@zlefin Definitely frustrating but not decisive and well within what is possible in these battles. What is more key to htis game is that I’ve made a couple of blunders and you have done a good job taking advantage of them.
Ktylu (Axis) vs. simon33 (Allies +18)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 2 destroyers and 3 infantry; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 mech_infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
3 artilleries and 10 infantry moved from Korea to Manchuria
1 artillery and 2 infantry moved from Amur to Manchuria
1 mech_infantry moved from Buryatia to Manchuria
1 bomber and 2 tactical_bombers moved from Japan to Manchuria
3 fighters moved from 6 Sea Zone to Manchuria
1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Kiangsu
1 mech_infantry moved from Soviet Far East to AmurCombat - Japanese
Battle in Kiangsu
Battle in Manchuria
Japanese attack with 4 artilleries, 1 bomber, 3 fighters, 12 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 2 armour, 2 infantry and 1 mech_infantry; Chinese defend with 8 artilleries and 9 infantry
Japanese win, taking Kiangsu from Chinese, taking Manchuria from Chinese with 4 artilleries, 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 41
Casualties for British: 2 armour, 2 infantry and 1 mech_infantry
Casualties for Chinese: 8 artilleries and 9 infantry
Casualties for Japanese: 12 infantry and 1 mech_infantryNon Combat Move - Japanese
1 fighter moved from Manchuria to 6 Sea Zone
1 fighter moved from Manchuria to 6 Sea Zone
1 fighter moved from Manchuria to 6 Sea Zone
1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 tactical_bomber moved from Manchuria to Korea
1 bomber moved from Manchuria to JapanPlace Units - Japanese
3 infantry placed in Korea
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 25 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 6 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery and 3 infantry moved from Shantung to Kiangsu
1 artillery, 1 fighter and 1 infantry moved from Jehol to ManchuriaCombat - Chinese
Battle in Manchuria
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 4 artilleries
Chinese win, taking Manchuria from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 16
Casualties for Japanese: 4 artilleries
Battle in Kiangsu
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kiangsu from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Manchuria to JeholPlace Units - Chinese
3 artilleries and 6 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
2 submarines moved from 97 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
3 infantry moved from Eastern Persia to Persia
1 cruiser and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 19 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima -
Submerge the sub in SZ95?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - UK_Pacific
UK_Pacific buy 1 carrier and 1 fighter; Remaining resources: 5 PUs;Combat Move - British
2 submarines moved from 97 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
3 infantry moved from Eastern Persia to Persia
1 cruiser and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 19 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo JimaCombat - British
Battle in Iwo Jima
Battle in 19 Sea Zone
British attack with 1 tactical_bomber
Japanese defend with 1 transport
British win, taking Iwo Jima from Japanese with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 95 Sea Zone
British attack with 2 submarines
Italians defend with 1 destroyer, 1 submarine and 1 transport
Italians win with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is -12
Casualties for British: 2 submarinesNon Combat Move - British
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from Guam to 17 Sea Zone
1 carrier, 2 destroyers and 1 fighter moved from 21 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to Manchuria
1 fighter moved from Kwangtung to ManchuriaPlace Units - UK_Pacific
1 carrier placed in 39 Sea Zone
1 fighter placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 32 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 37 PUs
Some Units in 39 Sea Zone change ownership: 1 carrier and 1 fighter -
I assumed no submerge which worked for you.
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Yeah that was a punt and pray it survives
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 factory_minor, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from Libya to Egypt
1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 1 submarine
Russians defend with 1 submarine
Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarineNon Combat Move - Italians
1 infantry moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from 98 Sea Zone to EgyptPlace Units - Italians
1 factory_minor placed in Egypt
1 transport placed in 97 Sea Zone
1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
damn chinese amoeba i forgot that they can place units where ever they want. But! i will not quit. If you take tokyo its over. See how long i can hold you off.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
2 infantry moved from Tunisia to Libya
French take Libya from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
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@ktylu:
damn chinese amoeba i forgot that they can place units where ever they want. But! i will not quit. If you take tokyo its over. See how long i can hold you off.
I figured you forgot that.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 2 artilleries and 1 bomber; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries moved from Finland to Karelia
2 mech_infantrys moved from Finland to Karelia
1 infantry moved from Finland to Karelia
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Smolensk
5 armour and 6 mech_infantrys moved from Belarus to Smolensk
2 bombers moved from Poland to Smolensk
1 bomber moved from Germany to Smolensk
2 fighters moved from Western Germany to Karelia
1 armour and 6 infantry moved from United Kingdom to Scotland
3 fighters moved from United Kingdom to Scotland
3 armour moved from Germany to Slovakia Hungary
4 transports moved from 115 Sea Zone to 113 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from Western Germany to 113 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 4 transports moved from 113 Sea Zone to 114 Sea Zone
1 artillery moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 artillery and 1 infantry moved from Baltic States to Belarus
1 armour moved from Novgorod to Smolensk
23 infantry moved from Poland to Eastern Poland
2 artilleries moved from Western Germany to Germany
1 cruiser moved from 115 Sea Zone to 114 Sea ZoneCombat - Germans
Battle in Slovakia Hungary
Germans attack with 3 armour
Russians defend with 1 armour
Germans win, taking Slovakia Hungary from Russians with 2 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 1 armour
Battle in Smolensk
Germans attack with 7 armour, 3 bombers and 6 mech_infantrys
Russians defend with 15 artilleries
Germans win, taking Smolensk from Russians with 4 armour and 3 bombers remaining. Battle score for attacker is 18
Casualties for Germans: 3 armour and 6 mech_infantrys
Casualties for Russians: 15 artilleries
Battle in Karelia
Germans attack with 2 artilleries, 2 fighters, 1 infantry and 2 mech_infantrys
Russians defend with 1 artillery
Germans win, taking Karelia from Russians with 2 artilleries, 2 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Scotland
Germans attack with 1 armour, 3 fighters and 6 infantry
Americans defend with 1 airfield, 3 artilleries and 2 infantry
Germans win, taking Scotland from Americans with 1 armour, 3 fighters and 4 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Americans: 3 artilleries and 2 infantryNon Combat Move - Germans
3 fighters moved from Scotland to United Kingdom
3 aaGuns moved from Poland to Eastern Poland
1 artillery, 4 infantry and 1 mech_infantry moved from 114 Sea Zone to Poland
3 bombers moved from Smolensk to Belarus
2 fighters moved from Karelia to NovgorodPlace Units - Germans
2 artilleries placed in Novgorod
Germans undo move 1.
3 armour placed in Novgorod
1 armour and 2 artilleries placed in United Kingdom
3 armour and 1 bomber placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,6,3,2,6,2
Germans collect 52 PUs (2 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 2 fighters and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Bryansk to Belarus
3 fighters moved from Russia to Belarus
8 artilleries and 8 infantry moved from Bryansk to Smolensk
1 fighter moved from Russia to Belarus
1 armour moved from Romania to Albania
Russians take Yugoslavia from Germans
1 infantry moved from Romania to Bulgaria
Russians take Bulgaria from Germans
1 mech_infantry moved from Jehol to Amur
Russians take Amur from JapaneseCombat - Russians
Battle in Belarus
Russians attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 1 artillery, 3 bombers and 1 infantry
Russians win with 3 fighters remaining. Battle score for attacker is 26
Casualties for Germans: 1 artillery, 3 bombers and 1 infantry
Casualties for Russians: 1 artillery, 1 fighter and 1 infantry
Battle in Albania
Russians attack with 1 armour
Italians defend with 2 aaGuns
Russians win, taking Albania from Italians with 1 armour remaining. Battle score for attacker is 10
Casualties for Italians: 2 aaGuns
Battle in Smolensk
Russians attack with 8 artilleries and 8 infantry
Germans defend with 4 armour
Russians win, taking Smolensk from Germans with 8 artilleries and 6 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 4 armour
Casualties for Russians: 2 infantryNon Combat Move - Russians
3 fighters moved from Belarus to Russia
4 infantry moved from Russia to Bryansk
3 artilleries and 15 infantry moved from Bessarabia to Ukraine
4 aaGuns, 5 artilleries and 8 infantry moved from Bryansk to Ukraine
3 infantry moved from Central Mongolia to UlaanbaatarPlace Units - Russians
1 armour, 2 artilleries, 2 fighters and 5 infantry placed in Russia
1 armour placed in UkraineTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 4 submarines; Remaining resources: 4 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 tactical_bomber moved from Korea to Japan
3 infantry moved from Korea to 6 Sea ZoneNon Combat Move - Japanese
1 aaGun moved from Korea to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Japan
3 infantry moved from 6 Sea Zone to JapanPlace Units - Japanese
4 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,3,6,1
Japanese collect 15 PUs (1 lost to blockades); end with 16 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 6 artilleries, 7 infantry and 5 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 10 submarines moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
2 fighters moved from Western United States to 6 Sea Zone -
Scramble SZ6? Max D for OOL?
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And kamikaze?
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OOL- go cheapest first.
carriers can die, planes can land if a miracle happened.
use 2 kamizs on battleship
2 on cruiser
rest on destroyersdoes no good to hit your carriers, they can land in Iwo, i must of missed that. i thought i still had Iwo, and UK goes after America… must of missed that :-D
yes scramble
89% to loose! hehe kami depending…
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Looks like you’ve already used 2 Kamis.
Hit on cruiser.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 6 artilleries, 7 infantry and 5 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 10 submarines moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
2 fighters moved from Western United States to 6 Sea ZoneCombat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 6,5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 4,2
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 carrier, 4 destroyers, 4 fighters and 11 submarines
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 6 submarines, 2 tactical_bombers and 3 transports
Units damaged: 1 battleship owned by the Japanese and 2 carriers owned by the Japanese
Units damaged: 1 battleship owned by the Americans
8 submarines owned by the Americans and 1 battleship owned by the Americans retreated to 16 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 53
Casualties for Americans: 1 carrier, 4 destroyers, 4 fighters and 3 submarines
Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 6 submarines, 2 tactical_bombers and 3 transports
3 fighters owned by the Japanese forced to land in JapanNon Combat Move - Americans
2 transports moved from 12 Sea Zone to 10 Sea Zone
3 transports moved from 119 Sea Zone to 117 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 1 carrier, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to 91 Sea Zone
1 mech_infantry moved from Central United States to Quebec
1 artillery moved from Eastern United States to Quebec
1 carrier, 2 destroyers and 2 fighters moved from 119 Sea Zone to 109 Sea ZonePlace Units - Americans
4 transports placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
5 artilleries and 5 infantry placed in Eastern United States
1 artillery and 2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs





