Hello Baron. I am afraid that by giving the TACs the hit selection with EVERY HIT, it is going to swing the game out of balance. I did test-battles by giving TACs the capability select all of their hits. The result was that the amount IPCs lost swung very far in favor of the attacker. … Basically, if TACs can select all of their hits, they are going to cause 11+ IPCs of damage with every hit … or even more if they hit Loaded Transports!
Also, the focus of Naval Air Attacks isn’t so much to prevent Capital Ship Stacking (although it helps against this) … it is also to give more value to the small islands and atoll’s in the Pacific.
This is because if a TAC just scores a SINGLE hit on a loaded CV, the planes on the CV will not have anywhere to land unless the fleet is positioned around a friendly island.
The 2nd goal was to force players to put more emphasis on providing sufficent air cover for their fleets … be it with air bases or carriers.
In the end, the power of air units at sea is already greatly improved!!! Ships can ONLY hit air units now with their AAA abilities!
I would propose the following: We do some “Test Games” with TACs selecting their hits @1. If we come to the conclusion that there is not enough punch in the TAC Naval Air Attacks, then we increase it to 2 or less.