@cwglee51 18 hits on round 1. I took the 3 sub hits as soaks on the carriers, but wanted to see if there was an order of loss you wanted for the rest. Sea battles can be finicky.
16L G40 Balanced Mod Giallo (Allies) vs Shin Ji (Axis) Balanced Mod again
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
15 infantry moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 15 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 15 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
4 fighters moved from United Kingdom to 109 Sea Zone
1 submarine moved from 106 Sea Zone to 109 Sea Zone
1 destroyer moved from 82 Sea Zone to 71 Sea Zone
1 battleship moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 82 Sea Zone to 71 Sea Zone
1 submarine moved from 82 Sea Zone to 87 Sea Zone -
orders for sub in 109
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sub fights. If your sub hits, put it on my sub.
If you get 3 hits with the planes, sink the carrier and kill the ftr
If you get 2 hits with the planes, lose the fighter and tilt the carrier
If you get one hit with the planes, sink the battleship.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
4 fighters moved from United Kingdom to 109 Sea Zone
1 submarine moved from 106 Sea Zone to 109 Sea Zone
1 destroyer moved from 82 Sea Zone to 71 Sea Zone
1 battleship moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 82 Sea Zone to 71 Sea Zone
1 submarine moved from 82 Sea Zone to 87 Sea ZoneCombat - British
Battle in 109 Sea Zone
British attack with 4 fighters and 1 submarine
Germans defend with 1 carrier and 1 submarine; Italians defend with 1 battleship and 1 fighter
retreated to 109 Sea Zone
Germans win with 1 carrier and 1 fighter remaining. Battle score for attacker is 10
Casualties for Germans: 1 submarine
Casualties for British: 1 fighter and 1 submarine
Casualties for Italians: 1 battleshipNon Combat Move - British
3 fighters moved from 109 Sea Zone to United KingdomPlace Units - British
2 fighters placed in United Kingdom
1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2
British collect 19 PUs (3 lost to blockades); end with 19 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry moved from Persia to Northwest Persia
1 armour moved from Persia to Caucasus
1 artillery moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 artillery moved from Kenya to Belgian Congo
1 mech_infantry moved from Ethiopia to Tanganyika Territory
Italians take Tanganyika Territory from British
3 armour moved from Anglo Egyptian Sudan to Belgian Congo
1 armour moved from Egypt to Belgian Congo
2 mech_infantrys moved from Egypt to Belgian Congo
2 artilleries moved from Egypt to Anglo Egyptian Sudan
4 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber and 2 fighters moved from Egypt to Western Germany
1 fighter moved from 109 Sea Zone to Western Germany
1 submarine moved from 91 Sea Zone to 109 Sea Zone
2 armour moved from Rostov to CaucasusCombat - Italians
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Western Germany: 2 fighters
EDIT: Cleaning up during movement phase
1 artillery and 3 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
3 transports moved from 98 Sea Zone to 95 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
1 carrier moved from 92 Sea Zone to 98 Sea ZonePlace Units - Italians
EDIT: Adding units owned by Italians to Egypt: 2 fighters
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Egypt
1 armour and 2 mech_infantrys placed in Iraq
3 infantry placed in Southern Italy
Italians undo move 3.
1 artillery and 5 infantry placed in Northern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 32 PUs; end with 32 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 50 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 22 Sea Zone
ANZAC take 22 Sea Zone from Japanese
1 destroyer moved from 54 Sea Zone to 23 Sea Zone
1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from 54 Sea Zone to Caroline IslandsCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour and 5 bombers; Remaining resources: 6 PUs;Combat Move - Germans
1 carrier moved from 109 Sea Zone to 103 Sea Zone
2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
1 infantry moved from Bryansk to Tambov
3 bombers moved from Western Germany to Tambov
4 infantry moved from Northwest Persia to Caucasus
6 fighters moved from Western Germany to Bryansk
3 armour moved from Novgorod to Bryansk
3 armour and 7 mech_infantrys moved from Eastern Poland to Bryansk
2 artilleries and 1 infantry moved from Ukraine to Bryansk
1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea ZoneCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Volgograd
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 3 bombers and 1 infantry
Russians defend with 1 artillery
Germans win, taking Tambov from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
3 bombers moved from Tambov to BryanskPlace Units - Germans
3 armour placed in Ukraine
5 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Germans collect 55 PUs (3 lost to blockades); end with 61 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs -
21 hits in bryansk, if i loose this battle i will concede. Dont know what happened this game did i get that bad dice??
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
16 artilleries, 5 fighters, 42 infantry and 1 tactical_bomber moved from Russia to BryanskCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Bryansk
Russians attack with 16 artilleries, 5 fighters, 42 infantry and 1 tactical_bomber
Germans defend with 3 aaGuns, 13 armour, 20 artilleries, 3 bombers, 6 fighters, 12 infantry and 14 mech_infantrys -
21 hits in bryansk, if i loose this battle i will concede. Dont know what happened this game did i get that bad dice??
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I’m not sure, exactly.
I’ll keep the bombers for now - lose 12 Inf and 3 AA, and 6 Mech
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
16 artilleries, 5 fighters, 42 infantry and 1 tactical_bomber moved from Russia to BryanskCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Bryansk
Russians attack with 16 artilleries, 5 fighters, 42 infantry and 1 tactical_bomber
Germans defend with 3 aaGuns, 13 armour, 20 artilleries, 3 bombers, 6 fighters, 12 infantry and 14 mech_infantrys -
14 hits
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8 MInf, 6 Art.
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gg ill post it will have to look back i don’t feel like i made a major error anywhere
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THanks for the game!





