any scrambles? keep in mind you can scramble the french fig to normandy as well
Ktylu (Axis) vs. simon33 (Allies +18)
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Scramble fighter into SZ113?
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Yes, scramble please
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 13 artilleries; Remaining resources: 2 PUs;Combat Move - Russians
1 submarine moved from 115 Sea Zone to 113 Sea Zone
2 fighters and 1 tactical_bomber moved from Novgorod to 113 Sea Zone
1 armour and 1 mech_infantry moved from Karelia to Norway
3 artilleries and 2 infantry moved from Finland to Norway
1 infantry moved from Ulaanbaatar to Amur
Russians take Amur from Japanese
1 submarine moved from 91 Sea Zone to 93 Sea ZoneCombat - Russians
Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 2 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 cruiser, 2 destroyers, 1 fighter and 4 transports
Germans win with 1 cruiser, 1 fighter and 4 transports remaining. Battle score for attacker is -21
Casualties for Germans: 2 destroyers
Casualties for Russians: 2 fighters, 1 submarine and 1 tactical_bomber
Battle in Norway
Russians attack with 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry
Germans defend with 2 artilleries, 4 infantry and 2 mech_infantrys
Germans win with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is -16
Casualties for Germans: 4 infantry
Casualties for Russians: 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry
Moving scrambled unit from 113 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Tobruk from Italians to Russians
EDIT: Turning off Edit Mode
1 artillery moved from Bessarabia to Western Ukraine
1 infantry moved from Western Ukraine to Bessarabia
3 artilleries moved from Ukraine to Western Ukraine
4 artilleries moved from Bryansk to Western Ukraine
1 armour moved from Egypt to Tobruk
1 infantry moved from Belarus to Baltic States
1 artillery moved from Baltic States to Novgorod
1 infantry moved from Novgorod to Belarus
5 artilleries and 3 infantry moved from Novgorod to Karelia
5 artilleries moved from Russia to Bryansk
3 infantry moved from Suiyuyan to Central Mongolia
1 mech_infantry moved from Hunan to JeholPlace Units - Russians
3 artilleries placed in Ukraine
10 artilleries placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 40 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 10 infantry; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 mech_infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
2 infantry moved from Manchuria to Amur
1 artillery moved from Manchuria to Amur
2 artilleries moved from Japan to 6 Sea Zone
1 battleship, 1 submarine and 2 transports moved from 17 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea ZoneCombat - Japanese
Battle in Amur
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Amur from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
3 artilleries moved from 6 Sea Zone to KoreaPlace Units - Japanese
10 infantry placed in KoreaTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,6,1,3,1,5
Japanese collect 25 PUs (1 lost to blockades); end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 5 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
2 transports moved from 33 Sea Zone to 30 Sea ZoneNon Combat Move - Americans
3 artilleries, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 3 transports moved from 101 Sea Zone to 123 Sea Zone
3 artilleries and 3 infantry moved from 123 Sea Zone to Iceland
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 23 Sea Zone to 25 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 submarines moved from 33 Sea Zone to 21 Sea Zone
1 fighter moved from 33 Sea Zone to Guam
1 fighter moved from Western United States to Midway
8 submarines moved from 26 Sea Zone to 25 Sea ZonePlace Units - Americans
3 artilleries, 4 fighters and 3 infantry placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
6 artilleries and 4 infantry moved from Jehol to Manchuria
Chinese take Manchuria from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 artillery and 1 infantry moved from Chahar to Jehol
1 artillery and 3 infantry moved from Kiangsu to Shantung
1 fighter moved from Anhwe to JeholPlace Units - Chinese
2 artilleries and 5 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from Algeria to Tunisia
British take Tunisia from ItaliansCombat - British
British creates battle in territory 42 Sea Zone
British creates battle in territory 20 Sea Zone
Battle in Caroline Islands
British attack with 2 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
British win, taking 42 Sea Zone from Japanese, taking 20 Sea Zone from Japanese, taking Caroline Islands from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from 20 Sea Zone to Guam
1 carrier, 2 destroyers and 1 tactical_bomber moved from 20 Sea Zone to 21 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Jehol to Manchuria
1 armour moved from Anhwe to ManchuriaPlace Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 fighter placed in Kwangtung
2 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 26 PUs; end with 26 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs
Units Change Ownership
Some Units in India change ownership: 2 artilleries and 2 infantry
Some Units in Kwangtung change ownership: 1 fighter
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 95 Sea Zone
1 bomber moved from Southern Italy to Alexandria
2 infantry moved from Northern Italy to Southern Italy
1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 armour moved from Greece to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Southern Italy to TobrukCombat - Italians
Battle in Egypt
Italians attack with 1 armour and 1 infantry
British defend with 1 armour and 1 harbour
Italians win, taking Egypt from British with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Alexandria
Italians attack with 1 bomber
British defend with 1 tactical_bomber
French win with no units remaining. Battle score for attacker is -1
Casualties for Italians: 1 bomber
Casualties for British: 1 tactical_bomber
Battle in Tobruk
Italians attack with 1 fighter
Russians defend with 1 armour
Italians win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Russians: 1 armourNon Combat Move - Italians
1 fighter moved from Tobruk to LibyaPlace Units - Italians
1 submarine and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,5
Italians collect 13 PUs (3 lost to blockades); end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 destroyers and 1 submarine moved from 45 Sea Zone to 21 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 transport moved from 33 Sea Zone to 46 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau IslandCombat - ANZAC
