@aequitas-et-veritas GL HF! Let’s get ready to rumble!
G40 League MrRoboto vs Shrike Balanced Mod
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 2 bombers and 8 infantry; Remaining resources: 2 PUs;Combat Move - Americans
3 carriers, 8 destroyers, 4 fighters and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from 64 Sea Zone to Hawaiian Islands
1 submarine moved from 64 Sea Zone to 66 Sea Zone
3 carriers, 1 cruiser and 1 submarine moved from 64 Sea Zone to 10 Sea Zone
2 fighters moved from Central United States to 26 Sea Zone
1 mech_infantry moved from Alberta Saskatchewan Manitoba to Alaska
Americans take Alaska from Japanese
1 armour and 2 mech_infantrys moved from Portugal to Southern France
1 artillery moved from Spain to Southern France
1 bomber moved from United Kingdom to Southern FranceCombat - Americans
Battle in Southern France
Americans attack with 1 armour, 1 artillery, 1 bomber and 2 mech_infantrys
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Southern France from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is -2
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 1 artillery and 2 mech_infantrys
Battle in 66 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 bomber moved from Southern France to United Kingdom
1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber moved from New South Wales to Queensland
1 mech_infantry moved from Alberta Saskatchewan Manitoba to Western United States
2 armour moved from British Columbia to Western United StatesPlace Units - Americans
3 artilleries and 4 infantry placed in Eastern United States
3 armour placed in Spain
3 infantry placed in Normandy Bordeaux
2 bombers and 1 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5,4,4
Americans collect 60 PUs; end with 62 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - British
6 armour, 3 infantry and 3 mech_infantrys moved from Turkey to Greece
1 armour and 1 mech_infantry moved from Caucasus to Greece
1 bomber and 3 mech_infantrys moved from Iraq to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from French Equatorial Africa to Egypt
1 destroyer and 1 submarine moved from 79 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Afghanistan to Kazakhstan
1 infantry moved from Caucasus to Kazakhstan
1 fighter and 2 tactical_bombers moved from Eastern Persia to Burma
1 fighter and 5 infantry moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to Burma -
Remain/Submerge in 39? Also, OOL in Burma? Sorry, I haven’t finished my coffee and hit 39 resolve before Burma so I couldn’t do the first round as you suggested.
Also, I’m on the brink of conceding. You’re about to win in the Pac. Could we do a little after action report when it’s over? I’d like to hear what I could have done differently from a vet.
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I haven’t conceded yet though! I need to see how your assault on HI goes, and see if I can retake Moscow. The numbers look favorable to me; but as always, depending on dice is fickle.
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Sorry for being absent. I had a very busy week.
I can’t submerge in SZ39, you have a destroyer.
And you don’t need to ask for OOL in land battles. It’s just the standard max defense.We can discuss the game afterwards, no problem. I have some tips for you.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 4 infantry and 6 mech_infantrys; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - British
6 armour, 3 infantry and 3 mech_infantrys moved from Turkey to Greece
1 armour and 1 mech_infantry moved from Caucasus to Greece
1 bomber and 3 mech_infantrys moved from Iraq to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from French Equatorial Africa to Egypt
1 destroyer and 1 submarine moved from 79 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Afghanistan to Kazakhstan
1 infantry moved from Caucasus to Kazakhstan
1 fighter and 2 tactical_bombers moved from Eastern Persia to Burma
1 fighter and 5 infantry moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to BurmaCombat - British
Battle in Greece
British attack with 7 armour, 3 infantry and 4 mech_infantrys
Germans defend with 1 mech_infantry
British win, taking Greece from Germans with 7 armour, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 39 Sea Zone
British attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
British win, taking 39 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Egypt
British attack with 1 bomber, 1 infantry and 4 mech_infantrys
Italians defend with 1 armour, 1 artillery, 1 harbour and 1 mech_infantry
British win, taking Egypt from Italians with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry
Battle in Burma
British attack with 2 fighters, 7 infantry and 2 tactical_bombers
Japanese defend with 4 armour, 1 artillery, 2 infantry and 1 mech_infantry
retreated to Burma
Japanese win with 1 armour remaining. Battle score for attacker is 1
Casualties for British: 1 fighter and 7 infantry
Casualties for Japanese: 3 armour, 1 artillery, 2 infantry and 1 mech_infantry
Battle in Kazakhstan
British attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
British win, taking Kazakhstan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 fighter and 2 tactical_bombers moved from Burma to India
1 artillery and 4 infantry moved from Afghanistan to West India
3 aaGuns, 1 fighter and 3 infantry moved from India to West India
3 mech_infantrys moved from Persia to West India
1 bomber moved from Egypt to IraqPlace Units - British
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Turkey
3 infantry placed in Persia
1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1,1,1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4,4,6,6
British collect 34 PUs (8 lost to blockades); end with 36 PUs totalPlace Units - UK_Pacific
2 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 artilleries -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Libya to Egypt
2 fighters moved from 98 Sea Zone to Egypt
10 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Egypt
Italians attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry
British defend with 1 harbour and 3 mech_infantrys
Italians win, taking Egypt from British with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 infantry
Casualties for British: 3 mech_infantrys
Battle in Trans-Jordan
Battle in Southern France
Italians attack with 10 infantry
Americans defend with 1 armour, 1 factory_minor and 1 harbour
Italians win, taking Trans-Jordan from British, taking Southern France from Americans with 10 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armourNon Combat Move - Italians
2 aaGuns moved from Northern Italy to Southern France
1 infantry moved from Morocco to Algeria
2 fighters moved from Egypt to 98 Sea Zone
1 bomber moved from Egypt to LibyaPlace Units - Italians
1 fighter placed in Southern Italy
2 transports placed in 97 Sea Zone
Italians undo move 2.
1 transport placed in 97 Sea Zone
1 transport placed in 95 Sea Zone
1 artillery and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 fighters, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Bryansk to Rostov
Germans take Rostov from Russians
1 artillery and 2 infantry moved from France to Normandy Bordeaux
3 bombers moved from Western Germany to Normandy Bordeaux
1 armour and 4 mech_infantrys moved from Romania to Ukraine
1 armour and 2 mech_infantrys moved from Russia to UkraineCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 3 bombers and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Americans: 3 infantry
Battle in Ukraine
Germans attack with 2 armour and 6 mech_infantrys
Russians defend with 1 factory_minor and 2 mech_infantrys
Germans win, taking Ukraine from Russians with 2 armour and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 mech_infantrysNon Combat Move - Germans
1 infantry moved from Russia to Bryansk
5 artilleries and 12 infantry moved from Russia to Smolensk
1 infantry moved from Vologda to Smolensk
1 infantry moved from Novosibirsk to Urals
1 infantry moved from Urals to Nenetsia
3 mech_infantrys moved from Novgorod to Smolensk
1 mech_infantry moved from Romania to Bulgaria
3 bombers moved from Normandy Bordeaux to Western Germany
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
6 infantry and 1 mech_infantry moved from Sweden to Finland
1 mech_infantry moved from Finland to Karelia
2 bombers moved from Southern Italy to Western Germany
3 infantry moved from Switzerland to France
2 artilleries, 2 infantry and 1 marine moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Southern Italy
1 carrier, 1 destroyer and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 98 Sea Zone to EgyptPlace Units - Germans
3 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in France
3 armour and 2 fighters placed in Western Germany
2 submarines placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Tambov to Bryansk
1 infantry moved from Tambov to Rostov
1 fighter moved from Volgograd to Bryansk
1 tactical_bomber moved from Volgograd to Rostov
1 infantry moved from Tambov to Bryansk
1 infantry moved from Tambov to Rostov
13 armour, 10 artilleries and 6 infantry moved from Tambov to Russia
Russians take Russia from Germans
Russians take Kazakhstan from British
Russians take Caucasus from British
