@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 destroyers, 9 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Japanese
3 carriers moved from 54 Sea Zone to 42 Sea Zone
4 fighters moved from 54 Sea Zone to 42 Sea Zone
2 artilleries and 3 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 3 destroyers, 3 infantry and 5 transports moved from 35 Sea Zone to 42 Sea Zone
2 artilleries and 3 infantry moved from 42 Sea Zone to Java
4 fighters moved from 42 Sea Zone to Java
1 armour and 1 mech_infantry moved from Shan State to Burma
3 mech_infantrys moved from French Indo China to Burma
3 infantry moved from Yunnan to Burma
2 bombers moved from Yunnan to Burma
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery moved from Tsinghai to Kazakhstan
1 mech_infantry moved from Sikang to Kazakhstan
1 armour moved from Sikang to Kazakhstan
1 mech_infantry moved from Shensi to Kazakhstan
1 mech_infantry moved from Kweichow to Burma
1 mech_infantry moved from Buyant-Uhaa to Dzavhan
1 mech_infantry moved from Ulaanbaatar to Dzavhan
1 armour moved from Buryatia to Yakut S.S.R.
1 mech_infantry moved from Sakha to Yakut S.S.R.
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 mech_infantry moved from Manchuria to Central Mongolia
Japanese take Central Mongolia from Russians
3 fighters and 7 tactical_bombers moved from Yunnan to Burma
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 3 carriers, 3 destroyers and 5 transports
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 3 carriers, 3 destroyers and 5 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yakut S.S.R.
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Yakut S.S.R. from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 1 armour, 2 bombers, 3 fighters, 3 infantry, 5 mech_infantrys and 7 tactical_bombers
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 1 armour, 2 bombers, 3 fighters, 3 infantry, 5 mech_infantrys and 7 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Dzavhan
Japanese attack with 2 mech_infantrys
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 2 mech_infantrys
Battle in Kazakhstan
Japanese attack with 1 armour, 1 artillery and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Kazakhstan from Russians with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Java
Japanese attack with 2 artilleries, 4 fighters and 3 infantry
ANZAC defend with 1 armour and 1 infantry
Japanese win, taking Java from ANZAC with 2 artilleries, 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 armour and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
4 fighters moved from Java to 42 Sea Zone
1 bomber moved from Burma to Yunnan
1 bomber moved from Burma to Yunnan
3 fighters and 7 tactical_bombers moved from Burma to Yunnan
2 mech_infantrys moved from Manchuria to Ulaanbaatar
1 mech_infantry moved from Jehol to Kweichow
1 mech_infantry moved from Anhwe to Yunnan
3 mech_infantrys moved from Kiangsu to Hunan
1 infantry moved from Hunan to Anhwe
1 armour and 1 mech_infantry moved from Jehol to Kweichow
1 mech_infantry moved from Kansu to Kazakhstan
4 destroyers moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
2 destroyers, 1 submarine and 2 transports placed in 6 Sea Zone
3 mech_infantrys placed in Manchuria
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2
Japanese collect 69 PUs (4 lost to blockades); end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 3 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
2 fighters moved from 91 Sea Zone to Portugal
Combat - Americans
Battle in Portugal
Americans attack with 1 artillery, 2 fighters and 1 infantry
Neutral_True defend with 2 infantry
Americans win, taking Portugal from Neutral_True with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Non Combat Move - Americans
2 fighters moved from Portugal to Spain
2 infantry moved from Brazil to 86 Sea Zone
3 mech_infantrys moved from Venezuela to Brazil
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 carriers and 10 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
2 fighters and 2 tactical_bombers placed in Western United States
1 airfield and 1 factory_minor placed in Spain
1 artillery and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 6 armour and 1 bomber; Remaining resources: 6 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 infantry moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Neutral_Axis
3 armour moved from Iraq to Turkey
1 armour moved from Greece to Turkey
1 infantry moved from Greece to Turkey
2 infantry moved from Greece to Turkey
4 fighters and 2 tactical_bombers moved from Iraq to Turkey
1 infantry moved from Spain to Normandy Bordeaux
British take Normandy Bordeaux from Germans
1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 bomber moved from Malta to Southern Italy
Combat - British
Battle in Turkey
British attack with 4 armour, 4 fighters, 3 infantry and 2 tactical_bombers
Germans defend with 5 armour
British win, taking Turkey from Germans with 3 armour, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Germans: 5 armour
Casualties for British: 1 armour and 3 infantry
Strategic bombing raid in Southern Italy
Bombing raid in Southern Italy rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern Italy causes 6 damage total.
Non Combat Move - British
1 bomber moved from Southern Italy to Spain
4 fighters and 2 tactical_bombers moved from Turkey to Iraq
3 armour moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
3 aaGuns, 1 armour, 5 artilleries, 2 fighters and 8 infantry moved from India to West India
Place Units - British
3 armour placed in Iraq
3 armour placed in Egypt
1 bomber placed in United Kingdom
Turn Complete - British
British collect 41 PUs; end with 47 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 53 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 56 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from West India: 2 fighters
EDIT: Adding units owned by British to Iraq: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 1 artillery and 2 mech_infantrys moved from Bulgaria to Greece
Italians take Greece from British
1 infantry moved from Albania to Greece
1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Caucasus to Northwest Persia
Italians take Northwest Persia from Russians
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 artillery and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
3 infantry moved from Yugoslavia to Northern Italy
1 fighter moved from Rostov to Southern Italy
Place Units - Italians
3 infantry placed in Southern France
1 infantry placed in Northern Italy
3 infantry placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4
Italians collect 19 PUs (7 lost to blockades); end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 1 artillery and 2 mech_infantrys moved from Bulgaria to Greece
Italians take Greece from British
1 infantry moved from Albania to Greece
1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Caucasus to Northwest Persia
Italians take Northwest Persia from Russians
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 artillery and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
3 infantry moved from Yugoslavia to Northern Italy
1 fighter moved from Rostov to Southern Italy
Place Units - Italians
3 infantry placed in Southern France
1 infantry placed in Northern Italy
3 infantry placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4
Italians collect 19 PUs (7 lost to blockades); end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 3 infantry
EDIT: Adding units owned by Italians to Albania: 3 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 9 PUs;
Combat Move - ANZAC
1 infantry moved from Tobruk to Libya
ANZAC take Libya from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Alexandria to Egypt
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 20 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 1 artillery and 2 mech_infantrys moved from Bulgaria to Greece
Italians take Greece from British
1 infantry moved from Albania to Greece
1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Caucasus to Northwest Persia
Italians take Northwest Persia from Russians
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 artillery and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
3 infantry moved from Yugoslavia to Northern Italy
1 fighter moved from Rostov to Southern Italy
Place Units - Italians
3 infantry placed in Southern France
1 infantry placed in Northern Italy
3 infantry placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4
Italians collect 19 PUs (7 lost to blockades); end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 3 infantry
EDIT: Adding units owned by Italians to Albania: 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Ukraine: 1 infantry
EDIT: Adding units owned by Italians to Western Ukraine: 1 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 fighter moved from Tobruk to Iraq
1 infantry moved from Iraq to Persia
Turn Complete - French
posted a (delayed) edited italy where I shifted a guy up to western ukraine before I saw any of your moves go up as anzac or france, I will do that now on germany’s move, hope it’s okay, if not let me know
It’s fine, nothing ANZAC or France could’ve done about it lol
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 9 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Italians from Ukraine: 1 infantry
EDIT: Adding units owned by Italians to Western Ukraine: 1 infantry
EDIT: Turning off Edit Mode
1 artillery and 2 infantry moved from Rostov to Tambov
2 mech_infantrys moved from Rostov to Turkey
1 fighter and 3 tactical_bombers moved from Ukraine to Turkey
2 fighters moved from Ukraine to Turkey
3 artilleries and 12 infantry moved from Rostov to Volgograd
1 artillery and 2 infantry moved from Belarus to Smolensk
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 artillery moved from Archangel to Nenetsia
1 bomber moved from France to Turkey
Combat - Germans
Battle in Turkey
Germans attack with 1 bomber, 3 fighters, 2 mech_infantrys and 3 tactical_bombers
British defend with 3 armour
Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 2 mech_infantrys
Casualties for British: 3 armour
Battle in Tambov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 3 artilleries and 12 infantry
Russians defend with 1 armour, 1 factory_minor and 2 mech_infantrys
Germans win, taking Volgograd from Russians with 3 artilleries and 10 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour and 2 mech_infantrys
Battle in Smolensk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 armour moved from Ukraine to Volgograd
6 mech_infantrys moved from Ukraine to Volgograd
5 artilleries moved from Belarus to Eastern Poland
3 mech_infantrys moved from Novgorod to Eastern Poland
1 bomber moved from Turkey to Southern Italy
3 fighters and 3 tactical_bombers moved from Turkey to Romania
9 mech_infantrys moved from Eastern Poland to Romania
5 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 4 infantry
EDIT: Removing units owned by Germans from Western Germany: 2 mech_infantrys
EDIT: Adding units owned by Germans to France: 4 infantry and 2 mech_infantrys
EDIT: Turning off Edit Mode
2 fighters and 3 mech_infantrys placed in Western Germany
3 infantry placed in France
3 mech_infantrys placed in Novgorod
5 infantry placed in Western Germany
1 infantry and 1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5
Germans collect 48 PUs (4 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
2 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine
1 infantry moved from Urals to Vologda
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Samara to Vologda
2 infantry moved from Russia to Smolensk
1 artillery moved from Bryansk to Smolensk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Novosibirsk
1 artillery and 1 infantry moved from Bryansk to Rostov
3 infantry moved from Russia to Tambov
8 infantry moved from Samara to Tambov
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 artillery moved from Bryansk to Ukraine
13 armour, 10 artilleries and 18 infantry moved from Bryansk to Tambov
1 artillery moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
Combat - Russians
Battle in Ukraine
Russians attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery, 1 factory_minor and 3 infantry
Russians win, taking Ukraine from Italians with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 3 infantry
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians win, taking Novosibirsk from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
Russians win, taking Western Ukraine from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 13 armour, 11 artilleries and 30 infantry
Germans defend with 1 artillery and 2 infantry
Russians win, taking Tambov from Germans with 13 armour, 11 artilleries and 28 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Battle in Rostov
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Vologda to Russia
1 fighter moved from Novosibirsk to Russia
2 aaGuns moved from Samara to Russia
1 fighter moved from Smolensk to Russia
4 aaGuns moved from Bryansk to Russia
1 fighter moved from Western Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
Place Units - Russians
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 4 destroyers and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 2 Sea Zone
4 infantry moved from 2 Sea Zone to Alaska
1 armour, 3 infantry and 5 mech_infantrys moved from Burma to India
1 mech_infantry moved from Yunnan to India
1 armour moved from Kazakhstan to Turkey
Japanese take Turkey from British
1 artillery and 3 mech_infantrys moved from Kazakhstan to Samara
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
2 mech_infantrys moved from Ulaanbaatar to Dzavhan
1 mech_infantry moved from Central Mongolia to Dzavhan
1 mech_infantry moved from Chahar to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
2 bombers, 3 fighters and 7 tactical_bombers moved from Yunnan to India
2 artilleries and 2 infantry moved from Java to 42 Sea Zone
2 artilleries, 3 carriers, 3 destroyers, 4 fighters, 2 infantry and 5 transports moved from 42 Sea Zone to 45 Sea Zone
2 artilleries, 4 fighters and 2 infantry moved from 45 Sea Zone to Dutch New Guinea
2 destroyers moved from 6 Sea Zone to 2 Sea Zone
Combat - Japanese
Battle in Alaska
Battle in Dutch New Guinea
Japanese attack with 2 artilleries, 4 fighters and 2 infantry
ANZAC defend with 2 infantry
Japanese win, taking Alaska from Americans, taking Dutch New Guinea from ANZAC with 2 artilleries, 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Samara
Japanese attack with 1 artillery and 3 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Samara from Russians with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in India
Japanese attack with 1 armour, 2 bombers, 3 fighters, 3 infantry, 6 mech_infantrys and 7 tactical_bombers
British defend with 1 airfield, 1 harbour and 3 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 2 bombers, 3 fighters, 3 infantry, 6 mech_infantrys and 7 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Dzavhan
Japanese attack with 3 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Dzavhan from Russians with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttatchment attached to UK_Pacific
Non Combat Move - Japanese
1 mech_infantry moved from Manchuria to Anhwe
1 infantry moved from Anhwe to Chahar
3 mech_infantrys moved from Kiangsu to Hunan
1 armour and 1 mech_infantry moved from Kweichow to Burma
1 mech_infantry moved from Hunan to Yunnan
2 mech_infantrys moved from Hunan to Burma
3 mech_infantrys moved from French Indo China to Burma
4 fighters moved from Dutch New Guinea to 45 Sea Zone
4 destroyers moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from Philippines to 45 Sea Zone
1 fighter moved from Philippines to 45 Sea Zone
1 mech_infantry moved from Soviet Far East to Amur
2 bombers, 3 fighters and 7 tactical_bombers moved from India to Yunnan
Place Units - Japanese
3 armour placed in French Indo China
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Manchuria
4 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,4
Japanese collect 77 PUs (5 lost to blockades); end with 85 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 infantry and 9 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 2 fighters and 2 infantry moved from Spain to Normandy Bordeaux
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 2 fighters and 2 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Normandy Bordeaux from Italians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - Americans
2 fighters moved from Normandy Bordeaux to Spain
1 artillery and 1 infantry moved from Portugal to Spain
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 fighters and 2 tactical_bombers moved from Western United States to 26 Sea Zone
Place Units - Americans
9 submarines placed in 10 Sea Zone
3 armour placed in Spain
2 artilleries and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total
I messed up, I didn’t post my UK combat move b/c I thought it was inconsequential but I am SBRing Rome with 1 bomber; you have 1 FTR able to scramble. Would you like to scramble it?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 3 armour, 1 bomber, 1 factory_minor and 3 infantry; Remaining resources: 5 PUs;
Combat Move - British
1 bomber moved from United Kingdom to France
1 armour, 1 fighter and 1 tactical_bomber moved from Iraq to Northwest Persia
1 armour, 1 fighter and 1 tactical_bomber moved from Iraq to Turkey
1 bomber moved from Spain to Southern Italy
2 fighters moved from Iraq to Northwest Persia
2 fighters moved from Iraq to Turkey
Combat - British
Strategic bombing raid in France
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Turkey
British attack with 1 armour, 3 fighters and 1 tactical_bomber
Japanese defend with 1 armour
British win, taking Turkey from Japanese with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Northwest Persia
British attack with 1 armour, 3 fighters and 1 tactical_bomber
Italians defend with 1 mech_infantry
British win, taking Northwest Persia from Italians with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Air Battle in Southern Italy
British attacks with 1 units heading to Southern Italy
Italians launches 1 interceptors out of Southern Italy
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Southern Italy
1 bomber killed by AA
Bombing raid in Southern Italy causes 0 damage total.
Cleaning up after air battles
Non Combat Move - British
1 bomber moved from France to United Kingdom
3 fighters and 1 tactical_bomber moved from Northwest Persia to Iraq
3 fighters and 1 tactical_bomber moved from Turkey to Iraq
1 infantry moved from Trans-Jordan to Iraq
3 armour moved from Egypt to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
3 aaGuns, 1 armour, 5 artilleries and 8 infantry moved from West India to Eastern Persia
Place Units - British
1 factory_minor placed in Persia
3 infantry placed in Iraq
3 armour placed in Egypt
1 bomber placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 42 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
Turn Complete - UK_Pacific
To make a long story short, I had to shut down my computer before I received your reply so I scrambled the FTR with the intent to just edit it back if it was shot down. Alas, it was I who lost a plane, so no harm done I think.
the answer would’ve been yes because it was 1 on 1 and fighters defend on 2 in BM, so I think it all checks out…thanks