16L G40 Balanced Mod MrRoboto (Allies) vs Shin Ji (Axis) Game 5

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                      British take Egypt from Italians
                1 battleship, 1 cruiser and 1 destroyer moved from 71 Sea Zone to 83 Sea Zone
                1 fighter moved from Gibraltar to 110 Sea Zone
                1 fighter moved from United Kingdom to 110 Sea Zone
                1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
                1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                      British take 106 Sea Zone from Germans
                      British take 109 Sea Zone from Germans
                1 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
                1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
                2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 infantry moved from India to Burma
                1 infantry moved from India to Burma
                2 fighters moved from India to Burma
                1 tactical_bomber moved from India to Burma
                1 infantry moved from India to Burma

    Combat - British
                Battle in Burma
                    British attack with 2 fighters, 3 infantry and 1 tactical_bomber
                    Japanese defend with 2 infantry
                    British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 2 infantry
                Battle in 110 Sea Zone
                    British attack with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
                    Germans defend with 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 2 marines and 2 transports
                    British win with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 71
                    Casualties for Germans: 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 2 marines and 2 transports

    Non Combat Move - British
                2 fighters moved from 110 Sea Zone to United Kingdom
                2 fighters and 1 tactical_bomber moved from Burma to India

    Place Units - British
                1 armour and 2 mech_infantrys placed in Union of South Africa
                1 fighter placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,5,3,4
                British collect 24 PUs (2 lost to blockades); end with 25 PUs total
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 28 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1
                UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
                Some Units in India change ownership: 3 infantry

    triplea_37596_UK_4.tsvg

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                      British take Egypt from Italians
                1 battleship, 1 cruiser and 1 destroyer moved from 71 Sea Zone to 83 Sea Zone
                1 fighter moved from Gibraltar to 110 Sea Zone
                1 fighter moved from United Kingdom to 110 Sea Zone
                1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
                1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                      British take 106 Sea Zone from Germans
                      British take 109 Sea Zone from Germans
                1 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
                1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
                2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 infantry moved from India to Burma
                1 infantry moved from India to Burma
                2 fighters moved from India to Burma
                1 tactical_bomber moved from India to Burma
                1 infantry moved from India to Burma

    Combat - British
                Battle in Burma
                    British attack with 2 fighters, 3 infantry and 1 tactical_bomber
                    Japanese defend with 2 infantry
                    British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 2 infantry
                Battle in 110 Sea Zone
                    British attack with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
                    Germans defend with 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 2 marines and 2 transports
                    British win with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 71
                    Casualties for Germans: 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 2 marines and 2 transports

    Non Combat Move - British
                2 fighters moved from 110 Sea Zone to United Kingdom
                2 fighters and 1 tactical_bomber moved from Burma to India

    Place Units - British
                1 armour and 2 mech_infantrys placed in Union of South Africa
                1 fighter placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,5,3,4
                British collect 24 PUs (2 lost to blockades); end with 25 PUs total
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 28 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1
                UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
                Some Units in India change ownership: 3 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 54 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 46 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    triplea_37596_UK_4.tsvg

  • 15

    Sorry, in the 3 day wait I forgot some of my planned NCM for the USA.

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Iraq to Caucasus
                      Italians take Northwest Persia from Neutral_Allies
                      Italians take Caucasus from Russians
                1 infantry moved from Kenya to Tanganyika Territory
                      Italians take Tanganyika Territory from British
                1 artillery and 3 infantry moved from Bessarabia to Ukraine
                      Italians take Ukraine from Russians

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Changing ownership of Syria from French to Italians
                EDIT: Turning off Edit Mode
                1 carrier and 2 fighters moved from 97 Sea Zone to 95 Sea Zone
                1 aaGun moved from Bessarabia to Eastern Poland
                1 aaGun moved from Bessarabia to Ukraine
                1 infantry moved from Iraq to Trans-Jordan
                1 infantry moved from Iraq to Syria

