Are the Japanese transfixed by the brilliance of allied play?!
2016 Global 1940 Easter Game 3 (cyanight, Ferrousgryphon, Adam514, SixUnder)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Italians
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complex in greece :-(
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 armour and 1 mech_infantry moved from Rostov to Caucasus
Italians take Caucasus from Russians
2 mech_infantrys moved from Yugoslavia to Romania
5 infantry moved from Northern Italy to YugoslaviaCombat - Italians
Non Combat Move - Italians
Place Units - Italians
1 infantry placed in Southern Italy
5 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,5,6
Italians collect 14 PUs; end with 14 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - ANZAC
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what you think about 3 planes in germany?
for protection against the air raids?
i have 55 IPC
8 to pay in dmg
47 left…
4 planes 1 mech and 1 infantry…
Or
just pay the damage this turn… then all fast…
remember not only adv mech but jet fighter, they intercept at 2 as well
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You don’t have to repair completely, but 1-2 planes can be a good buy. Don’t forget to buy out of Novgorod too.
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I’m back.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in Java
Battle in SumatraNon Combat Move - ANZAC
1 bomber moved from Queensland to India
1 armour moved from New South Wales to South Australia
1 artillery moved from Queensland to South Australia
2 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 bomber and 1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by British from Volgograd: 1 infantry
EDIT: Adding units owned by British to Tambov: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
They forgot a non combat to tombrov… so now blitz in blocked… changes everything…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
2 infantry moved from Libya to Tobruk
1 fighter moved from United Kingdom to Iceland
1 destroyer moved from 81 Sea Zone to 80 Sea ZoneTurn Complete - French
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no idea what to do now so pissed, thought i found a way in :x
now….have to re-plan it, cant blitz moscow
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Round 5
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i need thoughts on what to do with G6 now….
i allowed them to put piece back, so killed my idea…
Have to rethink whole thing…
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You have 5 Italians that can reach Tambov, how many did they send?
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1
Just wanted to do it this turn… ok so here is my idea…
im covering my backside but still expanding…idea…
pay 3 repair in germany
55 IPC to spend
2 detroyers
2 fighters
4 mechIll make moves then re-post file and let you see it…on combat, the destroyers are to protect the West and North(iceland and UK this turn)
2 fighters place in germany
1 mech placed in germany
3 mech placed in novg
2 destroyers in sz 112instead of writing ideas, ill move and post temp file so you can see
ill can open next turn…
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But you can still can open Tambov with Italians, right?
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Germans spend 0 on tech rollsPurchase Units - Germans
Germans repair damage of 3x factory_major; Remaining resources: 1 techTokens; 52 PUs;
Germans buy 2 destroyers, 2 fighters and 4 mech_infantrys; Remaining resources: 1 techTokens; 0 PUs;Combat Move - Germans
3 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
3 infantry moved from Archangel to Belarus
1 armour and 2 mech_infantrys moved from Novgorod to Belarus
2 armour and 10 mech_infantrys moved from Bessarabia to Ukraine
3 armour, 3 artilleries and 7 mech_infantrys moved from Eastern Poland to Western Ukraine
2 bombers moved from Rostov to Belarus
4 fighters and 1 tactical_bomber moved from Rostov to Belarus
3 artilleries and 24 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
12 armour moved from Rostov to Volgograd
1 infantry moved from Rostov to Volgograd
5 mech_infantrys moved from Rostov to Ukraine -
I can depending on what we do here… Look at the combat phase, tell me what you think
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I meant on the Italian turn, you have 3 tanks and 1 mech that could take Tambov which then allows Germany to take Moscow.