@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
You are not going to believe what just happened in Buryatia… HAHA
i have those 4 american troops, first 3 rounds zero hits from me. Your two units killed all 4 with only 1 inf loss. That has been my luck this whole game! grr… That makes 5 90% + i have lost. I want to cry the poor marines died in siberia… hehe :-D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 8 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
1 mech_infantry moved from Shan State to Yunnan
Chinese take Yunnan from Japanese
1 artillery, 2 infantry and 1 mech_infantry moved from Sakha to Buryatia
1 destroyer and 1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 mech_infantry moved from 6 Sea Zone to Korea
4 bombers moved from Western United States to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 33 Sea Zone to 23 Sea Zone
2 battleships moved from 41 Sea Zone to 45 Sea Zone
2 fighters moved from 81 Sea Zone to Egypt
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Americans creates battle in territory 63 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4,4
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 3,6,5,6
Battle in Buryatia
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 armour and 1 mech_infantry
Japanese win with 1 armour remaining. Battle score for attacker is -10
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in 6 Sea Zone
Americans attack with 1 battleship, 4 bombers, 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 transport
Japanese defend with 2 carriers, 4 destroyers, 4 fighters and 3 submarines
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Japanese win with 2 carriers and 4 fighters remaining. Battle score for attacker is -89
Casualties for Americans: 1 battleship, 4 bombers, 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 transport
Casualties for Japanese: 4 destroyers and 3 submarines
4 fighters owned by the Japanese forced to land in Japan
Non Combat Move - Americans
1 carrier moved from 81 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
8 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,1,4,4,4,2,6,1,6
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,6
Americans collect 54 PUs (6 lost to blockades); end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 3 fighters; Remaining resources: 2 PUs;
Combat Move - British
2 destroyers moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 99 Sea Zone to 97 Sea Zone
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
Non Combat Move - British
Place Units - British
3 fighters placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,3
British collect 25 PUs (5 lost to blockades); end with 27 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 32 PUs
Turn Complete - UK_Pacific
Not really sure what else i can do, after Egypt that is ball game. I loose every single dice battle, hehe. See your guys in Japan? I was 67% to win, and it was desperation. Didnt do jack squat, lol. Still two carriers and 4 fighters… So bad on me :-D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 aaGun, 1 armour and 1 artillery moved from Bulgaria to Greece
1 mech_infantry moved from Northern Italy to Bulgaria
1 infantry moved from Northern Italy to France
Place Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,4,2,3,4,4,2,6,2,6,2,1
Italians collect 11 PUs (8 lost to blockades); end with 12 PUs total
@ktylu:
Not really sure what else i can do, after Egypt that is ball game. I loose every single dice battle, hehe. See your guys in Japan? I was 67% to win, and it was desperation. Didnt do jack squat, lol. Still two carriers and 4 fighters… So bad on me :-D
Wow. And that was even with me getting 0 hits with the kamikazes! It’s not even like I’m getting great dice; it’s just that your dice are even crappier than mine.
I guess that’s what keeps this from being just a game of calculating odds, which wouldn’t be much fun, especially if you can’t add two-and-two like me :lol:
youll finish me on uk turn, lets do it!
OK, Aussies are up.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier, 1 destroyer and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from New South Wales to Queensland
1 armour moved from New South Wales to Queensland
Non Combat Move - ANZAC
Place Units - ANZAC
1 bomber and 1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 1,6
ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers, 3 fighters and 3 tactical_bombers moved from Southern Italy to 97 Sea Zone
2 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to 97 Sea Zone
Combat - Germans
Battle in 97 Sea Zone
Germans attack with 5 bombers, 5 fighters and 5 tactical_bombers
British defend with 1 carrier, 2 destroyers, 3 submarines and 3 transports; Americans defend with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 4 transports
1 submarine owned by the Americans and 3 submarines owned by the British Submerged
Germans win with 5 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 79
Casualties for Germans: 2 fighters and 2 tactical_bombers
Casualties for British: 1 carrier, 2 destroyers and 3 transports
Casualties for Americans: 1 battleship, 1 cruiser, 1 destroyer and 4 transports
Non Combat Move - Germans
5 bombers moved from 97 Sea Zone to Southern Italy
3 fighters and 3 tactical_bombers moved from 97 Sea Zone to Western Germany
2 armour moved from Caucasus to Sikang
1 infantry moved from Kazakhstan to Sikang
1 aaGun moved from Caucasus to Northwest Persia
3 infantry moved from Caucasus to Northwest Persia
12 armour moved from Rostov to Northwest Persia
3 aaGuns moved from Rostov to Ukraine
8 armour moved from Rostov to Western Ukraine
2 armour moved from Romania to Germany
2 infantry moved from Bulgaria to Greece
6 mech_infantrys moved from Yugoslavia to Northern Italy
5 infantry moved from Northern Italy to Southern Italy
3 infantry moved from Northern Italy to France
2 aaGuns moved from Northern Italy to Western Germany
Place Units - Germans
1 submarine placed in 112 Sea Zone
2 bombers, 2 fighters and 2 tactical_bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4,4,2,6,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,4,5,2,2,6,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
Germans collect 52 PUs (9 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 armour, 1 bomber, 4 fighters and 1 mech_infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
2 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from French Indo China to Shan State
Japanese take Shan State from Americans
1 bomber moved from India to Yunnan
18 armour, 2 artilleries and 2 mech_infantrys moved from Iraq to Trans-Jordan
2 mech_infantrys moved from Northwest Persia to Trans-Jordan
3 armour moved from Persia to Trans-Jordan
1 bomber moved from India to Yunnan
Combat - Japanese
Japanese creates battle in territory 63 Sea Zone
Battle in Yunnan
Japanese attack with 2 bombers and 2 infantry
Americans defend with 1 mech_infantry
Japanese win, taking Yunnan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Trans-Jordan
Japanese attack with 21 armour, 2 artilleries and 4 mech_infantrys
British defend with 1 infantry
Japanese win, taking Trans-Jordan from British with 21 armour, 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Persia to Iraq
2 aaGuns moved from Iraq to Trans-Jordan
1 fighter and 1 tactical_bomber moved from India to Iraq
2 bombers moved from Yunnan to Persia
1 transport moved from 37 Sea Zone to 39 Sea Zone
1 transport moved from 37 Sea Zone to 38 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 6 destroyers and 1 transport moved from 37 Sea Zone to 35 Sea Zone
4 submarines moved from 42 Sea Zone to 35 Sea Zone
2 carriers moved from 6 Sea Zone to 35 Sea Zone
4 fighters moved from Japan to 35 Sea Zone
1 mech_infantry moved from Manchuria to Amur
1 armour moved from Manchuria to Buryatia
Place Units - Japanese
3 armour placed in Iraq
1 bomber and 1 mech_infantry placed in Persia
4 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 72 PUs; end with 73 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 6 bombers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
8 fighters moved from Western United States to Hawaiian Islands
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
Combat - Americans
Americans creates battle in territory 63 Sea Zone
Non Combat Move - Americans
1 armour and 1 infantry moved from 96 Sea Zone to Tobruk
Place Units - Americans
6 bombers and 1 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,4
Americans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 3 fighters; Remaining resources: 2 PUs;
Combat Move - British
Place Units - British
3 fighters placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,1
British collect 25 PUs (4 lost to blockades); end with 27 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 mech_infantry moved from Bulgaria to Yugoslavia
1 armour and 1 mech_infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
2 submarines placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,2,4,3,5,3,5
Italians collect 11 PUs (8 lost to blockades); end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 45 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 carrier moved from 45 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from New South Wales to 42 Sea Zone
1 bomber moved from New South Wales to Sumatra
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Queensland
1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 1,2
ANZAC collect 16 PUs (2 lost to blockades); end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs