Jagula (Axis) vs. Geograph (Allies), 1942.2 - Game 2

  • '17 '16 '15

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 fighter and 1 infantry moved from Russia to Vologda

    Combat - Americans
                Battle in Vologda
                    Americans attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 fighter and 1 infantry in Vologda, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Vologda
                    Americans win, taking Vologda from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                1 fighter moved from Vologda to Russia
                2 fighters moved from Iceland to Russia
                3 fighters moved from 14 Sea Zone to Russia
                2 fighters moved from Eastern United States to 14 Sea Zone
                1 artillery and 1 transport moved from 8 Sea Zone to 10 Sea Zone
                1 artillery moved from 10 Sea Zone to Eastern Canada
                1 transport moved from 11 Sea Zone to 10 Sea Zone
                1 aaGun and 2 infantry moved from Western Canada to Eastern Canada
                1 armour moved from Alaska to Eastern Canada
                1 destroyer and 2 submarines moved from 64 Sea Zone to 52 Sea Zone
                2 submarines moved from 56 Sea Zone to 52 Sea Zone
                3 submarines moved from 63 Sea Zone to 64 Sea Zone

    Place Units - Americans
                2 transports placed in 11 Sea Zone
                2 fighters and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 38 PUs; end with 38 PUs total

    Territory Summary for Americans :

    10 Sea Zone : 2 transports
        11 Sea Zone : 2 transports
        14 Sea Zone : 1 carrier, 1 cruiser and 2 fighters
        52 Sea Zone : 1 destroyer and 4 submarines
        64 Sea Zone : 3 submarines
        Eastern Canada : 2 aaGuns, 1 armour, 1 artillery and 4 infantry
        Eastern United States : 1 factory, 2 fighters and 2 infantry
        Russia : 6 fighters and 1 infantry
        Soviet Far East : 1 infantry
        Vologda : 1 infantry
        Western United States : 1 factory

    Production/PUs Summary :

    Russians : 11 / 19
        Germans : 44 / 51
        British : 35 / 35
        Japanese : 40 / 42
        Americans : 38 / 38

    triplea_37617_Ame5.tsvg

  • '17 '16 '15

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 6 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 armour moved from Russia to Kazakh S.S.R.
                      Russians take Kazakh S.S.R. from Japanese
                1 infantry moved from Russia to Novosibirsk
                1 fighter moved from Russia to Novosibirsk
                2 fighters moved from Russia to Archangel
                1 artillery and 1 infantry moved from Russia to Archangel

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 artillery, 2 fighters and 1 infantry
                    Germans defend with 2 artilleries and 1 infantry
                        Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Archangel, round 2 :  2/4 hits
                        Germans roll dice for 2 artilleries and 1 infantry in Archangel, round 2 :  3/3 hits
                        1 infantry owned by the Russians, 1 infantry owned by the Germans, 1 artillery owned by the Russians, 1 fighter owned by the Russians and 1 artillery owned by the Germans lost in Archangel
                    retreated to Archangel
                    Germans win with 1 artillery remaining. Battle score for attacker is -10
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 artillery, 1 fighter and 1 infantry
                Battle in Novosibirsk
                    Russians attack with 1 fighter and 1 infantry
                    Japanese defend with 1 artillery
                        Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery in Novosibirsk, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 3 :  1/2 hits
                        Japanese roll dice for 1 artillery in Novosibirsk, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Novosibirsk
                    Russians win, taking Novosibirsk from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Russians
                1 fighter moved from Novosibirsk to Russia
                1 fighter moved from Archangel to Russia
                1 armour moved from Kazakh S.S.R. to Russia

    Place Units - Russians
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 14 PUs; end with 15 PUs total

    Territory Summary for Russians :

    Novosibirsk : 1 infantry
        Russia : 2 aaGuns, 1 armour, 3 artilleries, 1 factory, 2 fighters and 25 infantry

    Production/PUs Summary :

    Russians : 14 / 15
        Germans : 44 / 51
        British : 35 / 35
        Japanese : 37 / 42
        Americans : 38 / 38

    triplea_37617_Rus6.tsvg

  • '17 '16 '15

    Thank you! But I don’t make any progress. Japan is still in the upper 30ties, Germany is really strong and my Russians are to weak.  :|

    And by the way: Good defense in Archangel. Thats a killer  :-o


  • That stinks…  I just got home late from a concert so I won’t be able to do my turn until tomorrow morning, but should be done by the time you normally do your turn.


  • TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 6

    Purchase Units - Germans
                Germans buy 2 armour and 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Northwestern Europe to France
                2 artilleries moved from Germany to France
                1 artillery moved from Archangel to Russia
                2 artilleries and 2 infantry moved from West Russia to Russia
                1 armour moved from Caucasus to Kazakh S.S.R.
                      Germans take Kazakh S.S.R. from Russians
                1 armour moved from Kazakh S.S.R. to Russia
                8 armour, 7 artilleries and 9 infantry moved from Caucasus to Russia
                2 armour, 2 bombers and 6 fighters moved from Karelia S.S.R. to Russia

    Combat - Germans
                Battle in France
                    Germans attack with 2 artilleries and 2 infantry
                    British defend with 1 artillery and 1 infantry
                    Germans win, taking France from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Russia
                    Germans attack with 11 armour, 10 artilleries, 2 bombers, 6 fighters and 11 infantry
                    Americans defend with 6 fighters and 1 infantry; Russians defend with 2 aaGuns, 1 armour, 3 artilleries, 1 factory, 2 fighters and 25 infantry
                    Germans captures 15PUs while taking Russians capital
                    Germans win, taking Russia from Russians with 1 armour, 2 bombers and 4 fighters remaining. Battle score for attacker is 33
                    Casualties for Germans: 10 armour, 10 artilleries, 2 fighters and 11 infantry
                    Casualties for Americans: 6 fighters and 1 infantry
                    Casualties for Russians: 2 aaGuns, 1 armour, 3 artilleries, 2 fighters and 25 infantry

    Non Combat Move - Germans
                2 bombers moved from Russia to Caucasus
                1 fighter moved from Russia to Karelia S.S.R.
                3 fighters moved from Russia to Caucasus
                1 artillery and 2 infantry moved from Baltic States to Karelia S.S.R.
                3 infantry moved from Ukraine S.S.R. to Caucasus
                3 artilleries moved from Poland to Ukraine S.S.R.
                1 infantry moved from Poland to Ukraine S.S.R.
                2 infantry moved from Germany to Baltic States
                2 infantry moved from Egypt to Trans-Jordan

    Place Units - Germans
                2 armour and 2 infantry placed in Caucasus
                2 infantry placed in Karelia S.S.R.
                9 infantry placed in Germany
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Russia: 1 aaGun
                EDIT: Removing units owned by Germans from Russia: 1 aaGun
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 60 PUs; end with 75 PUs total

    Territory Summary for Germans :

    Archangel : 1 flag
        Baltic States : 2 infantry
        Caucasus : 1 flag, 2 aaGuns, 2 armour, 2 bombers, 1 factory, 3 fighters and 5 infantry
        Egypt : 1 flag
        France : 2 artilleries and 2 infantry
        Germany : 1 aaGun, 3 artilleries, 1 factory and 12 infantry
        Gibraltar : 1 flag
        Italy : 1 factory
        Karelia S.S.R. : 1 flag, 1 artillery, 1 factory, 1 fighter and 5 infantry
        Kazakh S.S.R. : 1 flag
        Russia : 1 flag, 1 armour and 1 factory
        Trans-Jordan : 1 flag, 1 artillery and 2 infantry
        Ukraine S.S.R. : 3 artilleries and 1 infantry

    Production/PUs Summary :

    Russians : 4 / 0
        Germans : 60 / 75
        British : 29 / 35
        Japanese : 37 / 42
        Americans : 38 / 38

    triplea_37617_Ger6.tsvg


  • So when i attacked Russia I was planning on strafing depending on the outcome of the first round.  So i kept your AA guns alive after the first round since I figured you’d want them alive if I retreated.  Then the second round attack went so well for me that I decided to keep going and I took your AA guns as losses to give you a better defense.  I don’t think the two infantry would have mattered considering the planes I still have alive.

    I’m not really sure of the protocol for that, but I figure I’d take your losses as if I was defending.


  • We can maybe take one of my fighters as an extra loss or something if you would have taken your AA’s out on the first round…I’m not sure…

  • '17 '16 '15

    Right, usually you choose the losses as you were the defending player.
    Sometimes there’s no other way than rolling your dice and asking your opponent for the losses. But in our case it won’t make a big difference.

    Game is over, I have to concede.
    Well played! I had no chance with my UK approach in India.

    How about a new game? You want to switch sides this time or shall I try the Allies a third time? and how about a bid? I think the truth is somewhere between 6 and 9 IPCs. Just tell me what you think…


  • Yes, it was a creative approach, and slowed down the Japanese advance, but just a round or two too late to start supporting Russia…without a bid at least.  I’m down to play another game with some sort of standard bid, but I’m going to be busy for most of the night tonight.  As far as which side, I don’t mind either way.  If you also don’t mind, then maybe I’ll do Allies this time.  I can set the game up later tonight or tomorrow

  • '17 '16 '15

    Sounds good.

    I would suggest a bid of 9 IPCs?!?
    If you agree, I’m looking foreward to your Allied approach  :-D

  • '17 '16 '15

    I forgot to mention the russian bomber bid in Moscow.
    I saw this working pretty good in a game. So that could be an other option.

    Whatever you choose will be fine for me  8-)


  • Yeah, I was thinking of that bomber bid. I think I’ll do that.  This will be my first game ever playing a human as Allies, so we’ll see how this works out… :|

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