Talleyrand19 (Axis) vs Shrike (Allies) - Balanced Mod


  • It’s funny, I made the same mistake both times playing allies on the forum; against you and Mr. Roboto. I moved the fleet too early to Queensland, then failed to screen properly. No scramble.

    …this is the type of thing I mean when I say you’ll probably win anyway despite the dice.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 4 destroyers and 9 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 submarines moved from 35 Sea Zone to 54 Sea Zone
                2 cruisers moved from 35 Sea Zone to 54 Sea Zone
                3 destroyers moved from 35 Sea Zone to 54 Sea Zone
                5 fighters and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
                2 battleships moved from 35 Sea Zone to 54 Sea Zone
                1 mech_infantry moved from Kweichow to Sikang
                1 mech_infantry moved from Szechwan to Sikang
                1 infantry moved from Suiyuyan to Kansu
                1 artillery moved from Shensi to Kansu
                2 artilleries and 1 infantry moved from Shensi to Tsinghai
                1 mech_infantry moved from Shensi to Kansu
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 armour and 2 mech_infantrys moved from French Indo China to Shan State
                1 bomber moved from Yunnan to Sikang
                1 bomber moved from Yunnan to Kansu
                1 armour moved from Kiangsu to Jehol
                1 mech_infantry moved from Kiangsu to Jehol
                1 mech_infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 mech_infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 armour moved from Manchuria to Buryatia
                      Japanese take Buryatia from Russians
                1 mech_infantry moved from Manchuria to Jehol
                1 mech_infantry moved from Amur to Ulaanbaatar
                      Japanese take Ulaanbaatar from Russians
                1 mech_infantry moved from Manchuria to Buyant-Uhaa
                      Japanese take Buyant-Uhaa from Russians
                3 carriers moved from 35 Sea Zone to 54 Sea Zone
                3 tactical_bombers moved from Yunnan to Shan State
                4 tactical_bombers moved from Yunnan to Shan State
                2 fighters moved from Yunnan to Sikang

    Combat - Japanese
                Battle in 54 Sea Zone
                    Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber
                    ANZAC defend with 1 cruiser and 1 transport; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport
                    Units damaged: 1 carrier owned by the Americans
                    Units damaged: 1 battleship owned by the Americans
                    Units damaged: 2 battleships owned by the Japanese
                    Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 3 carriers, 1 cruiser, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 66
                    Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport
                    Casualties for ANZAC: 1 cruiser and 1 transport
                    Casualties for Japanese: 1 cruiser, 3 destroyers and 2 submarines
                Battle in Kansu
                    Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Kansu from Chinese with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Tsinghai
                    Japanese attack with 2 artilleries and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Tsinghai from Chinese with 2 artilleries remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Jehol
                    Japanese attack with 1 armour and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Japanese win, taking Jehol from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Sikang
                    Japanese attack with 1 bomber, 2 fighters and 2 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Sikang from Chinese with 1 bomber, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 armour, 2 mech_infantrys and 7 tactical_bombers
                    British defend with 1 infantry
                    Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 mech_infantry and 7 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Japanese
                7 tactical_bombers moved from Shan State to Yunnan
                3 fighters moved from Yunnan to Philippines
                3 destroyers moved from 6 Sea Zone to 35 Sea Zone
                1 infantry moved from Chahar to Suiyuyan
                1 mech_infantry moved from Anhwe to Chahar
                1 mech_infantry moved from Kiangsu to Anhwe
                1 infantry moved from Yunnan to Szechwan
                1 armour moved from Yunnan to Sikang
                1 bomber and 2 fighters moved from Sikang to Yunnan
                1 bomber moved from Kansu to Yunnan

    Place Units - Japanese
                3 mech_infantrys placed in French Indo China
                3 mech_infantrys placed in Kiangsu
                3 mech_infantrys placed in Manchuria
                4 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2
                Japanese collect 67 PUs (2 lost to blockades); end with 67 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs

    triplea_37728_Jap5.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 3 artilleries, 10 submarines and 1 transport; Remaining resources: 0 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                2 carriers moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries and 3 infantry moved from French West Africa to 87 Sea Zone
                3 artilleries, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 3 transports moved from 87 Sea Zone to 91 Sea Zone
                3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
                1 artillery and 1 infantry moved from Gibraltar to Spain
                2 bombers moved from Malta to Spain
                2 fighters moved from 91 Sea Zone to Spain
                4 mech_infantrys moved from Central America to Venezuela
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 submarine moved from 46 Sea Zone to 54 Sea Zone
                1 destroyer moved from 55 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from Queensland to 54 Sea Zone
                2 fighters moved from 30 Sea Zone to 54 Sea Zone
                1 carrier moved from 30 Sea Zone to 54 Sea Zone
                1 fighter moved from Hawaiian Islands to 54 Sea Zone
                1 bomber moved from Eastern United States to Venezuela

    triplea_37728_Ame5.tsvg


  • OOL?


