scram?
Talleyrand19 (Axis) vs Shrike (Allies) - Balanced Mod
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total -
I messed up, I didn’t post my UK combat move b/c I thought it was inconsequential but I am SBRing Rome with 1 bomber; you have 1 FTR able to scramble. Would you like to scramble it?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 3 armour, 1 bomber, 1 factory_minor and 3 infantry; Remaining resources: 5 PUs;Combat Move - British
1 bomber moved from United Kingdom to France
1 armour, 1 fighter and 1 tactical_bomber moved from Iraq to Northwest Persia
1 armour, 1 fighter and 1 tactical_bomber moved from Iraq to Turkey
1 bomber moved from Spain to Southern Italy
2 fighters moved from Iraq to Northwest Persia
2 fighters moved from Iraq to TurkeyCombat - British
Strategic bombing raid in France
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Turkey
British attack with 1 armour, 3 fighters and 1 tactical_bomber
Japanese defend with 1 armour
British win, taking Turkey from Japanese with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Northwest Persia
British attack with 1 armour, 3 fighters and 1 tactical_bomber
Italians defend with 1 mech_infantry
British win, taking Northwest Persia from Italians with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Air Battle in Southern Italy
British attacks with 1 units heading to Southern Italy
Italians launches 1 interceptors out of Southern Italy
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Southern Italy
1 bomber killed by AA
Bombing raid in Southern Italy causes 0 damage total.
Cleaning up after air battlesNon Combat Move - British
1 bomber moved from France to United Kingdom
3 fighters and 1 tactical_bomber moved from Northwest Persia to Iraq
3 fighters and 1 tactical_bomber moved from Turkey to Iraq
1 infantry moved from Trans-Jordan to Iraq
3 armour moved from Egypt to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
3 aaGuns, 1 armour, 5 artilleries and 8 infantry moved from West India to Eastern PersiaPlace Units - British
1 factory_minor placed in Persia
3 infantry placed in Iraq
3 armour placed in Egypt
1 bomber placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 42 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUsTurn Complete - UK_Pacific
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To make a long story short, I had to shut down my computer before I received your reply so I scrambled the FTR with the intent to just edit it back if it was shot down. Alas, it was I who lost a plane, so no harm done I think.
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the answer would’ve been yes because it was 1 on 1 and fighters defend on 2 in BM, so I think it all checks out…thanks
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians repair damage of 5x factory_major; Remaining resources: 21 PUs;
Italians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to Normandy Bordeaux
1 mech_infantry moved from Greece to Turkey
1 armour and 1 mech_infantry moved from Algeria to Libya
1 artillery and 1 infantry moved from Greece to Turkey
3 infantry moved from Southern France to Normandy Bordeaux
1 artillery moved from Southern France to Normandy BordeauxCombat - Italians
Battle in Turkey
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
British defend with 1 armour
Italians win, taking Turkey from British with 1 artillery remaining. Battle score for attacker is -1
Casualties for Italians: 1 infantry and 1 mech_infantry
Casualties for British: 1 armour
Battle in Libya
Italians attack with 1 armour and 1 mech_infantry
ANZAC defend with 1 infantry
Italians win, taking Libya from ANZAC with 1 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for ANZAC: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 1 fighter and 3 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Normandy Bordeaux from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Italians: 3 infantry
Casualties for Americans: 1 artillery and 2 infantryNon Combat Move - Italians
1 fighter moved from Normandy Bordeaux to France
1 infantry moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from Algeria to Tunisia
1 artillery and 4 infantry moved from Algeria to Tunisia
3 infantry moved from Albania to GreecePlace Units - Italians
3 infantry placed in Southern France
6 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6
Italians collect 15 PUs (9 lost to blockades); end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 2 PUs;Combat Move - ANZAC
Combat - ANZAC
Place Units - ANZAC
2 bombers placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from Persia to Northwest PersiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 62 PUs;
Germans buy 1 armour, 2 fighters and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
9 mech_infantrys moved from Romania to Ukraine
5 artilleries moved from Eastern Poland to Western Ukraine
8 mech_infantrys moved from Eastern Poland to Ukraine
2 artilleries and 3 infantry moved from Volgograd to Rostov
1 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia
1 mech_infantry moved from Volgograd to Novosibirsk
2 mech_infantrys moved from Volgograd to Novosibirsk
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 artillery moved from Nenetsia to Vologda
3 mech_infantrys moved from Novgorod to Vologda
1 infantry moved from Volgograd to Rostov
1 bomber moved from Southern Italy to GibraltarCombat - Germans
Battle in Ukraine
Germans attack with 17 mech_infantrys
Russians defend with 2 artilleries, 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 16 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Novosibirsk
Germans attack with 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Novosibirsk from Russians with 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 5 artilleries
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 4 artilleries remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 artilleries and 4 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Rostov from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Northwest Persia
Germans attack with 1 armour and 3 mech_infantrys
British defend with 1 armour; French defend with 1 infantry
Germans win, taking Northwest Persia from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 armour
Casualties for French: 1 infantry
Battle in Vologda
Germans attack with 1 artillery and 3 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Vologda from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantry
Strategic bombing raid in Gibraltar
Bombing raid in Gibraltar rolls: 3 and causes: 3 damage to unit: harbour
Bombing raid in Gibraltar causes 3 damage total.Non Combat Move - Germans
1 bomber moved from Gibraltar to France
3 mech_infantrys moved from Western Germany to France
1 mech_infantry moved from Germany to France
1 fighter and 3 tactical_bombers moved from Romania to France
1 fighter moved from Romania to France
1 fighter moved from Romania to France
9 infantry moved from France to Southern France
1 artillery moved from Volgograd to Caucasus
5 infantry moved from Volgograd to CaucasusPlace Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in France
2 fighters and 4 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3,1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
Germans collect 54 PUs (3 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to Vologda
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 artillery moved from Smolensk to Bryansk
1 infantry moved from Russia to Bryansk
2 artilleries and 2 infantry moved from Tambov to Rostov
1 artillery and 1 infantry moved from Tambov to Volgograd
2 artilleries moved from Tambov to Samara
2 artilleries moved from Tambov to Volgograd
5 infantry moved from Tambov to Volgograd
1 infantry moved from Tambov to Volgograd
1 fighter moved from Russia to Bryansk
3 fighters moved from Russia to Samara
1 infantry moved from Russia to Vologda
4 infantry moved from Russia to Samara
1 infantry moved from Tambov to Samara
1 infantry moved from Tambov to Samara
13 armour, 4 artilleries and 17 infantry moved from Tambov to RostovCombat - Russians
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 3 artilleries and 7 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Germans with 3 artilleries and 6 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 13 armour, 6 artilleries and 19 infantry
Germans defend with 2 artilleries and 4 infantry
Russians win, taking Rostov from Germans with 13 armour, 6 artilleries and 18 infantry remaining. Battle score for attacker is 17
Casualties for Germans: 2 artilleries and 4 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 2 artilleries, 3 fighters and 6 infantry
Japanese defend with 1 artillery and 3 mech_infantrys
Russians win, taking Samara from Japanese with 2 artilleries, 3 fighters and 6 infantry remaining. Battle score for attacker is 16
Casualties for Japanese: 1 artillery and 3 mech_infantrys
Battle in Vologda
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 mech_infantry
Russians win, taking Vologda from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 1 mech_infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Vologda to Russia
3 fighters moved from Samara to Russia
1 fighter moved from Bryansk to RussiaPlace Units - Russians
2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 2 destroyers, 1 factory_minor, 9 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
1 armour moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from Dzavhan to Olgiy
Japanese take Olgiy from Russians
1 armour, 3 infantry and 6 mech_infantrys moved from India to West India
Japanese take West India from UK_Pacific
1 armour and 6 mech_infantrys moved from Burma to West India
1 mech_infantry moved from Sikang to Turkmenistan
Japanese take Turkmenistan from Russians
3 infantry moved from Alaska to British ColumbiaCombat - Japanese
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Japanese
2 artilleries and 2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 artilleries, 3 carriers, 7 destroyers, 6 fighters, 2 infantry and 5 transports moved from 45 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
3 armour moved from French Indo China to Burma
1 fighter moved from Yunnan to Philippines
1 fighter moved from Yunnan to Philippines
2 bombers, 1 fighter and 7 tactical_bombers moved from Yunnan to India
1 mech_infantry moved from Yunnan to India
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Kweichow to Sikang
1 mech_infantry moved from Kiangsu to Kweichow
2 mech_infantrys moved from Hunan to Burma
1 mech_infantry moved from Kiangsu to Hunan
5 mech_infantrys moved from Manchuria to Anhwe
1 mech_infantry moved from Amur to Buryatia
1 mech_infantry moved from Yenisey to Kansu
1 mech_infantry moved from Dzavhan to Kansu
1 mech_infantry moved from Olgiy to Kansu
1 mech_infantry moved from Tsagaan Olom to Kansu
1 mech_infantry moved from Buryatia to Yakut S.S.R.
