2016 Global 1940 Easter Game 3 (cyanight, Ferrousgryphon, Adam514, SixUnder)


  • italy seems the same as last turn…

    what about units next turn though?

    1 tech…
    rest mech/tanks or jet power?

    guess depends if i get a 3rd tech or not…

  • '19 '17

    Use some Arch inf on Belarus, don’t stack it. Still calcing stuff though, but it looks like you can get away easily with 4 or even 3 tanks and 5 mechs, with air.

  • '19 '17

    No need for a third one, 2 is optimal imo.

    Italy should counter and contain Greece for now.


  • k, no need for third was just idea…

    will contain greece…

    not stacking belarus just wont him out…

    but should i do the rest of what i said? and stack volg

  • '19 '17

    Yup rest is good, don’t forget Caucasus though.


  • He air raid bombed berlin for 8  :x

    I am atleast putting a AA there

  • '19 '17

    AA in Berlin? Facilities have their own built in AA guns already.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Americans

    Purchase Units - Americans
                Americans buy 4 fighters and 4 submarines; Remaining resources: 0 techTokens; 6 PUs;

    Combat Move - Americans
                1 bomber moved from Bryansk to Germany
                1 submarine moved from 54 Sea Zone to 46 Sea Zone
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from Queensland to 46 Sea Zone
                6 fighters moved from 54 Sea Zone to 55 Sea Zone

    Combat - Americans
                Strategic bombing raid in Germany
                    Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in Germany causes 5 damage total.
                Battle in 55 Sea Zone
                    Americans attack with 6 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 6 fighters remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 46 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Germany: 1 bomber
                EDIT: Adding units owned by Americans to Bulgaria: 1 bomber
                EDIT: Removing units owned by Americans from Bulgaria: 1 bomber
                EDIT: Adding units owned by Americans to Greece: 1 bomber
                EDIT: Changing unit bombing damage for these Germans owned units to: factory_major = 8
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                6 fighters moved from 55 Sea Zone to India
                1 fighter moved from 46 Sea Zone to 54 Sea Zone
                1 carrier moved from 26 Sea Zone to 54 Sea Zone
                3 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                6 fighters moved from Western United States to 54 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 bomber moved from India to Bryansk

    Place Units - Americans
                4 fighters placed in Western United States
                4 submarines placed in 10 Sea Zone
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 46 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 55 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 54 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 50 PUs; end with 56 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    triplea_37637.0_Ame5.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    triplea_37637.0_Chi5.tsvg

  • '19 '17

    I’m going out to eat, but I should be back in an hour or so, so pretty much for sure in time for Japan. I’ll be checking here from time to time.


  • @Adam514:

    AA in Berlin? Facilities have their own built in AA guns already.

    i know was spur of the moment reaction…


  • hmm moving transports to iceland…. USA did

    UK plotting attack on findland and Nazi navy the way it looks… glad i have planes to scramble…just in case


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 2 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Szechwan

    Place Units - Chinese
                2 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total

    triplea_37637.0_Chi5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 carrier, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                2 infantry moved from India to Burma
                2 fighters and 1 tactical_bomber moved from India to Burma
                1 infantry moved from Greece to Albania
                      British take Albania from Italians
                1 infantry moved from Greece to Bulgaria
                      British take Bulgaria from Germans

    Combat - British
                Battle in Burma
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 mech_infantry
                    British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 101 Sea Zone: 1 artillery, 1 infantry and 1 transport
                EDIT: Turning off Edit Mode
                2 fighters moved from Burma to India
                1 tactical_bomber moved from Burma to India
                2 mech_infantrys moved from Eastern Persia to India
                1 infantry moved from Persia to Northwest Persia
                2 mech_infantrys moved from Iraq to Persia
                1 mech_infantry moved from Tobruk to Egypt
                1 artillery moved from Libya to Tobruk
                2 infantry moved from French Central Africa to French Equatorial Africa
                2 infantry moved from French West Africa to French Central Africa
                1 transport moved from 87 Sea Zone to 89 Sea Zone
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone
                2 fighters moved from United Kingdom to Iceland
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 cruiser, 1 destroyer and 2 transports moved from 81 Sea Zone to 98 Sea Zone
                1 fighter moved from Persia to Bryansk
                1 bomber moved from Bryansk to Russia

    Place Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from 123 Sea Zone: 1 artillery, 1 infantry and 1 transport
                EDIT: Adding units owned by Americans to 123 Sea Zone: 1 transport
                EDIT: Adding units owned by British to 123 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to Iceland: 1 infantry and 1 mech_infantry
                EDIT: Adding units owned by British to Iceland: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode
                1 factory_minor placed in Greece
                1 fighter and 1 infantry placed in Egypt
                1 carrier placed in 98 Sea Zone
                British undo move 2.
                1 infantry placed in Egypt
                1 fighter placed in 98 Sea Zone

    Turn Complete - British
                British collect 38 PUs; end with 38 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 4 PUs total
                Some Units in India change ownership: 2 infantry

    triplea_37637.0_UK_5.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Italians

    triplea_37637.0_Ita5.tsvg


  • complex in greece  :-(


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 armour and 1 mech_infantry moved from Rostov to Caucasus
                      Italians take Caucasus from Russians
                2 mech_infantrys moved from Yugoslavia to Romania
                5 infantry moved from Northern Italy to Yugoslavia

    Combat - Italians

    Non Combat Move - Italians

    Place Units - Italians
                1 infantry placed in Southern Italy
                5 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,5,6
                Italians collect 14 PUs; end with 14 PUs total

    triplea_37637.0_Ita5.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - ANZAC

    triplea_37637.0_ANZ5.tsvg


  • what you think about 3 planes in germany?

    for protection against the air raids?

    i have 55 IPC

    8 to pay in dmg

    47 left…

    4 planes 1 mech and 1 infantry…

    Or

    just pay the damage this turn… then all fast…

    remember not only adv mech but jet fighter, they intercept at 2 as well

  • '19 '17

    You don’t have to repair completely, but 1-2 planes can be a good buy. Don’t forget to buy out of Novgorod too.

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