@aequitas-et-veritas GL HF! Let’s get ready to rumble!
G40 League MrRoboto vs Shrike Balanced Mod
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Ukraine
2 mech_infantrys moved from Rostov to Ukraine
13 armour and 10 artilleries moved from Rostov to Tambov
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Volgograd to Samara
Russians take Samara from Germans
10 infantry moved from Volgograd to TambovCombat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 artillery, 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Italians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Tambov
Russians attack with 13 armour, 10 artilleries and 10 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 13 armour, 10 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Volgograd
2 aaGuns moved from Volgograd to Tambov
2 aaGuns moved from Rostov to TambovTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 13 armour and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone
2 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
4 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Yunnan to Burma
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Ulaanbaatar to Sakha
Japanese take Buryatia from Russians
Japanese take Sakha from Russians
1 armour moved from Ulaanbaatar to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Yakut S.S.R. to Dzavhan
1 armour and 1 mech_infantry moved from Ulaanbaatar to Dzavhan
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Timguska
1 armour moved from Tsagaan Olom to Dzavhan
1 fighter and 1 tactical_bomber moved from Shensi to Kazakhstan
1 artillery moved from Sikang to Kazakhstan
1 artillery moved from Sikang to KazakhstanCombat - Japanese
Battle in 31 Sea Zone
Japanese attack with 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer
Japanese win with 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Midway
Battle in Wake Island
Battle in 30 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win, taking Midway from Americans, taking Wake Island from Americans with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kazakhstan
Japanese attack with 2 artilleries, 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Kazakhstan from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Burma
Japanese attack with 4 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 4 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Dzavhan
Japanese attack with 3 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Dzavhan from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
3 mech_infantrys moved from Manchuria to Central Mongolia
1 armour moved from Olgiy to Tsinghai
1 artillery and 2 infantry moved from French Indo China to Yunnan
2 infantry moved from Anhwe to Kweichow
1 infantry moved from Kweichow to Shensi
1 artillery moved from Shensi to Tsinghai
3 mech_infantrys moved from Kiangsu to Hunan
3 mech_infantrys moved from Kwangtung to Yunnan
2 artilleries and 1 infantry moved from Malaya to Shan State
1 carrier and 2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 artillery, 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 1 marine and 1 transport moved from 33 Sea Zone to 25 Sea Zone
2 fighters and 1 tactical_bomber moved from 30 Sea Zone to 25 Sea Zone
2 fighters and 1 tactical_bomber moved from 31 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
2 infantry moved from Fiji to 50 Sea Zone
2 infantry and 1 transport moved from 50 Sea Zone to 66 Sea Zone
2 infantry moved from 66 Sea Zone to Argentina
Japanese take Argentina from Neutral_True
1 tactical_bomber moved from Anhwe to Japan
1 artillery and 1 marine moved from 25 Sea Zone to Midway
1 fighter and 1 tactical_bomber moved from Kazakhstan to Szechwan
2 bombers moved from Kansu to Yunnan
1 fighter moved from Anhwe to YunnanPlace Units - Japanese
3 armour placed in Malaya
1 armour and 2 mech_infantrys placed in Manchuria
3 armour placed in Kiangsu
3 armour placed in Kwangtung
3 armour placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 79 PUs; end with 79 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 2 bombers and 8 infantry; Remaining resources: 2 PUs;Combat Move - Americans
3 carriers, 8 destroyers, 4 fighters and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from 64 Sea Zone to Hawaiian Islands
1 submarine moved from 64 Sea Zone to 66 Sea Zone
3 carriers, 1 cruiser and 1 submarine moved from 64 Sea Zone to 10 Sea Zone
2 fighters moved from Central United States to 26 Sea Zone
1 mech_infantry moved from Alberta Saskatchewan Manitoba to Alaska
Americans take Alaska from Japanese
1 armour and 2 mech_infantrys moved from Portugal to Southern France
1 artillery moved from Spain to Southern France
1 bomber moved from United Kingdom to Southern FranceCombat - Americans
Battle in Southern France
Americans attack with 1 armour, 1 artillery, 1 bomber and 2 mech_infantrys
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Southern France from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is -2
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 1 artillery and 2 mech_infantrys
Battle in 66 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 bomber moved from Southern France to United Kingdom
1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber moved from New South Wales to Queensland
1 mech_infantry moved from Alberta Saskatchewan Manitoba to Western United States
2 armour moved from British Columbia to Western United StatesPlace Units - Americans
3 artilleries and 4 infantry placed in Eastern United States
3 armour placed in Spain
3 infantry placed in Normandy Bordeaux
2 bombers and 1 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5,4,4
Americans collect 60 PUs; end with 62 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - British
6 armour, 3 infantry and 3 mech_infantrys moved from Turkey to Greece
1 armour and 1 mech_infantry moved from Caucasus to Greece
1 bomber and 3 mech_infantrys moved from Iraq to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from French Equatorial Africa to Egypt
1 destroyer and 1 submarine moved from 79 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Afghanistan to Kazakhstan
1 infantry moved from Caucasus to Kazakhstan
1 fighter and 2 tactical_bombers moved from Eastern Persia to Burma
1 fighter and 5 infantry moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to Burma -
Remain/Submerge in 39? Also, OOL in Burma? Sorry, I haven’t finished my coffee and hit 39 resolve before Burma so I couldn’t do the first round as you suggested.
Also, I’m on the brink of conceding. You’re about to win in the Pac. Could we do a little after action report when it’s over? I’d like to hear what I could have done differently from a vet.
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I haven’t conceded yet though! I need to see how your assault on HI goes, and see if I can retake Moscow. The numbers look favorable to me; but as always, depending on dice is fickle.
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Sorry for being absent. I had a very busy week.
I can’t submerge in SZ39, you have a destroyer.
And you don’t need to ask for OOL in land battles. It’s just the standard max defense.We can discuss the game afterwards, no problem. I have some tips for you.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 4 infantry and 6 mech_infantrys; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - British
6 armour, 3 infantry and 3 mech_infantrys moved from Turkey to Greece
1 armour and 1 mech_infantry moved from Caucasus to Greece
1 bomber and 3 mech_infantrys moved from Iraq to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from French Equatorial Africa to Egypt
1 destroyer and 1 submarine moved from 79 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Afghanistan to Kazakhstan
1 infantry moved from Caucasus to Kazakhstan
1 fighter and 2 tactical_bombers moved from Eastern Persia to Burma
1 fighter and 5 infantry moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to BurmaCombat - British
Battle in Greece
British attack with 7 armour, 3 infantry and 4 mech_infantrys
Germans defend with 1 mech_infantry
British win, taking Greece from Germans with 7 armour, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 39 Sea Zone
British attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
British win, taking 39 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Egypt
British attack with 1 bomber, 1 infantry and 4 mech_infantrys
Italians defend with 1 armour, 1 artillery, 1 harbour and 1 mech_infantry
British win, taking Egypt from Italians with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry
Battle in Burma
British attack with 2 fighters, 7 infantry and 2 tactical_bombers
Japanese defend with 4 armour, 1 artillery, 2 infantry and 1 mech_infantry
retreated to Burma
Japanese win with 1 armour remaining. Battle score for attacker is 1
Casualties for British: 1 fighter and 7 infantry
Casualties for Japanese: 3 armour, 1 artillery, 2 infantry and 1 mech_infantry
Battle in Kazakhstan
British attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
British win, taking Kazakhstan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 fighter and 2 tactical_bombers moved from Burma to India
1 artillery and 4 infantry moved from Afghanistan to West India
3 aaGuns, 1 fighter and 3 infantry moved from India to West India
3 mech_infantrys moved from Persia to West India
1 bomber moved from Egypt to IraqPlace Units - British
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Turkey
3 infantry placed in Persia
1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1,1,1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4,4,6,6
British collect 34 PUs (8 lost to blockades); end with 36 PUs totalPlace Units - UK_Pacific
2 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 artilleries -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Libya to Egypt
2 fighters moved from 98 Sea Zone to Egypt
10 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Egypt
Italians attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry
British defend with 1 harbour and 3 mech_infantrys
Italians win, taking Egypt from British with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 infantry
Casualties for British: 3 mech_infantrys
Battle in Trans-Jordan
Battle in Southern France
Italians attack with 10 infantry
Americans defend with 1 armour, 1 factory_minor and 1 harbour
Italians win, taking Trans-Jordan from British, taking Southern France from Americans with 10 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armourNon Combat Move - Italians
2 aaGuns moved from Northern Italy to Southern France
1 infantry moved from Morocco to Algeria
2 fighters moved from Egypt to 98 Sea Zone
1 bomber moved from Egypt to LibyaPlace Units - Italians
1 fighter placed in Southern Italy
2 transports placed in 97 Sea Zone
Italians undo move 2.
1 transport placed in 97 Sea Zone
1 transport placed in 95 Sea Zone
1 artillery and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 fighters, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Bryansk to Rostov
Germans take Rostov from Russians
1 artillery and 2 infantry moved from France to Normandy Bordeaux
3 bombers moved from Western Germany to Normandy Bordeaux
1 armour and 4 mech_infantrys moved from Romania to Ukraine
1 armour and 2 mech_infantrys moved from Russia to UkraineCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 3 bombers and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Americans: 3 infantry
Battle in Ukraine
Germans attack with 2 armour and 6 mech_infantrys
Russians defend with 1 factory_minor and 2 mech_infantrys
Germans win, taking Ukraine from Russians with 2 armour and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 mech_infantrysNon Combat Move - Germans
1 infantry moved from Russia to Bryansk
5 artilleries and 12 infantry moved from Russia to Smolensk
1 infantry moved from Vologda to Smolensk
1 infantry moved from Novosibirsk to Urals
1 infantry moved from Urals to Nenetsia
3 mech_infantrys moved from Novgorod to Smolensk
1 mech_infantry moved from Romania to Bulgaria
3 bombers moved from Normandy Bordeaux to Western Germany
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
6 infantry and 1 mech_infantry moved from Sweden to Finland
1 mech_infantry moved from Finland to Karelia
2 bombers moved from Southern Italy to Western Germany
3 infantry moved from Switzerland to France
2 artilleries, 2 infantry and 1 marine moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Southern Italy
1 carrier, 1 destroyer and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 98 Sea Zone to EgyptPlace Units - Germans
3 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in France
3 armour and 2 fighters placed in Western Germany
2 submarines placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Tambov to Bryansk
1 infantry moved from Tambov to Rostov
1 fighter moved from Volgograd to Bryansk
1 tactical_bomber moved from Volgograd to Rostov
1 infantry moved from Tambov to Bryansk
1 infantry moved from Tambov to Rostov
13 armour, 10 artilleries and 6 infantry moved from Tambov to Russia
Russians take Russia from Germans
Russians take Kazakhstan from British
Russians take Caucasus from British
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from GermansCombat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Rostov from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
4 aaGuns moved from Tambov to Russia
1 fighter moved from Bryansk to Caucasus
1 tactical_bomber moved from Rostov to PersiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 4 destroyers, 1 infantry, 6 mech_infantrys, 4 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
2 artilleries, 1 infantry and 1 marine moved from Midway to 25 Sea Zone
1 armour moved from Burma to India
3 mech_infantrys moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 fighter moved from Yunnan to India
1 armour moved from Timguska to Novosibirsk
1 armour and 1 artillery moved from Tsinghai to Kazakhstan
1 infantry moved from Sikang to Kazakhstan
1 fighter and 1 tactical_bomber moved from Szechwan to Kazakhstan
1 infantry moved from Kansu to Novosibirsk
1 bomber moved from Yunnan to Novosibirsk
1 bomber moved from Yunnan to India
1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 infantry moved from Argentina to Brazil
Japanese take Brazil from Americans
1 tactical_bomber moved from Japan to 26 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 5 fighters, 2 submarines and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 31 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands -
Max defense, max scramble please.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 4 destroyers, 1 infantry, 6 mech_infantrys, 4 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
2 artilleries, 1 infantry and 1 marine moved from Midway to 25 Sea Zone
1 armour moved from Burma to India
3 mech_infantrys moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 fighter moved from Yunnan to India
1 armour moved from Timguska to Novosibirsk
1 armour and 1 artillery moved from Tsinghai to Kazakhstan
1 infantry moved from Sikang to Kazakhstan
1 fighter and 1 tactical_bomber moved from Szechwan to Kazakhstan
1 infantry moved from Kansu to Novosibirsk
1 bomber moved from Yunnan to Novosibirsk
1 bomber moved from Yunnan to India
1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 infantry moved from Argentina to Brazil
Japanese take Brazil from Americans
1 tactical_bomber moved from Japan to 26 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 5 fighters, 2 submarines and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 31 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian IslandsCombat - Japanese
Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in Aleutian Islands
Battle in Novosibirsk
Japanese attack with 1 armour, 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Aleutian Islands from Americans, taking Novosibirsk from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese win, taking Kazakhstan from Russians with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in India
Japanese attack with 1 armour, 1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 airfield, 2 artilleries, 1 harbour and 2 tactical_bombers; UK_Pacific defend with 1 factory_major
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for British: 2 artilleries and 2 tactical_bombers
Casualties for Japanese: 2 mech_infantrys
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 5 fighters, 4 submarines and 3 tactical_bombers
Americans defend with 3 carriers, 8 destroyers, 9 fighters and 4 submarines
Units damaged: 1 carrier owned by the Americans
Units damaged: 2 carriers owned by the Americans
Units damaged: 1 carrier owned by the Japanese
Units damaged: 2 battleships owned by the Japanese
Americans win with 2 fighters remaining. Battle score for attacker is -49
Casualties for Americans: 3 carriers, 8 destroyers, 7 fighters and 4 submarines
Casualties for Japanese: 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 5 fighters, 4 submarines and 3 tactical_bombers
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttatchment attached to UK_PacificNon Combat Move - Japanese
1 mech_infantry moved from Soviet Far East to Amur
1 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Chahar
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 aaGun and 1 artillery moved from Tsinghai to Kazakhstan
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Kweichow to Shensi
1 artillery moved from Szechwan to Sikang
1 fighter and 1 tactical_bomber moved from Kazakhstan to Szechwan
2 artilleries and 1 infantry moved from Shan State to Burma
3 mech_infantrys moved from Hunan to Burma
1 artillery moved from Yunnan to Burma
1 artillery moved from Kweichow to Yunnan
1 artillery moved from Anhwe to Kweichow
3 armour moved from Kiangsu to Kweichow
3 armour moved from Kwangtung to Yunnan
3 armour moved from French Indo China to Burma
3 armour moved from Malaya to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
1 bomber moved from India to Burma
1 bomber moved from Novosibirsk to Shensi
3 mech_infantrys moved from Central Mongolia to Kansu
3 armour and 1 mech_infantry moved from Dzavhan to Kansu
1 armour and 2 mech_infantrys moved from Manchuria to Central Mongolia
1 infantry moved from Argentina to Chile
Japanese take Chile from Neutral_True
4 infantry moved from Argentina to Brazil
1 artillery, 1 marine and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 marine moved from 6 Sea Zone to Korea
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to MarianasPlace Units - Japanese
2 destroyers and 1 submarine placed in 37 Sea Zone
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 destroyer and 2 submarines placed in 20 Sea Zone
1 destroyer and 1 submarine placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1,1
Japanese collect 83 PUs (2 lost to blockades); end with 91 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 101 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 106 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 111 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 3 infantry
EDIT: Adding units owned by Americans to Spain: 3 infantry
EDIT: Removing units owned by Americans from Portugal: 1 artillery
EDIT: Adding units owned by Americans to Spain: 1 artillery
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 fighter and 8 infantry; Remaining resources: 2 PUs;Combat Move - British
3 mech_infantrys moved from Turkey to Albania
7 armour, 3 infantry and 4 mech_infantrys moved from Greece to Albania
3 mech_infantrys moved from Iraq to Trans-Jordan
1 bomber moved from Iraq to Trans-Jordan
1 artillery, 1 fighter and 1 infantry moved from West India to India
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
UK_Pacific take 42 Sea Zone from JapaneseCombat - British
Battle in Trans-Jordan
British attack with 1 bomber and 3 mech_infantrys
Italians defend with 1 infantry
British win, taking Trans-Jordan from Italians with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Albania
British attack with 7 armour, 3 infantry and 7 mech_infantrys
Italians defend with 1 infantry
British win, taking Albania from Italians with 7 armour, 3 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in India
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
British win, taking India from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour and 1 mech_infantryNon Combat Move - British
1 fighter moved from India to West India
1 bomber moved from Trans-Jordan to West IndiaPlace Units - British
3 infantry placed in Turkey
1 fighter and 5 infantry placed in United Kingdom
British undo move 2.
3 infantry placed in Iraq
1 fighter and 2 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4,5,5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,2,5,5
British collect 31 PUs (7 lost to blockades); end with 33 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs -
I forgot to post the US turn; which was largely inconsequential. But it doesn’t matter; I’m going to go ahead and concede. You’re going to take and hold Stalingrad for sure, and possibly even Moscow with the WG bombers, and Japan is a juggernaut I can’t contend with.
So, I know I made a bunch of mistakes but I have to go back through the game log to remember what they were haha. Any thoughts off the top of your head regarding how I could improve as Allies?