Battle in Paulau Island
ANZAC attack with 2 infantry
Japanese defend with 1 infantry
ANZAC win, taking Paulau Island from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in JavaNon Combat Move - ANZAC
1 infantry moved from Kwangsi to KwangtungPlace Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
2 infantry moved from Algeria to TunisiaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Scotland to United Kingdom
2 infantry moved from United Kingdom to Scotland
1 mech_infantry moved from Norway to Finland
Germans take Finland from Russians
3 armour and 3 infantry moved from Western Germany to 113 Sea Zone
3 armour, 3 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone
3 armour and 3 infantry moved from 115 Sea Zone to Novgorod
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 infantry moved from United Kingdom to Scotland
1 fighter moved from Western Germany to United Kingdom
2 fighters moved from Southern Italy to Western Germany
1 infantry moved from Poland to Baltic States
1 artillery moved from Eastern Poland to Baltic States
5 armour and 6 mech_infantrys moved from Eastern Poland to Belarus
2 bombers moved from Western Germany to Poland
21 infantry moved from Eastern Poland to Poland
1 artillery moved from Eastern Poland to Poland
2 artilleries and 1 mech_infantry moved from Norway to Finland
3 artilleries moved from France to Western Germany
1 mech_infantry moved from France to Western GermanyCombat - Germans
Battle in Belarus
Germans attack with 5 armour and 6 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 5 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 3 armour and 3 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Novgorod from Russians with 3 armour and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Finland
3 aaGuns moved from Eastern Poland to PolandPlace Units - Germans
4 infantry placed in Western Germany
3 infantry placed in United Kingdom
3 armour and 1 bomber placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,2,3
Germans collect 52 PUs (2 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Japanese
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 2 destroyers and 3 infantry; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 mech_infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
3 artilleries and 10 infantry moved from Korea to Manchuria
1 artillery and 2 infantry moved from Amur to Manchuria
1 mech_infantry moved from Buryatia to Manchuria
1 bomber and 2 tactical_bombers moved from Japan to Manchuria
3 fighters moved from 6 Sea Zone to Manchuria
1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Kiangsu
1 mech_infantry moved from Soviet Far East to AmurCombat - Japanese
Battle in Kiangsu
Battle in Manchuria
Japanese attack with 4 artilleries, 1 bomber, 3 fighters, 12 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 2 armour, 2 infantry and 1 mech_infantry; Chinese defend with 8 artilleries and 9 infantry
Japanese win, taking Kiangsu from Chinese, taking Manchuria from Chinese with 4 artilleries, 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 41
Casualties for British: 2 armour, 2 infantry and 1 mech_infantry
Casualties for Chinese: 8 artilleries and 9 infantry
Casualties for Japanese: 12 infantry and 1 mech_infantryNon Combat Move - Japanese
1 fighter moved from Manchuria to 6 Sea Zone
1 fighter moved from Manchuria to 6 Sea Zone
1 fighter moved from Manchuria to 6 Sea Zone
1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 tactical_bomber moved from Manchuria to Korea
1 bomber moved from Manchuria to JapanPlace Units - Japanese
3 infantry placed in Korea
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 25 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 6 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery and 3 infantry moved from Shantung to Kiangsu
1 artillery, 1 fighter and 1 infantry moved from Jehol to ManchuriaCombat - Chinese
Battle in Manchuria
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 4 artilleries
Chinese win, taking Manchuria from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 16
Casualties for Japanese: 4 artilleries
Battle in Kiangsu
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kiangsu from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Manchuria to JeholPlace Units - Chinese
3 artilleries and 6 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
2 submarines moved from 97 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
3 infantry moved from Eastern Persia to Persia
1 cruiser and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 19 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima -
Submerge the sub in SZ95?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - UK_Pacific
UK_Pacific buy 1 carrier and 1 fighter; Remaining resources: 5 PUs;Combat Move - British
2 submarines moved from 97 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
3 infantry moved from Eastern Persia to Persia
1 cruiser and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 19 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo JimaCombat - British
Battle in Iwo Jima
Battle in 19 Sea Zone
British attack with 1 tactical_bomber
Japanese defend with 1 transport
British win, taking Iwo Jima from Japanese with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 95 Sea Zone
British attack with 2 submarines
Italians defend with 1 destroyer, 1 submarine and 1 transport
Italians win with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is -12
Casualties for British: 2 submarinesNon Combat Move - British
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from Guam to 17 Sea Zone
1 carrier, 2 destroyers and 1 fighter moved from 21 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to Manchuria
1 fighter moved from Kwangtung to ManchuriaPlace Units - UK_Pacific
1 carrier placed in 39 Sea Zone
1 fighter placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 32 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 37 PUs
Some Units in 39 Sea Zone change ownership: 1 carrier and 1 fighter -
I assumed no submerge which worked for you.
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Yeah that was a punt and pray it survives
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 factory_minor, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from Libya to Egypt
1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 1 submarine
Russians defend with 1 submarine
Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarineNon Combat Move - Italians
1 infantry moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from 98 Sea Zone to EgyptPlace Units - Italians
1 factory_minor placed in Egypt
1 transport placed in 97 Sea Zone
1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs





