Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
Use this one pls.
sbmb > Car
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Tsinghai to Shensi
1 tactical_bomber moved from Russia to Shensi
1 infantry moved from Volgograd to Rostov
2 fighters moved from Russia to Rostov
1 infantry moved from Urals to Vologda
Russians take Vologda from Germans
Combat - Russians
Battle in Shensi
Russians attack with 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Rostov
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 armour
Russians win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters moved from Rostov to Russia
1 tactical_bomber moved from Shensi to Tsinghai
1 aaGun moved from Novosibirsk to Tsinghai
1 infantry moved from Novosibirsk to Samara
1 aaGun and 10 infantry moved from Timguska to Novosibirsk
1 mech_infantry moved from Sikang to Samara
2 armour, 1 artillery, 3 infantry and 5 mech_infantrys moved from Volgograd to Samara
3 infantry moved from Russia to Samara
6 infantry moved from Russia to Samara
3 artilleries moved from Russia to Samara
1 infantry moved from Russia to Samara
3 infantry moved from Tsinghai to Kazakhstan
Place Units - Russians
1 infantry placed in Volgograd
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 24 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 carriers, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Hopei to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from French Indo China to Yunnan
2 bombers moved from West India to Yunnan
1 tactical_bomber moved from West India to Yunnan
1 mech_infantry moved from India to Yunnan
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 mech_infantry moved from India to Yunnan
Combat - Japanese
Battle in Midway
Battle in Yunnan
Japanese attack with 2 bombers, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 2 bombers, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 3/1 hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/0 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Midway from Americans, taking Yunnan from Chinese with 2 bombers, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Philippines to 33 Sea Zone
3 tactical_bombers moved from French Indo China to 33 Sea Zone
1 fighter moved from 35 Sea Zone to 33 Sea Zone
1 carrier moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 armour, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Philippines to Caroline Islands
1 fighter moved from French Indo China to Caroline Islands
1 tactical_bomber moved from Hunan to 6 Sea Zone
1 fighter moved from French Indo China to 6 Sea Zone
1 armour moved from Manchuria to Korea
1 mech_infantry moved from Manchuria to Anhwe
2 infantry moved from Hopei to Kweichow
1 bomber moved from French Indo China to 33 Sea Zone
1 bomber moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from Yunnan to French Indo China
2 bombers moved from Yunnan to French Indo China
1 infantry moved from West India to Eastern Persia
Place Units - Japanese
4 carriers, 1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Territory Summary for Japanese :
Caroline Islands : 1 airfield, 1 armour, 2 artilleries, 1 bomber, 3 fighters, 1 harbour and 4 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 1 armour and 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag, 1 factory_minor and 2 infantry
Shensi : 1 flag
Yunnan : 1 flag, 3 mech_infantrys
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 3 infantry
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 1 mech_infantry
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Midway : 1 flag, 1 airfield and 1 infantry
French Indo China : 1 flag, 1 airfield, 1 armour, 2 bombers, 1 factory_minor, 1 harbour, 1 infantry and 1 tactical_bomber
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
33 Sea Zone : 1 artillery, 2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 6 fighters, 2 submarines, 6 tactical_bombers and 4 transports
36 Sea Zone : 1 transport
25 Sea Zone : 1 destroyer and 1 transport
6 Sea Zone : 4 carriers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
West India : 1 flag
Eastern Persia : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 54 / 65
Russians : 22 / 24
Japanese : 67 / 77
Americans : 53 / 73
Chinese : 3 / 5
British : 33 / 47
UK_Pacific : 0 / 0
Italians : 16 / 7
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 3 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 mech_infantry moved from 25 Sea Zone to Midway
2 fighters moved from 26 Sea Zone to Midway
1 armour moved from Tunisia to Libya
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Battle in Libya
Americans attack with 1 armour
Italians defend with 1 infantry
Americans win, taking Libya from Italians with 1 armour remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 transport
Japanese defend with 1 destroyer and 1 transport
Americans win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Midway
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 airfield and 1 infantry
Americans win, taking Midway from Japanese with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
Americans attack with 1 bomber, 2 fighters and 1 infantry
Germans defend with 2 infantry
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 fighter and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans retreated
Non Combat Move - Americans
1 bomber moved from Holland Belgium to United Kingdom
2 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from Midway to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 46 Sea Zone to 30 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 transports moved from 26 Sea Zone to 64 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
4 fighters moved from Eastern United States to 26 Sea Zone
Place Units - Americans
3 fighters and 1 infantry placed in Western United States
2 carriers and 1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 2 destroyers, 5 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Syria to 99 Sea Zone
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery moved from Syria to 99 Sea Zone
1 infantry moved from Syria to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 artillery moved from 97 Sea Zone to Northern Italy
1 bomber moved from Egypt to Northern Italy
1 infantry moved from Syria to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Northern Italy
Combat - British
Battle in Holland Belgium
Battle in Normandy Bordeaux
British attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Northern Italy
British attack with 1 artillery, 1 bomber and 3 infantry
Germans defend with 1 aaGun; Italians defend with 1 factory_minor and 3 infantry
Italians win with 1 infantry remaining. Battle score for attacker is -14
Casualties for Germans: 1 aaGun
Casualties for British: 1 artillery, 1 bomber and 3 infantry
Casualties for Italians: 2 infantry
Non Combat Move - British
1 armour, 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber moved from Tunisia to Libya
1 artillery moved from Iraq to Persia
1 infantry moved from Iraq to Persia
1 mech_infantry moved from Trans-Jordan to Persia
1 armour moved from Trans-Jordan to Persia
1 infantry moved from Iraq to Persia
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from Iraq to Persia
2 infantry moved from Northwest Persia to Persia
1 fighter moved from 110 Sea Zone to United Kingdom
Place Units - British
2 destroyers and 2 submarines placed in 110 Sea Zone
1 artillery and 2 infantry placed in Egypt
3 infantry placed in Iraq
Turn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Turn Complete - UK_Pacific
why to 5% outcomes seem to happen to me multiple times more than that? :?
sorry minor ncm, 1 fighter goes to z97. I was pretty bummed out and didn’t do ncm right :|
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 2 destroyers, 5 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Syria to 99 Sea Zone
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery moved from Syria to 99 Sea Zone
1 infantry moved from Syria to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 artillery moved from 97 Sea Zone to Northern Italy
1 bomber moved from Egypt to Northern Italy
1 infantry moved from Syria to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Northern Italy
Combat - British
Battle in Holland Belgium
Battle in Normandy Bordeaux
British attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Northern Italy
British attack with 1 artillery, 1 bomber and 3 infantry
Germans defend with 1 aaGun; Italians defend with 1 factory_minor and 3 infantry
Italians win with 1 infantry remaining. Battle score for attacker is -14
Casualties for Germans: 1 aaGun
Casualties for British: 1 artillery, 1 bomber and 3 infantry
Casualties for Italians: 2 infantry
Non Combat Move - British
1 armour, 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber moved from Tunisia to Libya
1 artillery moved from Iraq to Persia
1 infantry moved from Iraq to Persia
1 mech_infantry moved from Trans-Jordan to Persia
1 armour moved from Trans-Jordan to Persia
1 infantry moved from Iraq to Persia
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from Iraq to Persia
2 infantry moved from Northwest Persia to Persia
1 fighter moved from 110 Sea Zone to United Kingdom
Place Units - British
2 destroyers and 2 submarines placed in 110 Sea Zone
1 artillery and 2 infantry placed in Egypt
3 infantry placed in Iraq
Turn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Libya: 1 fighter
EDIT: Adding units owned by British to 97 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 3 PUs;
Combat Move - Italians
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Libya
1 fighter moved from Southern Italy to Libya
1 fighter moved from Western Germany to Libya
1 bomber moved from Southern Italy to Libya
1 mech_infantry moved from Western Germany to Holland Belgium
1 armour moved from Western Germany to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Libya
Italians attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry
British defend with 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber; Americans defend with 1 armour
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry in Libya, round 2 : 4/1 hits
Americans roll dice for 2 armour, 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Libya, round 2 : 5/1 hits
2 infantry owned by the British, 1 artillery owned by the Italians, 1 mech_infantry owned by the Italians, 1 artillery owned by the British, 1 armour owned by the Americans and 3 infantry owned by the Italians lost in Libya
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 fighters in Libya, round 3 : 3/1 hits
Americans roll dice for 1 armour, 3 fighters and 1 tactical_bomber in Libya, round 3 : 3/0 hits
1 tactical_bomber owned by the British, 1 armour owned by the British, 2 fighters owned by the Italians, 1 artillery owned by the Italians and 1 fighter owned by the British lost in Libya
Italians roll dice for 1 armour and 1 bomber in Libya, round 4 : 2/1 hits
Americans roll dice for 2 fighters in Libya, round 4 : 1/1 hits
2 fighters owned by the British and 1 bomber owned by the Italians lost in Libya
Italians win, taking Libya from Americans with 1 armour remaining. Battle score for attacker is 10
Casualties for British: 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
Casualties for Italians: 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry
Casualties for Americans: 1 armour
Non Combat Move - Italians
1 infantry moved from Western Ukraine to Bryansk
2 armour moved from Western Ukraine to Bryansk
1 mech_infantry moved from Southern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
2 aaGuns and 4 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,2,4,6,3,4,1,4,1,5
Italians collect 7 PUs (9 lost to blockades); end with 10 PUs total
Territory Summary for Italians :
Western Germany : 1 infantry and 1 mech_infantry
Holland Belgium : 1 armour and 1 mech_infantry
Northern Italy : 2 aaGuns, 1 factory_minor and 4 infantry
Libya : 1 armour
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Belarus : 1 flag
Baltic States : 1 flag
Bryansk : 2 armour and 1 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Western Ukraine : 1 flag
Bulgaria : 2 artilleries and 1 infantry
Greece : 1 flag
Production/PUs Summary :
Germans : 52 / 65
Russians : 22 / 24
Japanese : 65 / 77
Americans : 53 / 74
Chinese : 5 / 7
British : 35 / 43
UK_Pacific : 0 / 0
Italians : 16 / 10
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I swear my luck :|
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Queensland to Hawaiian Islands
2 fighters moved from Queensland to 26 Sea Zone
1 fighter moved from New South Wales to Queensland
1 artillery and 6 infantry moved from South Australia to Queensland
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
4 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 7 artilleries, 1 carrier, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Caroline Islands to 54 Sea Zone
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
2 mech_infantrys moved from Bryansk to Rostov
2 mech_infantrys moved from Rostov to Volgograd
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Novgorod to Vologda
1 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Vologda
1 bomber moved from Novgorod to Volgograd
2 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
2 fighters and 3 tactical_bombers moved from Western Germany to Normandy Bordeaux
1 fighter moved from 112 Sea Zone to Normandy Bordeaux
Combat - Germans
ANZAC scrambles 2 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in 54 Sea Zone
Germans attack with 1 bomber
ANZAC defend with 1 cruiser and 2 fighters
ANZAC win with 1 cruiser and 1 fighter remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Germans: 1 bomber
Battle in Volgograd
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers
French defend with 2 infantry; British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from British with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for French: 2 infantry
Casualties for British: 2 infantry
Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland
Non Combat Move - Germans
1 bomber moved from Volgograd to Bryansk
1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Western Ukraine to Bryansk
1 artillery and 3 infantry moved from Belarus to Bryansk
2 artilleries moved from Novgorod to Belarus
1 armour moved from Novgorod to Bryansk
1 mech_infantry moved from Bryansk to Belarus
8 armour and 7 mech_infantrys moved from Bryansk to Caucasus
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Normandy Bordeaux to Western Germany
2 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 aaGun and 5 artilleries moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 armour moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
Place Units - Germans
1 factory_minor placed in Rostov
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
1 artillery and 1 infantry placed in Western Germany
1 armour placed in Western Germany
1 carrier placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,3,4,6,5,4,4,1,3,4
Germans collect 55 PUs (5 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
Germany : 1 factory_major
Holland Belgium : 1 aaGun, 1 armour, 5 artilleries, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Belarus : 2 artilleries and 1 mech_infantry
Karelia : 1 flag
Bryansk : 1 flag, 4 aaGuns, 7 armour, 8 artilleries, 1 bomber, 30 infantry and 1 mech_infantry
Rostov : 1 flag, 1 factory_minor
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 3 artilleries and 1 factory_minor
Vologda : 1 flag, 1 armour and 1 mech_infantry
Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 8 armour and 9 mech_infantrys
Smolensk : 1 flag
112 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines, 1 tactical_bomber and 1 transport
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 3 infantry
Production/PUs Summary :
Germans : 60 / 75
Russians : 16 / 24
Japanese : 65 / 77
Americans : 53 / 74
Chinese : 5 / 7
British : 33 / 43
UK_Pacific : 0 / 0
Italians : 16 / 10
ANZAC : 10 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Lose CC in sz54 if you want.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 6 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Tambov
1 tactical_bomber moved from Tsinghai to Vologda
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Tambov
3 infantry moved from Kazakhstan to Volgograd
2 armour, 4 artilleries, 15 infantry and 6 mech_infantrys moved from Samara to Volgograd
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Russia to Tambov
3 infantry moved from Novosibirsk to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians win, taking Vologda from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Volgograd
Russians attack with 2 armour, 4 artilleries, 18 infantry and 6 mech_infantrys
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 2 armour, 4 artilleries, 18 infantry and 6 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Novosibirsk to Kazakhstan
1 aaGun moved from Novosibirsk to Kazakhstan
1 infantry moved from Novosibirsk to Kansu
1 aaGun moved from Tsinghai to Kansu
1 fighter moved from Tambov to Russia
1 fighter moved from Vologda to Russia
1 tactical_bomber moved from Vologda to Russia
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Novosibirsk to Tsinghai
1 infantry moved from Novosibirsk to Kansu
1 infantry moved from Novosibirsk to Samara
Place Units - Russians
6 artilleries placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 aaGun
EDIT: Adding units owned by Russians to Samara: 1 aaGun
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 6 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Tambov
1 tactical_bomber moved from Tsinghai to Vologda
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Tambov
3 infantry moved from Kazakhstan to Volgograd
2 armour, 4 artilleries, 15 infantry and 6 mech_infantrys moved from Samara to Volgograd
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Russia to Tambov
3 infantry moved from Novosibirsk to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians win, taking Vologda from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Volgograd
Russians attack with 2 armour, 4 artilleries, 18 infantry and 6 mech_infantrys
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 2 armour, 4 artilleries, 18 infantry and 6 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Novosibirsk to Kazakhstan
1 aaGun moved from Novosibirsk to Kazakhstan
1 infantry moved from Novosibirsk to Kansu
1 aaGun moved from Tsinghai to Kansu
1 fighter moved from Tambov to Russia
1 fighter moved from Vologda to Russia
1 tactical_bomber moved from Vologda to Russia
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Novosibirsk to Tsinghai
1 infantry moved from Novosibirsk to Kansu
1 infantry moved from Novosibirsk to Samara
Place Units - Russians
6 artilleries placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 aaGun
EDIT: Adding units owned by Russians to Samara: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from 110 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 105 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
forgot to move the russian sub, but it shouldnt affect japan so I can just edit on usa’s turn if you already moved japan.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 4 fighters and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 carrier moved from 6 Sea Zone to 24 Sea Zone
1 carrier moved from 24 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 tactical_bomber moved from Japan to 16 Sea Zone
1 destroyer moved from 33 Sea Zone to 30 Sea Zone
1 submarine moved from 33 Sea Zone to 30 Sea Zone
2 fighters moved from Caroline Islands to 30 Sea Zone
1 battleship and 1 cruiser moved from 33 Sea Zone to 54 Sea Zone
1 bomber moved from Caroline Islands to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
3 carriers moved from 33 Sea Zone to 54 Sea Zone
6 fighters and 6 tactical_bombers moved from 33 Sea Zone to Queensland
1 fighter moved from Caroline Islands to 54 Sea Zone
1 armour, 2 artilleries and 4 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 33 Sea Zone to 54 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 54 Sea Zone to Queensland
1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone
1 armour and 1 infantry moved from 56 Sea Zone to Western Australia
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 bomber moved from French Indo China to Shensi
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 1 fighter, 1 submarine and 4 transports
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 1 fighter and 4 transports in 54 Sea Zone, round 2 : 2/1 hits
ANZAC roll dice for 1 cruiser in 54 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 1 fighter, 1 submarine and 4 transports remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 30 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 30 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 30 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 carrier, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
1 destroyer owned by the Americans lost in 25 Sea Zone
1 transport owned by the Americans lost in 25 Sea Zone
Japanese win with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shensi
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 4 : 1/1 hits
Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Queensland
Japanese attack with 1 armour, 3 artilleries, 6 fighters, 4 infantry and 6 tactical_bombers
ANZAC defend with 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 10 infantry; Americans defend with 1 artillery and 5 infantry
AA fire in Queensland : 1/0 hits
1 fighter owned by the Japanese lost in Queensland
Japanese roll dice for 1 armour, 3 artilleries, 5 fighters, 4 infantry and 6 tactical_bombers in Queensland, round 2 : 9/1 hits
ANZAC roll dice for 2 aaGuns, 2 artilleries, 1 fighter and 15 infantry in Queensland, round 2 : 6/1 hits
2 infantry owned by the ANZAC, 4 infantry owned by the Japanese, 2 aaGuns owned by the ANZAC, 5 infantry owned by the Americans and 2 artilleries owned by the Japanese lost in Queensland
Japanese roll dice for 1 armour, 1 artillery, 5 fighters and 6 tactical_bombers in Queensland, round 3 : 7/1 hits
ANZAC roll dice for 2 artilleries, 1 fighter and 8 infantry in Queensland, round 3 : 4/0 hits
7 infantry owned by the ANZAC, 3 tactical_bombers owned by the Japanese and 1 fighter owned by the Japanese lost in Queensland
Japanese roll dice for 1 armour, 1 artillery, 4 fighters and 3 tactical_bombers in Queensland, round 4 : 5/1 hits
ANZAC roll dice for 2 artilleries, 1 fighter and 1 infantry in Queensland, round 4 : 2/1 hits
1 artillery owned by the Americans, 1 infantry owned by the ANZAC, 1 tactical_bomber owned by the Japanese, 1 artillery owned by the ANZAC, 1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in Queensland
Japanese win, taking Queensland from ANZAC with 1 armour, 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -21
Casualties for Japanese: 2 artilleries, 3 fighters, 4 infantry and 4 tactical_bombers
Casualties for ANZAC: 2 aaGuns, 1 artillery, 1 fighter and 10 infantry
Casualties for Americans: 1 artillery and 5 infantry
Battle in Western Australia
Non Combat Move - Japanese
1 battleship, 3 carriers and 1 cruiser moved from 33 Sea Zone to 63 Sea Zone
2 fighters moved from 30 Sea Zone to 63 Sea Zone
1 fighter moved from 54 Sea Zone to 63 Sea Zone
3 fighters and 2 tactical_bombers moved from Queensland to 54 Sea Zone
1 tactical_bomber moved from French Indo China to 54 Sea Zone
1 bomber moved from 54 Sea Zone to Philippines
1 bomber moved from French Indo China to Philippines
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Shensi to French Indo China
1 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Anhwe to Kweichow
1 infantry moved from Eastern Persia to West India
1 infantry moved from Korea to 6 Sea Zone
1 armour moved from Korea to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Japan
Place Units - Japanese
2 fighters placed in Japan
1 carrier, 1 destroyer and 1 fighter placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
1 destroyer placed in 36 Sea Zone
1 mech_infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 70 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Territory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 factory_minor and 2 infantry
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 3 mech_infantrys
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 infantry and 1 mech_infantry
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag, 2 infantry
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Queensland : 1 flag, 1 airfield, 1 armour, 1 artillery and 1 harbour
Western Australia : 1 flag, 1 armour and 1 infantry
Philippines : 1 flag, 1 airfield, 2 bombers and 1 harbour
French Indo China : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 1 mech_infantry
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
30 Sea Zone : 1 destroyer and 1 submarine
36 Sea Zone : 1 destroyer
25 Sea Zone : 1 carrier
16 Sea Zone : 1 submarine
6 Sea Zone : 4 carriers, 1 destroyer, 4 fighters, 2 tactical_bombers and 1 transport
63 Sea Zone : 1 battleship, 3 carriers, 1 cruiser and 3 fighters
56 Sea Zone : 1 transport
54 Sea Zone : 1 flag, 1 battleship, 3 carriers, 1 cruiser, 3 fighters, 1 submarine, 3 tactical_bombers and 4 transports
West India : 1 flag, 1 infantry
Eastern Persia : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 55 / 75
Russians : 21 / 21
Japanese : 70 / 81
Americans : 53 / 74
Chinese : 3 / 7
British : 33 / 43
UK_Pacific : 0 / 0
Italians : 16 / 10
ANZAC : 7 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
surprise surprise, a single hit off my odd lot rolls :|