    Place Units - Italians
                1 factory_minor placed in Iraq
                1 transport placed in 95 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 25 PUs; end with 25 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 34 PUs

    triplea_37596_Ita4.tsvg

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Non Combat Move - French

    Turn Complete - French

    triplea_37596_Fre4.tsvg

  • 19 18

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 carrier, 1 destroyer and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Western Germany to Karelia
                1 infantry moved from Baltic States to Novgorod
                      Germans take Novgorod from Russians
                1 mech_infantry moved from Western Ukraine to Rostov
                      Germans take Rostov from Russians
                1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
                2 submarines moved from 119 Sea Zone to 110 Sea Zone
                3 bombers, 1 fighter and 1 tactical_bomber moved from Southern Italy to 110 Sea Zone

    triplea_37596_Ger5.tsvg

  • 19 18

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 carrier, 1 destroyer and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Western Germany to Karelia
                1 infantry moved from Baltic States to Novgorod
                      Germans take Novgorod from Russians
                1 mech_infantry moved from Western Ukraine to Rostov
                      Germans take Rostov from Russians
                1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
                2 submarines moved from 119 Sea Zone to 110 Sea Zone
                3 bombers, 1 fighter and 1 tactical_bomber moved from Southern Italy to 110 Sea Zone

    triplea_37596_Ger5.tsvg

  • 15

    Full scramble, best defense.

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 carrier, 1 destroyer and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Western Germany to Karelia
                1 infantry moved from Baltic States to Novgorod
                      Germans take Novgorod from Russians
                1 mech_infantry moved from Western Ukraine to Rostov
                      Germans take Rostov from Russians
                1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
                2 submarines moved from 119 Sea Zone to 110 Sea Zone
                3 bombers, 1 fighter and 1 tactical_bomber moved from Southern Italy to 110 Sea Zone

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in Karelia
                    Germans attack with 1 bomber
                    Russians defend with 1 armour
                    Germans win with 1 bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                Battle in 110 Sea Zone
                    Germans attack with 3 bombers, 2 fighters, 2 submarines and 2 tactical_bombers
                    British defend with 1 carrier, 1 cruiser, 1 destroyer and 3 fighters
                    Germans win with 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 33
                    Casualties for Germans: 1 fighter, 2 submarines and 1 tactical_bomber
                    Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 3 fighters

    Non Combat Move - Germans
                3 bombers, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
                2 artilleries and 7 infantry moved from Bessarabia to Ukraine
                2 infantry moved from Bulgaria to Romania
                1 artillery and 1 infantry moved from Normandy Bordeaux to France
                2 mech_infantrys moved from Germany to Western Germany
                1 mech_infantry moved from Germany to Western Germany
                1 armour and 3 mech_infantrys moved from Germany to Baltic States
                1 bomber moved from Karelia to Baltic States
                1 mech_infantry moved from Baltic States to Vyborg

    Place Units - Germans
                1 carrier and 1 destroyer placed in 113 Sea Zone
                9 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
                Germans collect 46 PUs (3 lost to blockades); end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs

    triplea_37596_Ger5.tsvg

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Russians
                1 infantry moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Germans
                1 infantry moved from Bryansk to Rostov
                1 infantry moved from Belarus to Eastern Poland
                1 infantry moved from Belarus to Novgorod
                1 infantry moved from Belarus to Novgorod
                1 fighter moved from Belarus to Novgorod
                1 fighter moved from Belarus to Rostov
                1 tactical_bomber moved from Belarus to Novgorod
                7 artilleries and 3 infantry moved from Russia to Bryansk
                1 infantry moved from Bryansk to Belarus

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Eastern Poland
                    Russians attack with 1 infantry
                    Italians defend with 1 aaGun
                    Russians win, taking Eastern Poland from Italians with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Italians: 1 aaGun
                Battle in Rostov
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 mech_infantry
                    retreated to Rostov
                    Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Novgorod
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians win, taking Novgorod from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Novgorod to Belarus
                1 fighter moved from Novgorod to Belarus
                1 fighter moved from Rostov to Belarus
                6 infantry moved from Novosibirsk to Samara
                2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
                2 infantry moved from Olgiy to Timguska
                1 infantry moved from Dzavhan to Central Mongolia
                1 infantry moved from Ulaanbaatar to Central Mongolia
                2 infantry moved from Buyant-Uhaa to Central Mongolia

    Place Units - Russians
                1 artillery and 2 infantry placed in Volgograd
                1 artillery and 8 infantry placed in Russia
                Russians undo move 1.
                1 artillery and 1 infantry placed in Volgograd
                1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs

    triplea_37596_Rus5.tsvg

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 5 infantry and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 infantry moved from Suiyuyan to Central Mongolia
                1 infantry moved from Chahar to Central Mongolia
                2 bombers moved from Yunnan to Central Mongolia
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 artillery moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 armour and 1 mech_infantry moved from Manchuria to Central Mongolia
                      Japanese take Buyant-Uhaa from Russians
                1 armour moved from Manchuria to Central Mongolia
                1 infantry moved from Shan State to Burma
                1 infantry moved from Yunnan to Burma
                3 fighters and 2 tactical_bombers moved from Yunnan to Burma
                1 infantry moved from Dutch New Guinea to New Guinea
                      Japanese take New Guinea from ANZAC
                1 submarine moved from 35 Sea Zone to 46 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
                1 destroyer, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                2 fighters moved from French Indo China to 21 Sea Zone

    Combat - Japanese
                Battle in 46 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 21 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    Americans defend with 1 submarine
                    Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 55 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    Americans defend with 1 submarine; ANZAC defend with 1 cruiser
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for ANZAC: 1 cruiser
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in Central Mongolia
                    Japanese attack with 2 armour, 2 bombers, 2 infantry and 1 mech_infantry
                    Russians defend with 4 infantry
                    Japanese win, taking Central Mongolia from Russians with 2 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 4 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Burma
                    Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 2 infantry
                    Japanese win, taking Burma from UK_Pacific with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 2 submarines moved from 35 Sea Zone to 42 Sea Zone
                2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone
                2 artilleries and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 21 Sea Zone
                1 infantry moved from Guam to 21 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 infantry moved from Manchuria to Buyant-Uhaa
                1 artillery and 1 infantry moved from Jehol to Chahar
                1 infantry moved from Hopei to Suiyuyan
                1 infantry moved from Anhwe to Hopei
                1 armour moved from Kweichow to Yunnan
                1 infantry moved from Yunnan to Szechwan
                3 artilleries moved from Szechwan to Yunnan
                1 artillery moved from Shan State to Yunnan
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                1 infantry and 1 mech_infantry moved from Kwangtung to Kwangsi
                1 mech_infantry moved from Kwangsi to Yunnan
                1 artillery and 2 infantry moved from Kiangsu to Anhwe
                1 artillery and 1 infantry moved from Anhwe to Hunan
                1 infantry moved from Hunan to Yunnan
                1 submarine moved from 5 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 fighters moved from 21 Sea Zone to Guam
                3 fighters and 2 tactical_bombers moved from Burma to Kwangtung
                2 fighters and 2 tactical_bombers moved from Shan State to Kwangtung
                2 bombers moved from Central Mongolia to Anhwe

    Place Units - Japanese
                1 artillery and 2 infantry placed in Malaya
                3 infantry placed in French Indo China
                3 mech_infantrys placed in Kiangsu
                1 armour and 2 mech_infantrys placed in Manchuria
                1 carrier and 1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 69 PUs; end with 71 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs

    triplea_37596_Jap5.tsvg

  • 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 carrier, 5 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 fighters moved from Western United States to 6 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 artillery moved from 44 Sea Zone to Celebes

    Combat - Americans
                Battle in Celebes
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    Japanese win with no units remaining. Battle score for attacker is -4
                    Casualties for Americans: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Philippines
                Battle in 6 Sea Zone
                    Americans attack with 4 fighters
                    Japanese defend with 1 carrier, 1 destroyer, 1 submarine and 1 transport
                    1 submarine owned by the Japanese Submerged
                    Americans win, taking Philippines from Japanese with 3 fighters remaining. Battle score for attacker is 21
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 carrier, 1 destroyer and 1 transport

    Non Combat Move - Americans
                2 carriers and 1 destroyer moved from 26 Sea Zone to 17 Sea Zone

    triplea_37596_Ame5.tsvg

  • 15

    Shoot.  We’ve got a problem.  Apparently I can’t count to 5 and the game let me do an illegal move.  I thought that my planes attacking SZ 6 would be able to move one more space to land on a carrier.  At first, I was going to also attack the blocking DD to let my carriers come in and land, but I convinced myself that I didn’t need to.

    So, if I was going to attack the DD, I had planned to send one of the planes over there to help in the attack - didn’t intend to risk 3 or 4 planes on a 50/50 fight.

    I’ll post the turn as it stands and leave it to you to decide how to deal with this.

  • 19 18

    I think the easiest would be to redo the move.

  • 15

    OK then.  THanks!  Sorry for my miscalculation.