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
3 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 2 Sea Zone to 8 Sea Zone
1 destroyer and 2 transports moved from 2 Sea Zone to 4 Sea ZonePlace Units - Japanese
1 factory_minor placed in Alaska
2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
1 armour placed in Japan
2 armour and 1 mech_infantry placed in India
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
2 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5
Japanese collect 81 PUs (2 lost to blockades); end with 81 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 8 destroyers and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters and 2 infantry moved from Spain to Normandy Bordeaux
1 artillery and 3 mech_infantrys moved from Brazil to Argentina
2 infantry moved from Brazil to Argentina
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
2 fighters, 1 submarine and 2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
3 submarines moved from 26 Sea Zone to 8 Sea Zone
2 submarines moved from 26 Sea Zone to 8 Sea Zone
2 carriers and 4 submarines moved from 26 Sea Zone to 10 Sea ZoneCombat - Americans
Battle in Argentina
Americans attack with 1 artillery, 2 infantry and 3 mech_infantrys
Neutral_True defend with 4 infantry
1 artillery owned by the Americans retreated to Brazil
Neutral_True win with 4 infantry remaining. Battle score for attacker is -18
Casualties for Americans: 2 infantry and 3 mech_infantrys
Battle in Normandy Bordeaux
Americans attack with 2 fighters and 2 infantry
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
retreated to Normandy Bordeaux
Italians win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Americans: 2 infantry
Battle in Morocco
Battle in 8 Sea Zone
Americans attack with 5 submarines
Japanese defend with 1 destroyer
Americans win, taking Morocco from Italians with 4 submarines remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 10 Sea Zone
2 fighters moved from Normandy Bordeaux to 91 Sea ZonePlace Units - Americans
2 artilleries and 2 infantry placed in Western United States
6 destroyers placed in 10 Sea Zone
2 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British repair damage of 3x harbour; Remaining resources: 48 PUs;
British buy 3 armour, 3 artilleries and 3 infantry; Remaining resources: 9 PUs;Combat Move - British
1 armour moved from Eastern Persia to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
2 fighters, 2 infantry and 2 tactical_bombers moved from Iraq to Saudi Arabia
1 armour and 2 fighters moved from Iraq to Turkey
6 armour moved from Iraq to Northwest Persia
2 fighters moved from Iraq to Saudi ArabiaCombat - British
Battle in Saudi Arabia
British attack with 4 fighters, 2 infantry and 2 tactical_bombers
Neutral_True defend with 2 infantry
British win, taking Saudi Arabia from Neutral_True with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Turkey
British attack with 1 armour and 2 fighters
Italians defend with 1 artillery
British win, taking Turkey from Italians with 1 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Northwest Persia
British attack with 7 armour and 2 infantry
Germans defend with 1 armour and 1 mech_infantry
British win, taking Northwest Persia from Germans with 7 armour and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantryNon Combat Move - British
3 aaGuns, 5 artilleries and 8 infantry moved from Eastern Persia to Persia
2 fighters moved from Turkey to Persia
4 fighters and 2 tactical_bombers moved from Saudi Arabia to Persia
3 armour moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 bombers moved from United Kingdom to SpainPlace Units - British
3 infantry placed in Iraq
3 artilleries placed in Persia
3 armour placed in EgyptTurn Complete - British
British collect 38 PUs; end with 47 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 53 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Libya to Tobruk
Italians take Tobruk from ANZAC
1 armour moved from Tobruk to Libya
1 armour, 3 infantry and 1 mech_infantry moved from Greece to TurkeyCombat - Italians
Battle in Turkey
Italians attack with 1 armour, 3 infantry and 1 mech_infantry
British defend with 1 armour
Italians win, taking Turkey from British with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Italians
6 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
2 artilleries and 1 infantry placed in Southern France
3 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Tunisia: 2 artilleries and 5 infantry
EDIT: Adding units owned by Italians to Libya: 2 artilleries and 5 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3
Italians collect 14 PUs (9 lost to blockades); end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
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hey, sorry, but I’m going to have to forfeit, some stuff has come up and I just won’t have time to play for a while, I hope to be back down the road but it won’t be anytime soon…so good game, too bad we can’t finish, and good luck in the rest of the league season!
feel free to post the result as a victory
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Hey, hope everything is (or will be) okay!
best wishes,
Carl





