@nikola1975 Please use second post. I needed to keep a few more units in UK. Undid move to take Ireland.
Talleyrand19 (Axis) vs Shrike (Allies) - Balanced Mod
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 6 armour and 2 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
6 infantry moved from Timguska to Urals
2 infantry moved from Archangel to Vologda
1 fighter moved from Russia to Vologda
2 infantry moved from Archangel to Belarus
1 fighter moved from Bryansk to Belarus
1 fighter, 2 infantry and 1 tactical_bomber moved from Bryansk to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Urals
Russians attack with 6 infantry
Germans defend with 1 artillery
Russians win, taking Urals from Germans with 6 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 fighter moved from Belarus to Russia
1 fighter moved from Vologda to Russia
2 aaGuns, 8 armour, 7 artilleries, 19 infantry and 2 mech_infantrys moved from Bryansk to Russia
2 aaGuns and 12 infantry moved from Yenisey to TimguskaPlace Units - Russians
6 armour and 2 artilleries placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour, 3 destroyers and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 mech_infantry moved from Manchuria to Amur
Japanese take Amur from Russians
2 mech_infantrys moved from Manchuria to Amur
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
3 fighters and 1 tactical_bomber moved from 44 Sea Zone to 55 Sea Zone
1 mech_infantry moved from Yunnan to Szechwan
6 tactical_bombers moved from Yunnan to Szechwan
2 bombers moved from Yunnan to Kweichow
6 fighters and 1 tactical_bomber moved from Yunnan to Szechwan
2 artilleries, 7 infantry and 1 mech_infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Suiyuyan to Shensi
1 mech_infantry moved from Hopei to Shensi
2 mech_infantrys moved from Kiangsu to KweichowCombat - Japanese
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Szechwan
Japanese attack with 6 fighters, 1 mech_infantry and 7 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Szechwan from Chinese with 6 fighters, 1 mech_infantry and 7 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Kweichow
Japanese attack with 2 bombers and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
6 fighters and 7 tactical_bombers moved from Szechwan to Yunnan
2 bombers moved from Kweichow to Yunnan
3 infantry moved from Kwangsi to Yunnan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Kiangsu to Anhwe
1 aaGun moved from Hopei to Shensi
1 destroyer moved from 44 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 56 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 infantry, 1 submarine and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 armour moved from Malaya to Yunnan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Shan State to Yunnan
2 artilleries and 2 infantry moved from Malaya to 37 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 4 transports moved from 37 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
2 artilleries and 3 infantry moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in Manchuria
3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 4 carriers and 1 infantry; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 87 Sea Zone
2 artilleries and 2 infantry moved from 87 Sea Zone to French West Africa
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from Queensland to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
2 bombers moved from United Kingdom to Northern ItalyCombat - Americans
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 4,6 and causes: 10 damage to unit: factory_major
Bombing raid in Northern Italy causes 10 damage total.
Battle in 46 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in French West AfricaNon Combat Move - Americans
2 bombers moved from Northern Italy to Malta
1 fighter moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from 55 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to Queensland
1 carrier and 1 fighter moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Hawaiian Islands to 30 Sea ZonePlace Units - Americans
2 carriers placed in 101 Sea Zone
1 bomber and 1 infantry placed in Eastern United States
2 carriers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter and 9 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 9 infantry
Japanese defend with 1 aaGun, 3 artilleries, 7 infantry and 2 mech_infantrys
Japanese win with 3 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is -17
Casualties for Chinese: 1 fighter and 9 infantry
Casualties for Japanese: 1 aaGun and 5 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 3 armour, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 infantry moved from British Somaliland to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from JapaneseCombat - British
Non Combat Move - British
1 infantry moved from Burma to India
1 artillery moved from Trans-Jordan to Syria
1 armour moved from Trans-Jordan to Iraq
3 armour moved from Egypt to Iraq
1 bomber moved from Egypt to Malta
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 artillery moved from British Somaliland to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 76 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
4 fighters moved from United Kingdom to Gibraltar
2 fighters moved from India to IraqPlace Units - British
2 armour and 1 infantry placed in Iraq
1 armour placed in Egypt
1 fighter placed in United Kingdom
2 submarines placed in 81 Sea Zone
British undo move 4.
