Talleyrand19 (Axis) vs Shrike (Allies) - Balanced Mod


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 artilleries, 8 destroyers and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 fighters and 2 infantry moved from Spain to Normandy Bordeaux
                1 artillery and 3 mech_infantrys moved from Brazil to Argentina
                2 infantry moved from Brazil to Argentina
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
                2 fighters, 1 submarine and 2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
                3 submarines moved from 26 Sea Zone to 8 Sea Zone
                2 submarines moved from 26 Sea Zone to 8 Sea Zone
                2 carriers and 4 submarines moved from 26 Sea Zone to 10 Sea Zone

    Combat - Americans
                Battle in Argentina
                    Americans attack with 1 artillery, 2 infantry and 3 mech_infantrys
                    Neutral_True defend with 4 infantry
                    1 artillery owned by the Americans retreated to Brazil
                    Neutral_True win with 4 infantry remaining. Battle score for attacker is -18
                    Casualties for Americans: 2 infantry and 3 mech_infantrys
                Battle in Normandy Bordeaux
                    Americans attack with 2 fighters and 2 infantry
                    Italians defend with 1 artillery, 1 factory_minor and 1 harbour
                    retreated to Normandy Bordeaux
                    Italians win with 1 artillery remaining. Battle score for attacker is -6
                    Casualties for Americans: 2 infantry
                Battle in Morocco
                Battle in 8 Sea Zone
                    Americans attack with 5 submarines
                    Japanese defend with 1 destroyer
                    Americans win, taking Morocco from Italians with 4 submarines remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 25 Sea Zone
                    Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    Japanese defend with 1 destroyer
                    Americans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 10 Sea Zone
                2 fighters moved from Normandy Bordeaux to 91 Sea Zone

    Place Units - Americans
                2 artilleries and 2 infantry placed in Western United States
                6 destroyers placed in 10 Sea Zone
                2 destroyers placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    triplea_37728_Ame8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 3 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 3 PUs total

    triplea_37728_Chi8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British repair damage of 3x harbour; Remaining resources: 48 PUs;
                British buy 3 armour, 3 artilleries and 3 infantry; Remaining resources: 9 PUs;

    Combat Move - British
                1 armour moved from Eastern Persia to Northwest Persia
                1 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Iraq to Northwest Persia
                2 fighters, 2 infantry and 2 tactical_bombers moved from Iraq to Saudi Arabia
                1 armour and 2 fighters moved from Iraq to Turkey
                6 armour moved from Iraq to Northwest Persia
                2 fighters moved from Iraq to Saudi Arabia

    Combat - British
                Battle in Saudi Arabia
                    British attack with 4 fighters, 2 infantry and 2 tactical_bombers
                    Neutral_True defend with 2 infantry
                    British win, taking Saudi Arabia from Neutral_True with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Neutral_True: 2 infantry
                Battle in Turkey
                    British attack with 1 armour and 2 fighters
                    Italians defend with 1 artillery
                    British win, taking Turkey from Italians with 1 armour and 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Battle in Northwest Persia
                    British attack with 7 armour and 2 infantry
                    Germans defend with 1 armour and 1 mech_infantry
                    British win, taking Northwest Persia from Germans with 7 armour and 2 infantry remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 armour and 1 mech_infantry

    Non Combat Move - British
                3 aaGuns, 5 artilleries and 8 infantry moved from Eastern Persia to Persia
                2 fighters moved from Turkey to Persia
                4 fighters and 2 tactical_bombers moved from Saudi Arabia to Persia
                3 armour moved from Egypt to Iraq
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                2 bombers moved from United Kingdom to Spain

    Place Units - British
                3 infantry placed in Iraq
                3 artilleries placed in Persia
                3 armour placed in Egypt

    Turn Complete - British
                British collect 38 PUs; end with 47 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 50 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 53 PUs

    Turn Complete - UK_Pacific

    triplea_37728_UK_8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Libya to Tobruk
                      Italians take Tobruk from ANZAC
                1 armour moved from Tobruk to Libya
                1 armour, 3 infantry and 1 mech_infantry moved from Greece to Turkey

    Combat - Italians
                Battle in Turkey
                    Italians attack with 1 armour, 3 infantry and 1 mech_infantry
                    British defend with 1 armour
                    Italians win, taking Turkey from British with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour

    Non Combat Move - Italians
                6 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                2 artilleries and 1 infantry placed in Southern France
                3 infantry placed in Northern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Tunisia: 2 artilleries and 5 infantry
                EDIT: Adding units owned by Italians to Libya: 2 artilleries and 5 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3
                Italians collect 14 PUs (9 lost to blockades); end with 14 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs

    triplea_37728_Ita8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone
                1 armour and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs

    triplea_37728_ANZ8.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    triplea_37728_Fre8.tsvg


  • hey, sorry, but I’m going to have to forfeit, some stuff has come up and I just won’t have time to play for a while, I hope to be back down the road but it won’t be anytime soon…so good game, too bad we can’t finish, and good luck in the rest of the league season!

    feel free to post the result as a victory


  • Hey, hope everything is (or will be) okay!

    best wishes,

    Carl

Suggested Topics

  • 18
  • 13
  • 50
  • 54
  • 76
  • 69
  • 50
  • 334
Axis & Allies Boardgaming Custom Painted Miniatures

32

Online

17.9k

Users

40.7k

Topics

1.8m

Posts