@surfer I’m Canadian so my thanksgiving is already passed (our holiday is in early/mid October). I am certainly happy to pause if you need the time for the holiday and happy THanksgiving to you as well. But more or less available to play through the weekend. Work is just limiting my availability so a bit slower this week.
16L G40 Balanced Mod Axis-Dominion(Allies) vs Shin Ji (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 8 artilleries; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
2 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Manchuria to Korea
Russians take Korea from JapaneseCombat - Russians
Battle in Bryansk
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Samara to Russia
2 infantry moved from Suiyuyan to Shensi
1 infantry moved from Suiyuyan to Shensi
1 submarine moved from 91 Sea Zone to 110 Sea ZonePlace Units - Russians
8 artilleries placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,4,5,5,3,2,3,2,4,2,1,6,1,4,1,5,3,5,1
Russians collect 28 PUs (3 lost to blockades); end with 29 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 6 SuicideAttackTokens; 70 PUs;
Japanese buy 1 armour, 1 carrier, 2 destroyers and 8 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 cruiser moved from 6 Sea Zone to 19 Sea Zone
1 battleship moved from 6 Sea Zone to 19 Sea Zone
2 armour and 12 mech_infantrys moved from Jehol to Manchuria
1 armour and 2 mech_infantrys moved from Shantung to Manchuria
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Manchuria
2 bombers moved from Kwangsi to Manchuria
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Szechwan to Sikang
1 mech_infantry moved from Yunnan to Szechwan
1 mech_infantry moved from French Indo China to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Hunan to Chahar
1 mech_infantry moved from Anhwe to Chahar
1 mech_infantry moved from French Indo China to Hunan
1 mech_infantry moved from Kiangsu to Anhwe
1 armour and 1 mech_infantry moved from Kiangsu to Chahar
3 artilleries moved from India to 39 Sea Zone
1 artillery moved from Ceylon to 39 Sea Zone
3 infantry moved from Ceylon to 39 Sea Zone
1 fighter moved from 39 Sea Zone to India
4 artilleries, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 infantry, 2 submarines, 2 tactical_bombers and 4 transports moved from 39 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in Chahar
Japanese attack with 1 armour and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Manchuria
Japanese attack with 3 armour, 2 artilleries, 2 bombers, 3 fighters, 2 infantry, 14 mech_infantrys and 3 tactical_bombers
Chinese defend with 7 infantry; Russians defend with 2 aaGuns and 9 infantry
Japanese win, taking Manchuria from Chinese with 3 armour, 2 artilleries, 2 bombers, 3 fighters, 10 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 36
Casualties for Chinese: 7 infantry
Casualties for Russians: 2 aaGuns and 9 infantry
Casualties for Japanese: 2 infantry and 4 mech_infantrysNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Manchuria to 19 Sea Zone
2 bombers moved from Manchuria to Japan
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
3 carriers and 2 submarines moved from 6 Sea Zone to 19 Sea Zone
4 artilleries and 3 infantry moved from 36 Sea Zone to Kwangsi
1 fighter moved from Japan to 36 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in India
1 carrier and 2 destroyers placed in 36 Sea Zone
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in ShantungTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
Terribly sorry for the long wait. Completely spaced out.
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np, welcome back from space :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 airfield, 1 battleship, 2 carriers, 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
2 infantry moved from Normandy Bordeaux to Southern France
2 tactical_bombers moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Normandy Bordeaux to Southern France
3 fighters moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 93 Sea Zone to Holland Belgium
1 tactical_bomber moved from Gibraltar to Holland Belgium
1 bomber moved from Normandy Bordeaux to Germany
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
2 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 mech_infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 mech_infantry moved from 35 Sea Zone to PhilippinesCombat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Germany causes 4 damage total.
Battle in Philippines
Battle in Holland Belgium
Americans attack with 5 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Americans win, taking Philippines from Japanese, taking Holland Belgium from Germans with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 34 Sea Zone
Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Southern France
Americans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Southern France from Italians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 battleship and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
3 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 2 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
3 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 cruisers and 1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 carrier moved from 93 Sea Zone to 92 Sea Zone
1 carrier, 2 cruisers and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 91 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
2 submarines moved from 97 Sea Zone to 93 Sea Zone
1 transport moved from 93 Sea Zone to 91 Sea Zone
1 bomber moved from Germany to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 33 Sea Zone
3 fighters moved from Hawaiian Islands to 33 Sea Zone
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Caroline Islands
1 fighter moved from Western United States to Hawaiian Islands
2 fighters and 2 tactical_bombers moved from Southern France to Normandy Bordeaux
5 fighters and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 87 Sea Zone
2 artilleries and 2 infantry moved from 87 Sea Zone to French West AfricaPlace Units - Americans
1 airfield placed in Normandy Bordeaux
1 battleship, 1 carrier and 1 destroyer placed in 110 Sea Zone
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
Americans collect 67 PUs (1 lost to blockades); end with 67 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 102 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Hopei to Kweichow
1 fighter moved from Suiyuyan to Kweichow
3 infantry moved from Shensi to Tsinghai
3 infantry moved from Shensi to Sikang
2 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to SzechwanCombat - Chinese
Battle in Sikang
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Tsinghai
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Tsinghai from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to ShensiPlace Units - Chinese
1 infantry placed in Hopei
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 3 artilleries, 1 destroyer and 2 fighters; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 110 Sea Zone to 105 Sea Zone
3 fighters moved from 110 Sea Zone to 105 Sea ZoneCombat - British
Battle in 105 Sea Zone
British attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
British win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyerNon Combat Move - British
3 fighters moved from 105 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Normandy Bordeaux
2 fighters moved from 99 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
4 armour and 5 mech_infantrys moved from Iraq to Eastern Persia
1 infantry moved from Cyprus to 99 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery moved from Crete to 99 Sea Zone
1 artillery, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
3 aaGuns, 9 artilleries and 19 infantry moved from Persia to Eastern Persia
2 infantry moved from Iraq to Persia
1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
2 submarines moved from 81 Sea Zone to 80 Sea Zone
1 bomber moved from Persia to Egypt
1 transport moved from 91 Sea Zone to 110 Sea Zone
3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship, 2 carriers, 3 cruisers, 1 destroyer and 1 transport moved from 98 Sea Zone to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 81 Sea Zone
2 artilleries and 2 infantry moved from 81 Sea Zone to Trans-Jordan
1 fighter moved from Iraq to Egypt
1 fighter moved from Iraq to EgyptPlace Units - British
3 artilleries placed in Persia
1 destroyer and 2 fighters placed in 110 Sea ZoneTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy nothing; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 bomber and 4 fighters moved from Southern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 1 bomber, 4 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
3 infantry moved from Southern Italy to Northern Italy
1 bomber and 4 fighters moved from Southern France to Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6,2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,5,2,5,5,4,1
Italians collect 3 PUs (9 lost to blockades); end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 infantry and 8 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry and 1 mech_infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
4 fighters and 2 tactical_bombers moved from 112 Sea Zone to Holland Belgium
4 armour and 4 mech_infantrys moved from Bessarabia to Ukraine
4 armour and 3 mech_infantrys moved from Western Ukraine to Ukraine
1 mech_infantry moved from Romania to Ukraine
1 bomber moved from Novgorod to Bryansk
1 infantry moved from Belarus to Bryansk
6 armour and 10 mech_infantrys moved from Belarus to Archangel
1 armour and 2 mech_infantrys moved from Novgorod to Archangel
6 infantry moved from Belarus to Archangel
1 artillery moved from Belarus to BryanskCombat - Germans
Battle in Archangel
Germans attack with 7 armour, 6 infantry and 12 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 7 armour, 6 infantry and 12 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 8 armour and 8 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 8 armour and 8 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 7 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 7 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Germans
3 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 125 Sea Zone to 113 Sea Zone
3 fighters moved from Holland Belgium to Western Germany
4 fighters and 2 tactical_bombers moved from Holland Belgium to 113 Sea Zone
1 aaGun moved from Belarus to Archangel
1 bomber moved from Bryansk to NovgorodPlace Units - Germans
3 armour placed in Novgorod
2 infantry and 8 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,2,1,3,5,5,3
Germans collect 48 PUs (4 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Tambov to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians win, taking Bryansk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Russia to Vologda
3 infantry moved from Suiyuyan to Shensi
1 mech_infantry moved from Russia to Nenetsia
3 infantry moved from Tambov to Volgograd
1 aaGun moved from Tambov to Volgograd
1 aaGun moved from Russia to Tambov
12 armour and 8 mech_infantrys moved from Russia to Samara
1 submarine moved from 110 Sea Zone to 91 Sea ZonePlace Units - Russians
2 infantry and 7 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Korea: 1 infantry
EDIT: Changing ownership of Amur from Japanese to Russians
EDIT: Adding units owned by Russians to Amur: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Tambov: 3 infantry
EDIT: Adding units owned by Russians to Russia: 3 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs -
I think that’s a wrap. Nicely played!
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@Shin:
I think that’s a wrap. Nicely played!
yah good game man. i also learned the hard way that u can’t mess around with early axis purchases in BM, for example u bought 3 german carriers. there’s just less forgiveness there in BM, things are tighter.
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Yea. My hope was to attract lots of Allied attention to the Atlantic (mission accomplished!) so that I could manage a Japanese win and/or take the ME with Japan (not so much).