2 submarines placed in 98 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUsPlace Units - UK_Pacific
1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 fighter -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians repair damage of 1x factory_major; Remaining resources: 23 PUs;
Italians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 mech_infantrys moved from Romania to Ukraine
1 artillery moved from Bessarabia to Ukraine
1 fighter moved from Romania to Bryansk
1 armour moved from Western Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Algeria to Morocco
1 infantry moved from Algeria to MoroccoCombat - Italians
Battle in Bryansk
Italians attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Morocco
Italians attack with 1 armour, 1 infantry and 1 mech_infantry
Americans defend with 1 armour and 1 infantry
Italians win, taking Morocco from Americans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour and 1 infantry
Battle in Ukraine
Italians attack with 1 artillery and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Italians win, taking Ukraine from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 armour and 2 mech_infantrys moved from Northern Italy to Romania
1 artillery and 1 infantry moved from Romania to Yugoslavia
2 aaGuns moved from Northern Italy to Southern Italy
1 fighter moved from Bryansk to Western UkrainePlace Units - Italians
3 infantry placed in Southern Italy
2 artilleries and 1 infantry placed in Southern France
1 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 4 infantry
EDIT: Adding units owned by Italians to Southern Italy: 4 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
Italians collect 21 PUs (2 lost to blockades); end with 21 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from Tunisia: 2 artilleries and 4 infantry
EDIT: Adding units owned by Italians to Algeria: 2 artilleries and 4 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 56 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 57 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 destroyer moved from 39 Sea Zone to 43 Sea ZoneNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
8 artilleries and 2 infantry moved from Baltic States to Belarus
8 infantry moved from Novgorod to Belarus
5 bombers moved from Western Germany to 98 Sea Zone
1 mech_infantry moved from Western Ukraine to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Western Ukraine to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
5 armour moved from Western Ukraine to Rostov
4 armour moved from Western Ukraine to Rostov
3 fighters and 3 tactical_bombers moved from Western Ukraine to BelarusCombat - Germans
Battle in 98 Sea Zone
Germans attack with 5 bombers
British defend with 1 battleship, 1 cruiser, 1 destroyer, 2 submarines and 2 transports
2 submarines owned by the British Submerged
Units damaged: 1 battleship owned by the British
British win with 2 transports remaining. Battle score for attacker is -20
Casualties for Germans: 5 bombers
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in Belarus
Germans attack with 8 artilleries, 3 fighters, 10 infantry and 3 tactical_bombers
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 8 artilleries, 3 fighters, 8 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
3 fighters and 3 tactical_bombers moved from Belarus to Western Ukraine
2 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine
1 armour and 6 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
2 bombers placed in Western Germany
3 mech_infantrys placed in Novgorod
6 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
8 artilleries and 2 infantry moved from Baltic States to Belarus
8 infantry moved from Novgorod to Belarus
5 bombers moved from Western Germany to 98 Sea Zone
1 mech_infantry moved from Western Ukraine to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Western Ukraine to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
5 armour moved from Western Ukraine to Rostov
4 armour moved from Western Ukraine to Rostov
3 fighters and 3 tactical_bombers moved from Western Ukraine to BelarusCombat - Germans
Battle in 98 Sea Zone
Germans attack with 5 bombers
British defend with 1 battleship, 1 cruiser, 1 destroyer, 2 submarines and 2 transports
2 submarines owned by the British Submerged
Units damaged: 1 battleship owned by the British
British win with 2 transports remaining. Battle score for attacker is -20
Casualties for Germans: 5 bombers
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in Belarus
Germans attack with 8 artilleries, 3 fighters, 10 infantry and 3 tactical_bombers
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 8 artilleries, 3 fighters, 8 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
3 fighters and 3 tactical_bombers moved from Belarus to Western Ukraine
2 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine
1 armour and 6 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
2 bombers placed in Western Germany
3 mech_infantrys placed in Novgorod
6 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Ukraine: 5 artilleries and 15 infantry
EDIT: Adding units owned by Germans to Ukraine: 5 artilleries and 15 infantry
EDIT: Turning off Edit Mode -
seriously, FUCK these axis dice…97% chance of winning and only losing two planes, I lose all 5 bombers and don’t sink your transports…fuck this game so hard, how long can Axis survive by losing 5 times the number of planes they should every round, time will tell
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
8 artilleries and 2 infantry moved from Baltic States to Belarus
8 infantry moved from Novgorod to Belarus
5 bombers moved from Western Germany to 98 Sea Zone
1 mech_infantry moved from Western Ukraine to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Western Ukraine to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
5 armour moved from Western Ukraine to Rostov
4 armour moved from Western Ukraine to Rostov
3 fighters and 3 tactical_bombers moved from Western Ukraine to BelarusCombat - Germans
Battle in 98 Sea Zone
Germans attack with 5 bombers
British defend with 1 battleship, 1 cruiser, 1 destroyer, 2 submarines and 2 transports
2 submarines owned by the British Submerged
Units damaged: 1 battleship owned by the British
British win with 2 transports remaining. Battle score for attacker is -20
Casualties for Germans: 5 bombers
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in Belarus
Germans attack with 8 artilleries, 3 fighters, 10 infantry and 3 tactical_bombers
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 8 artilleries, 3 fighters, 8 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
3 fighters and 3 tactical_bombers moved from Belarus to Western Ukraine
2 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine
1 armour and 6 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
2 bombers placed in Western Germany
3 mech_infantrys placed in Novgorod
6 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Ukraine: 5 artilleries and 15 infantry
EDIT: Adding units owned by Germans to Ukraine: 5 artilleries and 15 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Ukraine: 3 fighters and 3 tactical_bombers
EDIT: Adding units owned by Germans to Ukraine: 3 fighters and 3 tactical_bombers
EDIT: Turning off Edit Mode -
sorry, made another edit, just landed planes differently…I was so fuming after the bomber disaster that I rushed through NCM…thanks
-
Wow, that is insane. If it makes you feel any better, I’m just not seeing how I’m going to win. Moscow looks like a goner and I don’t have naval dominance in either theater thanks to my jumping the gun rather than build up slow.
-
time will tell, Germany/Italy could be in trouble soon thanks to losing all that defense/attacking power in the planes, but my Japan is doing pretty well right now…
either way, when one of us has to concede, I’m always up for playing another, practice makes perfect (plus, they won’t keep counting in League until you play X games…for example, if you won 10 in a row against me, you would probably only get credit for 2-3 until you played a lot more games…it’s to encourage diversity of opponents…there is some set of rules around it if you look at the League Results file)…so basically, we could keep playing each other in games that will EVENTUALLY count, but for a while they would just be us practicing and working on things
-
also, you may have noticed I take bad dice personally haha, but I’m only being a baby and venting on the board, I’m not actually mad at anybody (except whoever made the dice server, haha)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 6 artilleries and 5 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Russians
2 infantry moved from Vologda to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Urals to Nenetsia
Russians take Nenetsia from Germans
1 fighter and 2 infantry moved from Russia to Bryansk
1 fighter and 2 infantry moved from Russia to Tambov
1 infantry and 1 tactical_bomber moved from Russia to Smolensk
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Olgiy to KansuCombat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 armour
Russians win, taking Bryansk from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Kansu
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Smolensk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter moved from Archangel to Russia
1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Tambov to Russia
5 infantry moved from Urals to Vologda
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
1 infantry moved from Dzavhan to Olgiy
1 infantry moved from Ulaanbaatar to Dzavhan
1 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Northwest Persia to CaucasusPlace Units - Russians
6 artilleries and 4 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 destroyers and 9 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 submarines moved from 35 Sea Zone to 54 Sea Zone
2 cruisers moved from 35 Sea Zone to 54 Sea Zone
3 destroyers moved from 35 Sea Zone to 54 Sea Zone
5 fighters and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
2 battleships moved from 35 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Kweichow to Sikang
1 mech_infantry moved from Szechwan to Sikang
1 infantry moved from Suiyuyan to Kansu
1 artillery moved from Shensi to Kansu
2 artilleries and 1 infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Shensi to Kansu
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour and 2 mech_infantrys moved from French Indo China to Shan State
1 bomber moved from Yunnan to Sikang
1 bomber moved from Yunnan to Kansu
1 armour moved from Kiangsu to Jehol
1 mech_infantry moved from Kiangsu to Jehol
1 mech_infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 mech_infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Manchuria to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Manchuria to Jehol
1 mech_infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 mech_infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
3 carriers moved from 35 Sea Zone to 54 Sea Zone
3 tactical_bombers moved from Yunnan to Shan State
4 tactical_bombers moved from Yunnan to Shan State
2 fighters moved from Yunnan to Sikang -
scramble in Australia?
-
It’s funny, I made the same mistake both times playing allies on the forum; against you and Mr. Roboto. I moved the fleet too early to Queensland, then failed to screen properly. No scramble.
…this is the type of thing I mean when I say you’ll probably win anyway despite the dice.





