so keep an inf
L16 G40 talleyrand19 (allies +20) vs hobo (axis)
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scramble orders for uk
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nice airfield haha…max scramble, take out as many of your planes as I can
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 2 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
12 armour, 11 artilleries, 31 infantry and 8 mech_infantrys moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Eastern Poland
1 armour moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
6 infantry moved from Karelia to Novgorod
2 infantry moved from Morocco to Algeria
Germans take Algeria from French
2 bombers moved from Southern Italy to 109 Sea Zone
5 fighters and 4 tactical_bombers moved from Gibraltar to 109 Sea Zone
4 submarines moved from 110 Sea Zone to 109 Sea ZoneCombat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in 109 Sea Zone
Germans attack with 2 bombers, 5 fighters, 4 submarines and 4 tactical_bombers
British defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 transport; French defend with 1 fighter
Units damaged: 1 carrier owned by the British
Units damaged: 1 battleship owned by the British
Germans win with 2 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 59
Casualties for Germans: 3 fighters and 4 submarines
Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 transport
Casualties for French: 1 fighterNon Combat Move - Germans
2 bombers, 2 fighters and 4 tactical_bombers moved from 109 Sea Zone to Normandy Bordeaux
3 aaGuns moved from Northern Italy to Southern Italy
3 aaGuns moved from Eastern Poland to Western Ukraine
3 mech_infantrys moved from Poland to Western Ukraine
5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 cruiser and 1 destroyer moved from 125 Sea Zone to 110 Sea ZonePlace Units - Germans
1 airfield and 2 fighters placed in Normandy Bordeaux
1 submarine placed in 110 Sea Zone
1 submarine placed in 112 Sea Zone
1 infantry placed in FranceTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
4 fighters and 1 tactical_bomber moved from Bryansk to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 infantry moved from Volgograd to Tambov
4 aaGuns, 2 armour, 6 artilleries and 2 mech_infantrys moved from Bryansk to Russia
38 infantry moved from Bryansk to Russia
6 infantry moved from Timguska to Novosibirsk
1 aaGun and 8 infantry moved from Yenisey to Timguska
1 aaGun moved from Yenisey to Timguska
4 fighters and 1 tactical_bomber moved from Ukraine to RussiaPlace Units - Russians
1 infantry placed in Volgograd
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs -
beginning to realize how broken LL is for German march on Russia…all I should’ve done as Axis was march in a straight line haha…perhaps LL with balanced mod is a better combo to get the best of both worlds
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LL doesn’t change anything other than lowering the luck factor. unless you hope to win against 80-90% huge battle for the attacker, LL wouldn’t save you. like if you want to make a stand at bryansk, it’s still a 95% battle for me. only reason why I want LL is because I am 100% convinced marti’s dice engine is flawed. I lose way too many 95-98% battles than odds suggest. I not only lose high odds battle, but lose them in spectacular fashion.
it’s hard to defend russia, but it can be done. I get stuck with allies 80% of the time but still win most of my games with the allies. I didn’t before, but now I think allies +20 should be the standard and allies should not accept less against a good player. if you see germany going all out against russia, you also have to go all out to defend it. that’s the only shot. that means you make sacrifices elsewhere.
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I agree about Marti’s dice server, but I do think LL makes decision making too easy…“I know doing this won’t end it disaster so I only have to send X units”…and I’m not talking about losing 98% battles, I’m talking about having a 60% chance to take a territory with enough land units surviving, so this should work only a little more than half the time…but LL makes it so that you can nearly guarantee being able to do something like that over and over
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Suiyuyan to Shensi
1 fighter and 1 tactical_bomber moved from Hopei to Shensi
1 infantry moved from Yunnan to Burma
1 fighter moved from Hopei to Burma
2 tactical_bombers moved from Yunnan to Burma
2 fighters moved from Yunnan to Burma
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Siam to Malaya
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 cruiser moved from 37 Sea Zone to 41 Sea Zone
1 battleship moved from 36 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 31 Sea Zone
1 artillery and 3 infantry moved from Shan State to Malaya
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 43 Sea Zone to 35 Sea Zone
3 fighters and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from Japan to 31 Sea Zone
1 bomber moved from Japan to 35 Sea Zone
1 fighter moved from 33 Sea Zone to 54 Sea Zone -
scramble orders for queensland
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no scramble…but this is an example, you know you can’t get screwed in my fire back so it makes the decision-making much easier…it’s not unreasonable to suggest 3 planes on defense would get 3 hits, but now they are limited to only get 2 because of LL
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Suiyuyan to Shensi
1 fighter and 1 tactical_bomber moved from Hopei to Shensi
1 infantry moved from Yunnan to Burma
1 fighter moved from Hopei to Burma
2 tactical_bombers moved from Yunnan to Burma
2 fighters moved from Yunnan to Burma
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Siam to Malaya
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 cruiser moved from 37 Sea Zone to 41 Sea Zone
1 battleship moved from 36 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 31 Sea Zone
1 artillery and 3 infantry moved from Shan State to Malaya
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 43 Sea Zone to 35 Sea Zone
3 fighters and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from Japan to 31 Sea Zone
1 bomber moved from Japan to 35 Sea Zone
1 fighter moved from 33 Sea Zone to 54 Sea ZoneCombat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 submarine; ANZAC defend with 3 destroyers
Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for ANZAC: 3 destroyers
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 31 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
retreated to 31 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 1 bomber, 2 submarines and 1 transport
Americans defend with 1 destroyer
Japanese win with 1 bomber, 1 submarine and 1 transport remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Java
Battle in Borneo
