@surfer Yes :) Let’s see how you react.
StuckTojo (Axis) vs. Ktylu1 (Allies +25)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 1 fighter, 3 infantry, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 46 Sea Zone to 42 Sea Zone
1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 72 Sea Zone to 71 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea Zone
3 infantry and 2 mech_infantrys moved from French Indo China to Siam
5 fighters and 2 tactical_bombers moved from 35 Sea Zone to Siam
3 submarines moved from 35 Sea Zone to 42 Sea Zone
2 bombers moved from India to Siam
3 mech_infantrys moved from Caucasus to Northwest Persia
1 fighter moved from Eastern Persia to Northwest Persia
2 fighters moved from India to Siam
1 armour moved from India to Shan State
1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
17 armour, 2 artilleries and 1 mech_infantry moved from Persia to IraqCombat - Japanese
Japanese creates battle in territory 63 Sea Zone
Battle in 63 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Battle in 42 Sea Zone
Japanese attack with 7 submarines
Americans defend with 4 carriers
Units damaged: 3 carriers owned by the Americans
Units damaged: 1 carrier owned by the Americans
Japanese winJapanese win with 1 submarine remaining, taking 42 Sea Zone from Americans with 4 submarines remaining. Battle score for attacker is 46
Casualties for Japanese: 3 submarines
Casualties for Americans: 4 carriers
Battle in Siam
Japanese attack with 2 bombers, 7 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers
Americans defend with 10 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese win with 2 bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 7 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers
Casualties for Americans: 10 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Battle in Shan State
Japanese attack with 1 armour
Americans defend with 1 mech_infantry
Americans win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Battle in Northwest Persia
Japanese attack with 1 fighter and 3 mech_infantrys
British defend with 1 mech_infantry
Japanese win, taking Northwest Persia from British with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Iraq
Japanese attack with 18 armour, 2 artilleries and 2 mech_infantrys
British defend with 1 factory_minor, 1 fighter and 1 mech_infantry
Japanese win, taking Iraq from British with 18 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 14
Casualties for British: 1 fighter and 1 mech_infantryNon Combat Move - Japanese
2 aaGuns moved from Persia to Iraq
1 fighter moved from Northwest Persia to Persia
1 infantry moved from West India to India
2 bombers moved from Siam to India
1 carrier and 2 fighters moved from 35 Sea Zone to 6 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 6 destroyers and 3 transports moved from 35 Sea Zone to 37 Sea Zone
1 armour and 1 mech_infantry moved from Shantung to Manchuria
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to AmurPlace Units - Japanese
3 armour placed in Persia
3 mech_infantrys placed in French Indo China
1 fighter and 1 tactical_bomber placed in India
1 infantry placed in India
2 infantry placed in Shantung
Japanese undo move 5.
Japanese undo move 2.
2 mech_infantrys placed in Shantung
2 infantry and 1 mech_infantry placed in French Indo China
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
I messed up so much in the beginning of this game, and then lost yunnan, and most of russia to dice… i dont know what to do ha! I had a nice little attack force coming for india, and splat… :-D
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@ktylu:
I messed up so much in the beginning of this game, and then lost yunnan, and most of russia to dice… i dont know what to do ha! I had a nice little attack force coming for india, and splat… :-D
Yup. Two darn pretty air forces just went kaput. :cry:
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 8 fighters; Remaining resources: 1 PUs;Combat Move - Americans
1 mech_infantry moved from Shan State to Yunnan
Chinese take Yunnan from Japanese
1 artillery, 2 infantry and 1 mech_infantry moved from Sakha to Buryatia
1 destroyer and 1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 mech_infantry moved from 6 Sea Zone to Korea
4 bombers moved from Western United States to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 33 Sea Zone to 23 Sea Zone
2 battleships moved from 41 Sea Zone to 45 Sea Zone
2 fighters moved from 81 Sea Zone to Egypt
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Americans creates battle in territory 63 Sea Zone -
hehe
kami time :roll:
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OK. Four kamikazes on the battleship and one on each on the two destroyers for a total of six.
