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Talleyrand19 (Axis) vs Shrike (Allies) - Balanced Mod
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 8 destroyers and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters and 2 infantry moved from Spain to Normandy Bordeaux
1 artillery and 3 mech_infantrys moved from Brazil to Argentina
2 infantry moved from Brazil to Argentina
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
2 fighters, 1 submarine and 2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
3 submarines moved from 26 Sea Zone to 8 Sea Zone
2 submarines moved from 26 Sea Zone to 8 Sea Zone
2 carriers and 4 submarines moved from 26 Sea Zone to 10 Sea ZoneCombat - Americans
Battle in Argentina
Americans attack with 1 artillery, 2 infantry and 3 mech_infantrys
Neutral_True defend with 4 infantry
1 artillery owned by the Americans retreated to Brazil
Neutral_True win with 4 infantry remaining. Battle score for attacker is -18
Casualties for Americans: 2 infantry and 3 mech_infantrys
Battle in Normandy Bordeaux
Americans attack with 2 fighters and 2 infantry
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
retreated to Normandy Bordeaux
Italians win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Americans: 2 infantry
Battle in Morocco
Battle in 8 Sea Zone
Americans attack with 5 submarines
Japanese defend with 1 destroyer
Americans win, taking Morocco from Italians with 4 submarines remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 10 Sea Zone
2 fighters moved from Normandy Bordeaux to 91 Sea ZonePlace Units - Americans
2 artilleries and 2 infantry placed in Western United States
6 destroyers placed in 10 Sea Zone
2 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British repair damage of 3x harbour; Remaining resources: 48 PUs;
British buy 3 armour, 3 artilleries and 3 infantry; Remaining resources: 9 PUs;Combat Move - British
1 armour moved from Eastern Persia to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
2 fighters, 2 infantry and 2 tactical_bombers moved from Iraq to Saudi Arabia
1 armour and 2 fighters moved from Iraq to Turkey
6 armour moved from Iraq to Northwest Persia
2 fighters moved from Iraq to Saudi ArabiaCombat - British
Battle in Saudi Arabia
British attack with 4 fighters, 2 infantry and 2 tactical_bombers
Neutral_True defend with 2 infantry
British win, taking Saudi Arabia from Neutral_True with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Turkey
British attack with 1 armour and 2 fighters
Italians defend with 1 artillery
British win, taking Turkey from Italians with 1 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Northwest Persia
British attack with 7 armour and 2 infantry
Germans defend with 1 armour and 1 mech_infantry
British win, taking Northwest Persia from Germans with 7 armour and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantryNon Combat Move - British
3 aaGuns, 5 artilleries and 8 infantry moved from Eastern Persia to Persia
2 fighters moved from Turkey to Persia
4 fighters and 2 tactical_bombers moved from Saudi Arabia to Persia
3 armour moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 bombers moved from United Kingdom to SpainPlace Units - British
3 infantry placed in Iraq
3 artilleries placed in Persia
3 armour placed in EgyptTurn Complete - British
British collect 38 PUs; end with 47 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 53 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Libya to Tobruk
Italians take Tobruk from ANZAC
1 armour moved from Tobruk to Libya
1 armour, 3 infantry and 1 mech_infantry moved from Greece to TurkeyCombat - Italians
Battle in Turkey
Italians attack with 1 armour, 3 infantry and 1 mech_infantry
British defend with 1 armour
Italians win, taking Turkey from British with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Italians
6 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
2 artilleries and 1 infantry placed in Southern France
3 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Tunisia: 2 artilleries and 5 infantry
EDIT: Adding units owned by Italians to Libya: 2 artilleries and 5 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3
Italians collect 14 PUs (9 lost to blockades); end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
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hey, sorry, but I’m going to have to forfeit, some stuff has come up and I just won’t have time to play for a while, I hope to be back down the road but it won’t be anytime soon…so good game, too bad we can’t finish, and good luck in the rest of the league season!
feel free to post the result as a victory
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Hey, hope everything is (or will be) okay!
best wishes,
Carl





