
                1 fighter moved from Japan to 22 Sea Zone
                1 mech_infantry moved from Siberia to Sakha
                1 armour, 1 infantry and 1 mech_infantry moved from Amur to Sakha
                1 armour moved from Korea to Sakha
                1 bomber moved from Japan to 33 Sea Zone
                3 infantry moved from Philippines to 35 Sea Zone
                3 artilleries moved from Philippines to 35 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 35 Sea Zone to 54 Sea Zone
                3 infantry moved from 54 Sea Zone to Queensland
                3 artilleries moved from 54 Sea Zone to Queensland
                7 armour, 5 artilleries, 2 fighters, 2 infantry and 9 mech_infantrys moved from Burma to India
                1 armour and 2 mech_infantrys moved from Yunnan to India
                2 bombers and 2 tactical_bombers moved from French Indo China to India
                1 mech_infantry moved from Sikang to Turkmenistan
                      Japanese take Turkmenistan from Russians
                1 submarine moved from 39 Sea Zone to 42 Sea Zone
                      Japanese take 42 Sea Zone from Americans

    Combat - Japanese
                Battle in Alaska
                Battle in Queensland
                    Japanese attack with 3 artilleries and 3 infantry
                    ANZAC defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Japanese win, taking Alaska from Americans, taking Queensland from ANZAC with 3 artilleries and 3 infantry remaining. Battle score for attacker is 9
                    Casualties for ANZAC: 1 aaGun and 1 mech_infantry
                Battle in Sakha
                    Japanese attack with 2 armour, 1 infantry and 2 mech_infantrys
                    Americans defend with 1 infantry and 1 mech_infantry
                    Japanese win, taking Sakha from Americans with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    Americans defend with 1 destroyer
                    Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 22 Sea Zone
                    Japanese attack with 1 fighter and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win, taking 22 Sea Zone from Americans with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 34 Sea Zone
                    Japanese attack with 1 destroyer and 2 submarines
                    Americans defend with 1 destroyer
                    Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 33 Sea Zone
                    Japanese attack with 2 battleships, 1 bomber, 4 carriers, 2 cruisers, 4 destroyers, 8 fighters, 1 submarine and 2 tactical_bombers
                    ANZAC defend with 1 infantry and 1 transport; Americans defend with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 submarines and 3 transports
                    Units damaged: 2 battleships owned by the Americans and 4 carriers owned by the Americans
                    Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese win with 2 battleships, 1 bomber, 2 cruisers, 2 destroyers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 93
                    Casualties for Japanese: 4 carriers, 2 destroyers, 4 fighters and 1 submarine
                    Casualties for ANZAC: 1 infantry and 1 transport
                    Casualties for Americans: 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 submarines and 3 transports
                Battle in India
                    Japanese attack with 8 armour, 5 artilleries, 2 bombers, 2 fighters, 2 infantry, 11 mech_infantrys and 2 tactical_bombers
                    ANZAC defend with 2 bombers and 2 fighters; British defend with 3 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour, 13 infantry and 2 mech_infantrys; UK_Pacific defend with 1 factory_major
                    Japanese captures 4PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 8 armour, 2 artilleries, 2 bombers, 1 fighter, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 64
                    Casualties for Japanese: 3 artilleries, 1 fighter, 2 infantry and 7 mech_infantrys
                    Casualties for ANZAC: 2 bombers and 2 fighters
                    Casualties for British: 3 aaGuns, 1 artillery, 1 fighter, 13 infantry and 2 mech_infantrys

    Non Combat Move - Japanese
                3 armour moved from French Indo China to Burma
                2 bombers moved from India to French Indo China
                2 tactical_bombers moved from India to Shan State
                1 fighter moved from India to French Indo China
                1 infantry moved from Korea to Manchuria
                1 fighter moved from 25 Sea Zone to 6 Sea Zone
                1 bomber moved from 33 Sea Zone to Philippines
                2 tactical_bombers moved from 33 Sea Zone to Paulau Island
                1 fighter moved from 22 Sea Zone to 6 Sea Zone
                4 fighters moved from 33 Sea Zone to Paulau Island

    Place Units - Japanese
                1 carrier placed in 6 Sea Zone
                1 carrier, 1 cruiser and 1 destroyer placed in 20 Sea Zone
                2 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 76 PUs; end with 80 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs

    triplea_37705_Jap11.tsvg


  • @majikforce:

    Dont be to hard on yourself.  We all screw up royally sometimes. It gets a little tricky mapping out all the routes to block.  Ive missed the block and lost Japan before.  Just keep playing and learn from your mistakes.  I’ve also totally miscalculated battles that really set me back.  As for the transports 2 bombers vs 2 destroyers is like a 75% win. Some people put an air base at gibraltar and have US fighters there for scramble protect.

    The kicker for me is the online game, in person we play on a massive board made by Cyanight. It is like 8x4 with minis etc. So its hard to forget when in person and in 3d view basically. I am not going anywhere, this is first league game i started online… long way to go.

    Yes i have put air base there before as well, however germany was so far into russia i kept building in the deserts…Oh well. I will learn a lot from this game, and hopefully you will grant me a rematch when it is over.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 6 bombers and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry and 2 mech_infantrys moved from Spain to Southern France
                      Americans take Southern France from Italians
                3 artilleries moved from Spain to Southern France
                2 artilleries and 2 infantry moved from Spain to Normandy Bordeaux
                1 armour moved from Spain to Normandy Bordeaux
                2 transports moved from 104 Sea Zone to 102 Sea Zone
                1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 104 Sea Zone
                2 fighters moved from 104 Sea Zone to Normandy Bordeaux
                1 cruiser moved from 104 Sea Zone to 105 Sea Zone
                1 battleship moved from 104 Sea Zone to 105 Sea Zone
                2 carriers moved from 104 Sea Zone to 105 Sea Zone
                4 submarines moved from 104 Sea Zone to 105 Sea Zone
                4 bombers moved from Eastern United States to Normandy Bordeaux
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                1 bomber moved from Caroline Islands to Central America
                1 fighter and 1 tactical_bomber moved from Caroline Islands to 26 Sea Zone
                1 bomber moved from Western United States to Spain
                1 artillery moved from Western United States to British Columbia

    Combat - Americans
                Americans creates battle in territory 93 Sea Zone
                Battle in Normandy Bordeaux
                    Americans attack with 1 armour, 2 artilleries, 4 bombers, 2 fighters and 2 infantry
                    Germans defend with 2 artilleries, 1 factory_minor and 1 harbour
                    Americans win, taking Normandy Bordeaux from Germans with 1 armour, 2 artilleries, 4 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 artilleries
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                2 fighters moved from Normandy Bordeaux to 105 Sea Zone
                4 bombers moved from Normandy Bordeaux to Spain

    Place Units - Americans
                6 bombers placed in Eastern United States
                1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
                Americans collect 56 PUs (1 lost to blockades); end with 56 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    triplea_37705_Ame11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs total

    triplea_37705_Chi11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 4 fighters; Remaining resources: 1 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 104 Sea Zone: 1 infantry, 1 mech_infantry and 1 transport
                EDIT: Adding units owned by Americans to 104 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                6 infantry moved from West India to Eastern Persia
                2 mech_infantrys moved from Trans-Jordan to Egypt
                1 fighter moved from Spain to Normandy Bordeaux
                1 fighter moved from United Kingdom to Normandy Bordeaux
                1 tactical_bomber moved from United Kingdom to Normandy Bordeaux

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Spain: 1 infantry and 1 mech_infantry
                EDIT: Turning off Edit Mode
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 transport moved from 81 Sea Zone to 98 Sea Zone

    Place Units - British
                3 fighters placed in Egypt
                1 fighter placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6,1
                British collect 27 PUs (3 lost to blockades); end with 28 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs

    Turn Complete - UK_Pacific

    triplea_37705_UK_11.tsvg


  • I am dead on Japans next turn right? Or is it the beginning of the turn as in germany… i cant remember

  • 22 16

    The kicker for me is the online game, in person we play on a massive board made by Cyanight. It is like 8x4 with minis etc. So its hard to forget when in person and in 3d view basically. I am not going anywhere, this is first league game i started online… long way to go.

    Yes i have put air base there before as well, however germany was so far into russia i kept building in the deserts…Oh well. I will learn a lot from this game, and hopefully you will grant me a rematch when it is over.

    I hear you.  I prefer playing with a real game board.  There is nothing better.  It took me a while to get used to the triple A map.  But you will learn alot and get better playing people on here.  There are some really fantastic players.  Cyanight being one of them.  I will definitely give you a rematch.  As for winning the axis need to hold either 6 victory cities on the pacific side for a full round, or 8 on the europe side.  So Japan needs to either take sydney or hawaii or wus and hold at least 6 victory cities until the start of its next turn.  Germany would need either Egypt ,London or EUS and hold it for a round.

  • 22 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                4 infantry moved from France to Southern France
                3 artilleries moved from France to Southern France
                2 bombers moved from France to Southern France
                2 fighters moved from France to Southern France
                1 fighter moved from Southern Italy to Southern France
                1 armour moved from Afghanistan to West India
                      Italians take West India from UK_Pacific
                1 armour moved from West India to Eastern Persia
                4 infantry moved from Afghanistan to Eastern Persia

    Combat - Italians
                Battle in Eastern Persia
                    Italians attack with 1 armour and 4 infantry
                    British defend with 6 infantry
                    Italians win, taking Eastern Persia from British with 1 armour and 2 infantry remaining. Battle score for attacker is 12
                    Casualties for British: 6 infantry
                    Casualties for Italians: 2 infantry
                Battle in Southern France
                    Italians attack with 3 artilleries, 2 bombers, 3 fighters and 4 infantry
                    Americans defend with 3 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
                    Italians win, taking Southern France from Americans with 2 artilleries, 2 bombers and 3 fighters remaining. Battle score for attacker is 10
                    Casualties for Italians: 1 artillery and 4 infantry
                    Casualties for Americans: 3 artilleries, 2 infantry and 2 mech_infantrys

    Non Combat Move - Italians
                2 infantry moved from Northern Italy to France
                1 artillery moved from Northern Italy to France
                3 fighters moved from Southern France to Southern Italy
                2 infantry moved from Southern Italy to Northern Italy
                2 bombers moved from Southern France to Southern Italy

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 artillery and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
                Italians collect 15 PUs (5 lost to blockades); end with 15 PUs total

    triplea_37705_Ita11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 3 artilleries and 1 bomber; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Northern Territory to South Australia
                1 transport moved from 62 Sea Zone to 61 Sea Zone

    Non Combat Move - ANZAC

    Place Units - ANZAC
                3 artilleries placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,6
                ANZAC collect 9 PUs (3 lost to blockades); end with 9 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs

    triplea_37705_ANZ11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - French

    Turn Complete - French

    triplea_37705_Fre11.tsvg

  • 22 16

    Changing Japans purchase.  exchanging 1 battleship for 3 tanks.

  • 22 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 2 battleships, 2 infantry, 1 submarine and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 artilleries and 3 infantry moved from Queensland to New South Wales
                1 bomber moved from Philippines to New South Wales
                2 armour and 2 mech_infantrys moved from Sakha to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry and 1 mech_infantry moved from Alaska to 2 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 2 Sea Zone to 10 Sea Zone
                1 infantry and 1 mech_infantry moved from 10 Sea Zone to Western United States
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                2 destroyers moved from 6 Sea Zone to 26 Sea Zone
                2 fighters moved from 6 Sea Zone to 26 Sea Zone
                1 submarine moved from 42 Sea Zone to 61 Sea Zone

    Combat - Japanese
                Battle in 61 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 26 Sea Zone
                    Japanese attack with 3 destroyers and 2 fighters
                    Americans defend with 1 carrier, 1 fighter and 1 tactical_bomber
                    Japanese win with 2 fighters remaining. Battle score for attacker is 13
                    Casualties for Japanese: 3 destroyers
                    Casualties for Americans: 1 carrier, 1 fighter and 1 tactical_bomber
                Battle in Western United States
                    Japanese attack with 1 infantry and 1 mech_infantry
                    Americans defend with 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
                    Japanese converts factory_major into different units
                    Japanese win, taking Western United States from Americans with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                    Casualties for Americans: 2 aaGuns
                Battle in New South Wales
                    Japanese attack with 3 artilleries, 1 bomber and 3 infantry
                    ANZAC defend with 1 aaGun, 3 artilleries, 1 factory_minor and 1 harbour
                    Japanese captures 14PUs while taking ANZAC capital
                    Japanese win, taking New South Wales from ANZAC with 3 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 17
                    Casualties for ANZAC: 1 aaGun and 3 artilleries

    Non Combat Move - Japanese
                1 bomber moved from New South Wales to Queensland
                2 battleships, 2 cruisers and 2 destroyers moved from 33 Sea Zone to 54 Sea Zone
                1 destroyer and 1 submarine moved from 34 Sea Zone to 54 Sea Zone
                4 fighters and 2 tactical_bombers moved from Paulau Island to Queensland
                1 submarine moved from 22 Sea Zone to 31 Sea Zone
                1 carrier moved from 6 Sea Zone to 26 Sea Zone
                1 carrier, 1 cruiser and 1 destroyer moved from 20 Sea Zone to 6 Sea Zone
                1 fighter moved from French Indo China to 6 Sea Zone
                2 bombers moved from French Indo China to Japan
                2 tactical_bombers moved from Shan State to French Indo China

    Place Units - Japanese
                2 battleships, 1 submarine and 3 transports placed in 6 Sea Zone
                2 artilleries and 2 infantry placed in Japan
                1 artillery placed in Queensland

    Turn Complete - Japanese
                Japanese collect 89 PUs; end with 103 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 15 PUs; end with 118 PUs

    triplea_37705_Jap12.tsvg

  • 22 16

    I believe that is it.  GG.  I’d be happy to switch it up if you’d like to. Same bid amount. Let me know.


  • Yeah let me post this up, ill play ya again.

    Id like to play allies again, just because of how the dice was. Let me check what i did before.


  • sub sz 110
    sub sz 98
    sub sz 91
    1 infantry in Yunnan
    1 art in Suiyuyan

    thats 25 right, ok….

    same game little bit different line up here…

    posting your win in thread, let me know when this is ready sir:}

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