@A:
Could you just give my advice as to how I can improve upon my plan?
Honestly, if you’re playing OOB/FAQ, I would just exploit the h*** out of Lend-Lease. It’s very simple. You build fighters in UK and US. You fly them to a red territory. You have 4 fighter 1 bomber by Russia’s second turn, and 8 fighters 2 bombers by Russia’s third turn. By Russia’s fourth turn, you have something like 11 fighters 2 bombers. It is extremely stupid and unfair, which is why LHTR (Larry Harris Tournament Rules) nerfed the g***ed s out of that NA.
You can use that gigantic air force to slaughter naval units, trade territories with Germany, or pretty much do whatever you want. No Axis power can come even remotely close to any pile of infantry you control, because you will just send your massive air force and infantry to smash them. Your opponent MIGHT spend IPCs on AA guns, but those are slow to move, and mean there will be one less tank coming your way.
The key to any battle in Axis and Alllies is having superior numbers, and having a gigantic air force makes that very easy for Russia to accomplish.
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Or you could use Superfortresses and build bombers on US1 and 2, research heavy bomber tech for US3 and immediately neutralize Germany’s economy.
With either, Germany’s navy is useless, except for POSSIBLY invading London, which Russia can stop simply by flying fighters from Moscow to London.
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As for his Clever Plan, I’m sure I don’t have to explain to you why it’s a bad deal. But since I like to
I will pay you 1 dollar over a period of three years, in return for which you will immediately give me 8 dollars.
You can say that the Germans will actually force the Allies to pay 1 dollar multiplied by 2, over a period of eleven game turns, for a potential gain of 22 IPC per 8 IPC spent. But on the other hand, the Germans have to immediately spend that amount on subs, the later the Germans build subs, the less effect that IPC drain has on the Allied economy, and the less IPCs Germany put into building ground units to help in the fight against Russia. Really, it balances out to be a pretty sucky deal for Germany, especially since subs have no defense against air, and the Allies can base fighters out of London.
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IF I had Colonial Garrison, I would probably build infantry for India, and consolidate the UK fleet southwest of Australia, followed by a naval build at India on UK2 joined by the UK fleet. I wouldn’t use battleships for US build, I would use the existing battleship, transport, get two more carriers and some fodder subs, and grab the nearby destroyer (so you have all the essentials for a fleet; ability to capture territory, strong defense, a destroyer to stop sub preemptive attacks and help defend against air, and fodder subs). Fighters are far cheaper than battleships, and more flexible in use. Only build battleships if you anticipate an extended period of naval conflict. Battles in the Pacific are far more likely to be short and brutal, though.