StuckTojo (Axis) vs. Ktylu1 (Allies +25)

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 destroyer, 1 fighter, 3 infantry, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 46 Sea Zone to 42 Sea Zone
                1 submarine moved from 45 Sea Zone to 42 Sea Zone
                1 submarine moved from 43 Sea Zone to 42 Sea Zone
                1 submarine moved from 37 Sea Zone to 42 Sea Zone
                1 submarine moved from 72 Sea Zone to 71 Sea Zone
                1 submarine moved from 80 Sea Zone to 72 Sea Zone
                3 infantry and 2 mech_infantrys moved from French Indo China to Siam
                5 fighters and 2 tactical_bombers moved from 35 Sea Zone to Siam
                3 submarines moved from 35 Sea Zone to 42 Sea Zone
                2 bombers moved from India to Siam
                3 mech_infantrys moved from Caucasus to Northwest Persia
                1 fighter moved from Eastern Persia to Northwest Persia
                2 fighters moved from India to Siam
                1 armour moved from India to Shan State
                1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
                17 armour, 2 artilleries and 1 mech_infantry moved from Persia to Iraq

    Combat - Japanese
                Japanese creates battle in territory 63 Sea Zone
                Battle in 63 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 submarine
                    1 submarine owned by the Americans Submerged
                Battle in 42 Sea Zone
                    Japanese attack with 7 submarines
                    Americans defend with 4 carriers
                    Units damaged: 3 carriers owned by the Americans
                    Units damaged: 1 carrier owned by the Americans
                    Japanese winJapanese win with 1 submarine remaining, taking 42 Sea Zone from Americans with 4 submarines remaining. Battle score for attacker is 46
                    Casualties for Japanese: 3 submarines
                    Casualties for Americans: 4 carriers
                Battle in Siam
                    Japanese attack with 2 bombers, 7 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers
                    Americans defend with 10 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese win with 2 bombers remaining. Battle score for attacker is 9
                    Casualties for Japanese: 7 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers
                    Casualties for Americans: 10 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Battle in Shan State
                    Japanese attack with 1 armour
                    Americans defend with 1 mech_infantry
                    Americans win with 1 mech_infantry remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 armour
                Battle in Northwest Persia
                    Japanese attack with 1 fighter and 3 mech_infantrys
                    British defend with 1 mech_infantry
                    Japanese win, taking Northwest Persia from British with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 mech_infantry
                Battle in Iraq
                    Japanese attack with 18 armour, 2 artilleries and 2 mech_infantrys
                    British defend with 1 factory_minor, 1 fighter and 1 mech_infantry
                    Japanese win, taking Iraq from British with 18 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 14
                    Casualties for British: 1 fighter and 1 mech_infantry

    Non Combat Move - Japanese
                2 aaGuns moved from Persia to Iraq
                1 fighter moved from Northwest Persia to Persia
                1 infantry moved from West India to India
                2 bombers moved from Siam to India
                1 carrier and 2 fighters moved from 35 Sea Zone to 6 Sea Zone
                2 battleships, 4 carriers, 2 cruisers, 6 destroyers and 3 transports moved from 35 Sea Zone to 37 Sea Zone
                1 armour and 1 mech_infantry moved from Shantung to Manchuria
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Amur

    Place Units - Japanese
                3 armour placed in Persia
                3 mech_infantrys placed in French Indo China
                1 fighter and 1 tactical_bomber placed in India
                1 infantry placed in India
                2 infantry placed in Shantung
                Japanese undo move 5.
                Japanese undo move 2.
                2 mech_infantrys placed in Shantung
                2 infantry and 1 mech_infantry placed in French Indo China
                1 destroyer and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 70 PUs; end with 70 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs

    triplea_37726.0_Jap14.tsvg


  • I messed up so much in the beginning of this game, and then lost yunnan, and most of russia to dice… i dont know what to do ha! I had a nice little attack force coming for india, and splat… :-D

  • 19 17 16

    @ktylu:

    I messed up so much in the beginning of this game, and then lost yunnan, and most of russia to dice… i dont know what to do ha! I had a nice little attack force coming for india, and splat… :-D

    Yup. Two darn pretty air forces just went kaput.  :cry:


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 8 fighters; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Shan State to Yunnan
                      Chinese take Yunnan from Japanese
                1 artillery, 2 infantry and 1 mech_infantry moved from Sakha to Buryatia
                1 destroyer and 1 submarine moved from 25 Sea Zone to 6 Sea Zone
                1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from 6 Sea Zone to Korea
                4 bombers moved from Western United States to 6 Sea Zone
                1 fighter moved from Western United States to 6 Sea Zone
                1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
                1 destroyer and 1 submarine moved from 33 Sea Zone to 23 Sea Zone
                2 battleships moved from 41 Sea Zone to 45 Sea Zone
                2 fighters moved from 81 Sea Zone to Egypt
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone

    Combat - Americans
                Americans creates battle in territory 63 Sea Zone

    triplea_37726.0_Ame14.tsvg


  • hehe

    kami time  :roll:

  • 19 17 16

    OK. Four kamikazes on the battleship and one on each on the two destroyers for a total of six.


  • copy that. running simulation…err you know what i mean,  :-o


  • got a destroyer… :roll:


  • You are not going to believe what just happened in Buryatia… HAHA

    i have those 4 american troops, first 3 rounds zero hits from me. Your two units killed all 4 with only 1 inf loss. That has been my luck this whole game! grr… That makes 5 90% + i have lost. I want to cry the poor marines died in siberia… hehe  :-D


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 8 fighters; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Shan State to Yunnan
                      Chinese take Yunnan from Japanese
                1 artillery, 2 infantry and 1 mech_infantry moved from Sakha to Buryatia
                1 destroyer and 1 submarine moved from 25 Sea Zone to 6 Sea Zone
                1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from 6 Sea Zone to Korea
                4 bombers moved from Western United States to 6 Sea Zone
                1 fighter moved from Western United States to 6 Sea Zone
                1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
                1 destroyer and 1 submarine moved from 33 Sea Zone to 23 Sea Zone
                2 battleships moved from 41 Sea Zone to 45 Sea Zone
                2 fighters moved from 81 Sea Zone to Egypt
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone

    Combat - Americans
                Americans creates battle in territory 63 Sea Zone
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4,4
                Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits.  Rolls: 3,6,5,6
                Battle in Buryatia
                    Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Japanese defend with 1 armour and 1 mech_infantry
                    Japanese win with 1 armour remaining. Battle score for attacker is -10
                    Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 4 bombers, 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 transport
                    Japanese defend with 2 carriers, 4 destroyers, 4 fighters and 3 submarines
                    Units damaged: 1 carrier owned by the Japanese
                    Units damaged: 1 carrier owned by the Japanese
                    Units damaged: 1 battleship owned by the Americans
                    Japanese win with 2 carriers and 4 fighters remaining. Battle score for attacker is -89
                    Casualties for Americans: 1 battleship, 4 bombers, 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 transport
                    Casualties for Japanese: 4 destroyers and 3 submarines
                    4 fighters owned by the Japanese forced to land in Japan

    Non Combat Move - Americans
                1 carrier moved from 81 Sea Zone to 98 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                8 fighters placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,1,4,4,4,2,6,1,6
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,6
                Americans collect 54 PUs (6 lost to blockades); end with 55 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    triplea_37726.0_Ame14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 2 PUs total

    triplea_37726.0_Chi14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - British
                British buy 3 fighters; Remaining resources: 2 PUs;

    Combat Move - British
                2 destroyers moved from 98 Sea Zone to 97 Sea Zone
                1 transport moved from 99 Sea Zone to 97 Sea Zone
                2 transports moved from 98 Sea Zone to 97 Sea Zone
                1 carrier moved from 98 Sea Zone to 97 Sea Zone

    Non Combat Move - British

    Place Units - British
                3 fighters placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,3
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,3
                British collect 25 PUs (5 lost to blockades); end with 27 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 32 PUs

    Turn Complete - UK_Pacific

    triplea_37726.0_UK_14.tsvg


  • Not really sure what else i can do, after Egypt that is ball game. I loose every single dice battle, hehe. See your guys in Japan? I was 67% to win, and it was desperation. Didnt do jack squat, lol. Still two carriers and 4 fighters… So bad on me :-D

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 aaGun, 1 armour and 1 artillery moved from Bulgaria to Greece
                1 mech_infantry moved from Northern Italy to Bulgaria
                1 infantry moved from Northern Italy to France

    Place Units - Italians
                1 armour and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,4,2,3,4,4,2,6,2,6,2,1
                Italians collect 11 PUs (8 lost to blockades); end with 12 PUs total

    triplea_37726.0_Ita14.tsvg

  • 19 17 16

    @ktylu:

    Not really sure what else i can do, after Egypt that is ball game. I loose every single dice battle, hehe. See your guys in Japan? I was 67% to win, and it was desperation. Didnt do jack squat, lol. Still two carriers and 4 fighters… So bad on me :-D

    Wow. And that was even with me getting 0 hits with the kamikazes! It’s not even like I’m getting great dice; it’s just that your dice are even crappier than mine.

    I guess that’s what keeps this from being just a game of calculating odds, which wouldn’t be much fun, especially if you can’t add two-and-two like me  :lol:


  • youll finish me on uk turn, lets do it!

  • 19 17 16

    OK, Aussies are up.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 carrier, 1 destroyer and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 armour moved from New South Wales to Queensland

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 bomber and 1 tactical_bomber placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 1,6
                ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

    triplea_37726.0_ANZ14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Combat Move - French

    Turn Complete - French

    triplea_37726.0_Fre14.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 bombers, 3 fighters and 3 tactical_bombers moved from Southern Italy to 97 Sea Zone
                2 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to 97 Sea Zone

    Combat - Germans
                Battle in 97 Sea Zone
                    Germans attack with 5 bombers, 5 fighters and 5 tactical_bombers
                    British defend with 1 carrier, 2 destroyers, 3 submarines and 3 transports; Americans defend with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 4 transports
                    1 submarine owned by the Americans and 3 submarines owned by the British Submerged
                    Germans win with 5 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 79
                    Casualties for Germans: 2 fighters and 2 tactical_bombers
                    Casualties for British: 1 carrier, 2 destroyers and 3 transports
                    Casualties for Americans: 1 battleship, 1 cruiser, 1 destroyer and 4 transports

    Non Combat Move - Germans
                5 bombers moved from 97 Sea Zone to Southern Italy
                3 fighters and 3 tactical_bombers moved from 97 Sea Zone to Western Germany
                2 armour moved from Caucasus to Sikang
                1 infantry moved from Kazakhstan to Sikang
                1 aaGun moved from Caucasus to Northwest Persia
                3 infantry moved from Caucasus to Northwest Persia
                12 armour moved from Rostov to Northwest Persia
                3 aaGuns moved from Rostov to Ukraine
                8 armour moved from Rostov to Western Ukraine
                2 armour moved from Romania to Germany
                2 infantry moved from Bulgaria to Greece
                6 mech_infantrys moved from Yugoslavia to Northern Italy
                5 infantry moved from Northern Italy to Southern Italy
                3 infantry moved from Northern Italy to France
                2 aaGuns moved from Northern Italy to Western Germany

    Place Units - Germans
                1 submarine placed in 112 Sea Zone
                2 bombers, 2 fighters and 2 tactical_bombers placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4,4,2,6,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,4,5,2,2,6,1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
                Germans collect 52 PUs (9 lost to blockades); end with 52 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs

    triplea_37726.0_Ger15.tsvg

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