@pacifiersboard and max d in 6
G40 League MrRoboto vs Shrike Balanced Mod
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 fighter moved from United Kingdom to 125 Sea ZoneCombat - French
Battle in 125 Sea Zone
French attack with 1 fighter
Germans defend with 1 destroyer and 2 submarines
2 submarines owned by the Germans Submerged
Germans win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for French: 1 fighterNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 8x factory_major; Remaining resources: 45 PUs;
Germans buy 2 artilleries, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Germans captures 38PUs while taking Russians capital
Germans converts factory_major into different units
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
7 mech_infantrys moved from Germany to Baltic States
1 armour and 3 mech_infantrys moved from Eastern Poland to Bulgaria
2 bombers moved from Southern Italy to Bulgaria
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 artillery and 2 infantry moved from Novgorod to Belarus
7 infantry moved from Novgorod to Archangel
1 artillery and 2 infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Western Ukraine to Russia
Germans take Russia from Russians
1 armour and 2 mech_infantrys moved from Western Ukraine to SmolenskCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser and 2 submarines
Americans defend with 1 destroyer
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 1 carrier, 1 cruiser and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 7 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 7 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 6 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bulgaria
Germans attack with 1 armour, 2 bombers and 3 mech_infantrys
British defend with 1 artillery and 2 infantry
Germans win, taking Bulgaria from British with 1 armour, 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttatchment attached to RussiansNon Combat Move - Germans
2 bombers moved from Bulgaria to Southern Italy
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 submarine moved from 123 Sea Zone to 119 Sea Zone
5 mech_infantrys moved from Eastern Poland to Western Ukraine
5 aaGuns, 13 armour, 8 artilleries, 28 infantry and 11 mech_infantrys moved from Western Ukraine to Bryansk
1 aaGun moved from Eastern Poland to PolandPlace Units - Germans
1 destroyer and 2 fighters placed in 110 Sea Zone
1 artillery and 2 infantry placed in Novgorod
1 artillery and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 89 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 104 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - Russians
1 artillery and 2 infantry moved from Tambov to Russia
1 tactical_bomber moved from Vologda to Russia
2 fighters and 2 infantry moved from Rostov to Ukraine
1 fighter moved from Rostov to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Russia
Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor and 1 mech_infantry
Russians win, taking Russia from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Russia to Caucasus
3 fighters moved from Ukraine to Caucasus
2 aaGuns, 8 armour, 14 artilleries, 21 infantry and 2 mech_infantrys moved from Rostov to Caucasus
3 armour moved from Volgograd to Caucasus
3 artilleries moved from Tambov to Volgograd
5 infantry moved from Samara to Tambov
1 infantry moved from Samara to Volgograd
2 aaGuns and 12 infantry moved from Novosibirsk to Kazakhstan
2 aaGuns moved from Tambov to SamaraPlace Units - Russians
3 armour placed in VolgogradTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 7 armour, 2 artilleries, 1 factory_minor and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
2 units repaired.
1 mech_infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 artillery and 3 infantry moved from Shensi to Sikang
1 artillery and 2 infantry moved from Suiyuyan to Kansu
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Shensi to Tsinghai
1 fighter and 1 tactical_bomber moved from Chahar to Kansu
2 armour moved from Chahar to Kansu
2 bombers moved from French Indo China to Tsinghai
1 fighter and 1 tactical_bomber moved from French Indo China to Sikang
1 artillery and 1 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Malaya to Burma
1 artillery moved from Yunnan to Burma
1 transport moved from 35 Sea Zone to 46 Sea Zone
1 artillery and 1 marine moved from New Guinea to 46 Sea Zone
1 artillery, 1 marine and 1 transport moved from 46 Sea Zone to 49 Sea Zone
1 artillery and 1 marine moved from 49 Sea Zone to Solomon Islands
2 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to New Britain
1 submarine moved from 33 Sea Zone to 31 Sea Zone
1 submarine moved from 33 Sea Zone to 30 Sea Zone
1 fighter moved from 33 Sea Zone to 31 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea ZoneCombat - Japanese
Battle in New Britain
Battle in Solomon Islands
Battle in Tsinghai
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 4 infantry and 1 mech_infantry
Chinese defend with 1 fighter and 5 infantry
Japanese win, taking New Britain from ANZAC, taking Solomon Islands from ANZAC, taking Tsinghai from Chinese with 1 armour, 2 artilleries, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Chinese: 1 fighter and 5 infantry
Casualties for Japanese: 4 infantry
Battle in 31 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 carrier
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
Battle in 30 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kansu
Japanese attack with 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese win, taking Kansu from Chinese with 2 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 4 infantry
Casualties for Japanese: 2 infantry
Battle in Burma
Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 artilleries and 1 infantry
Japanese win, taking Burma from UK_Pacific with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for British: 2 artilleries and 1 infantry
Battle in Sikang
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese win, taking Sikang from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 4 infantry
Casualties for Japanese: 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of British Columbia from British to Japanese
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
2 submarines moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 39 Sea Zone to 79 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 destroyer moved from 37 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from Sikang to Shensi
2 bombers moved from Tsinghai to Shensi
1 fighter and 1 tactical_bomber moved from Kansu to Shensi
3 armour moved from Kweichow to Shensi
1 aaGun and 1 infantry moved from Shensi to Kansu
2 infantry and 1 mech_infantry moved from Kiangsu to Anhwe
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Hopei to Shensi
1 armour and 1 artillery moved from Chahar to Suiyuyan
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to Yunnan
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone
2 battleships, 1 carrier, 1 cruiser and 2 destroyers moved from 33 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 46 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Alaska to British Columbia
1 carrier moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 factory_minor placed in Kwangtung
1 artillery and 2 infantry placed in Kiangsu
1 armour, 1 artillery and 1 infantry placed in French Indo China
3 armour placed in Malaya
3 armour placed in ManchuriaTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers and 4 destroyers; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 artillery, 5 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery and 2 mech_infantrys moved from Gibraltar to Spain
1 artillery, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
1 destroyer and 2 fighters moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to Spain
1 bomber moved from United Kingdom to Spain
1 submarine moved from 91 Sea Zone to 104 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Spain
Americans attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 5 infantry and 3 mech_infantrys
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 4 infantry
Casualties for Neutral_True: 6 infantryNon Combat Move - Americans
2 fighters moved from 104 Sea Zone to 91 Sea Zone
2 fighters moved from Spain to 91 Sea Zone
1 bomber moved from Spain to United Kingdom
6 fighters moved from Western United States to 10 Sea Zone
1 carrier moved from 11 Sea Zone to 10 Sea ZonePlace Units - Americans
2 carriers and 4 destroyers placed in 10 Sea Zone
Americans undo move 1.
2 carriers and 3 destroyers placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 artillery placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 mech_infantrys
EDIT: Adding units owned by Americans to Southeast Mexico: 2 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 destroyer, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
3 armour moved from Trans-Jordan to Turkey
6 infantry moved from Iraq to Turkey
1 mech_infantry moved from Northwest Persia to Turkey
3 armour moved from Persia to Turkey
1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to Turkey
1 tactical_bomber moved from Egypt to Turkey
1 mech_infantry moved from French Central Africa to French West Africa
British take French West Africa from Neutral_Axis
2 artilleries, 1 fighter and 2 infantry moved from India to Burma
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to EgyptCombat - British
Battle in Turkey
British attack with 6 armour, 1 bomber, 1 fighter, 6 infantry, 1 mech_infantry and 2 tactical_bombers
Neutral_True defend with 8 infantry
British win, taking Turkey from Neutral_True with 6 armour, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 4 infantry
Casualties for Neutral_True: 8 infantry
Battle in Burma
British attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 2 artilleries and 1 infantry
British win, taking Burma from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 infantry
Casualties for Japanese: 2 artilleries and 1 infantryNon Combat Move - British
1 fighter moved from Burma to India
2 artilleries and 8 infantry moved from India to West India
1 infantry moved from British Somaliland to Ethiopia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Albania to Greece
2 fighters moved from United Kingdom to Spain
1 bomber, 1 fighter and 2 tactical_bombers moved from Turkey to IraqPlace Units - British
3 mech_infantrys placed in Persia
3 infantry placed in Iraq
1 destroyer and 1 submarine placed in 71 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,6,4,2,5
British collect 34 PUs (5 lost to blockades); end with 35 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
1 infantry moved from Yugoslavia to Albania
Italians take Albania from British
1 infantry moved from Bessarabia to Ukraine
1 artillery moved from Bryansk to Ukraine
2 armour and 1 artillery moved from Bryansk to Rostov
1 armour and 1 mech_infantry moved from Libya to Tobruk
1 armour, 2 artilleries and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
5 infantry moved from Tunisia to Algeria
1 bomber moved from Southern Italy to AlgeriaCombat - Italians
Battle in Ukraine
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Italians win, taking Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Italians attack with 2 armour and 1 artillery
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 2 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery
Casualties for Russians: 1 infantry
Battle in Algeria
Italians attack with 1 bomber and 5 infantry
Americans defend with 1 infantry
Italians win, taking Algeria from Americans with 1 bomber and 4 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Trigger Italians Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Italians
1 bomber moved from Algeria to Southern Italy
1 aaGun, 1 artillery and 3 infantry moved from Yugoslavia to Northern Italy
4 infantry moved from Northern Italy to Southern Italy
2 aaGuns moved from Bryansk to RostovPlace Units - Italians
1 carrier and 1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 bombers, 1 carrier and 2 destroyers; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
1 unit repaired.
2 mech_infantrys moved from Bulgaria to Greece
2 bombers moved from Southern Italy to Greece
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Smolensk to Samara
Germans take Vologda from Russians
1 artillery and 3 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
5 armour and 3 mech_infantrys moved from Bryansk to Volgograd
1 armour and 2 mech_infantrys moved from Bryansk to Volgograd
3 artilleries and 6 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 destroyer, 2 fighters and 1 submarine moved from 110 Sea Zone to 104 Sea ZoneCombat - Germans
Battle in Greece
Germans attack with 2 bombers and 2 mech_infantrys
British defend with 1 infantry
Germans win, taking Greece from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Tambov
Germans attack with 3 artilleries and 7 infantry
Russians defend with 6 infantry
Germans win, taking Tambov from Russians with 3 artilleries and 6 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 1 infantry
Casualties for Russians: 6 infantry
Battle in Volgograd
Germans attack with 6 armour and 5 mech_infantrys
Russians defend with 3 armour, 3 artilleries, 1 factory_minor and 1 infantry
Russians win with 2 armour remaining. Battle score for attacker is -35
Casualties for Germans: 6 armour and 5 mech_infantrys
Casualties for Russians: 1 armour, 3 artilleries and 1 infantry
Battle in Samara
Germans attack with 1 armour
Russians defend with 2 aaGuns
Germans win, taking Samara from Russians with 1 armour remaining. Battle score for attacker is 10
Casualties for Russians: 2 aaGuns
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Germans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Russia
Germans attack with 1 artillery and 4 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Germans destroys 33PUs while taking Russians capital
Germans win, taking Russia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
2 fighters moved from 104 Sea Zone to 110 Sea Zone
1 cruiser moved from 110 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 110 Sea Zone
1 artillery and 2 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Baltic States to Karelia
5 mech_infantrys moved from Baltic States to Romania
1 aaGun moved from Poland to Germany
5 aaGuns, 7 armour, 4 artilleries, 17 infantry and 6 mech_infantrys moved from Bryansk to Rostov
2 bombers moved from Greece to Southern Italy
6 infantry moved from Archangel to VologdaPlace Units - Germans
1 carrier and 2 destroyers placed in 110 Sea Zone
6 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Russians
11 armour, 14 artilleries, 3 fighters, 21 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Caucasus to Rostov
2 armour moved from Volgograd to Rostov
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese -
OOL?
-
max defense
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Russians
11 armour, 14 artilleries, 3 fighters, 21 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Caucasus to Rostov
2 armour moved from Volgograd to Rostov
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from JapaneseCombat - Russians
Battle in Rostov
Russians attack with 13 armour, 14 artilleries, 3 fighters, 21 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 5 aaGuns, 7 armour, 4 artilleries, 17 infantry and 6 mech_infantrys; Italians defend with 2 aaGuns and 2 armour
Russians win, taking Rostov from Italians with 13 armour, 10 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 81
Casualties for Germans: 5 aaGuns, 7 armour, 4 artilleries, 17 infantry and 6 mech_infantrys
Casualties for Italians: 2 aaGuns and 2 armour
Casualties for Russians: 4 artilleries, 2 fighters and 21 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 infantry moved from Olgiy to Yenisey
1 infantry moved from Dzavhan to Yenisey
1 infantry moved from Ulaanbaatar to Dzavhan
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
2 aaGuns and 12 infantry moved from Kazakhstan to Volgograd
1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
2 aaGuns moved from Caucasus to RostovTurn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 3 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
2 infantry moved from New Britain to 47 Sea Zone
2 infantry and 1 transport moved from 47 Sea Zone to 50 Sea Zone
2 infantry moved from 50 Sea Zone to Fiji
1 fighter, 1 infantry and 1 tactical_bomber moved from Yunnan to Burma
1 armour moved from Malaya to Burma
1 armour moved from Tsinghai to Caucasus
Japanese take Kazakhstan from Russians
Japanese take Caucasus from Russians
2 bombers moved from Shensi to Yenisey
2 armour moved from Kansu to Yenisey
Japanese take Timguska from Russians
1 mech_infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 armour moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 armour moved from Buyant-Uhaa to Ulaanbaatar
1 mech_infantry moved from Manchuria to Ulaanbaatar
1 infantry moved from Anhwe to Jehol
1 infantry moved from Chahar to Jehol
1 fighter and 1 tactical_bomber moved from Shensi to Jehol
1 armour moved from Suiyuyan to Ulaanbaatar
Japanese take Central Mongolia from Russians
1 armour moved from Shensi to Olgiy
Japanese take Olgiy from Russians
1 armour moved from Shensi to Tsagaan Olom
Japanese take Tsagaan Olom from RussiansCombat - Japanese
Battle in Fiji
Battle in Ulaanbaatar
Japanese attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Fiji from UK_Pacific, taking Ulaanbaatar from Russians with 1 armour remaining. Battle score for attacker is -7
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Yenisey
Japanese attack with 2 armour and 2 bombers
Russians defend with 3 infantry
Japanese win, taking Yenisey from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 3
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 armour
Battle in Jehol
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 artilleries and 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 2 artilleries and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Alberta Saskatchewan Manitoba from British to Japanese
EDIT: Turning off Edit Mode
2 armour moved from Malaya to Yunnan
1 armour, 1 artillery and 1 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 infantry and 1 mech_infantry moved from Anhwe to Kweichow
2 infantry and 1 mech_infantry moved from Kweichow to Yunnan
2 armour and 1 mech_infantry moved from Manchuria to Ulaanbaatar
2 bombers moved from Yenisey to Kansu
1 aaGun and 1 artillery moved from Kansu to Tsinghai
1 mech_infantry moved from Tsinghai to Afghanistan
Japanese take Afghanistan from Neutral_True
2 artilleries moved from Tsinghai to Sikang
1 artillery moved from Sikang to Szechwan
1 armour moved from Shensi to Yunnan
1 artillery moved from Suiyuyan to Shensi
1 artillery moved from Shensi to Kweichow
1 fighter and 1 tactical_bomber moved from Jehol to Anhwe
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 artillery, 2 battleships, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 1 marine moved from Solomon Islands to 49 Sea Zone
1 artillery, 1 marine and 1 transport moved from 49 Sea Zone to 33 Sea Zone
1 infantry moved from Alaska to British Columbia
1 infantry moved from British Columbia to Alberta Saskatchewan Manitoba
1 submarine moved from 31 Sea Zone to 33 Sea Zone
1 submarine moved from 30 Sea Zone to 33 Sea Zone
2 fighters moved from Philippines to 33 Sea Zone
1 fighter moved from Philippines to JapanPlace Units - Japanese
1 carrier and 1 submarine placed in 6 Sea Zone
2 artilleries and 1 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 7 destroyers and 1 factory_minor; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from United Kingdom to 104 Sea Zone
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 mech_infantry moved from Spain to Southern France
Americans take Southern France from Italians
1 mech_infantry moved from Spain to Portugal
1 artillery moved from Spain to Portugal
1 armour and 1 mech_infantry moved from Spain to Portugal
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 10 Sea Zone to 31 Sea Zone
1 armour moved from Western United States to British Columbia
1 fighter moved from 10 Sea Zone to British Columbia
1 fighter moved from 10 Sea Zone to British Columbia
1 mech_infantry moved from Southeast Mexico to Alberta Saskatchewan Manitoba
1 mech_infantry moved from Southeast Mexico to Alberta Saskatchewan Manitoba
1 armour moved from Western United States to British Columbia
2 fighters moved from 10 Sea Zone to Alberta Saskatchewan Manitoba -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 7 destroyers and 1 factory_minor; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from United Kingdom to 104 Sea Zone
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 mech_infantry moved from Spain to Southern France
Americans take Southern France from Italians
1 mech_infantry moved from Spain to Portugal
1 artillery moved from Spain to Portugal
1 armour and 1 mech_infantry moved from Spain to Portugal
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 10 Sea Zone to 31 Sea Zone
1 armour moved from Western United States to British Columbia
1 fighter moved from 10 Sea Zone to British Columbia
1 fighter moved from 10 Sea Zone to British Columbia
1 mech_infantry moved from Southeast Mexico to Alberta Saskatchewan Manitoba
1 mech_infantry moved from Southeast Mexico to Alberta Saskatchewan Manitoba
1 armour moved from Western United States to British Columbia
2 fighters moved from 10 Sea Zone to Alberta Saskatchewan ManitobaCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 bomber and 1 submarine
Germans defend with 1 cruiser
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in British Columbia
Americans attack with 2 armour and 2 fighters
Japanese defend with 1 infantry
Americans win, taking British Columbia from Japanese with 2 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Portugal
Americans attack with 1 armour, 1 artillery and 2 mech_infantrys
Neutral_True defend with 2 infantry
Americans win, taking Portugal from Neutral_True with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Alberta Saskatchewan Manitoba
Americans attack with 2 fighters and 2 mech_infantrys
Japanese defend with 1 infantry
Americans win, taking Alberta Saskatchewan Manitoba from Japanese with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Alberta Saskatchewan Manitoba to Central United States
2 fighters moved from British Columbia to 10 Sea Zone
1 bomber moved from 104 Sea Zone to United Kingdom
4 transports moved from 91 Sea Zone to 101 Sea Zone
3 carriers, 1 cruiser, 6 fighters and 2 submarines moved from 91 Sea Zone to 64 Sea ZonePlace Units - Americans
7 destroyers placed in 10 Sea Zone
1 factory_minor placed in SpainTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs





