@zlefin Definitely frustrating but not decisive and well within what is possible in these battles. What is more key to htis game is that I’ve made a couple of blunders and you have done a good job taking advantage of them.
G40 League MrRoboto vs Shrike Balanced Mod
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - British
British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to 97 Sea Zone
1 fighter moved from Gibraltar to 97 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Egypt to Iraq
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 fighter and 1 tactical_bomber moved from India to IraqCombat - British
Battle in 96 Sea Zone
British attack with 1 cruiser
Italians defend with 1 destroyer and 1 transport
British win with 1 cruiser remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser and 1 transport
British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 39
Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
Battle in Iraq
British attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantryNon Combat Move - British
1 artillery and 1 infantry moved from Ontario to Quebec
1 destroyer and 1 transport moved from 109 Sea Zone to 123 Sea Zone
1 battleship and 1 cruiser moved from 111 Sea Zone to 123 Sea Zone
1 aaGun, 1 fighter and 2 infantry moved from Scotland to United Kingdom
1 tactical_bomber moved from 97 Sea Zone to Cyprus
1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 fighter and 2 infantry moved from Burma to India
1 battleship moved from 37 Sea Zone to 79 Sea Zone
1 bomber moved from 97 Sea Zone to Cyprus
1 fighter and 1 tactical_bomber moved from Iraq to SyriaPlace Units - British
1 fighter and 6 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,5,3,4
British collect 29 PUs (3 lost to blockades); end with 29 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUsPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from Southern Italy to 97 Sea Zone
1 bomber moved from Northern Italy to 97 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
1 armour and 2 infantry moved from Albania to Yugoslavia
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from BritishCombat - Italians
Battle in Yugoslavia
Italians attack with 2 armour, 2 artilleries and 4 infantry
Neutral_Allies defend with 1 infantry
Italians win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Neutral_Allies: 1 infantry
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
British defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters -
OOL?
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Order of Losses? One question that will aid my decision:
Suppose my carrier is wounded/killed, because I am the defender, my FTRs cannot land elsewhere right? They’re dead if they can’t land on the carrier?
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yep that’s true
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OOL:
Destroyer
Cruiser
Fighters
Carrier -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from Southern Italy to 97 Sea Zone
1 bomber moved from Northern Italy to 97 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
1 armour and 2 infantry moved from Albania to Yugoslavia
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from BritishCombat - Italians
Battle in Yugoslavia
Italians attack with 2 armour, 2 artilleries and 4 infantry
Neutral_Allies defend with 1 infantry
Italians win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Neutral_Allies: 1 infantry
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
British defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Units damaged: 1 carrier owned by the British
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 20
Casualties for Italians: 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 2 fightersNon Combat Move - Italians
1 bomber and 1 fighter moved from 97 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from Libya to Tobruk
2 aaGuns and 6 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Northern Italy to YugoslaviaPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
Italians collect 13 PUs (1 lost to blockades); end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to QueenslandPlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Politics - French
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern FranceCombat Move - French
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from Syria to Trans-JordanTurn Complete - French
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Hehe, seeing the Vichy contingency play out is pretty cool.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 6 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to FrenchCombat Move - Germans
1 unit repaired.
2 submarines moved from 112 Sea Zone to 123 Sea Zone
2 submarines moved from 106 Sea Zone to 123 Sea Zone
2 bombers moved from Western Germany to 123 Sea Zone
1 fighter moved from Tobruk to 96 Sea Zone
2 tactical_bombers moved from Western Germany to Greece
1 armour and 4 infantry moved from Bulgaria to Greece
1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
1 fighter moved from Western Germany to Greece
1 tactical_bomber moved from Western Germany to 96 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to GibraltarCombat - Germans
Battle in Gibraltar
Battle in Greece
Germans attack with 1 armour, 1 fighter, 4 infantry and 2 tactical_bombers
Neutral_Allies defend with 4 infantry
Germans win, taking Gibraltar from British, taking Greece from Neutral_Allies with 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in 123 Sea Zone
Germans attack with 2 bombers and 4 submarines
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Germans win with 2 bombers and 3 submarines remaining. Battle score for attacker is 41
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Battle in 96 Sea Zone
Germans attack with 2 fighters and 2 tactical_bombers
British defend with 1 cruiser
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiserNon Combat Move - Germans
1 fighter and 2 tactical_bombers moved from 96 Sea Zone to Alexandria
1 fighter and 2 tactical_bombers moved from Greece to Southern Italy
1 aaGun and 5 armour moved from France to Western Germany
2 aaGuns, 5 armour and 2 infantry moved from Western Germany to Germany
1 armour, 2 artilleries and 8 infantry moved from Slovakia Hungary to Poland
3 infantry moved from Finland to Norway
2 bombers moved from 123 Sea Zone to Norway
2 infantry moved from Finland to Norway
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea ZonePlace Units - Germans
4 artilleries and 6 infantry placed in Germany
1 armour and 7 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Politics - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Caucasus: 2 infantry
EDIT: Adding units owned by Russians to Rostov: 2 infantry
EDIT: Turning off Edit ModeCombat Move - Russians
Non Combat Move - Russians
3 armour moved from Novgorod to Bryansk
2 aaGuns, 1 artillery, 1 fighter and 10 infantry moved from Belarus to Bryansk
1 infantry moved from Western Ukraine to Eastern Poland
4 armour and 1 mech_infantry moved from Ukraine to Western Ukraine
1 fighter moved from Bryansk to Western Ukraine
2 infantry moved from Rostov to Bryansk
5 infantry moved from Novgorod to Belarus
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 fighter and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
I edited the troops back to Rostov in order to move them to Bryansk as you kindly offered, but let me know if you wish me to rescind that.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 factory_minor, 2 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from ChineseCombat - Japanese
Non Combat Move - Japanese
1 armour and 1 infantry moved from Korea to Manchuria
1 armour and 4 infantry moved from Manchuria to Jehol
1 aaGun and 6 infantry moved from Jehol to Chahar
1 artillery and 2 infantry moved from Anhwe to Kweichow
2 infantry moved from Hunan to Kweichow
1 artillery moved from Yunnan to Kweichow
2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Kiangsi to Hunan
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 carrier moved from 36 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 20 Sea Zone
2 artilleries, 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 battleship and 1 cruiser moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from Kwangsi to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from Kwangsi to 33 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
2 fighters and 1 tactical_bomber moved from Kwangsi to Kiangsi
3 fighters and 1 tactical_bomber moved from Kiangsi to KiangsuPlace Units - Japanese
1 factory_minor placed in Kiangsu
1 artillery and 2 infantry placed in Manchuria
1 submarine and 1 transport placed in 6 Sea Zone
1 marine placed in JapanTurn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Guam to Wake Island
1 transport moved from 64 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Central America to Central United StatesPlace Units - Americans
1 destroyer and 2 submarines placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
1 fighter placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 1 infantry moved from Shensi to Szechwan
2 infantry moved from Shensi to Suiyuyan
2 infantry moved from Shensi to Hopei
10 infantry moved from Shensi to TsinghaiCombat - Chinese
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 factory_minor, 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from United Kingdom to 91 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 artillery moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from Syria to Anglo Egyptian Sudan
1 bomber moved from Cyprus to Anglo Egyptian SudanCombat - British
Battle in 91 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - British
1 bomber, 1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 tactical_bomber moved from Cyprus to Egypt
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 battleship moved from 79 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Iraq to Egypt
1 fighter moved from 91 Sea Zone to British Guiana
1 infantry moved from Eastern Persia to West India
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian CongoPlace Units - British
1 factory_minor placed in Iraq
3 mech_infantrys placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6,2,4,4,4,1
British collect 25 PUs (5 lost to blockades); end with 26 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 29 PUsPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 infantry moved from Kenya to Ethiopia
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
Italians take Algeria from Neutral_Axis
2 armour moved from Yugoslavia to Poland
2 aaGuns, 2 artilleries and 3 infantry moved from Yugoslavia to Romania
2 fighters moved from Southern Italy to AlexandriaPlace Units - Italians
1 submarine and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 45 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to QueenslandPlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to EgyptTurn Complete - French





