G40L 16 Whackamatt (Axis) vs surprise attack (+12)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Politics - French
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola

    Combat Move - French
                1 infantry moved from Libya to Tobruk
                      French take Tobruk from Italians
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Algeria to Tunisia

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    triplea_37703_Fre2.tsvg

  • '20 '18 '17 '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 7 artilleries and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 8 infantry moved from Finland to Sweden
                2 infantry moved from Norway to Sweden
                1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
                7 infantry moved from Germany to 113 Sea Zone
                3 armour moved from Western Germany to 113 Sea Zone
                2 artilleries moved from Germany to 113 Sea Zone
                2 infantry moved from Germany to 113 Sea Zone
                3 armour, 2 artilleries, 9 infantry and 7 transports moved from 113 Sea Zone to 110 Sea Zone
                3 armour, 2 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom
                6 armour and 2 mech_infantrys moved from Normandy Bordeaux to Gibraltar
                2 fighters and 2 tactical_bombers moved from Holland Belgium to United Kingdom
                2 fighters and 2 tactical_bombers moved from Holland Belgium to United Kingdom
                1 bomber moved from Holland Belgium to United Kingdom
                1 bomber moved from Holland Belgium to Gibraltar
                1 bomber moved from Holland Belgium to Sweden

    triplea_37703_Ger3.tsvg

  • '20 '18 '17 '15

    Do you scramble in SZ110?

  • '20 '18 '17 '15

    Hmmm, hold on.  Going to change my purchase

  • '20 '18 '17 '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 destroyers and 10 infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                3 armour moved from Western Germany to 113 Sea Zone
                2 artilleries moved from Germany to 113 Sea Zone
                9 infantry moved from Germany to 113 Sea Zone
                3 armour, 2 artilleries, 9 infantry and 7 transports moved from 113 Sea Zone to 110 Sea Zone
                1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone
                3 armour, 2 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom
                2 infantry moved from Norway to Sweden
                1 artillery and 8 infantry moved from Finland to Sweden
                1 bomber moved from Holland Belgium to Sweden
                6 armour and 2 mech_infantrys moved from Normandy Bordeaux to Gibraltar
                1 bomber moved from Holland Belgium to Gibraltar
                1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 bomber, 4 fighters and 4 tactical_bombers moved from Holland Belgium to United Kingdom

    triplea_37703_Ger3.tsvg

  • '20 '18 '17 '15

    There we go!  Scramble in 110?


  • No scramble

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 destroyers and 10 infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                3 armour moved from Western Germany to 113 Sea Zone
                2 artilleries moved from Germany to 113 Sea Zone
                9 infantry moved from Germany to 113 Sea Zone
                3 armour, 2 artilleries, 9 infantry and 7 transports moved from 113 Sea Zone to 110 Sea Zone
                1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone
                3 armour, 2 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom
                2 infantry moved from Norway to Sweden
                1 artillery and 8 infantry moved from Finland to Sweden
                1 bomber moved from Holland Belgium to Sweden
                6 armour and 2 mech_infantrys moved from Normandy Bordeaux to Gibraltar
                1 bomber moved from Holland Belgium to Gibraltar
                1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 bomber, 4 fighters and 4 tactical_bombers moved from Holland Belgium to United Kingdom

    Combat - Germans
                Battle in Sweden
                    Germans attack with 1 artillery, 1 bomber and 10 infantry
                    Neutral_True defend with 6 infantry
                    Germans win, taking Sweden from Neutral_True with 1 artillery, 1 bomber and 6 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 4 infantry
                    Casualties for Neutral_True: 6 infantry
                Battle in Gibraltar
                    Germans attack with 6 armour, 1 bomber and 2 mech_infantrys
                    British defend with 1 armour, 2 fighters, 1 harbour and 3 infantry
                    Germans win, taking Gibraltar from British with 6 armour and 1 bomber remaining. Battle score for attacker is 27
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 1 armour, 2 fighters and 3 infantry
                Battle in United Kingdom
                    Germans attack with 3 armour, 2 artilleries, 1 bomber, 4 fighters, 9 infantry and 4 tactical_bombers
                    French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 1 mech_infantry
                    Germans captures 26PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -9
                    Casualties for Germans: 2 armour, 2 artilleries, 2 fighters, 9 infantry and 3 tactical_bombers
                    Casualties for French: 2 infantry
                    Casualties for British: 5 aaGuns, 1 armour, 3 artilleries, 2 fighters, 6 infantry and 1 mech_infantry
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Spain
                1 bomber moved from Gibraltar to Spain
                2 fighters and 1 tactical_bomber moved from United Kingdom to Holland Belgium
                1 bomber moved from United Kingdom to Spain
                3 aaGuns moved from Holland Belgium to Normandy Bordeaux
                1 bomber moved from Sweden to Western Germany
                1 aaGun moved from Slovakia Hungary to Romania
                1 aaGun moved from Slovakia Hungary to Poland
                4 infantry moved from Slovakia Hungary to Romania
                4 infantry moved from Slovakia Hungary to Poland
                1 infantry moved from Slovakia Hungary to Romania
                1 infantry moved from Slovakia Hungary to Poland
                1 infantry moved from Slovakia Hungary to Romania
                1 infantry moved from Slovakia Hungary to Poland