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 carrier, 5 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 fighter moved from Western United States to 16 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                3 fighters moved from Western United States to 6 Sea Zone
                1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 artillery moved from 44 Sea Zone to Celebes

    Combat - Americans
                Battle in Philippines
                Battle in Celebes
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Philippines from Japanese, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 destroyer
                    Americans win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer
                Battle in 6 Sea Zone
                    Americans attack with 3 fighters
                    Japanese defend with 1 carrier, 1 destroyer, 1 submarine and 1 transport
                    1 submarine owned by the Japanese Submerged
                    Units damaged: 1 carrier owned by the Japanese
                    Americans win with 1 fighter remaining. Battle score for attacker is 11
                    Casualties for Americans: 2 fighters
                    Casualties for Japanese: 1 carrier, 1 destroyer and 1 transport

    Non Combat Move - Americans
                1 carrier moved from 26 Sea Zone to 6 Sea Zone
                1 carrier moved from 26 Sea Zone to 16 Sea Zone
                2 carriers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters moved from 54 Sea Zone to 26 Sea Zone
                2 fighters and 1 tactical_bomber moved from Queensland to Hawaiian Islands
                2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 carrier, 1 fighter, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
                1 cruiser and 1 submarine moved from 104 Sea Zone to 109 Sea Zone
                2 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
                1 fighter moved from 109 Sea Zone to United Kingdom

    Place Units - Americans
                1 carrier placed in 10 Sea Zone
                5 fighters and 1 tactical_bomber placed in Western United States
                Americans undo move 2.
                2 fighters and 1 tactical_bomber placed in Eastern United States
                3 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs

    triplea_37596_Ame5.tsvg

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 battleship, 1 cruiser and 1 destroyer moved from 83 Sea Zone to 91 Sea Zone
                1 destroyer moved from 109 Sea Zone to 91 Sea Zone
                1 armour and 2 mech_infantrys moved from Union of South Africa to Tanganyika Territory
                2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
                1 infantry moved from Egypt to Alexandria
                1 armour moved from Egypt to Alexandria
                1 mech_infantry moved from Egypt to Alexandria
                2 fighters, 2 infantry and 1 tactical_bomber moved from India to Burma

    Combat - British
                Battle in Tanganyika Territory
                    British attack with 1 armour and 2 mech_infantrys
                    Italians defend with 1 infantry
                    British win, taking Tanganyika Territory from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Burma
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Alexandria
                    British attack with 1 armour, 1 infantry and 1 mech_infantry
                    Italians defend with 1 artillery and 1 infantry
                    British win, taking Alexandria from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Burma to India

    Place Units - British
                2 fighters placed in United Kingdom
                2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 26 PUs; end with 26 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs

    Place Units - UK_Pacific
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4
                UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
                Some Units in India change ownership: 1 artillery and 1 infantry

    triplea_37596_UK_5.tsvg

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 5 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Cyprus
                1 armour moved from Caucasus to Volgograd
                1 bomber moved from Southern Italy to Volgograd

    Combat - Italians
                Battle in Cyprus
                Battle in Volgograd
                    Italians attack with 1 armour and 1 bomber
                    Russians defend with 1 artillery, 1 factory_minor and 1 infantry
                    Italians win, taking Cyprus from British with 1 bomber remaining. Battle score for attacker is 1
                    Casualties for Italians: 1 armour
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Changing ownership of Kazakhstan from Russians to Italians
                EDIT: Turning off Edit Mode
                1 bomber moved from Volgograd to Ukraine
                1 infantry moved from Syria to Iraq
                1 carrier and 2 fighters moved from 95 Sea Zone to 97 Sea Zone

    Place Units - Italians
                1 destroyer and 1 transport placed in 97 Sea Zone
                1 artillery and 2 infantry placed in Iraq
                3 infantry placed in Ukraine

    Turn Complete - Italians
                Italians collect 24 PUs; end with 24 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs

    triplea_37596_Ita5.tsvg

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 destroyers moved from 62 Sea Zone to 30 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from South Australia to Queensland
                1 armour and 2 mech_infantrys moved from New South Wales to Queensland

    Non Combat Move - ANZAC
                2 aaGuns moved from South Australia to Queensland

    Place Units - ANZAC
                1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs

    triplea_37596_ANZ5.tsvg

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French

    Turn Complete - French

    triplea_37596_Fre5.tsvg

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