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from GermansCombat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Rostov from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
4 aaGuns moved from Tambov to Russia
1 fighter moved from Bryansk to Caucasus
1 tactical_bomber moved from Rostov to PersiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 4 destroyers, 1 infantry, 6 mech_infantrys, 4 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
2 artilleries, 1 infantry and 1 marine moved from Midway to 25 Sea Zone
1 armour moved from Burma to India
3 mech_infantrys moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 fighter moved from Yunnan to India
1 armour moved from Timguska to Novosibirsk
1 armour and 1 artillery moved from Tsinghai to Kazakhstan
1 infantry moved from Sikang to Kazakhstan
1 fighter and 1 tactical_bomber moved from Szechwan to Kazakhstan
1 infantry moved from Kansu to Novosibirsk
1 bomber moved from Yunnan to Novosibirsk
1 bomber moved from Yunnan to India
1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 infantry moved from Argentina to Brazil
Japanese take Brazil from Americans
1 tactical_bomber moved from Japan to 26 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 5 fighters, 2 submarines and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 31 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands -
Max defense, max scramble please.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 4 destroyers, 1 infantry, 6 mech_infantrys, 4 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
2 artilleries, 1 infantry and 1 marine moved from Midway to 25 Sea Zone
1 armour moved from Burma to India
3 mech_infantrys moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 fighter moved from Yunnan to India
1 armour moved from Timguska to Novosibirsk
1 armour and 1 artillery moved from Tsinghai to Kazakhstan
1 infantry moved from Sikang to Kazakhstan
1 fighter and 1 tactical_bomber moved from Szechwan to Kazakhstan
1 infantry moved from Kansu to Novosibirsk
1 bomber moved from Yunnan to Novosibirsk
1 bomber moved from Yunnan to India
1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 infantry moved from Argentina to Brazil
Japanese take Brazil from Americans
1 tactical_bomber moved from Japan to 26 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 5 fighters, 2 submarines and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 31 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian IslandsCombat - Japanese
Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in Aleutian Islands
Battle in Novosibirsk
Japanese attack with 1 armour, 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Aleutian Islands from Americans, taking Novosibirsk from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese win, taking Kazakhstan from Russians with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in India
Japanese attack with 1 armour, 1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 airfield, 2 artilleries, 1 harbour and 2 tactical_bombers; UK_Pacific defend with 1 factory_major
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for British: 2 artilleries and 2 tactical_bombers
Casualties for Japanese: 2 mech_infantrys
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 5 fighters, 4 submarines and 3 tactical_bombers
Americans defend with 3 carriers, 8 destroyers, 9 fighters and 4 submarines
Units damaged: 1 carrier owned by the Americans
Units damaged: 2 carriers owned by the Americans
Units damaged: 1 carrier owned by the Japanese
Units damaged: 2 battleships owned by the Japanese
Americans win with 2 fighters remaining. Battle score for attacker is -49
Casualties for Americans: 3 carriers, 8 destroyers, 7 fighters and 4 submarines
Casualties for Japanese: 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 5 fighters, 4 submarines and 3 tactical_bombers
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttatchment attached to UK_PacificNon Combat Move - Japanese
1 mech_infantry moved from Soviet Far East to Amur
1 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Chahar
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 aaGun and 1 artillery moved from Tsinghai to Kazakhstan
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Kweichow to Shensi
1 artillery moved from Szechwan to Sikang
1 fighter and 1 tactical_bomber moved from Kazakhstan to Szechwan
2 artilleries and 1 infantry moved from Shan State to Burma
3 mech_infantrys moved from Hunan to Burma
1 artillery moved from Yunnan to Burma
1 artillery moved from Kweichow to Yunnan
1 artillery moved from Anhwe to Kweichow
3 armour moved from Kiangsu to Kweichow
3 armour moved from Kwangtung to Yunnan
3 armour moved from French Indo China to Burma
3 armour moved from Malaya to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
1 bomber moved from India to Burma
1 bomber moved from Novosibirsk to Shensi
3 mech_infantrys moved from Central Mongolia to Kansu
3 armour and 1 mech_infantry moved from Dzavhan to Kansu
1 armour and 2 mech_infantrys moved from Manchuria to Central Mongolia
1 infantry moved from Argentina to Chile
Japanese take Chile from Neutral_True
4 infantry moved from Argentina to Brazil
1 artillery, 1 marine and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 marine moved from 6 Sea Zone to Korea
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to MarianasPlace Units - Japanese
2 destroyers and 1 submarine placed in 37 Sea Zone
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 destroyer and 2 submarines placed in 20 Sea Zone
1 destroyer and 1 submarine placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1,1
Japanese collect 83 PUs (2 lost to blockades); end with 91 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 101 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 106 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 111 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 3 infantry
EDIT: Adding units owned by Americans to Spain: 3 infantry
EDIT: Removing units owned by Americans from Portugal: 1 artillery
EDIT: Adding units owned by Americans to Spain: 1 artillery
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 fighter and 8 infantry; Remaining resources: 2 PUs;Combat Move - British
3 mech_infantrys moved from Turkey to Albania
7 armour, 3 infantry and 4 mech_infantrys moved from Greece to Albania
3 mech_infantrys moved from Iraq to Trans-Jordan
1 bomber moved from Iraq to Trans-Jordan
1 artillery, 1 fighter and 1 infantry moved from West India to India
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
UK_Pacific take 42 Sea Zone from JapaneseCombat - British
Battle in Trans-Jordan
British attack with 1 bomber and 3 mech_infantrys
Italians defend with 1 infantry
British win, taking Trans-Jordan from Italians with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Albania
British attack with 7 armour, 3 infantry and 7 mech_infantrys
Italians defend with 1 infantry
British win, taking Albania from Italians with 7 armour, 3 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in India
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
British win, taking India from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour and 1 mech_infantryNon Combat Move - British
1 fighter moved from India to West India
1 bomber moved from Trans-Jordan to West IndiaPlace Units - British
3 infantry placed in Turkey
1 fighter and 5 infantry placed in United Kingdom
British undo move 2.
3 infantry placed in Iraq
1 fighter and 2 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4,5,5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,2,5,5
British collect 31 PUs (7 lost to blockades); end with 33 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs -
I forgot to post the US turn; which was largely inconsequential. But it doesn’t matter; I’m going to go ahead and concede. You’re going to take and hold Stalingrad for sure, and possibly even Moscow with the WG bombers, and Japan is a juggernaut I can’t contend with.
So, I know I made a bunch of mistakes but I have to go back through the game log to remember what they were haha. Any thoughts off the top of your head regarding how I could improve as Allies?
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Thanks for the game. I hope you still had fun, even though you lost.
Off the top of my head, I know you made 2 huge errors on each theatre.
In Europe, you tried to block me in round 5, forgetting that Italy can remove that sole blocker. Always beware of that. That did cost you Europe, which actually wasn’t looking so bad for you.
In Pacific, you left a small fleet at SZ54 in round 3, giving me a huge opportunity to efficiently trade. I had +29 TUV in that battle, but more importantly: I killed an anzac Transport, slowing your advance there greatly.
Sure, you had +37 TUV on your counterattack, but I didn’t care, because I lost 0 transports and had myself +45 TUV the next round, killing another transport in the process (this time a US one).That sealed the deal, you couldn’t recover from that. Your goal is to trade the Islands with Japan, cause in the long run Japan can’t keep up with that.
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Thanks! Yeah my Pacific execution especially needs work. I absolutely had fun. Hope for a rematch in the future.