    Place Units - Germans
                3 destroyers placed in 110 Sea Zone
                10 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 50 PUs; end with 77 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 87 PUs

    triplea_37703_Ger3.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Combat Move - Russians
                1 infantry moved from Vyborg to Finland
                      Russians take Finland from Germans
                1 infantry moved from Karelia to Finland

    triplea_37703_Rus3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Combat Move - Russians
                1 infantry moved from Vyborg to Finland
                      Russians take Finland from Germans
                1 infantry moved from Karelia to Finland

    Combat - Russians

    Non Combat Move - Russians
                6 infantry moved from Novgorod to Karelia
                1 artillery moved from Novgorod to Karelia
                2 infantry moved from Novgorod to Baltic States
                3 infantry moved from Novgorod to Belarus
                2 infantry moved from Belarus to Eastern Poland
                2 infantry moved from Novgorod to Belarus
                3 infantry moved from Ukraine to Bessarabia
                2 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Belarus
                1 infantry moved from Bryansk to Western Ukraine
                1 artillery moved from Bryansk to Western Ukraine
                1 armour moved from Bryansk to Novgorod
                1 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                1 infantry moved from Volgograd to Caucasus
                1 armour moved from Volgograd to Caucasus
                1 artillery moved from Volgograd to Caucasus
                2 infantry moved from Novgorod to Vyborg

    Place Units - Russians
                1 artillery placed in Ukraine
                2 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Novgorod
                2 infantry placed in Volgograd
                1 armour placed in Volgograd
                1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs

    triplea_37703_Rus3.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 harbour, 2 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 fighter moved from 37 Sea Zone to 79 Sea Zone
                1 carrier moved from 37 Sea Zone to 39 Sea Zone
                1 battleship and 1 fighter moved from 37 Sea Zone to 39 Sea Zone
                1 cruiser and 1 submarine moved from 37 Sea Zone to 42 Sea Zone
                1 submarine moved from 36 Sea Zone to 44 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 38 Sea Zone
                2 artilleries and 2 infantry moved from 38 Sea Zone to Burma
                2 infantry moved from Okinawa to 19 Sea Zone
                2 mech_infantrys moved from Kiangsu to 19 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 19 Sea Zone to 37 Sea Zone
                2 infantry and 2 mech_infantrys moved from 37 Sea Zone to Malaya
                1 artillery and 2 infantry moved from Kweichow to Yunnan
                1 mech_infantry moved from Hopei to Yunnan
                1 artillery and 3 infantry moved from Kwangsi to Yunnan
                1 destroyer moved from 36 Sea Zone to 43 Sea Zone
                1 cruiser moved from 35 Sea Zone to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                2 fighters and 2 tactical_bombers moved from Kwangsi to Burma
                2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
                1 carrier moved from 35 Sea Zone to 37 Sea Zone
                1 fighter moved from 36 Sea Zone to Malaya
                1 mech_infantry moved from Kiangsu to Kiangsi
                1 fighter and 1 tactical_bomber moved from Manchuria to Kiangsi
                1 fighter and 1 tactical_bomber moved from Manchuria to Kwangtung
                1 carrier moved from 36 Sea Zone to 37 Sea Zone
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 artillery and 2 infantry moved from Buryatia to Yakut S.S.R.
                1 armour moved from Sakha to Yakut S.S.R.
                1 artillery and 1 infantry moved from Suiyuyan to Shensi

