2016 Global 1940 Easter Game 3 (cyanight, Ferrousgryphon, Adam514, SixUnder)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by British from 81 Sea Zone: 1 submarine
                EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                1 bomber moved from Southern Italy to 99 Sea Zone
                2 mech_infantrys moved from Northern Italy to Yugoslavia
                2 infantry moved from Bessarabia to Romania
                1 mech_infantry moved from Western Ukraine to Rostov
                      Italians take Rostov from Russians
                3 armour moved from Western Ukraine to Rostov
                1 armour moved from Romania to Western Ukraine
                1 fighter moved from Northern Italy to Southern Italy

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 bomber
                    British defend with 2 transports
                    Italians win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for British: 2 transports

    Non Combat Move - Italians
                1 bomber moved from 99 Sea Zone to Southern Italy

    Place Units - Italians
                1 infantry placed in Southern Italy
                5 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
                Italians collect 13 PUs (3 lost to blockades); end with 13 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs

    triplea_37637.0_Ita4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 fighters moved from Caroline Islands to Queensland
                1 fighter moved from South Australia to Queensland
                1 cruiser moved from 33 Sea Zone to 54 Sea Zone
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 artillery moved from South Australia to Queensland

    Non Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 infantry moved from 54 Sea Zone to Queensland
                2 aaGuns moved from South Australia to Queensland

    Place Units - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from South Australia: 1 artillery
                EDIT: Adding units owned by Americans to Queensland: 1 artillery
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Queensland: 2 aaGuns
                EDIT: Adding units owned by ANZAC to South Australia: 3 aaGuns
                EDIT: Removing units owned by ANZAC from South Australia: 1 aaGun
                EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
                EDIT: Adding units owned by ANZAC to South Australia: 1 infantry
                EDIT: Removing units owned by ANZAC from New South Wales: 1 bomber
                EDIT: Adding units owned by ANZAC to Queensland: 1 bomber
                EDIT: Turning off Edit Mode
                1 transport placed in 62 Sea Zone
                1 armour and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    triplea_37637.0_ANZ4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from Tunisia to Libya

    Turn Complete - French

    triplea_37637.0_Fre4.tsvg








  • pics and file updated

    Its G5

    15 minute break for beverages

    i need to go back through german strategy G5….

  • '19 '17

    Sounds good!


  • Ok check me here…

    Germany

    everything i can to belarus on north side…

    On south im heading to rostov with all that can reach…

    slow stuff in eastern poland…

    the three planes i have involved in combat to eastern poland…

    everything else ground wise move east to both focus points

    3 planes in western, leave or move?

    leave navy?

    sound about right…

    purchases…57 IPC

    1 infantry for ukraine
    1 tank
    12 men

    sound about ideal and correct…?

  • '19 '17

    Take out Belarus with 3 inf, the rest should go to Archangel. No point in giving Russia a hit there.
    East Poland mechs should go to Bessa.
    You can leave 1-2 planes in West Germany.
    Why 12 inf? You can use more mechs and tanks, and they’ll threaten Greece faster is ever we wanted to go that route.

  • '19 '17

    I guess you meant mechs, it’s all good. No token?


  • @Adam514:

    I guess you meant mechs, it’s all good. No token?

    mechs yes, sorry about that


  • @ktylu:

    @Adam514:

    I guess you meant mechs, it’s all good. No token?

    mechs yes, sorry about that

    go for third tech next turn  :evil:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans
                Germans spend 0 on tech rolls

    Purchase Units - Germans
                Germans buy 1 armour, 1 infantry and 12 mech_infantrys; Remaining resources: 1 techTokens; 0 PUs;

    Combat Move - Germans
                3 infantry moved from Novgorod to Belarus
                2 bombers moved from Poland to Belarus
                1 fighter moved from Poland to Belarus
                6 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Belarus
                    Germans attack with 2 bombers, 1 fighter and 3 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Belarus from Russians with 2 bombers, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Belarus: 1 infantry
                EDIT: Turning off Edit Mode
                1 bomber moved from Belarus to Rostov
                1 fighter moved from Belarus to Rostov
                1 bomber moved from Belarus to Rostov
                3 aaGuns, 5 artilleries and 27 infantry moved from Ukraine to Rostov
                12 armour and 5 mech_infantrys moved from Western Ukraine to Rostov
                2 fighters and 1 tactical_bomber moved from Western Ukraine to Rostov
                9 mech_infantrys moved from Eastern Poland to Bessarabia
                1 armour and 1 mech_infantry moved from Baltic States to Bessarabia
                1 armour moved from Poland to Bessarabia
                3 armour and 7 mech_infantrys moved from Germany to Eastern Poland
                1 fighter moved from Southern Italy to Rostov

    Place Units - Germans
                1 infantry placed in Ukraine
                1 armour and 2 mech_infantrys placed in Novgorod
                10 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3
                Germans collect 45 PUs (5 lost to blockades); end with 45 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs

    triplea_37637.0_Ger5.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Russians

    triplea_37637.0_Rus5.tsvg

  • '19 '17

    You could leave an AA gun in West Ukraine to not make it as juicy.


  • editing…


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Rostov: 1 aaGun
                EDIT: Adding units owned by Germans to Ukraine: 1 aaGun
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Ukraine: 1 aaGun
                EDIT: Adding units owned by Germans to Western Ukraine: 1 aaGun
                EDIT: Turning off Edit Mode

    triplea_37637.0_Rus5.tsvg


  • re-added the AA gun i meant to do that actually just forgot. edited and reposted Russia is up… looking at Japan now


  • Japan is set up nice in phillipines…

    tokyo is out of harms way…

    what you planning with navy in sz37?

    wouldnt mind a ass reaming of stuff in the suez :hint:

    just kidding, im sure you have plans for it…

  • '19 '17

    Haha the Suez fleet can too easily get out of the way in any case.

    Big fleet buy in 6, continue gobbling up Russian territories and either fleet in 35 or 37.

    If you can send a bomber to FIC that would really help me out, since it will be able to destroy blockers, opening up the way for Japan to attack the Allied fleet.

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