got a hit with my sub, titled your bb
then got 4 more hits. casualties?
4060ce92-cdbb-4de3-93c8-fb79bcabe4ff-image.png
Bomber from FIC hit that z80 transport instead of NCMing over it. :-P
Bomber from FIC hit that z80 transport instead of NCMing over it. :-P
I’ll edit it in…already downloaded and started America’s turn.
Kami in 22?
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 4 artilleries, 4 infantry, 1 mech_infantry and 4 transports; Remaining resources: 4 PUs;
Combat Move - Americans
1 submarine moved from 19 Sea Zone to 36 Sea Zone
Americans take 20 Sea Zone from Japanese
2 destroyers moved from 26 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
2 fighters moved from 33 Sea Zone to 36 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
Combat - Americans
2 kamikazes for each destroyer
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 4 artilleries, 4 infantry, 1 mech_infantry and 4 transports; Remaining resources: 4 PUs;
Combat Move - Americans
1 submarine moved from 19 Sea Zone to 36 Sea Zone
Americans take 20 Sea Zone from Japanese
2 destroyers moved from 26 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
2 fighters moved from 33 Sea Zone to 36 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits. Rolls: 1,1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5,6
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Battle in 22 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 battleship
Americans roll dice for 1 destroyer and 1 fighter in 22 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 battleship in 22 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 20
Casualties for Japanese: 1 battleship
Battle in 34 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 carrier
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 carrier in 34 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 34 Sea Zone
Americans roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 carrier in 34 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans lost in 34 Sea Zone
Americans roll dice for 1 tactical_bomber in 34 Sea Zone, round 4 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 34 Sea Zone, round 4 : 1/1 hits
1 tactical_bomber owned by the Americans lost in 34 Sea Zone
Japanese win with 1 carrier remaining. Battle score for attacker is -29
Casualties for Americans: 1 destroyer, 1 fighter and 1 tactical_bomber
Battle in 45 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 carrier
Americans roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 carrier in 45 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 3 : 1/3 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 45 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 4 : 1/3 hits
Japanese roll dice for 1 carrier in 45 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 45 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 carrier
Battle in 36 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 battleship
Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 36 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 battleship in 36 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 36 Sea Zone
Americans roll dice for 2 fighters in 36 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 battleship in 36 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans lost in 36 Sea Zone
Americans roll dice for 1 fighter in 36 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 battleship in 36 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the Americans and 1 battleship owned by the Japanese lost in 36 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -6
Casualties for Americans: 2 fighters and 1 submarine
Casualties for Japanese: 1 battleship
Non Combat Move - Americans
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 2 infantry and 2 transports moved from 33 Sea Zone to 21 Sea Zone
2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 2 infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone
1 fighter moved from 22 Sea Zone to 35 Sea Zone
2 fighters moved from 45 Sea Zone to 35 Sea Zone
3 armour moved from Manchuria to Jehol
3 armour moved from Korea to Jehol
2 carriers, 1 destroyer, 4 fighters and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 2 fighters, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Gibraltar to Egypt
1 fighter moved from Gibraltar to Egypt
Place Units - Americans
4 transports placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United States
2 armour and 1 mech_infantry placed in Korea
Turn Complete - Americans
Americans collect 56 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag, 1 artillery
Marshall Islands : 1 flag
Korea : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Jehol : 6 armour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 mech_infantrys
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
35 Sea Zone : 2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 3 fighters, 2 infantry and 2 transports
20 Sea Zone : 1 flag
22 Sea Zone : 1 flag, 1 destroyer
19 Sea Zone : 1 flag
Central United States : 1 factory_major and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry
Gibraltar : 1 armour, 2 artilleries and 5 infantry
Egypt : 1 bomber and 1 fighter
106 Sea Zone : 1 flag
92 Sea Zone : 2 carriers, 1 destroyer, 4 fighters and 2 transports
101 Sea Zone : 4 transports
Brazil : 1 flag
91 Sea Zone : 1 carrier, 2 fighters and 2 transports
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Sikang to Szechwan
1 infantry moved from Tsinghai to Shensi
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Anhwe
Chinese undo move 1.
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 16 PUs; end with 18 PUs total
Territory Summary for Chinese :
Jehol : 1 fighter and 2 infantry
Shensi : 1 infantry
Yunnan : 4 infantry
Hunan : 1 infantry
Hopei : 1 infantry
Szechwan : 1 infantry
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 battleship, 1 cruiser and 2 transports moved from 39 Sea Zone to 79 Sea Zone
2 armour moved from West India to 79 Sea Zone
2 armour, 1 battleship, 1 cruiser and 2 transports moved from 79 Sea Zone to 80 Sea Zone
2 armour moved from 80 Sea Zone to Iraq
1 armour, 1 artillery, 3 infantry and 4 mech_infantrys moved from Persia to Iraq
1 fighter moved from Egypt to Iraq
Combat - British
What kind of OOL you going to want in Iraq?
Bombers, mechanized infantry, tactical bombers, fighters, tanks
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 battleship, 1 cruiser and 2 transports moved from 39 Sea Zone to 79 Sea Zone
2 armour moved from West India to 79 Sea Zone
2 armour, 1 battleship, 1 cruiser and 2 transports moved from 79 Sea Zone to 80 Sea Zone
2 armour moved from 80 Sea Zone to Iraq
1 armour, 1 artillery, 3 infantry and 4 mech_infantrys moved from Persia to Iraq
1 fighter moved from Egypt to Iraq
Combat - British
Battle in Iraq
British attack with 3 armour, 1 artillery, 1 fighter, 3 infantry and 4 mech_infantrys
Germans defend with 2 armour and 4 mech_infantrys; Japanese defend with 1 armour, 5 bombers, 2 fighters and 2 tactical_bombers
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits
British roll dice for 3 armour, 1 artillery, 1 fighter, 3 infantry and 4 mech_infantrys in Iraq, round 2 : 4/12 hits
Germans roll dice for 3 armour, 5 bombers, 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Iraq, round 2 : 7/16 hits
4 mech_infantrys owned by the British, 5 bombers owned by the Japanese and 3 infantry owned by the British lost in Iraq
1 armour and 1 artillery retreated to Persia
British roll dice for 2 armour in Iraq, round 3 : 1/2 hits
Germans roll dice for 3 armour, 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Iraq, round 3 : 8/11 hits
1 mech_infantry owned by the Germans and 2 armour owned by the British lost in Iraq
Germans win with 3 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 armour, 3 infantry and 4 mech_infantrys
Casualties for Japanese: 5 bombers
Non Combat Move - British
1 fighter moved from Iraq to Egypt
1 armour moved from West India to Persia
1 fighter moved from Gibraltar to Egypt
2 fighters moved from United Kingdom to Gibraltar
2 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
3 infantry placed in Egypt
1 artillery and 2 infantry placed in Persia
1 fighter and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Territory Summary for British :
Belgian Congo : 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 aaGun, 1 airfield, 1 armour, 2 fighters and 1 harbour
New Brunswick Nova Scotia : 1 artillery, 1 harbour and 1 infantry
Egypt : 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
Union of South Africa : 1 factory_minor, 1 fighter, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
125 Sea Zone : 1 flag
80 Sea Zone : 1 battleship, 1 cruiser and 2 transports
Eire : 1 flag
97 Sea Zone : 1 flag
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag
Persia : 1 flag, 2 armour, 2 artilleries, 1 factory_minor and 2 infantry
Having trouble posting becasue I had triplea open with another game. Here is Italy8.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 destroyer moved from 46 Sea Zone to 34 Sea Zone
1 fighter moved from Caroline Islands to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
Combat - ANZAC
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer, 3 fighters and 1 transport
Japanese defend with 1 carrier
ANZAC roll dice for 1 destroyer, 3 fighters and 1 transport in 34 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 carrier in 34 Sea Zone, round 2 : 0/1 hits
1 carrier owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in Paulau Island
Battle in Philippines
Battle in Celebes
Non Combat Move - ANZAC
1 carrier, 1 cruiser and 2 destroyers moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 55 Sea Zone to 37 Sea Zone
1 fighter moved from New South Wales to Queensland
2 fighters moved from 34 Sea Zone to 35 Sea Zone
1 fighter moved from 34 Sea Zone to Caroline Islands
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Territory Summary for ANZAC :
Caroline Islands : 1 fighter
Paulau Island : 1 flag, 1 artillery and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 fighter, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 2 fighters and 1 harbour
New Guinea : 2 infantry
Philippines : 1 artillery and 1 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
44 Sea Zone : 1 transport
37 Sea Zone : 1 destroyer
35 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
34 Sea Zone : 1 destroyer and 1 transport
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Combat Move - French
Turn Complete - French
Territory Summary for French :
37 Sea Zone : 1 flag
Gibraltar : 1 fighter
Egypt : 4 infantry
United Kingdom : 2 infantry
79 Sea Zone : 1 flag
91 Sea Zone : 1 cruiser
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 5 bombers and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
4 bombers moved from Northwest Persia to 80 Sea Zone
2 armour and 3 mech_infantrys moved from Iraq to Egypt
5 bombers and 3 tactical_bombers moved from Northwest Persia to Egypt
1 bomber moved from Ukraine to Egypt
2 fighters moved from Southern Italy to Egypt
3 bombers moved from Western Germany to Egypt
1 mech_infantry moved from Vologda to Samara
Germans take Samara from Russians
1 mech_infantry moved from Russia to Tambov
Germans take Tambov from Russians
Combat - Germans
Battle in 80 Sea Zone
Germans attack with 4 bombers
British defend with 1 battleship, 1 cruiser and 2 transports
Units damaged: 1 battleship owned by the British
Germans win with 3 bombers remaining. Battle score for attacker is 34
Casualties for Germans: 1 bomber
Casualties for British: 1 battleship, 1 cruiser and 2 transports
Battle in Egypt
Germans attack with 2 armour, 9 bombers, 2 fighters, 3 mech_infantrys and 3 tactical_bombers
British defend with 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry; French defend with 4 infantry; Americans defend with 1 bomber and 1 fighter
Germans win, taking Egypt from British with 2 armour, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -73
Casualties for Germans: 9 bombers, 2 fighters and 2 tactical_bombers
Casualties for British: 2 artilleries, 2 fighters and 5 infantry
Casualties for French: 4 infantry
Casualties for Americans: 1 bomber and 1 fighter
Non Combat Move - Germans
1 tactical_bomber moved from Egypt to Trans-Jordan
3 bombers moved from 80 Sea Zone to Trans-Jordan
1 armour and 2 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 armour and 2 mech_infantrys moved from Caucasus to Iraq
3 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
2 armour moved from Ukraine to Caucasus
1 infantry moved from Romania to Bulgaria
6 mech_infantrys moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Western Germany to France
4 armour moved from Northern Italy to Western Germany
5 infantry moved from Norway to Finland
Place Units - Germans
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 bombers placed in Western Germany
2 bombers placed in Russia
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 9
Combat Move - Russians
1 mech_infantry moved from Ethiopia to Egypt
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
Combat - Russians
Battle in Egypt
Russians attack with 1 mech_infantry
Germans defend with 2 armour, 1 factory_minor, 1 harbour and 3 mech_infantrys
Russians roll dice for 1 mech_infantry in Egypt, round 2 : 1/1 hits
Germans roll dice for 2 armour and 3 mech_infantrys in Egypt, round 2 : 2/5 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Egypt
Germans win with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Russians
1 infantry moved from Chahar to Anhwe
2 infantry moved from Jehol to Anhwe
3 infantry moved from Manchuria to Jehol
3 infantry moved from Korea to Manchuria
Turn Complete - Russians
Territory Summary for Russians :
Korea : 2 aaGuns and 2 infantry
Kiangsu : 1 infantry
Jehol : 3 infantry
Manchuria : 3 infantry
Anhwe : 3 infantry
115 Sea Zone : 1 submarine
105 Sea Zone : 1 submarine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 16 infantry; Remaining resources: 2 SuicideAttackTokens; 7 PUs;
Combat Move - Japanese
1 armour, 3 infantry and 2 mech_infantrys moved from Shantung to Anhwe
3 armour and 2 mech_infantrys moved from India to Eastern Persia
Japanese take West India from UK_Pacific
Japanese take Eastern Persia from British
Combat - Japanese
Battle in Anhwe
Japanese attack with 1 armour, 3 infantry and 2 mech_infantrys
Russians defend with 3 infantry
Japanese win, taking Anhwe from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 3 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - Japanese
2 infantry moved from Burma to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 armour and 2 mech_infantrys moved from French Indo China to Burma
5 fighters moved from Burma to India
3 bombers moved from Caucasus to Egypt
1 armour, 2 fighters and 2 tactical_bombers moved from Iraq to Egypt
Place Units - Japanese
10 infantry placed in Japan
3 infantry placed in Shantung
3 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
Japanese collect 39 PUs; end with 46 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Max defense OOL in Egypt - bombers, mechs, tanks, tacs, fighters.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 destroyer, 4 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
6 armour moved from Jehol to Shantung
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
3 fighters moved from 35 Sea Zone to French Indo China
2 cruisers moved from 35 Sea Zone to 36 Sea Zone
Americans take 35 Sea Zone from Japanese
Americans take 36 Sea Zone from Japanese
1 battleship moved from 35 Sea Zone to 36 Sea Zone
1 armour moved from Gibraltar to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 destroyer, 4 fighters, 2 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 artillery, 1 carrier, 2 fighters, 3 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 95 Sea Zone to Southern Italy
4 fighters moved from 95 Sea Zone to Southern Italy
2 infantry moved from 95 Sea Zone to Southern Italy
Combat - Americans
Battle in Shantung
Americans attack with 6 armour
Japanese defend with 1 factory_minor and 3 infantry
Americans win, taking Shantung from Japanese with 3 armour remaining. Battle score for attacker is -9
Casualties for Americans: 3 armour
Casualties for Japanese: 3 infantry
Battle in Shan State
Battle in French Indo China
Americans attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 1 factory_minor and 3 infantry
Americans win, taking Shan State from Japanese, taking French Indo China from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Battle in Southern Italy
Americans attack with 1 armour, 2 artilleries, 4 fighters and 5 infantry
Germans defend with 6 mech_infantrys; Italians defend with 4 aaGuns, 1 airfield, 3 bombers, 1 factory_minor, 4 fighters, 1 harbour and 6 infantry
Italians win with 3 bombers, 4 fighters, 6 infantry and 6 mech_infantrys remaining. Battle score for attacker is -49
Casualties for Italians: 4 aaGuns
Casualties for Americans: 1 armour, 2 artilleries, 4 fighters and 5 infantry
Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Americans
4 carriers moved from 35 Sea Zone to 37 Sea Zone
3 fighters moved from French Indo China to 37 Sea Zone
Place Units - Americans
I went Italy, since I could bring a little more…it was lost cause either way.
Good game. I’ll post it up.
Thanks Snigg. you want a rematch? same bid and flip sides?