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copy that. running simulation…err you know what i mean, :-o
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got a destroyer… :roll:
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You are not going to believe what just happened in Buryatia… HAHA
i have those 4 american troops, first 3 rounds zero hits from me. Your two units killed all 4 with only 1 inf loss. That has been my luck this whole game! grr… That makes 5 90% + i have lost. I want to cry the poor marines died in siberia… hehe :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 8 fighters; Remaining resources: 1 PUs;Combat Move - Americans
1 mech_infantry moved from Shan State to Yunnan
Chinese take Yunnan from Japanese
1 artillery, 2 infantry and 1 mech_infantry moved from Sakha to Buryatia
1 destroyer and 1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 mech_infantry moved from 6 Sea Zone to Korea
4 bombers moved from Western United States to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 33 Sea Zone to 23 Sea Zone
2 battleships moved from 41 Sea Zone to 45 Sea Zone
2 fighters moved from 81 Sea Zone to Egypt
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Americans creates battle in territory 63 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4,4
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 3,6,5,6
Battle in Buryatia
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 armour and 1 mech_infantry
Japanese win with 1 armour remaining. Battle score for attacker is -10
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in 6 Sea Zone
Americans attack with 1 battleship, 4 bombers, 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 transport
Japanese defend with 2 carriers, 4 destroyers, 4 fighters and 3 submarines
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Japanese win with 2 carriers and 4 fighters remaining. Battle score for attacker is -89
Casualties for Americans: 1 battleship, 4 bombers, 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 transport
Casualties for Japanese: 4 destroyers and 3 submarines
4 fighters owned by the Japanese forced to land in JapanNon Combat Move - Americans
1 carrier moved from 81 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
8 fighters placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,1,4,4,4,2,6,1,6
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,6
Americans collect 54 PUs (6 lost to blockades); end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 3 fighters; Remaining resources: 2 PUs;Combat Move - British
2 destroyers moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 99 Sea Zone to 97 Sea Zone
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea ZoneNon Combat Move - British
Place Units - British
3 fighters placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,3
British collect 25 PUs (5 lost to blockades); end with 27 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 32 PUsTurn Complete - UK_Pacific
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Not really sure what else i can do, after Egypt that is ball game. I loose every single dice battle, hehe. See your guys in Japan? I was 67% to win, and it was desperation. Didnt do jack squat, lol. Still two carriers and 4 fighters… So bad on me :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
1 aaGun, 1 armour and 1 artillery moved from Bulgaria to Greece
1 mech_infantry moved from Northern Italy to Bulgaria
1 infantry moved from Northern Italy to FrancePlace Units - Italians
1 armour and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,4,2,3,4,4,2,6,2,6,2,1
Italians collect 11 PUs (8 lost to blockades); end with 12 PUs total -
@ktylu:
Not really sure what else i can do, after Egypt that is ball game. I loose every single dice battle, hehe. See your guys in Japan? I was 67% to win, and it was desperation. Didnt do jack squat, lol. Still two carriers and 4 fighters… So bad on me :-D
Wow. And that was even with me getting 0 hits with the kamikazes! It’s not even like I’m getting great dice; it’s just that your dice are even crappier than mine.
I guess that’s what keeps this from being just a game of calculating odds, which wouldn’t be much fun, especially if you can’t add two-and-two like me :lol:
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youll finish me on uk turn, lets do it!
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OK, Aussies are up.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
1 carrier, 1 destroyer and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from New South Wales to Queensland
1 armour moved from New South Wales to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
1 bomber and 1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 1,6
ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers, 3 fighters and 3 tactical_bombers moved from Southern Italy to 97 Sea Zone
2 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to 97 Sea ZoneCombat - Germans
Battle in 97 Sea Zone
Germans attack with 5 bombers, 5 fighters and 5 tactical_bombers
British defend with 1 carrier, 2 destroyers, 3 submarines and 3 transports; Americans defend with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 4 transports
1 submarine owned by the Americans and 3 submarines owned by the British Submerged
Germans win with 5 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 79
Casualties for Germans: 2 fighters and 2 tactical_bombers
Casualties for British: 1 carrier, 2 destroyers and 3 transports
Casualties for Americans: 1 battleship, 1 cruiser, 1 destroyer and 4 transportsNon Combat Move - Germans
5 bombers moved from 97 Sea Zone to Southern Italy
3 fighters and 3 tactical_bombers moved from 97 Sea Zone to Western Germany
2 armour moved from Caucasus to Sikang
1 infantry moved from Kazakhstan to Sikang
1 aaGun moved from Caucasus to Northwest Persia
3 infantry moved from Caucasus to Northwest Persia
12 armour moved from Rostov to Northwest Persia
3 aaGuns moved from Rostov to Ukraine
8 armour moved from Rostov to Western Ukraine
2 armour moved from Romania to Germany
2 infantry moved from Bulgaria to Greece
6 mech_infantrys moved from Yugoslavia to Northern Italy
5 infantry moved from Northern Italy to Southern Italy
3 infantry moved from Northern Italy to France
2 aaGuns moved from Northern Italy to Western GermanyPlace Units - Germans
1 submarine placed in 112 Sea Zone
2 bombers, 2 fighters and 2 tactical_bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4,4,2,6,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,4,5,2,2,6,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
Germans collect 52 PUs (9 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs





