TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First
Game History
Round: 1 Politics - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 81 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 bomber moved from Southern Italy to 99 Sea Zone
2 mech_infantrys moved from Northern Italy to Yugoslavia
2 infantry moved from Bessarabia to Romania
1 mech_infantry moved from Western Ukraine to Rostov
Italians take Rostov from Russians
3 armour moved from Western Ukraine to Rostov
1 armour moved from Romania to Western Ukraine
1 fighter moved from Northern Italy to Southern Italy
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber
British defend with 2 transports
Italians win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Non Combat Move - Italians
1 bomber moved from 99 Sea Zone to Southern Italy
Place Units - Italians
1 infantry placed in Southern Italy
5 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
Italians collect 13 PUs (3 lost to blockades); end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Caroline Islands to Queensland
1 fighter moved from South Australia to Queensland
1 cruiser moved from 33 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 artillery moved from South Australia to Queensland
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from 54 Sea Zone to Queensland
2 aaGuns moved from South Australia to Queensland
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from South Australia: 1 artillery
EDIT: Adding units owned by Americans to Queensland: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 2 aaGuns
EDIT: Adding units owned by ANZAC to South Australia: 3 aaGuns
EDIT: Removing units owned by ANZAC from South Australia: 1 aaGun
EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
EDIT: Adding units owned by ANZAC to South Australia: 1 infantry
EDIT: Removing units owned by ANZAC from New South Wales: 1 bomber
EDIT: Adding units owned by ANZAC to Queensland: 1 bomber
EDIT: Turning off Edit Mode
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Tunisia to Libya
Turn Complete - French
pics and file updated
Its G5
15 minute break for beverages
i need to go back through german strategy G5….
Sounds good!
Ok check me here…
Germany
everything i can to belarus on north side…
On south im heading to rostov with all that can reach…
slow stuff in eastern poland…
the three planes i have involved in combat to eastern poland…
everything else ground wise move east to both focus points
3 planes in western, leave or move?
leave navy?
sound about right…
purchases…57 IPC
1 infantry for ukraine
1 tank
12 men
sound about ideal and correct…?
Take out Belarus with 3 inf, the rest should go to Archangel. No point in giving Russia a hit there.
East Poland mechs should go to Bessa.
You can leave 1-2 planes in West Germany.
Why 12 inf? You can use more mechs and tanks, and they’ll threaten Greece faster is ever we wanted to go that route.
I guess you meant mechs, it’s all good. No token?
@ktylu:
I guess you meant mechs, it’s all good. No token?
mechs yes, sorry about that
go for third tech next turn :evil:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Germans spend 0 on tech rolls
Purchase Units - Germans
Germans buy 1 armour, 1 infantry and 12 mech_infantrys; Remaining resources: 1 techTokens; 0 PUs;
Combat Move - Germans
3 infantry moved from Novgorod to Belarus
2 bombers moved from Poland to Belarus
1 fighter moved from Poland to Belarus
6 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Belarus
Germans attack with 2 bombers, 1 fighter and 3 infantry
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 2 bombers, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belarus: 1 infantry
EDIT: Turning off Edit Mode
1 bomber moved from Belarus to Rostov
1 fighter moved from Belarus to Rostov
1 bomber moved from Belarus to Rostov
3 aaGuns, 5 artilleries and 27 infantry moved from Ukraine to Rostov
12 armour and 5 mech_infantrys moved from Western Ukraine to Rostov
2 fighters and 1 tactical_bomber moved from Western Ukraine to Rostov
9 mech_infantrys moved from Eastern Poland to Bessarabia
1 armour and 1 mech_infantry moved from Baltic States to Bessarabia
1 armour moved from Poland to Bessarabia
3 armour and 7 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Southern Italy to Rostov
Place Units - Germans
1 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
10 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3
Germans collect 45 PUs (5 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Russians
You could leave an AA gun in West Ukraine to not make it as juicy.
editing…
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rostov: 1 aaGun
EDIT: Adding units owned by Germans to Ukraine: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Ukraine: 1 aaGun
EDIT: Adding units owned by Germans to Western Ukraine: 1 aaGun
EDIT: Turning off Edit Mode
re-added the AA gun i meant to do that actually just forgot. edited and reposted Russia is up… looking at Japan now
Japan is set up nice in phillipines…
tokyo is out of harms way…
what you planning with navy in sz37?
wouldnt mind a ass reaming of stuff in the suez :hint:
just kidding, im sure you have plans for it…
Haha the Suez fleet can too easily get out of the way in any case.
Big fleet buy in 6, continue gobbling up Russian territories and either fleet in 35 or 37.
If you can send a bomber to FIC that would really help me out, since it will be able to destroy blockers, opening up the way for Japan to attack the Allied fleet.