scramble option
16L G40 Balanced Mod MrRoboto (Allies) vs Shin Ji (Axis) Game 5
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 destroyers, 2 factory_minors, 2 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
2 artilleries and 2 infantry moved from Shensi to Szechwan
1 infantry moved from Kweichow to Szechwan
1 artillery moved from Yunnan to Szechwan
2 infantry moved from Shan State to Burma
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
3 fighters and 2 tactical_bombers moved from Kiangsu to Szechwan
1 bomber moved from Hunan to Szechwan
1 bomber moved from Kiangsi to Szechwan
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Celebes to 44 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Dutch New Guinea
1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from 35 Sea Zone to PhilippinesCombat - Japanese
Battle in Guam
Battle in Dutch New Guinea
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Guam from Americans, taking Dutch New Guinea from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Philippines
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Szechwan
Japanese attack with 3 artilleries, 2 bombers, 3 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 7 infantry
Japanese win, taking Szechwan from Chinese with 3 artilleries, 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Chinese: 7 infantry
Casualties for Japanese: 3 infantry
Battle in Burma
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from French Indo China to Shan State
1 artillery moved from Yunnan to Shan State
2 bombers, 3 fighters and 2 tactical_bombers moved from Szechwan to Yunnan
1 infantry moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from Kiangsi to 35 Sea Zone
1 tactical_bomber moved from Kiangsi to Shan State
1 fighter moved from Kiangsi to Shan State
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 aaGun and 3 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 armour moved from Anhwe to Kweichow
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Manchuria to Amur
1 infantry moved from Jehol to Manchuria
2 fighters moved from Japan to French Indo ChinaPlace Units - Japanese
1 factory_minor placed in Malaya
1 factory_minor placed in French Indo China
2 destroyers placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
2 armour and 1 mech_infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 4 fighters and 3 submarines; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
4 fighters moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
2 submarines moved from 91 Sea Zone to 104 Sea Zone
1 cruiser moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 4 fighters and 3 submarines; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
4 fighters moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
2 submarines moved from 91 Sea Zone to 104 Sea Zone
1 cruiser moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in 110 Sea Zone
Americans attack with 1 bomber and 4 fighters
Germans defend with 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 2 marines, 1 tactical_bomber and 2 transports -
3 hits in 110. Where would you like them?
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max defense.
I knew I should have unloaded =( -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 4 fighters and 3 submarines; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
4 fighters moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
2 submarines moved from 91 Sea Zone to 104 Sea Zone
1 cruiser moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in 110 Sea Zone
Americans attack with 1 bomber and 4 fighters
Germans defend with 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 2 marines, 1 tactical_bomber and 2 transports
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -36
Casualties for Germans: 1 carrier
Casualties for Americans: 1 bomber and 4 fighters
Battle in 55 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 cruiser and 2 submarines
Germans defend with 1 destroyer
Americans win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 21 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans forced to land in Normandy BordeauxNon Combat Move - Americans
1 armour moved from Morocco to 91 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 109 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom
1 carrier moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 91 Sea Zone
1 fighter moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 55 Sea Zone to Queensland
1 tactical_bomber moved from 55 Sea Zone to Queensland
1 fighter moved from 45 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to QueenslandPlace Units - Americans
2 carriers and 3 submarines placed in 10 Sea Zone
4 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 infantry moved from Anglo Egyptian Sudan to Egypt
British take Egypt from Italians
1 battleship, 1 cruiser and 1 destroyer moved from 71 Sea Zone to 83 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
British take 106 Sea Zone from Germans
British take 109 Sea Zone from Germans
1 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from India to Burma
1 infantry moved from India to Burma
2 fighters moved from India to Burma
1 tactical_bomber moved from India to Burma
1 infantry moved from India to BurmaCombat - British
Battle in Burma
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in 110 Sea Zone
British attack with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Germans defend with 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 2 marines and 2 transports
British win with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 71
Casualties for Germans: 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 2 marines and 2 transportsNon Combat Move - British
2 fighters moved from 110 Sea Zone to United Kingdom
2 fighters and 1 tactical_bomber moved from Burma to IndiaPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,5,3,4
British collect 24 PUs (2 lost to blockades); end with 25 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 28 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 infantry moved from Anglo Egyptian Sudan to Egypt
British take Egypt from Italians
1 battleship, 1 cruiser and 1 destroyer moved from 71 Sea Zone to 83 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
British take 106 Sea Zone from Germans
British take 109 Sea Zone from Germans
1 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from India to Burma
1 infantry moved from India to Burma
2 fighters moved from India to Burma
1 tactical_bomber moved from India to Burma
1 infantry moved from India to BurmaCombat - British
Battle in Burma
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in 110 Sea Zone
British attack with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Germans defend with 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 2 marines and 2 transports
British win with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 71
Casualties for Germans: 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 2 marines and 2 transportsNon Combat Move - British
2 fighters moved from 110 Sea Zone to United Kingdom
2 fighters and 1 tactical_bomber moved from Burma to IndiaPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,5,3,4
British collect 24 PUs (2 lost to blockades); end with 25 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 28 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 46 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
Sorry, in the 3 day wait I forgot some of my planned NCM for the USA.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Iraq to Caucasus
Italians take Northwest Persia from Neutral_Allies
Italians take Caucasus from Russians
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 artillery and 3 infantry moved from Bessarabia to Ukraine
Italians take Ukraine from RussiansCombat - Italians
Italians creates battle in territory 97 Sea ZoneNon Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Syria from French to Italians
EDIT: Turning off Edit Mode
1 carrier and 2 fighters moved from 97 Sea Zone to 95 Sea Zone
1 aaGun moved from Bessarabia to Eastern Poland
1 aaGun moved from Bessarabia to Ukraine
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to SyriaPlace Units - Italians
1 factory_minor placed in Iraq
1 transport placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Western Germany to Karelia
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
2 submarines moved from 119 Sea Zone to 110 Sea Zone
3 bombers, 1 fighter and 1 tactical_bomber moved from Southern Italy to 110 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Western Germany to Karelia
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
2 submarines moved from 119 Sea Zone to 110 Sea Zone
3 bombers, 1 fighter and 1 tactical_bomber moved from Southern Italy to 110 Sea Zone -
Full scramble, best defense.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Western Germany to Karelia
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
2 submarines moved from 119 Sea Zone to 110 Sea Zone
3 bombers, 1 fighter and 1 tactical_bomber moved from Southern Italy to 110 Sea ZoneCombat - Germans
Germans creates battle in territory 125 Sea Zone
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Karelia
Germans attack with 1 bomber
Russians defend with 1 armour
Germans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in 110 Sea Zone
Germans attack with 3 bombers, 2 fighters, 2 submarines and 2 tactical_bombers
British defend with 1 carrier, 1 cruiser, 1 destroyer and 3 fighters
Germans win with 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 33
Casualties for Germans: 1 fighter, 2 submarines and 1 tactical_bomber
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 3 fightersNon Combat Move - Germans
3 bombers, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
2 artilleries and 7 infantry moved from Bessarabia to Ukraine
2 infantry moved from Bulgaria to Romania
1 artillery and 1 infantry moved from Normandy Bordeaux to France
2 mech_infantrys moved from Germany to Western Germany
1 mech_infantry moved from Germany to Western Germany
1 armour and 3 mech_infantrys moved from Germany to Baltic States
1 bomber moved from Karelia to Baltic States
1 mech_infantry moved from Baltic States to VyborgPlace Units - Germans
1 carrier and 1 destroyer placed in 113 Sea Zone
9 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Germans collect 46 PUs (3 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Rostov
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
1 fighter moved from Belarus to Novgorod
1 fighter moved from Belarus to Rostov
1 tactical_bomber moved from Belarus to Novgorod
7 artilleries and 3 infantry moved from Russia to Bryansk
1 infantry moved from Bryansk to BelarusCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Eastern Poland
Russians attack with 1 infantry
Italians defend with 1 aaGun
Russians win, taking Eastern Poland from Italians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in Rostov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
retreated to Rostov
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Novgorod
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Novgorod to Belarus
1 fighter moved from Novgorod to Belarus
1 fighter moved from Rostov to Belarus
6 infantry moved from Novosibirsk to Samara
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Central Mongolia
1 infantry moved from Ulaanbaatar to Central Mongolia
2 infantry moved from Buyant-Uhaa to Central MongoliaPlace Units - Russians
1 artillery and 2 infantry placed in Volgograd
1 artillery and 8 infantry placed in Russia
Russians undo move 1.
1 artillery and 1 infantry placed in Volgograd
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 5 infantry and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 infantry moved from Suiyuyan to Central Mongolia
1 infantry moved from Chahar to Central Mongolia
2 bombers moved from Yunnan to Central Mongolia
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 artillery moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour and 1 mech_infantry moved from Manchuria to Central Mongolia
Japanese take Buyant-Uhaa from Russians
1 armour moved from Manchuria to Central Mongolia
1 infantry moved from Shan State to Burma
1 infantry moved from Yunnan to Burma
3 fighters and 2 tactical_bombers moved from Yunnan to Burma
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 destroyer, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
2 fighters moved from French Indo China to 21 Sea ZoneCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine; ANZAC defend with 1 cruiser
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 cruiser
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Central Mongolia
Japanese attack with 2 armour, 2 bombers, 2 infantry and 1 mech_infantry
Russians defend with 4 infantry
Japanese win, taking Central Mongolia from Russians with 2 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 4 infantry
Casualties for Japanese: 2 infantry
Battle in Burma
Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 2 submarines moved from 35 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone
2 artilleries and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Manchuria to Buyant-Uhaa
1 artillery and 1 infantry moved from Jehol to Chahar
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 armour moved from Kweichow to Yunnan
1 infantry moved from Yunnan to Szechwan
3 artilleries moved from Szechwan to Yunnan
1 artillery moved from Shan State to Yunnan
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry and 1 mech_infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kwangsi to Yunnan
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Anhwe to Hunan
1 infantry moved from Hunan to Yunnan
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from 21 Sea Zone to Guam
3 fighters and 2 tactical_bombers moved from Burma to Kwangtung
2 fighters and 2 tactical_bombers moved from Shan State to Kwangtung
2 bombers moved from Central Mongolia to AnhwePlace Units - Japanese
1 artillery and 2 infantry placed in Malaya
3 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in Manchuria
1 carrier and 1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 69 PUs; end with 71 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 5 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
4 fighters moved from Western United States to 6 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to CelebesCombat - Americans
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Philippines
Battle in 6 Sea Zone
Americans attack with 4 fighters
Japanese defend with 1 carrier, 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans win, taking Philippines from Japanese with 3 fighters remaining. Battle score for attacker is 21
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 carrier, 1 destroyer and 1 transportNon Combat Move - Americans
2 carriers and 1 destroyer moved from 26 Sea Zone to 17 Sea Zone -
Shoot. We’ve got a problem. Apparently I can’t count to 5 and the game let me do an illegal move. I thought that my planes attacking SZ 6 would be able to move one more space to land on a carrier. At first, I was going to also attack the blocking DD to let my carriers come in and land, but I convinced myself that I didn’t need to.
So, if I was going to attack the DD, I had planned to send one of the planes over there to help in the attack - didn’t intend to risk 3 or 4 planes on a 50/50 fight.
I’ll post the turn as it stands and leave it to you to decide how to deal with this.
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I think the easiest would be to redo the move.





