@pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:
does the aaa in Holland enable a Land Scramble from W-Ger?
yes
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 6 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Italians
1 infantry moved from Smolensk to Belarus
1 tactical_bomber moved from Ukraine to Archangel
2 infantry moved from Vologda to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Archangel from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Archangel to Vologda
2 aaGuns, 8 armour, 10 artilleries, 3 fighters, 24 infantry and 2 mech_infantrys moved from Ukraine to Rostov
4 artilleries moved from Bryansk to Rostov
4 artilleries moved from Russia to Tambov
3 infantry moved from Russia to Tambov
2 aaGuns moved from Russia to Tambov
6 infantry moved from Novosibirsk to Samara
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
Place Units - Russians
3 armour placed in Volgograd
1 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 4 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 artillery and 3 infantry moved from Chahar to Suiyuyan
1 artillery and 1 infantry moved from Shan State to Burma
2 bombers moved from Kwangsi to Burma
1 infantry moved from Shan State to Burma
1 destroyer moved from 60 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 marine moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 fighter and 1 tactical_bomber moved from Kiangsi to Suiyuyan
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Alaska
Battle in Suiyuyan
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Alaska from Americans, taking Suiyuyan from Chinese with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 2 bombers and 2 infantry
British defend with 1 artillery and 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 artillery and 2 infantry moved from Jehol to Chahar
3 armour moved from Manchuria to Chahar
1 artillery and 1 infantry moved from Anhwe to Hopei
1 aaGun and 2 infantry moved from Hopei to Shensi
2 artilleries moved from Kweichow to Shensi
3 armour moved from Kiangsu to Kweichow
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 33 Sea Zone
1 artillery moved from Dutch New Guinea to New Guinea
2 battleships, 2 carriers, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to 33 Sea Zone
2 transports moved from 37 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
3 fighters moved from Japan to Philippines
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Malaya
2 artilleries moved from Kwangsi to Yunnan
2 bombers moved from Burma to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Suiyuyan to Chahar
Place Units - Japanese
1 destroyer and 2 submarines placed in 37 Sea Zone
1 carrier placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in Kiangsu
3 mech_infantrys placed in Manchuria
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 armour, 5 fighters and 2 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to Western Germany
1 destroyer and 1 submarine moved from 104 Sea Zone to 110 Sea Zone
4 infantry moved from Brazil to 86 Sea Zone
4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 carrier, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 10 Sea Zone to 2 Sea Zone
Combat - Americans
Battle in Morocco
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 destroyer
Americans win, taking Morocco from Italians with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 2 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.
Non Combat Move - Americans
1 bomber moved from Western Germany to United Kingdom
1 carrier moved from 101 Sea Zone to 64 Sea Zone
1 carrier moved from 64 Sea Zone to 11 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 carrier moved from 10 Sea Zone to 31 Sea Zone
1 fighter moved from 10 Sea Zone to Western United States
Place Units - Americans
2 armour, 5 fighters and 2 mech_infantrys placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Tsinghai to Kansu
4 infantry moved from Tsinghai to Sikang
2 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Sikang from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
1 armour, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers moved from Egypt to Alexandria
1 infantry moved from Italian Somaliland to British Somaliland
1 infantry moved from Ethiopia to British Somaliland
1 infantry moved from Greece to Albania
British take Albania from Italians
1 artillery and 2 infantry moved from Greece to Bulgaria
2 artilleries, 1 fighter and 2 infantry moved from India to Burma
1 mech_infantry moved from Belgian Congo to French Central Africa
British take French Central Africa from Neutral_Axis
OOL?
Max defense.
And btw, small tip: If you’re asking for OOL, just roll your first attacking round. This way, the opponent knows how many hits to allocate
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 3 armour, 1 factory_minor and 3 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers moved from Egypt to Alexandria
1 infantry moved from Italian Somaliland to British Somaliland
1 infantry moved from Ethiopia to British Somaliland
1 infantry moved from Greece to Albania
British take Albania from Italians
1 artillery and 2 infantry moved from Greece to Bulgaria
2 artilleries, 1 fighter and 2 infantry moved from India to Burma
1 mech_infantry moved from Belgian Congo to French Central Africa
British take French Central Africa from Neutral_Axis
Combat - British
Battle in British Somaliland
British attack with 2 infantry
Italians defend with 1 infantry
British win, taking British Somaliland from Italians with 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Alexandria
British attack with 1 armour, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Italians defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
retreated to Alexandria
Italians win with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for British: 1 armour, 2 infantry and 1 mech_infantry
Casualties for Italians: 4 infantry
Battle in Burma
British attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 2 infantry
British win, taking Burma from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Bulgaria
British attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
British win, taking Bulgaria from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 bomber, 1 fighter and 2 tactical_bombers moved from Alexandria to Egypt
2 armour moved from Iraq to Egypt
2 mech_infantrys moved from Belgian Congo to Egypt
3 armour moved from Persia to Trans-Jordan
1 fighter moved from Burma to India
2 fighters moved from United Kingdom to 91 Sea Zone
Place Units - British
3 armour placed in Iraq
British undo move 1.
3 infantry placed in Iraq
3 armour placed in Persia
1 factory_minor placed in Egypt
British undo move 3.
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,4,1,3,3,6,1
British collect 35 PUs (3 lost to blockades); end with 36 PUs total
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 97 Sea Zone to 99 Sea Zone
Italians take 97 Sea Zone from British
2 fighters moved from Southern Italy to 99 Sea Zone
2 armour and 2 artilleries moved from Western Ukraine to Bryansk
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 2 fighters and 1 submarine
French defend with 1 destroyer
Italians win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Italians: 1 fighter and 1 submarine
Casualties for French: 1 destroyer
Battle in Bryansk
Italians attack with 2 armour and 2 artilleries
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 2 armour and 2 artilleries remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 aaGuns moved from Western Ukraine to Bryansk
1 fighter moved from 99 Sea Zone to Southern Italy
1 armour, 2 artilleries and 1 mech_infantry moved from Alexandria to Tobruk
1 armour and 1 mech_infantry moved from Tobruk to Libya
5 infantry moved from Algeria to Tunisia
1 aaGun and 4 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
1 aaGun, 1 artillery and 4 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern France to Northern Italy
1 bomber moved from Germany to Southern Italy
Place Units - Italians
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 fighter moved from United Kingdom to 125 Sea Zone
Combat - French
Battle in 125 Sea Zone
French attack with 1 fighter
Germans defend with 1 destroyer and 2 submarines
2 submarines owned by the Germans Submerged
Germans win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for French: 1 fighter
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 8x factory_major; Remaining resources: 45 PUs;
Germans buy 2 artilleries, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Germans captures 38PUs while taking Russians capital
Germans converts factory_major into different units
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
7 mech_infantrys moved from Germany to Baltic States
1 armour and 3 mech_infantrys moved from Eastern Poland to Bulgaria
2 bombers moved from Southern Italy to Bulgaria
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 artillery and 2 infantry moved from Novgorod to Belarus
7 infantry moved from Novgorod to Archangel
1 artillery and 2 infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Western Ukraine to Russia
Germans take Russia from Russians
1 armour and 2 mech_infantrys moved from Western Ukraine to Smolensk
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser and 2 submarines
Americans defend with 1 destroyer
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 1 carrier, 1 cruiser and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 7 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 7 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 6 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bulgaria
Germans attack with 1 armour, 2 bombers and 3 mech_infantrys
British defend with 1 artillery and 2 infantry
Germans win, taking Bulgaria from British with 1 armour, 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttatchment attached to Russians
Non Combat Move - Germans
2 bombers moved from Bulgaria to Southern Italy
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 submarine moved from 123 Sea Zone to 119 Sea Zone
5 mech_infantrys moved from Eastern Poland to Western Ukraine
5 aaGuns, 13 armour, 8 artilleries, 28 infantry and 11 mech_infantrys moved from Western Ukraine to Bryansk
1 aaGun moved from Eastern Poland to Poland
Place Units - Germans
1 destroyer and 2 fighters placed in 110 Sea Zone
1 artillery and 2 infantry placed in Novgorod
1 artillery and 1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 89 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 104 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - Russians
1 artillery and 2 infantry moved from Tambov to Russia
1 tactical_bomber moved from Vologda to Russia
2 fighters and 2 infantry moved from Rostov to Ukraine
1 fighter moved from Rostov to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Russia
Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor and 1 mech_infantry
Russians win, taking Russia from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Russia to Caucasus
3 fighters moved from Ukraine to Caucasus
2 aaGuns, 8 armour, 14 artilleries, 21 infantry and 2 mech_infantrys moved from Rostov to Caucasus
3 armour moved from Volgograd to Caucasus
3 artilleries moved from Tambov to Volgograd
5 infantry moved from Samara to Tambov
1 infantry moved from Samara to Volgograd
2 aaGuns and 12 infantry moved from Novosibirsk to Kazakhstan
2 aaGuns moved from Tambov to Samara
Place Units - Russians
3 armour placed in Volgograd
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 7 armour, 2 artilleries, 1 factory_minor and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
2 units repaired.
1 mech_infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 artillery and 3 infantry moved from Shensi to Sikang
1 artillery and 2 infantry moved from Suiyuyan to Kansu
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Shensi to Tsinghai
1 fighter and 1 tactical_bomber moved from Chahar to Kansu
2 armour moved from Chahar to Kansu
2 bombers moved from French Indo China to Tsinghai
1 fighter and 1 tactical_bomber moved from French Indo China to Sikang
1 artillery and 1 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Malaya to Burma
1 artillery moved from Yunnan to Burma
1 transport moved from 35 Sea Zone to 46 Sea Zone
1 artillery and 1 marine moved from New Guinea to 46 Sea Zone
1 artillery, 1 marine and 1 transport moved from 46 Sea Zone to 49 Sea Zone
1 artillery and 1 marine moved from 49 Sea Zone to Solomon Islands
2 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to New Britain
1 submarine moved from 33 Sea Zone to 31 Sea Zone
1 submarine moved from 33 Sea Zone to 30 Sea Zone
1 fighter moved from 33 Sea Zone to 31 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone
Combat - Japanese
Battle in New Britain
Battle in Solomon Islands
Battle in Tsinghai
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 4 infantry and 1 mech_infantry
Chinese defend with 1 fighter and 5 infantry
Japanese win, taking New Britain from ANZAC, taking Solomon Islands from ANZAC, taking Tsinghai from Chinese with 1 armour, 2 artilleries, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Chinese: 1 fighter and 5 infantry
Casualties for Japanese: 4 infantry
Battle in 31 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 carrier
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
Battle in 30 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kansu
Japanese attack with 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese win, taking Kansu from Chinese with 2 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 4 infantry
Casualties for Japanese: 2 infantry
Battle in Burma
Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 artilleries and 1 infantry
Japanese win, taking Burma from UK_Pacific with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for British: 2 artilleries and 1 infantry
Battle in Sikang
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese win, taking Sikang from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 4 infantry
Casualties for Japanese: 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of British Columbia from British to Japanese
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
2 submarines moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 39 Sea Zone to 79 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 destroyer moved from 37 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from Sikang to Shensi
2 bombers moved from Tsinghai to Shensi
1 fighter and 1 tactical_bomber moved from Kansu to Shensi
3 armour moved from Kweichow to Shensi
1 aaGun and 1 infantry moved from Shensi to Kansu
2 infantry and 1 mech_infantry moved from Kiangsu to Anhwe
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Hopei to Shensi
1 armour and 1 artillery moved from Chahar to Suiyuyan
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to Yunnan
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone
2 battleships, 1 carrier, 1 cruiser and 2 destroyers moved from 33 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 46 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Alaska to British Columbia
1 carrier moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 factory_minor placed in Kwangtung
1 artillery and 2 infantry placed in Kiangsu
1 armour, 1 artillery and 1 infantry placed in French Indo China
3 armour placed in Malaya
3 armour placed in Manchuria
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers and 4 destroyers; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 artillery, 5 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery and 2 mech_infantrys moved from Gibraltar to Spain
1 artillery, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
1 destroyer and 2 fighters moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to Spain
1 bomber moved from United Kingdom to Spain
1 submarine moved from 91 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Spain
Americans attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 5 infantry and 3 mech_infantrys
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 4 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
2 fighters moved from 104 Sea Zone to 91 Sea Zone
2 fighters moved from Spain to 91 Sea Zone
1 bomber moved from Spain to United Kingdom
6 fighters moved from Western United States to 10 Sea Zone
1 carrier moved from 11 Sea Zone to 10 Sea Zone
Place Units - Americans
2 carriers and 4 destroyers placed in 10 Sea Zone
Americans undo move 1.
2 carriers and 3 destroyers placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 artillery placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 mech_infantrys
EDIT: Adding units owned by Americans to Southeast Mexico: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 destroyer, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
3 armour moved from Trans-Jordan to Turkey
6 infantry moved from Iraq to Turkey
1 mech_infantry moved from Northwest Persia to Turkey
3 armour moved from Persia to Turkey
1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to Turkey
1 tactical_bomber moved from Egypt to Turkey
1 mech_infantry moved from French Central Africa to French West Africa
British take French West Africa from Neutral_Axis
2 artilleries, 1 fighter and 2 infantry moved from India to Burma
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
Combat - British
Battle in Turkey
British attack with 6 armour, 1 bomber, 1 fighter, 6 infantry, 1 mech_infantry and 2 tactical_bombers
Neutral_True defend with 8 infantry
British win, taking Turkey from Neutral_True with 6 armour, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 4 infantry
Casualties for Neutral_True: 8 infantry
Battle in Burma
British attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 2 artilleries and 1 infantry
British win, taking Burma from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 infantry
Casualties for Japanese: 2 artilleries and 1 infantry
Non Combat Move - British
1 fighter moved from Burma to India
2 artilleries and 8 infantry moved from India to West India
1 infantry moved from British Somaliland to Ethiopia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Albania to Greece
2 fighters moved from United Kingdom to Spain
1 bomber, 1 fighter and 2 tactical_bombers moved from Turkey to Iraq
Place Units - British
3 mech_infantrys placed in Persia
3 infantry placed in Iraq
1 destroyer and 1 submarine placed in 71 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,6,4,2,5
British collect 34 PUs (5 lost to blockades); end with 35 PUs total
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 3 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Italians
1 infantry moved from Yugoslavia to Albania
Italians take Albania from British
1 infantry moved from Bessarabia to Ukraine
1 artillery moved from Bryansk to Ukraine
2 armour and 1 artillery moved from Bryansk to Rostov
1 armour and 1 mech_infantry moved from Libya to Tobruk
1 armour, 2 artilleries and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
5 infantry moved from Tunisia to Algeria
1 bomber moved from Southern Italy to Algeria
Combat - Italians
Battle in Ukraine
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Italians win, taking Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Italians attack with 2 armour and 1 artillery
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 2 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery
Casualties for Russians: 1 infantry
Battle in Algeria
Italians attack with 1 bomber and 5 infantry
Americans defend with 1 infantry
Italians win, taking Algeria from Americans with 1 bomber and 4 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Trigger Italians Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
Non Combat Move - Italians
1 bomber moved from Algeria to Southern Italy
1 aaGun, 1 artillery and 3 infantry moved from Yugoslavia to Northern Italy
4 infantry moved from Northern Italy to Southern Italy
2 aaGuns moved from Bryansk to Rostov
Place Units - Italians
1 carrier and 1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs