Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs16L G40 Balanced Mod Giallo (Allies) vs Shin Ji (Axis) Balanced Mod again
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 4 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Rostov to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 armour and 1 mech_infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour and 1 mech_infantry moved from Vologda to Urals
Germans take Urals from Russians
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea ZoneCombat - Germans
Germans creates battle in territory 125 Sea ZoneNon Combat Move - Germans
8 artilleries and 7 infantry moved from Belarus to Bryansk
3 aaGuns, 10 artilleries and 4 infantry moved from Western Ukraine to Bryansk
1 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
5 armour and 3 mech_infantrys moved from Ukraine to Bryansk
3 armour moved from Novgorod to Bryansk
3 mech_infantrys moved from Archangel to Vologda
3 mech_infantrys moved from Vologda to Urals
3 bombers moved from Eastern Poland to Western Germany
2 fighters moved from Eastern Poland to Western GermanyPlace Units - Germans
2 artilleries and 1 infantry placed in Ukraine
3 armour placed in Novgorod
4 fighters placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 4 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Rostov to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 armour and 1 mech_infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour and 1 mech_infantry moved from Vologda to Urals
Germans take Urals from Russians
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea ZoneCombat - Germans
Germans creates battle in territory 125 Sea ZoneNon Combat Move - Germans
8 artilleries and 7 infantry moved from Belarus to Bryansk
3 aaGuns, 10 artilleries and 4 infantry moved from Western Ukraine to Bryansk
1 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
5 armour and 3 mech_infantrys moved from Ukraine to Bryansk
3 armour moved from Novgorod to Bryansk
3 mech_infantrys moved from Archangel to Vologda
3 mech_infantrys moved from Vologda to Urals
3 bombers moved from Eastern Poland to Western Germany
2 fighters moved from Eastern Poland to Western GermanyPlace Units - Germans
2 artilleries and 1 infantry placed in Ukraine
3 armour placed in Novgorod
4 fighters placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 3 armour and 7 mech_infantrys
EDIT: Adding units owned by Germans to Eastern Poland: 3 armour and 7 mech_infantrys
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 7 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Samara to Urals
1 armour moved from Russia to Urals
Russians take Vologda from Germans
4 fighters and 1 tactical_bomber moved from Russia to Urals
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
2 infantry moved from Samara to Volgograd
1 fighter moved from Russia to Volgograd
1 artillery moved from Russia to Tambov
2 infantry moved from Buryatia to AmurCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Amur
Russians attack with 2 infantry
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Urals
Russians attack with 1 armour, 4 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour and 4 mech_infantrys
Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 armour and 4 mech_infantrys
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Tambov
Russians attack with 1 artillery
Germans defend with 1 mech_infantry
Russians win, taking Tambov from Germans with 1 artillery remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Volgograd
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Volgograd to Russia
1 infantry moved from Samara to Novosibirsk
2 aaGuns and 21 infantry moved from Samara to Russia
4 fighters and 1 tactical_bomber moved from Urals to RussiaPlace Units - Russians
7 artilleries placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 mech_infantry and 10 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
Japanese take Turkmenistan from Russians
1 armour moved from Caucasus to Kazakhstan
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 bomber moved from Shan State to Sumatra
1 infantry moved from Dzavhan to Yenisey
Japanese take Yenisey from Russians
1 submarine moved from 39 Sea Zone to 55 Sea Zone
Japanese take 41 Sea Zone from Americans
1 destroyer moved from 39 Sea Zone to 56 Sea Zone
1 infantry moved from Siberia to Amur
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
3 fighters moved from 42 Sea Zone to 56 Sea ZoneCombat - Japanese
Battle in 55 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 56 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kazakhstan
Japanese attack with 3 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Kazakhstan from Russians with 3 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Sumatra
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Sumatra from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Japanese
2 artilleries moved from Hopei to Shensi
1 aaGun, 5 armour and 3 mech_infantrys moved from Suiyuyan to Shensi
1 mech_infantry moved from Chahar to Hopei
1 armour moved from Chahar to Shensi
1 infantry moved from Anhwe to Chahar
1 infantry moved from Hunan to Anhwe
1 infantry moved from Yunnan to Hunan
1 infantry moved from Szechwan to Yunnan
1 mech_infantry moved from Kweichow to Szechwan
3 mech_infantrys moved from Shantung to Kweichow
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 1 infantry, 4 tactical_bombers and 1 transport moved from 36 Sea Zone to 6 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 4 fighters, 1 submarine and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 42 Sea Zone to 36 Sea Zone
3 fighters moved from 56 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 36 Sea Zone
1 bomber moved from Sumatra to Shan State
2 artilleries and 1 infantry moved from 6 Sea Zone to JapanPlace Units - Japanese
10 submarines placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in ShantungTurn Complete - Japanese
Japanese collect 77 PUs; end with 78 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 mech_infantry and 10 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
Japanese take Turkmenistan from Russians
1 armour moved from Caucasus to Kazakhstan
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 bomber moved from Shan State to Sumatra
1 infantry moved from Dzavhan to Yenisey
Japanese take Yenisey from Russians
1 submarine moved from 39 Sea Zone to 55 Sea Zone
Japanese take 41 Sea Zone from Americans
1 destroyer moved from 39 Sea Zone to 56 Sea Zone
1 infantry moved from Siberia to Amur
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
3 fighters moved from 42 Sea Zone to 56 Sea ZoneCombat - Japanese
Battle in 55 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 56 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kazakhstan
Japanese attack with 3 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Kazakhstan from Russians with 3 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Sumatra
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Sumatra from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Japanese
2 artilleries moved from Hopei to Shensi
1 aaGun, 5 armour and 3 mech_infantrys moved from Suiyuyan to Shensi
1 mech_infantry moved from Chahar to Hopei
1 armour moved from Chahar to Shensi
1 infantry moved from Anhwe to Chahar
1 infantry moved from Hunan to Anhwe
1 infantry moved from Yunnan to Hunan
1 infantry moved from Szechwan to Yunnan
1 mech_infantry moved from Kweichow to Szechwan
3 mech_infantrys moved from Shantung to Kweichow
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 1 infantry, 4 tactical_bombers and 1 transport moved from 36 Sea Zone to 6 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 4 fighters, 1 submarine and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 42 Sea Zone to 36 Sea Zone
3 fighters moved from 56 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 36 Sea Zone
1 bomber moved from Sumatra to Shan State
2 artilleries and 1 infantry moved from 6 Sea Zone to JapanPlace Units - Japanese
10 submarines placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in ShantungTurn Complete - Japanese
Japanese collect 77 PUs; end with 78 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 6 destroyers and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 46 Sea Zone to 56 Sea Zone
1 bomber moved from Queensland to 56 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
Americans take 42 Sea Zone from Japanese
1 battleship, 5 carriers, 3 cruisers, 7 destroyers, 9 fighters, 10 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 artilleries, 1 carrier, 2 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
7 bombers moved from Eastern United States to 109 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 56 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 41 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 41 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 91 Sea Zone
Americans attack with 1 destroyer
Italians defend with 1 submarine
Italians win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 109 Sea Zone
Americans attack with 7 bombers
Germans defend with 1 carrier, 1 cruiser, 1 destroyer and 1 submarine; Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber
1 submarine owned by the Germans Submerged -
4 hits 109
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I’ll take one hit on the Battleship, sink both destroyers, and sink one German cruiser.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 6 destroyers and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 46 Sea Zone to 56 Sea Zone
1 bomber moved from Queensland to 56 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
Americans take 42 Sea Zone from Japanese
1 battleship, 5 carriers, 3 cruisers, 7 destroyers, 9 fighters, 10 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 artilleries, 1 carrier, 2 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
7 bombers moved from Eastern United States to 109 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 56 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 41 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 41 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 91 Sea Zone
Americans attack with 1 destroyer
Italians defend with 1 submarine
Italians win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 109 Sea Zone
Americans attack with 7 bombers
Germans defend with 1 carrier, 1 cruiser, 1 destroyer and 1 submarine; Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber
1 submarine owned by the Germans Submerged
Units damaged: 1 battleship owned by the Italians -
another 3 hits
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Alright. Lose both cruisers and the Tac bomber.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 6 destroyers and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 46 Sea Zone to 56 Sea Zone
1 bomber moved from Queensland to 56 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
Americans take 42 Sea Zone from Japanese
1 battleship, 5 carriers, 3 cruisers, 7 destroyers, 9 fighters, 10 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 artilleries, 1 carrier, 2 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
7 bombers moved from Eastern United States to 109 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 56 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 41 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 41 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 91 Sea Zone
Americans attack with 1 destroyer
Italians defend with 1 submarine
Italians win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 109 Sea Zone
Americans attack with 7 bombers
Germans defend with 1 carrier, 1 cruiser, 1 destroyer and 1 submarine; Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber
1 submarine owned by the Germans Submerged
Units damaged: 1 battleship owned by the Italians
Italians win with 1 battleship, 1 carrier and 1 fighter remaining. Battle score for attacker is -21
Casualties for Germans: 1 cruiser and 1 destroyer
Casualties for Italians: 2 cruisers, 1 destroyer and 1 tactical_bomber
Casualties for Americans: 7 bombersNon Combat Move - Americans
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from 56 Sea Zone to QueenslandPlace Units - Americans
5 destroyers and 5 submarines placed in 10 Sea Zone
Americans undo move 1.
4 destroyers and 5 submarines placed in 10 Sea Zone
2 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
15 infantry moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 15 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 15 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
4 fighters moved from United Kingdom to 109 Sea Zone
1 submarine moved from 106 Sea Zone to 109 Sea Zone
1 destroyer moved from 82 Sea Zone to 71 Sea Zone
1 battleship moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 82 Sea Zone to 71 Sea Zone
1 submarine moved from 82 Sea Zone to 87 Sea Zone -
orders for sub in 109
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sub fights. If your sub hits, put it on my sub.
If you get 3 hits with the planes, sink the carrier and kill the ftr
If you get 2 hits with the planes, lose the fighter and tilt the carrier
If you get one hit with the planes, sink the battleship.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
4 fighters moved from United Kingdom to 109 Sea Zone
1 submarine moved from 106 Sea Zone to 109 Sea Zone
1 destroyer moved from 82 Sea Zone to 71 Sea Zone
1 battleship moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 82 Sea Zone to 71 Sea Zone
1 submarine moved from 82 Sea Zone to 87 Sea ZoneCombat - British
Battle in 109 Sea Zone
British attack with 4 fighters and 1 submarine
Germans defend with 1 carrier and 1 submarine; Italians defend with 1 battleship and 1 fighter
retreated to 109 Sea Zone
Germans win with 1 carrier and 1 fighter remaining. Battle score for attacker is 10
Casualties for Germans: 1 submarine
Casualties for British: 1 fighter and 1 submarine
Casualties for Italians: 1 battleshipNon Combat Move - British
3 fighters moved from 109 Sea Zone to United KingdomPlace Units - British
2 fighters placed in United Kingdom
1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2
British collect 19 PUs (3 lost to blockades); end with 19 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry moved from Persia to Northwest Persia
1 armour moved from Persia to Caucasus
1 artillery moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 artillery moved from Kenya to Belgian Congo
1 mech_infantry moved from Ethiopia to Tanganyika Territory
Italians take Tanganyika Territory from British
3 armour moved from Anglo Egyptian Sudan to Belgian Congo
1 armour moved from Egypt to Belgian Congo
2 mech_infantrys moved from Egypt to Belgian Congo
2 artilleries moved from Egypt to Anglo Egyptian Sudan
4 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber and 2 fighters moved from Egypt to Western Germany
1 fighter moved from 109 Sea Zone to Western Germany
1 submarine moved from 91 Sea Zone to 109 Sea Zone
2 armour moved from Rostov to CaucasusCombat - Italians
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Western Germany: 2 fighters
EDIT: Cleaning up during movement phase
1 artillery and 3 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
3 transports moved from 98 Sea Zone to 95 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
1 carrier moved from 92 Sea Zone to 98 Sea ZonePlace Units - Italians
EDIT: Adding units owned by Italians to Egypt: 2 fighters
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Egypt
1 armour and 2 mech_infantrys placed in Iraq
3 infantry placed in Southern Italy
Italians undo move 3.
1 artillery and 5 infantry placed in Northern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 32 PUs; end with 32 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 50 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 22 Sea Zone
ANZAC take 22 Sea Zone from Japanese
1 destroyer moved from 54 Sea Zone to 23 Sea Zone
1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from 54 Sea Zone to Caroline IslandsCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French