  • cruiser first, then tactical, then both battleships, then lose one fighter, then a carrier (both hits), then two fighters, then a carrier (both hits), then do last carrier (both hits) and then final two fighters…hopefully I can save some planes and a carrier haha…

    so basically make sure there is always a carrier alive if there are two planes to still land on it, until I end up with only one carrier and two planes left…then go max defense


  • I followed your directions to a T; but personally I would have injured a BB instead of losing that fighter. If you want to edit it that way on your turn, by all means do so.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 3 artilleries, 10 submarines and 1 transport; Remaining resources: 0 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                2 carriers moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries and 3 infantry moved from French West Africa to 87 Sea Zone
                3 artilleries, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 3 transports moved from 87 Sea Zone to 91 Sea Zone
                3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
                1 artillery and 1 infantry moved from Gibraltar to Spain
                2 bombers moved from Malta to Spain
                2 fighters moved from 91 Sea Zone to Spain
                4 mech_infantrys moved from Central America to Venezuela
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 submarine moved from 46 Sea Zone to 54 Sea Zone
                1 destroyer moved from 55 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from Queensland to 54 Sea Zone
                2 fighters moved from 30 Sea Zone to 54 Sea Zone
                1 carrier moved from 30 Sea Zone to 54 Sea Zone
                1 fighter moved from Hawaiian Islands to 54 Sea Zone
                1 bomber moved from Eastern United States to Venezuela

    Combat - Americans
                Battle in Venezuela
                    Americans attack with 1 bomber and 4 mech_infantrys
                    Neutral_True defend with 2 infantry
                    Americans win, taking Venezuela from Neutral_True with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 mech_infantry
                    Casualties for Neutral_True: 2 infantry
                Battle in 54 Sea Zone
                    Americans attack with 1 carrier, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 5 fighters and 1 tactical_bomber
                    Japanese win with 3 carriers and 4 fighters remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 carrier, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
                    Casualties for Japanese: 2 battleships, 1 cruiser, 1 fighter and 1 tactical_bomber
                Battle in Spain
                    Americans attack with 4 artilleries, 2 bombers, 2 fighters and 4 infantry
                    Neutral_True defend with 6 infantry
                    Americans win, taking Spain from Neutral_True with 3 artilleries, 2 bombers and 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 artillery and 4 infantry
                    Casualties for Neutral_True: 6 infantry

    Non Combat Move - Americans
                2 fighters moved from Spain to 91 Sea Zone
                2 bombers moved from Spain to Gibraltar
                1 bomber moved from Venezuela to Gibraltar
                1 transport moved from 66 Sea Zone to 86 Sea Zone
                1 artillery and 1 infantry moved from Queensland to New South Wales

    Place Units - Americans
                10 submarines placed in 10 Sea Zone
                1 transport placed in 101 Sea Zone
                3 artilleries placed in Eastern United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

    triplea_37728_Ame5.tsvg


  • I meant injure a carrier, you know what I mean


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 3 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 3 PUs total

    triplea_37728_Chi5.tsvg


  • Well if I injure carrier then fighter dies anyway, injured carrier can’t hold anything


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 6 armour; Remaining resources: 7 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 3 infantry moved from Egypt to 98 Sea Zone
                1 armour, 3 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
                1 armour and 3 infantry moved from 99 Sea Zone to Greece
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                      British take 97 Sea Zone from Italians
                1 submarine moved from 98 Sea Zone to 92 Sea Zone
                2 artilleries and 1 infantry moved from Syria to Turkey
                6 armour, 4 fighters, 5 infantry and 2 tactical_bombers moved from Iraq to Turkey
                1 fighter and 2 infantry moved from India to Burma
                1 bomber moved from Malta to Southern Italy

    Combat - British
                Strategic bombing raid in Southern Italy
                    Bombing raid in Southern Italy rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Southern Italy causes 5 damage total.
                Battle in Greece
                Battle in Turkey
                    British attack with 6 armour, 2 artilleries, 4 fighters, 6 infantry and 2 tactical_bombers
                    Neutral_True defend with 8 infantry
                    British win, taking Greece from Italians, taking Turkey from Neutral_True with 6 armour, 2 artilleries, 4 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
                    Casualties for British: 3 infantry
                    Casualties for Neutral_True: 8 infantry
                Battle in Burma
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 fighter moved from Burma to India
                1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Italian Somaliland to Ethiopia
                1 artillery and 1 infantry moved from Gibraltar to Spain
                4 fighters moved from Gibraltar to Spain
                2 fighters moved from United Kingdom to Spain
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                1 submarine moved from 106 Sea Zone to 109 Sea Zone
                4 fighters and 2 tactical_bombers moved from Turkey to Iraq
                1 bomber moved from Southern Italy to Malta

    Place Units - British
                3 armour placed in Iraq
                3 armour placed in Egypt

    Turn Complete - British
                British collect 38 PUs; end with 45 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUs

    Place Units - UK_Pacific
                1 fighter placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
                Some Units in India change ownership: 1 fighter

    triplea_37728_UK_5.tsvg


  • But you have 3 healthy carriers remaining and only 4 planes; that’s what I’m saying


  • But if I damaged a carrier then the 5th plane would have had to die cause nowhere to land


  • Duh, sorry. With the baby I’m on a perpetual sleep deficit haha


  • Haha no problem, appreciate you looking out


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians repair damage of 5x factory_minor; Remaining resources: 16 PUs;
                Italians buy 5 infantry; Remaining resources: 1 PUs;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Italians
                2 mech_infantrys moved from Ukraine to Caucasus
                1 fighter moved from Western Ukraine to Caucasus

    Combat - Italians
                Battle in Caucasus
                    Italians attack with 1 fighter and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Italians win, taking Caucasus from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Italians: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Caucasus to Rostov
                1 infantry moved from Yugoslavia to Albania
                1 armour and 2 mech_infantrys moved from Romania to Bulgaria
                1 artillery moved from Yugoslavia to Bulgaria
                2 infantry moved from Northern Italy to Yugoslavia
                1 artillery moved from Northern Italy to Southern France
                1 armour, 1 infantry and 1 mech_infantry moved from Morocco to Algeria
                1 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                2 infantry placed in Southern Italy
                3 infantry placed in Southern France
                Italians undo move 2.
                2 infantry placed in Ukraine
                1 infantry placed in Southern France
                Italians undo move 3.
                Italians undo move 2.
                1 infantry placed in Ukraine
                2 infantry placed in Southern France
                Italians undo move 2.
                1 infantry placed in Ukraine

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6
                Italians collect 21 PUs (1 lost to blockades); end with 22 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs

    triplea_37728_Ita5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from 42 Sea Zone to Java
                1 submarine moved from 57 Sea Zone to 37 Sea Zone
                1 destroyer moved from 56 Sea Zone to 41 Sea Zone
                1 infantry moved from Alexandria to Tobruk
                      ANZAC take Tobruk from Italians

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC
                3 artilleries, 3 fighters and 2 infantry moved from Queensland to New South Wales
                2 aaGuns moved from Queensland to New South Wales
                1 infantry moved from Egypt to Alexandria

    Place Units - ANZAC
                1 fighter and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,2,5,1,3,3,6,4
                ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs

    triplea_37728_ANZ5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Gibraltar to Tobruk
                1 infantry moved from Syria to Iraq

    Turn Complete - French

    triplea_37728_Fre5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 infantry and 13 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Germans
                9 armour and 1 mech_infantry moved from Rostov to Turkey
                1 fighter moved from Ukraine to 99 Sea Zone
                2 fighters and 3 tactical_bombers moved from Ukraine to Turkey
                5 infantry moved from Western Ukraine to Bryansk
                1 artillery moved from Ukraine to Bryansk
                1 artillery and 2 infantry moved from Belarus to Smolensk
                1 artillery and 3 infantry moved from Belarus to Archangel
                2 bombers moved from Western Germany to Gibraltar
                1 armour moved from Ukraine to Volgograd
                2 mech_infantrys moved from Ukraine to Volgograd
                1 armour moved from Ukraine to Tambov
                2 mech_infantrys moved from Ukraine to Tambov

    Combat - Germans
                Battle in 99 Sea Zone
                    Germans attack with 1 fighter
                    British defend with 2 transports
                    Germans win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for British: 2 transports
                Battle in Gibraltar
                    Germans attack with 2 bombers
                    British defend with 1 harbour; Americans defend with 3 bombers
                    Germans win with 1 bomber remaining. Battle score for attacker is 24
                    Casualties for Germans: 1 bomber
                    Casualties for Americans: 3 bombers
                Battle in Turkey
                    Germans attack with 9 armour, 2 fighters, 1 mech_infantry and 3 tactical_bombers
                    British defend with 6 armour, 2 artilleries and 3 infantry
                    Germans win, taking Turkey from British with 5 armour, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 25
                    Casualties for Germans: 4 armour and 1 mech_infantry
                    Casualties for British: 6 armour, 2 artilleries and 3 infantry
                Battle in Smolensk
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Smolensk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 1 artillery and 3 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Volgograd
                    Germans attack with 1 armour and 2 mech_infantrys
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Volgograd from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Germans attack with 1 armour and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Tambov from Russians with 1 armour remaining. Battle score for attacker is -5
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 1 artillery and 5 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Bryansk from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                2 fighters moved from Turkey to Ukraine
                3 tactical_bombers moved from Turkey to Ukraine
                1 fighter moved from 99 Sea Zone to Ukraine
                2 mech_infantrys moved from Ukraine to Rostov
                1 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine
                3 mech_infantrys moved from Novgorod to Eastern Poland
                6 mech_infantrys moved from Germany to Eastern Poland
                3 infantry moved from France to Western Germany
                1 bomber moved from Gibraltar to France
                5 infantry moved from Ukraine to Rostov
                4 artilleries and 10 infantry moved from Ukraine to Rostov

    Place Units - Germans
                3 infantry placed in Western Germany
                3 mech_infantrys placed in France
                3 mech_infantrys placed in Novgorod
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 2 infantry
                EDIT: Adding units owned by Germans to France: 2 infantry
                EDIT: Turning off Edit Mode
                2 mech_infantrys placed in Western Germany
                5 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
                Germans collect 55 PUs (1 lost to blockades); end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs

    triplea_37728_Ger6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 2 fighters and 5 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Combat Move - Russians
                1 fighter and 2 infantry moved from Russia to Tambov
                1 armour and 2 mech_infantrys moved from Russia to Volgograd
                1 fighter and 1 tactical_bomber moved from Russia to Volgograd
                13 armour, 15 artilleries and 25 infantry moved from Russia to Bryansk
                3 infantry moved from Vologda to Smolensk
                2 infantry moved from Vologda to Smolensk
                1 fighter moved from Russia to Smolensk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 13 armour, 15 artilleries and 25 infantry
                    Germans defend with 1 artillery and 4 infantry
                    Russians win, taking Bryansk from Germans with 13 armour, 15 artilleries and 24 infantry remaining. Battle score for attacker is 13
                    Casualties for Germans: 1 artillery and 4 infantry
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 armour
                    Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Russians attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 armour, 1 factory_minor and 2 mech_infantrys
                    Russians win, taking Volgograd from Germans with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 armour and 2 mech_infantrys
                Battle in Smolensk
                    Russians attack with 1 fighter and 5 infantry
                    Germans defend with 1 artillery and 2 infantry
                    Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 4 infantry

    Non Combat Move - Russians
                1 fighter moved from Smolensk to Russia
                1 fighter moved from Tambov to Russia
                4 aaGuns moved from Russia to Bryansk
                1 fighter moved from Volgograd to Russia
                1 tactical_bomber moved from Volgograd to Russia
                1 infantry moved from Novosibirsk to Kazakhstan
                2 aaGuns and 11 infantry moved from Novosibirsk to Samara
                1 infantry moved from Dzavhan to Yakut S.S.R.
                1 infantry moved from Central Mongolia to Dzavhan
                1 infantry moved from Olgiy to Timguska
                1 infantry moved from Nenetsia to Urals

    Place Units - Russians
                2 fighters and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 18 PUs; end with 18 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs

    triplea_37728_Rus6.tsvg

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