No scramble;
5 kamikaze on DD
sub dives
G40L variance vs Snigg (allies +26)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 16 infantry; Remaining resources: 2 SuicideAttackTokens; 7 PUs;Combat Move - Japanese
1 armour, 3 infantry and 2 mech_infantrys moved from Shantung to Anhwe
3 armour and 2 mech_infantrys moved from India to Eastern Persia
Japanese take West India from UK_Pacific
Japanese take Eastern Persia from BritishCombat - Japanese
Battle in Anhwe
Japanese attack with 1 armour, 3 infantry and 2 mech_infantrys
Russians defend with 3 infantry
Japanese win, taking Anhwe from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 3 infantry
Casualties for Japanese: 3 infantryNon Combat Move - Japanese
2 infantry moved from Burma to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 armour and 2 mech_infantrys moved from French Indo China to Burma
5 fighters moved from Burma to India
3 bombers moved from Caucasus to Egypt
1 armour, 2 fighters and 2 tactical_bombers moved from Iraq to EgyptPlace Units - Japanese
10 infantry placed in Japan
3 infantry placed in Shantung
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
Japanese collect 39 PUs; end with 46 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs -
Max defense OOL in Egypt - bombers, mechs, tanks, tacs, fighters.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 destroyer, 4 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
6 armour moved from Jehol to Shantung
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
3 fighters moved from 35 Sea Zone to French Indo China
2 cruisers moved from 35 Sea Zone to 36 Sea Zone
Americans take 35 Sea Zone from Japanese
Americans take 36 Sea Zone from Japanese
1 battleship moved from 35 Sea Zone to 36 Sea Zone
1 armour moved from Gibraltar to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 destroyer, 4 fighters, 2 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 artillery, 1 carrier, 2 fighters, 3 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 95 Sea Zone to Southern Italy
4 fighters moved from 95 Sea Zone to Southern Italy
2 infantry moved from 95 Sea Zone to Southern ItalyCombat - Americans
Battle in Shantung
Americans attack with 6 armour
Japanese defend with 1 factory_minor and 3 infantry
Americans win, taking Shantung from Japanese with 3 armour remaining. Battle score for attacker is -9
Casualties for Americans: 3 armour
Casualties for Japanese: 3 infantry
Battle in Shan State
Battle in French Indo China
Americans attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 1 factory_minor and 3 infantry
Americans win, taking Shan State from Japanese, taking French Indo China from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Battle in Southern Italy
Americans attack with 1 armour, 2 artilleries, 4 fighters and 5 infantry
Germans defend with 6 mech_infantrys; Italians defend with 4 aaGuns, 1 airfield, 3 bombers, 1 factory_minor, 4 fighters, 1 harbour and 6 infantry
Italians win with 3 bombers, 4 fighters, 6 infantry and 6 mech_infantrys remaining. Battle score for attacker is -49
Casualties for Italians: 4 aaGuns
Casualties for Americans: 1 armour, 2 artilleries, 4 fighters and 5 infantry
Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - Americans
4 carriers moved from 35 Sea Zone to 37 Sea Zone
3 fighters moved from French Indo China to 37 Sea ZonePlace Units - Americans
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I went Italy, since I could bring a little more…it was lost cause either way.
Good game. I’ll post it up.
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Thanks Snigg. you want a rematch? same bid and flip sides?
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Sure. How did you want your bid spent? I can start it up later today.
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OR…
we could make it a playtest for the SierraLeone-starts-out-British-instead-of-neutral thing. It would be a regular league game and I would play with NO BID. All we do is edit Sierra Leone to be a U territory from the start. I don’t think it can make any difference one way or the other but they want some games played that way to prove the point I guess.
up to you.
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Whichever you’d rather. I just started the other thread, but it’s still first round. If you have a preference, I’m game for either.
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OK well if you set it up already we’ll play that. :-)