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer and 1 transport
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer and 1 transport
                Battle in 79 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 39 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier and 1 fighter
                    British defend with 1 battleship and 1 cruiser
                    Units damaged: 1 battleship owned by the British
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win with 1 fighter remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 battleship and 1 carrier
                    Casualties for British: 1 battleship and 1 cruiser
                Battle in Yakut S.S.R.
                    Japanese attack with 1 armour, 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Yakut S.S.R. from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 infantry
                    Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 cruiser and 1 submarine
                    ANZAC defend with 1 destroyer
                    Japanese win, taking 42 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                Battle in 43 Sea Zone
                    Japanese attack with 1 cruiser and 1 destroyer
                    British defend with 1 destroyer
                    Japanese win, taking 43 Sea Zone from Neutral with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Yunnan
                    Japanese attack with 2 artilleries, 5 infantry and 1 mech_infantry
                    British defend with 1 armour, 1 artillery and 3 infantry
                    Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                    Casualties for Japanese: 3 infantry
                    Casualties for British: 1 armour, 1 artillery and 3 infantry
                Battle in Kwangtung
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    British defend with 1 harbour and 1 infantry
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Malaya
                    Japanese attack with 2 bombers, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
                    ANZAC defend with 2 fighters and 1 infantry; British defend with 1 harbour and 3 infantry
                    Japanese win, taking Malaya from UK_Pacific with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 fighter, 4 infantry and 1 mech_infantry
                    Casualties for ANZAC: 2 fighters and 1 infantry
                    Casualties for British: 3 infantry
                Battle in Shensi
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 2 infantry
                    Japanese win, taking Shensi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Burma
                    Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 2 fighters and 3 infantry
                    Japanese win, taking Burma from UK_Pacific with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 23
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 2 fighters and 3 infantry

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers could not land in Burma and were removed
                1 fighter could not land in 79 Sea Zone and was removed
                1 fighter moved from 39 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
                1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangsi
                1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
                1 fighter moved from 44 Sea Zone to Kwangsi
                1 destroyer moved from 37 Sea Zone to 55 Sea Zone
                1 destroyer moved from 35 Sea Zone to 46 Sea Zone
                2 bombers moved from Malaya to Kwangsi

    Place Units - Japanese
                1 airfield placed in Kwangsi
                1 harbour placed in Kwangsi
                3 mech_infantrys placed in Kiangsu
                2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 43 PUs; end with 44 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 54 PUs

    triplea_37703_Jap3.tsvg

  • '20 '18 '17 '15

    Wow, this forum moves fast nowadays! Page 4 already?!?


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 cruiser, 2 destroyers, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Americans takes Political Action: Political Action Americans To War With Japanese
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 battleship and 1 destroyer moved from 26 Sea Zone to 46 Sea Zone
                1 battleship, 1 destroyer and 1 submarine moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 46 Sea Zone
                1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 48 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 armour and 1 infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from Central United States to Western United States
                1 fighter moved from 10 Sea Zone to 25 Sea Zone
                1 fighter moved from 10 Sea Zone to 25 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Philippines to 38 Sea Zone
                1 destroyer and 1 submarine moved from 35 Sea Zone to 36 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 bomber moved from Hawaiian Islands to 42 Sea Zone

    triplea_37703_Ame3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 cruiser, 2 destroyers, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Americans takes Political Action: Political Action Americans To War With Japanese
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 battleship and 1 destroyer moved from 26 Sea Zone to 46 Sea Zone
                1 battleship, 1 destroyer and 1 submarine moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 46 Sea Zone
                1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 48 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 armour and 1 infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from Central United States to Western United States
                1 fighter moved from 10 Sea Zone to 25 Sea Zone
                1 fighter moved from 10 Sea Zone to 25 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Philippines to 38 Sea Zone
                1 destroyer and 1 submarine moved from 35 Sea Zone to 36 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 bomber moved from Hawaiian Islands to 42 Sea Zone

    Combat - Americans
                Turning on Edit Mode
                EDIT: Battle in 38 Sea Zone
                    EDIT: Americans attack with 1 fighter
                    EDIT: Japanese defend with 2 transports
                    EDIT: 2 transports owned by the Japanese lost in 38 Sea Zone
                    EDIT: Americans win
                    EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 14
                EDIT: Battle in 46 Sea Zone
                    EDIT: Americans attack with 1 battleship, 1 destroyer and 1 fighter
                    EDIT: Japanese defend with 1 destroyer
                        EDIT:  3/3 hits
                        EDIT:  0/1 hits
                    EDIT: 1 destroyer owned by the Japanese lost in 46 Sea Zone
                    EDIT: Americans win
                    EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 8
                EDIT: Battle in Caroline Islands
                    EDIT: Americans attack with 1 artillery and 3 infantry
                    EDIT: Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        EDIT:  1/4 hits
                        EDIT:  1/2 hits
                        EDIT:  2/4 hits
                        EDIT:  1/2 hits
                        EDIT:  0/4 hits
                        EDIT:  1/2 hits
                        EDIT:  0/4 hits
                        EDIT:  0/2 hits
                        EDIT:  2/4 hits
                        EDIT:  1/2 hits
                        EDIT:  0/4 hits
                        EDIT:  1/2 hits
                        EDIT:  2/4 hits
                    EDIT: Turning off Edit Mode
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 8 :  1/2 hits
                        1 infantry owned by the Americans lost in Caroline Islands
                        Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 9 :  1/3 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 9 :  1/2 hits
                        1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                        Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 10 :  1/2 hits
                        Japanese roll dice for 2 infantry in Caroline Islands, round 10 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                        Americans roll dice for 1 artillery in Caroline Islands, round 11 :  0/1 hits
                        Japanese roll dice for 1 infantry in Caroline Islands, round 11 :  0/1 hits
                        Americans roll dice for 1 artillery in Caroline Islands, round 12 :  0/1 hits
                        Japanese roll dice for 1 infantry in Caroline Islands, round 12 :  0/1 hits
                        Americans roll dice for 1 artillery in Caroline Islands, round 13 :  0/1 hits
                        Japanese roll dice for 1 infantry in Caroline Islands, round 13 :  0/1 hits
                        Americans roll dice for 1 artillery in Caroline Islands, round 14 :  0/1 hits
                        Japanese roll dice for 1 infantry in Caroline Islands, round 14 :  0/1 hits
                        Americans roll dice for 1 artillery in Caroline Islands, round 15 :  0/1 hits
                        Japanese roll dice for 1 infantry in Caroline Islands, round 15 :  1/1 hits
                        1 artillery owned by the Americans lost in Caroline Islands
                    Japanese win with 1 infantry remaining. Battle score for attacker is -5
                    Casualties for Americans: 1 artillery and 3 infantry
                    Casualties for Japanese: 1 aaGun and 1 infantry
                Battle in 55 Sea Zone
                    Americans attack with 1 battleship, 1 destroyer, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 battleship, 1 destroyer and 1 tactical_bomber in 55 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Americans
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 1 battleship, 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 42 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 cruiser
                        Americans roll dice for 1 bomber in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 cruiser in 42 Sea Zone, round 2 :  1/1 hits
                        1 bomber owned by the Americans lost in 42 Sea Zone
                    Japanese win with 1 cruiser remaining. Battle score for attacker is -12
                    Casualties for Americans: 1 bomber
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 25 Sea Zone
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 36 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 artillery, 1 battleship, 1 infantry and 1 transport
                        Americans roll dice for 1 submarine in 36 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 battleship and 1 transport in 36 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans lost in 36 Sea Zone
                        Americans roll dice for 1 destroyer in 36 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 battleship and 1 transport in 36 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Americans and 1 battleship owned by the Japanese lost in 36 Sea Zone
                    Japanese win with 1 transport remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 destroyer and 1 submarine
                    Casualties for Japanese: 1 battleship

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 battleship
                EDIT: Turning off Edit Mode
                1 fighter moved from 46 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
                1 fighter moved from 38 Sea Zone to Shan State
                2 fighters moved from 25 Sea Zone to 26 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                1 artillery moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies

    Place Units - Americans
                1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                1 cruiser, 1 destroyer and 2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    Dice Statistics:

    Total
                1 was rolled 18 times
                2 was rolled 11 times
                3 was rolled 11 times
                4 was rolled 11 times
                5 was rolled 17 times
                6 was rolled 14 times
            Average roll : 3.488
            Median : 4.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 82

    Americans Combat
                1 was rolled 9 times
                2 was rolled 7 times
                3 was rolled 10 times
                4 was rolled 4 times
                5 was rolled 12 times
                6 was rolled 11 times
            Average roll : 3.679
            Median : 4.000
            Variance : 0.904
            Standard Deviation : 0.951
            Total rolls : 53

    Japanese Combat
                1 was rolled 9 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 7 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.138
            Median : 4.000
            Variance : 1.607
            Standard Deviation : 1.268
            Total rolls : 29

    triplea_37703_Ame3.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Kweichow
                      Chinese take Kweichow from Japanese
                4 infantry moved from Szechwan to Shensi

    triplea_37703_Chi3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Kweichow
                      Chinese take Kweichow from Japanese
                4 infantry moved from Szechwan to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 4 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 4 infantry in Shensi, round 2 :  0/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 :  0/2 hits
                        Chinese roll dice for 4 infantry in Shensi, round 3 :  1/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 3 :  0/2 hits
                        1 infantry owned by the Japanese lost in Shensi
                        Chinese roll dice for 4 infantry in Shensi, round 4 :  2/4 hits
                        Japanese roll dice for 1 artillery in Shensi, round 4 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs total

    Dice Statistics:

    Total
                1 was rolled 22 times
                2 was rolled 13 times
                3 was rolled 12 times
                4 was rolled 14 times
                5 was rolled 20 times
                6 was rolled 18 times
            Average roll : 3.515
            Median : 4.000
            Variance : 0.867
            Standard Deviation : 0.931
            Total rolls : 99

    Americans Combat
                1 was rolled 9 times
                2 was rolled 7 times
                3 was rolled 10 times
                4 was rolled 4 times
                5 was rolled 12 times
                6 was rolled 11 times
            Average roll : 3.679
            Median : 4.000
            Variance : 0.904
            Standard Deviation : 0.951
            Total rolls : 53

    Chinese Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.364
            Standard Deviation : 0.603
            Total rolls : 12

    Japanese Combat
                1 was rolled 10 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 9 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.265
            Median : 4.000
            Variance : 1.818
            Standard Deviation : 1.348
            Total rolls : 34

    triplea_37703_Chi3.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Politics - British
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola

    Combat Move - British
                1 artillery and 3 infantry moved from India to Burma
                3 infantry moved from Persia to Iraq
                1 fighter moved from Trans-Jordan to Iraq
                1 infantry and 1 mech_infantry moved from Tanganyika Territory to Kenya
                1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 bomber moved from Trans-Jordan to Kenya
                1 tactical_bomber moved from Trans-Jordan to Anglo Egyptian Sudan
                1 carrier and 1 cruiser moved from 93 Sea Zone to 96 Sea Zone
                1 infantry moved from Siam to Shan State
                1 artillery and 1 infantry moved from West India to Eastern Persia
                1 infantry moved from India to Burma

    triplea_37703_Bri3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola

    Combat Move - British
                1 artillery and 3 infantry moved from India to Burma
                3 infantry moved from Persia to Iraq
                1 fighter moved from Trans-Jordan to Iraq
                1 infantry and 1 mech_infantry moved from Tanganyika Territory to Kenya
                1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 bomber moved from Trans-Jordan to Kenya
                1 tactical_bomber moved from Trans-Jordan to Anglo Egyptian Sudan
                1 carrier and 1 cruiser moved from 93 Sea Zone to 96 Sea Zone
                1 infantry moved from Siam to Shan State
                1 artillery and 1 infantry moved from West India to Eastern Persia
                1 infantry moved from India to Burma

    Combat - British
                Battle in Anglo Egyptian Sudan
                    British attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                        British roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 :  1/3 hits
                        Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Italians with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Burma
                    British attack with 1 artillery and 4 infantry
                    Japanese defend with 2 artilleries
                        British roll dice for 1 artillery and 4 infantry in Burma, round 2 :  1/5 hits
                        Japanese roll dice for 2 artilleries in Burma, round 2 :  1/2 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
                        British roll dice for 1 artillery and 3 infantry in Burma, round 3 :  0/4 hits
                        Japanese roll dice for 1 artillery in Burma, round 3 :  0/1 hits
                        British roll dice for 1 artillery and 3 infantry in Burma, round 4 :  1/4 hits
                        Japanese roll dice for 1 artillery in Burma, round 4 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
                    British win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 2
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 2 artilleries
                Battle in Iraq
                    British attack with 1 fighter and 3 infantry
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 1 fighter and 3 infantry in Iraq, round 2 :  0/4 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  0/3 hits
                        British roll dice for 1 fighter and 3 infantry in Iraq, round 3 :  1/4 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 3 :  2/3 hits
                        1 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
                        British roll dice for 1 fighter and 1 infantry in Iraq, round 4 :  1/2 hits
                        Neutral_Axis roll dice for 2 infantry in Iraq, round 4 :  1/2 hits
                        1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                    retreated to Iraq
                    Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for British: 3 infantry
                    Casualties for Neutral_Axis: 2 infantry
                Battle in Kenya
                    British attack with 1 bomber, 1 infantry and 1 mech_infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Kenya, round 2 :  0/3 hits
                        Italians roll dice for 1 infantry in Kenya, round 2 :  0/1 hits
                        British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Kenya, round 3 :  1/3 hits
                        Italians roll dice for 1 infantry in Kenya, round 3 :  0/1 hits
                        1 infantry owned by the Italians lost in Kenya
                    British win, taking Kenya from Italians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 tactical_bomber moved from Anglo Egyptian Sudan to Belgian Congo
                1 bomber moved from Kenya to Belgian Congo
                1 infantry moved from Rhodesia to Belgian Congo
                1 transport moved from 109 Sea Zone to 91 Sea Zone
                1 fighter moved from Iraq to Persia

    Place Units - UK_Pacific
                1 armour, 1 artillery and 4 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,5
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,3,6,2,1,6,5
                UK_Pacific collect 17 PUs (2 lost to blockades); end with 17 PUs total
                Some Units in India change ownership: 1 armour, 1 artillery and 4 infantry

    Dice Statistics:

    Total
                1 was rolled 41 times
                2 was rolled 25 times
                3 was rolled 29 times
                4 was rolled 37 times
                5 was rolled 36 times
                6 was rolled 36 times
            Average roll : 3.539
            Median : 4.000
            Variance : 0.847
            Standard Deviation : 0.920
            Total rolls : 204

    Null / Other
                1 was rolled 13 times
                2 was rolled 6 times
                3 was rolled 3 times
                4 was rolled 10 times
                5 was rolled 8 times
                6 was rolled 8 times
            Average roll : 3.375
            Median : 4.000
            Variance : 1.234
            Standard Deviation : 1.111
            Total rolls : 48

    British Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 10 times
                4 was rolled 9 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.781
            Median : 4.000
            Variance : 1.935
            Standard Deviation : 1.391
            Total rolls : 32

    Italians Combat
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 5.667
            Median : 6.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Americans Combat
                1 was rolled 9 times
                2 was rolled 7 times
                3 was rolled 10 times
                4 was rolled 4 times
                5 was rolled 12 times
                6 was rolled 11 times
            Average roll : 3.679
            Median : 4.000
            Variance : 0.904
            Standard Deviation : 0.951
            Total rolls : 53

    Chinese Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.364
            Standard Deviation : 0.603
            Total rolls : 12

    Neutral_Axis Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 3 times
            Average roll : 2.875
            Median : 3.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    Japanese Combat
                1 was rolled 13 times
                2 was rolled 6 times
                3 was rolled 3 times
                4 was rolled 10 times
                5 was rolled 8 times
                6 was rolled 8 times
            Average roll : 3.375
            Median : 4.000
            Variance : 1.234
            Standard Deviation : 1.111
            Total rolls : 48

    triplea_37703_UK_3.tsvg


  • I messed up the scramble in sz 36 and I had the edit on for the battle of the Caroline Islands. . . Long day.
    I thought the Neutrals would turn pro Allied when you attacked Spain? I need to stick my nose into the book

  • '20 '18 '17 '15

    They should.  Were you trying to land in Portugal? It should have allowed that.

    I think it is a technicality for the Russians. True Neutrals turn pro-allies when attacked, but at the time, Russia wasn’t one of the Allies.  I’ll have to read up on if it then retroactively applies when Russia joins the Allies.

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