@AndrewAAGamer
tip
cruiser
destroyer
Battleship
sorry about that.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 armour, 1 bomber, 4 fighters and 1 mech_infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
2 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from French Indo China to Shan State
Japanese take Shan State from Americans
1 bomber moved from India to Yunnan
18 armour, 2 artilleries and 2 mech_infantrys moved from Iraq to Trans-Jordan
2 mech_infantrys moved from Northwest Persia to Trans-Jordan
3 armour moved from Persia to Trans-Jordan
1 bomber moved from India to Yunnan
Combat - Japanese
Japanese creates battle in territory 63 Sea Zone
Battle in Yunnan
Japanese attack with 2 bombers and 2 infantry
Americans defend with 1 mech_infantry
Japanese win, taking Yunnan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Trans-Jordan
Japanese attack with 21 armour, 2 artilleries and 4 mech_infantrys
British defend with 1 infantry
Japanese win, taking Trans-Jordan from British with 21 armour, 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Persia to Iraq
2 aaGuns moved from Iraq to Trans-Jordan
1 fighter and 1 tactical_bomber moved from India to Iraq
2 bombers moved from Yunnan to Persia
1 transport moved from 37 Sea Zone to 39 Sea Zone
1 transport moved from 37 Sea Zone to 38 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 6 destroyers and 1 transport moved from 37 Sea Zone to 35 Sea Zone
4 submarines moved from 42 Sea Zone to 35 Sea Zone
2 carriers moved from 6 Sea Zone to 35 Sea Zone
4 fighters moved from Japan to 35 Sea Zone
1 mech_infantry moved from Manchuria to Amur
1 armour moved from Manchuria to Buryatia
Place Units - Japanese
3 armour placed in Iraq
1 bomber and 1 mech_infantry placed in Persia
4 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 72 PUs; end with 73 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 6 bombers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
8 fighters moved from Western United States to Hawaiian Islands
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
Combat - Americans
Americans creates battle in territory 63 Sea Zone
Non Combat Move - Americans
1 armour and 1 infantry moved from 96 Sea Zone to Tobruk
Place Units - Americans
6 bombers and 1 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,4
Americans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 3 fighters; Remaining resources: 2 PUs;
Combat Move - British
Place Units - British
3 fighters placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,1
British collect 25 PUs (4 lost to blockades); end with 27 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 mech_infantry moved from Bulgaria to Yugoslavia
1 armour and 1 mech_infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
2 submarines placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,2,4,3,5,3,5
Italians collect 11 PUs (8 lost to blockades); end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 45 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 carrier moved from 45 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from New South Wales to 42 Sea Zone
1 bomber moved from New South Wales to Sumatra
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Queensland
1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 1,2
ANZAC collect 16 PUs (2 lost to blockades); end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 carrier, 1 destroyer, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Germans
2 bombers moved from Western Germany to United Kingdom
1 bomber moved from Southern Italy to 96 Sea Zone
Combat - Germans
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 4,5 and causes: 9 damage to unit: factory_major
Bombing raid in United Kingdom causes 9 damage total.
Battle in 96 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Germans
3 infantry moved from Northwest Persia to Iraq
1 aaGun moved from Northwest Persia to Iraq
12 armour moved from Northwest Persia to Trans-Jordan
2 armour moved from Sikang to Caucasus
1 infantry moved from Sikang to Szechwan
5 armour moved from Western Ukraine to Rostov
3 armour moved from Western Ukraine to Poland
2 armour moved from Germany to Holland Belgium
1 artillery and 10 infantry moved from France to Normandy Bordeaux
1 bomber moved from 96 Sea Zone to Western Germany
2 bombers moved from United Kingdom to Western Germany
3 fighters moved from Western Germany to Southern Italy
2 fighters moved from Western Germany to 97 Sea Zone
5 tactical_bombers moved from Western Germany to Southern Italy
Place Units - Germans
1 carrier, 1 destroyer and 1 transport placed in 97 Sea Zone
2 bombers placed in Western Germany
3 infantry placed in Normandy Bordeaux
1 infantry and 1 mech_infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5,6,5,3,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,2,2,6,5,6,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
Germans collect 52 PUs (9 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 2 fighters, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
21 armour, 2 artilleries and 4 mech_infantrys moved from Trans-Jordan to Egypt
3 armour moved from Iraq to Egypt
2 fighters and 1 tactical_bomber moved from Iraq to Egypt
3 bombers moved from Persia to Egypt
1 mech_infantry moved from Shan State to Malaya
Japanese take Malaya from Americans
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
2 submarines moved from 35 Sea Zone to 45 Sea Zone
2 submarines moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 63 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 battleship moved from 35 Sea Zone to 45 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 cruiser moved from 35 Sea Zone to 45 Sea Zone
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
2 destroyers moved from 35 Sea Zone to 45 Sea Zone
2 destroyers moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from 35 Sea Zone to 45 Sea Zone
2 carriers moved from 35 Sea Zone to 45 Sea Zone
2 carriers moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 mech_infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Korea
2 armour moved from Buryatia to Korea
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Ethiopia
1 transport moved from 38 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 submarines
Americans defend with 2 battleships
Units damaged: 1 battleship owned by the Americans
Japanese win with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers and 2 fighters remaining. Battle score for attacker is 28
Casualties for Japanese: 2 submarines
Casualties for Americans: 2 battleships
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 transport
ANZAC defend with 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport
Units damaged: 1 carrier owned by the ANZAC
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 36
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport
Battle in Ethiopia
Battle in Egypt
Japanese attack with 24 armour, 2 artilleries, 3 bombers, 2 fighters, 4 mech_infantrys and 1 tactical_bomber
ANZAC defend with 2 infantry; French defend with 3 infantry; British defend with 1 airfield, 1 artillery, 1 factory_minor, 9 fighters, 1 harbour, 2 infantry and 4 mech_infantrys; Americans defend with 2 fighters
Japanese win, taking Ethiopia from British, taking Egypt from British with 16 armour, 3 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 79
Casualties for Japanese: 8 armour, 2 artilleries and 4 mech_infantrys
Casualties for ANZAC: 2 infantry
Casualties for French: 3 infantry
Casualties for British: 1 artillery, 9 fighters, 2 infantry and 4 mech_infantrys
Casualties for Americans: 2 fighters
Non Combat Move - Japanese
3 bombers moved from Egypt to Trans-Jordan
2 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan
1 mech_infantry moved from Persia to Trans-Jordan
1 infantry moved from Yunnan to Shan State
2 fighters moved from Japan to 6 Sea Zone
2 mech_infantrys moved from Shantung to Hunan
1 transport moved from 5 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 carrier, 2 fighters and 2 submarines placed in 6 Sea Zone
1 mech_infantry placed in French Indo China
2 mech_infantrys placed in India
3 armour placed in Persia
Turn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
I think i have to concede on this one. I dont see a way i can get a VC back, and now i need two. All in one turn… Dice gods hate me!
So are these best of 3 or how does this work sir?
Thanks for the great game.
Yes, I’m certainly up for a re-match. Same sides and bids, or re-bid?
Go ahead and post the results, good sir, and we’ll get started.
Posting right now, hopefully this game isnt decided by those stinky dice! hehe
I actually would not mind doing the exact same bid, game, everything. I really think the dice decided that one, and that aint cool :} However, if you want to do a re-match differently im good for that to sir!
I’m cool with doing it the same way.
Are you going to start it, or should I?
Your playing Germany, so rock and roll my brother… looking back for what i started with. one sec…
Thought about changing a couple of these, but might as well do the same setup. Just want to make sure it was the dice so bad and that i did ok…
Dice destroyed 2 of my main attacks, and china did nothing for me. Not even a slow down… so thought about a couple art in china, but ill do as we agreed upon.
sub sz 110, sub sz 98, sub sz 91, 1 infantry in alexandria, and mech inf in Egypt. for total of 25.
Same as last time.