@nikola1975 As much as I want to…I have to keep the ftrs down. No scramble.
StuckTojo (Axis) vs. Ktylu1 (Allies +25)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Novosibirsk to Evenkiyskiy
1 fighter moved from Russia to EvenkiyskiyCombat - Russians
Battle in Evenkiyskiy
Russians attack with 1 armour and 1 fighter
Japanese defend with 1 infantry and 1 mech_infantry
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Russians: 1 armour
Casualties for Japanese: 1 infantry and 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Evenkiyskiy to NovosibirskPlace Units - Russians
4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 8 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 fighters and 3 tactical_bombers moved from Yunnan to Sikang
1 armour and 1 mech_infantry moved from Szechwan to Sikang
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from 35 Sea Zone to 55 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
2 armour and 1 mech_infantry moved from Hopei to Sikang
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 mech_infantry moved from India to 39 Sea Zone
1 mech_infantry moved from 39 Sea Zone to CeylonCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Ceylon
Battle in Sikang
Japanese attack with 3 armour, 2 fighters, 2 mech_infantrys and 3 tactical_bombers
British defend with 1 armour
Japanese win, taking Ceylon from UK_Pacific, taking Sikang from Chinese with 3 armour, 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 armourNon Combat Move - Japanese
2 fighters and 3 tactical_bombers moved from Sikang to Caucasus
1 bomber moved from Yunnan to Philippines
1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 36 Sea Zone
3 armour moved from French Indo China to Burma
3 mech_infantrys moved from Kiangsu to Kweichow
1 fighter moved from 25 Sea Zone to 6 Sea Zone
4 infantry moved from Philippines to 35 Sea Zone
4 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to French Indo China
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 35 Sea Zone
1 carrier and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 armour placed in India
3 mech_infantrys placed in French Indo China
1 infantry placed in Japan
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
1 fighter placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 bombers, 5 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers moved from Greece to Sikang
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 1 Sea Zone to 2 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Sikang
Americans attack with 3 bombers
Japanese defend with 3 armour and 1 mech_infantry
Japanese win with 2 armour remaining. Battle score for attacker is -26
Casualties for Americans: 3 bombers
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Soviet Far EastNon Combat Move - Americans
1 bomber moved from 25 Sea Zone to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
3 bombers and 1 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
4 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PU total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 artilleries, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Greece to Albania
British take Albania from Italians
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
2 fighters and 1 tactical_bomber moved from Greece to Caucasus
1 mech_infantry moved from Kazakhstan to Caucasus
3 fighters moved from Kazakhstan to Caucasus
1 fighter moved from Kazakhstan to Caucasus
2 fighters moved from 97 Sea Zone to Caucasus
1 armour moved from Kazakhstan to Sikang
1 fighter moved from Kazakhstan to Sikang
1 infantry and 1 mech_infantry moved from Morocco to Algeria
1 infantry moved from Egypt to Alexandria
1 mech_infantry moved from Algeria to Tunisia
4 artilleries and 4 infantry moved from Eastern Persia to PersiaCombat - British
Battle in Caucasus
British attack with 8 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys; Italians defend with 1 artillery and 1 infantry; Japanese defend with 2 fighters and 3 tactical_bombers
British win, taking Caucasus from Italians with 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Germans: 2 mech_infantrys
Casualties for British: 4 fighters
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Japanese: 2 fighters and 3 tactical_bombers
Battle in Sikang
British attack with 1 armour and 1 fighter
Japanese defend with 2 armour
Japanese win with 1 armour remaining. Battle score for attacker is -10
Casualties for British: 1 armour and 1 fighter
Casualties for Japanese: 1 armourNon Combat Move - British
1 mech_infantry moved from Eastern Persia to Kazakhstan
2 fighters moved from Caucasus to 97 Sea Zone
1 tactical_bomber moved from Caucasus to Greece
2 fighters moved from Caucasus to Greece
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
2 artilleries and 1 infantry placed in Greece
2 infantry placed in EgyptTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry moved from Volgograd to Caucasus
1 bomber moved from Southern Italy to Caucasus
1 fighter and 1 tactical_bomber moved from Southern Italy to Albania
2 infantry moved from Yugoslavia to Albania
1 artillery and 2 infantry moved from Yugoslavia to BulgariaCombat - Italians
Battle in Caucasus
Italians attack with 1 bomber and 3 infantry
British defend with 1 mech_infantry
Italians win, taking Caucasus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Bulgaria
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians win, taking Bulgaria from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Albania
Italians attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Italians win, taking Albania from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 aaGun moved from Yugoslavia to Bulgaria
1 armour and 1 mech_infantry moved from Northern Italy to Romania
2 infantry moved from Northern Italy to Southern Italy
1 fighter and 1 tactical_bomber moved from Albania to Southern Italy
1 bomber moved from Caucasus to RomaniaPlace Units - Italians
1 infantry placed in Volgograd
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,4,4,5,4,4,6,1,1,5
Italians collect 17 PUs (2 lost to blockades); end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 airfield; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to MalayaCombat - ANZAC
Battle in MalayaNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to Queensland
1 infantry moved from South Australia to Western Australia
1 aaGun moved from New South Wales to Queensland
1 tactical_bomber moved from Northern Territory to QueenslandPlace Units - ANZAC
1 airfield placed in Western AustraliaTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
2 infantry moved from Iraq to Persia
2 infantry moved from Tunisia to Libya
1 infantry moved from Tunisia to LibyaCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
5 armour and 3 mech_infantrys moved from Yugoslavia to Greece
2 fighters moved from Western Germany to Greece
2 bombers and 1 tactical_bomber moved from Southern Italy to Greece
2 fighters and 2 tactical_bombers moved from Bryansk to Greece
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
1 infantry moved from Vologda to Urals
Germans take Urals from RussiansCombat - Germans
Battle in Greece
Germans attack with 5 armour, 2 bombers, 4 fighters, 3 mech_infantrys and 3 tactical_bombers
British defend with 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 2 infantry and 1 tactical_bomber
Germans win, taking Greece from British with 3 armour, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Germans: 2 armour, 1 fighter and 3 mech_infantrys
Casualties for British: 1 aaGun, 3 artilleries, 2 fighters, 2 infantry and 1 tactical_bomberNon Combat Move - Germans
1 tactical_bomber moved from Greece to Bryansk
2 fighters moved from Greece to Ukraine
1 fighter and 2 tactical_bombers moved from Greece to Bulgaria
2 bombers moved from Greece to Southern Italy
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 armour and 1 mech_infantry moved from Western Germany to Slovakia Hungary
5 infantry moved from Northern Italy to Western Germany
3 infantry moved from Ukraine to Bryansk
1 infantry moved from Bryansk to Tambov
1 infantry moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
1 infantry moved from Archangel to VologdaPlace Units - Germans
3 infantry placed in Ukraine
3 armour placed in Novgorod
1 bomber and 1 fighter placed in Western Germany
2 armour and 1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2,1,3,1,3,4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,6,6,6,6,2,5,1,2,5
Germans collect 51 PUs (7 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 fighter moved from Novosibirsk to SamaraCombat - Russians
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 infantry
Germans defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Samara to RussiaPlace Units - Russians
2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 7 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 factory_minor, 6 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 mech_infantrys moved from Kweichow to Tsinghai
1 armour moved from Sikang to Tsinghai
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 mech_infantry moved from French Indo China to Malaya
1 bomber moved from Philippines to Malaya
1 bomber moved from Philippines to Malaya
1 mech_infantry moved from French Indo China to Malaya
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 55 Sea Zone to 62 Sea ZoneCombat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Japanese attack with 2 bombers and 2 mech_infantrys
ANZAC defend with 1 harbour and 1 infantry
Japanese win, taking Malaya from ANZAC with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Tsinghai
Japanese attack with 1 armour and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 mech_infantry moved from French Indo China to Szechwan
3 armour moved from Burma to West India
2 aaGuns, 9 armour and 2 mech_infantrys moved from India to West India
1 mech_infantry moved from Ceylon to 39 Sea Zone
1 mech_infantry moved from 39 Sea Zone to India
4 infantry moved from French Indo China to 36 Sea Zone
4 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
4 infantry moved from 39 Sea Zone to India
1 battleship, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 39 Sea Zone
2 bombers moved from Malaya to India
1 fighter moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 artillery moved from Korea to Manchuria
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Philippines to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 factory_minor placed in West India
1 armour and 2 mech_infantrys placed in India
3 mech_infantrys placed in French Indo China
1 armour and 1 mech_infantry placed in Shantung
1 destroyer and 3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 70 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 cruiser, 1 fighter, 2 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers moved from Eastern United States to Gibraltar
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 carrier, 2 fighters and 3 transports moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 101 Sea Zone to 108 Sea Zone
Americans take 106 Sea Zone from Germans
1 bomber moved from Hawaiian Islands to Western Australia
1 mech_infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 infantry moved from Soviet Far East to Siberia
2 fighters moved from Western Australia to Queensland
3 bombers moved from Western Australia to Persia
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
2 fighters moved from 54 Sea Zone to QueenslandCombat - Americans
Non Combat Move - Americans
Place Units - Americans
1 infantry and 1 mech_infantry placed in Eastern United States
1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 artillery and 1 fighter placed in Eastern United States
1 battleship and 1 cruiser placed in 101 Sea Zone
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,6
Americans collect 58 PUs (1 lost to blockades); end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 destroyer, 1 fighter and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 carrier, 1 destroyer, 2 fighters and 3 transports moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
1 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Tunisia to Tobruk
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Kazakhstan to Samara
Russians take Samara from Germans
1 infantry moved from Persia to Northwest Persia
1 artillery moved from Persia to Northwest Persia
1 artillery moved from Eastern Persia to Turkmenistan
1 infantry moved from Persia to Eastern Persia
3 mech_infantrys moved from Iraq to EgyptCombat - British
Non Combat Move - British
Place Units - British
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Persia
1 destroyer placed in 98 Sea Zone
1 fighter placed in EgyptTurn Complete - British
British collect 34 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Volgograd to Samara
1 infantry moved from Caucasus to Kazakhstan
Italians take Kazakhstan from RussiansCombat - Italians
Battle in Samara
Italians attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Italians win, taking Samara from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Romania to Southern Italy
1 infantry moved from Albania to Bulgaria
1 artillery and 1 infantry moved from Northern Italy to FrancePlace Units - Italians
1 armour and 1 mech_infantry placed in Volgograd
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,1,4,5,3
Italians collect 15 PUs (6 lost to blockades); end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 tactical_bomber moved from Queensland to Western Australia
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 tactical_bomber moved from Western Australia to JavaCombat - ANZAC
Battle in Sumatra
Battle in Malaya
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 harbour and 2 mech_infantrys
Japanese win, taking Sumatra from Japanese with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - ANZAC
Place Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,4
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
3 infantry moved from Libya to TobrukNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 fighter, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Urals to Timguska
Germans take Timguska from RussiansCombat - Germans
Non Combat Move - Germans
1 infantry moved from Vologda to Samara
1 infantry moved from Smolensk to Vologda
1 infantry moved from Bryansk to Smolensk
2 armour moved from Novgorod to Bryansk
1 armour moved from Novgorod to Finland
1 armour moved from Eastern Poland to Bryansk
3 infantry moved from Ukraine to Bryansk
2 fighters moved from Ukraine to Bryansk
1 tactical_bomber moved from Bulgaria to Bryansk
1 armour and 1 mech_infantry moved from Slovakia Hungary to Romania
3 armour moved from Greece to Romania
1 mech_infantry moved from Eastern Poland to Romania
2 armour moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Romania
1 artillery and 1 infantry moved from Romania to Bulgaria
9 infantry moved from Western Germany to Northern Italy
1 bomber moved from Western Germany to Southern Italy
1 fighter and 1 tactical_bomber moved from Bulgaria to Southern Italy
2 aaGuns moved from Western Germany to Northern ItalyPlace Units - Germans
3 armour placed in Novgorod
3 infantry placed in Ukraine
1 fighter and 1 tactical_bomber placed in Western Germany
2 infantry placed in France
Germans undo move 4.
2 infantry placed in Greece
2 armour placed in France
Germans undo move 5.
2 armour placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3,5,1,2,3,5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,5,5,2,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5
Germans collect 49 PUs (9 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
Place Units - Russians
1 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 3 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour and 2 mech_infantrys moved from Tsinghai to Turkmenistan
2 mech_infantrys moved from West India to Eastern Persia
1 bomber moved from India to Iraq
4 infantry moved from India to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 62 Sea Zone to 63 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 4 infantry and 3 transports moved from 39 Sea Zone to 42 Sea Zone
4 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 35 Sea Zone to 49 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 6 fighters, 2 submarines and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
6 fighters moved from 42 Sea Zone to Java
2 tactical_bombers moved from 42 Sea Zone to Java
1 bomber moved from India to Eastern PersiaCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Iraq causes 4 damage total.
Battle in Java
Japanese attack with 6 fighters, 4 infantry and 2 tactical_bombers
ANZAC defend with 1 tactical_bomber; Americans defend with 2 infantry
Japanese win, taking Java from Americans with 6 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 tactical_bomber
Casualties for Americans: 2 infantry
Battle in Turkmenistan
Japanese attack with 1 armour and 2 mech_infantrys
British defend with 1 artillery
Japanese win, taking Turkmenistan from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Eastern Persia
Japanese attack with 1 bomber and 2 mech_infantrys
British defend with 1 infantry
retreated to Eastern Persia
British win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Japanese
1 bomber moved from Eastern Persia to West India
1 bomber moved from Iraq to West India
1 armour and 3 mech_infantrys moved from India to West India
1 mech_infantry moved from Szechwan to Kazakhstan
1 infantry moved from Korea to Amur
1 artillery moved from Manchuria to Amur
1 armour and 1 mech_infantry moved from Shantung to Manchuria
6 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
1 mech_infantry moved from Malaya to Yunnan
1 mech_infantry moved from French Indo China to Yunnan
2 mech_infantrys moved from French Indo China to Szechwan
1 fighter moved from Philippines to Burma
2 submarines moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 artilleries placed in West India
3 mech_infantrys placed in India
3 mech_infantrys placed in French Indo China
1 carrier, 1 destroyer, 1 fighter and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs