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking Sumatra from ANZAC with 1 artillery remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Celebes
Battle in Burma
Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 artillery and 2 infantry
Japanese win, taking Celebes from Dutch with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 harbour and 3 infantry; ANZAC defend with 1 infantry
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 aaGun, 1 artillery and 4 infantry moved from Hopei to Kweichow
2 infantry moved from Chahar to Hopei
1 infantry moved from Suiyuyan to Hopei
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 bomber moved from 31 Sea Zone to Caroline Islands
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
4 fighters and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Burma to Kwangsi
1 fighter moved from Burma to Yunnan
1 fighter moved from Malaya to Yunnan
1 tactical_bomber moved from Malaya to Yunnan
1 bomber moved from 35 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from Shensi to KwangsiPlace Units - Japanese
1 carrier and 3 destroyers placed in 6 Sea Zone
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 1 infantry
EDIT: Changing ownership of French Indo China from French to Japanese
EDIT: Adding units owned by Japanese to French Indo China: 1 infantry
EDIT: Changing PUs for Japanese from 67 to 69
EDIT: Turning off Edit Mode -
I understand what you are saying about LL but it’s the lesser of two evils until marti is fixed imho. still I don’t think anything wrong with LL, it just makes the game more strategic. even with LL there’s still a lot of luck with odd lot dicing, like you did pretty well against the japanese just now.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 2 infantry moved from Central United States to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 7 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 26 Sea Zone to 25 Sea Zone
3 fighters moved from Hawaiian Islands to 25 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 10 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in Gibraltar
Americans attack with 1 armour, 2 artilleries and 5 infantry
Italians defend with 1 airfield, 1 harbour and 3 infantry
Americans win, taking Gibraltar from Italians with 1 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 3 infantry
Casualties for Americans: 1 infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 5 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in MoroccoNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 25 Sea Zone to 26 Sea Zone
3 fighters moved from 25 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 artillery, 2 fighters and 3 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea Zone
Americans undo move 4.
1 destroyer and 2 submarines placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 16 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Kansu to ShensiPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total -
used destroy from american coast so that I could move hawaiian one to outside japan…or so I thought, guess I misclicked and then didn’t undo/redo correctly, doesn’t change what was actually used in battle though…hence the edit, thanks
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 2 factory_minors, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 cruisers moved from 81 Sea Zone to 97 Sea Zone
1 battleship moved from 81 Sea Zone to 97 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 bomber moved from Egypt to Algeria
1 armour moved from Libya to Algeria
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
1 artillery moved from Egypt to 81 Sea Zone
1 artillery and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Northern ItalyCombat - British
Battle in Northern Italy
British converts factory_major into different units
Battle in Algeria
British attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
Germans defend with 2 infantry
British win, taking Northern Italy from Italians, taking Algeria from Germans with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - British
1 bomber moved from Algeria to Morocco
2 fighters and 1 tactical_bomber moved from India to Eastern Persia
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Persia to Eastern Persia
2 mech_infantrys moved from Persia to West India
1 mech_infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
2 fighters and 1 tactical_bomber moved from Persia to EgyptPlace Units - British
1 factory_minor placed in Egypt
1 factory_minor placed in Iraq
2 infantry and 1 mech_infantry placed in PersiaTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
2 artilleries and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 artilleries and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to 104 Sea Zone
1 fighter moved from Southern Italy to 94 Sea Zone
1 artillery moved from Southern Italy to Northern Italy
3 infantry moved from Southern France to Northern Italy
1 armour moved from Western Ukraine to Bryansk
1 armour moved from Bessarabia to BryanskCombat - Italians
Battle in 104 Sea Zone
Italians attack with 1 bomber
British defend with 1 destroyer
Italians win with 1 bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 94 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Bryansk
Italians attack with 2 armour
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northern Italy
Italians attack with 1 artillery and 3 infantry
British defend with 1 artillery and 1 factory_minor
Italians win, taking Northern Italy from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Italians
1 fighter moved from 94 Sea Zone to Southern Italy
1 bomber moved from 104 Sea Zone to Normandy Bordeaux
2 aaGuns moved from Bessarabia to Western Ukraine
1 mech_infantry moved from Romania to Western Ukraine
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 cruiser, 1 destroyer and 1 transport moved from 92 Sea Zone to 93 Sea ZonePlace Units - Italians
1 carrier and 2 submarines placed in 93 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,1,4
Italians collect 13 PUs (3 lost to blockades); end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 5 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Northern Territory
1 aaGun moved from Queensland to Northern Territory
2 infantry moved from Queensland to Northern Territory
2 infantry moved from New South Wales to Queensland
1 aaGun moved from Queensland to Northern TerritoryPlace Units - ANZAC
1 destroyer placed in 54 Sea Zone
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 cruiser moved from 106 Sea Zone to 104 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 cruiser moved from 106 Sea Zone to 104 Sea ZoneTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Anglo Egyptian Sudan: 1 infantry
EDIT: Adding units owned by French to Egypt: 1 infantry
EDIT: Removing units owned by French from Tunisia: 2 infantry
EDIT: Adding units owned by French to Algeria: 2 infantry
EDIT: Turning off Edit Mode