@simon-tressel Germany’s turn
2016 Global 1940 Easter Game 3 (cyanight, Ferrousgryphon, Adam514, SixUnder)
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I landed 3 planes in Poland because they can reach bryansk and 2 of the 3 can reach moscow…
next turn be interesting, can produce in 2 places in russia…
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57 IPC’s…
14 mechs with one IPC left? put 3 in leningrad, 3 in ukraine, rest in germany…
thougth’s?
remember i have jet power so fighters are naughty… could buy 5 fighters, 1 mech, 1 infantry or what not
russia and UK depending of course…
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Russians
Turning on Edit Mode
EDIT: Adding units owned by Germans to Belarus: 1 mech_infantry
EDIT: Turning off Edit Mode -
ok updated file, lost no men in belarus on last attack…
im looking over japan……
what is your thoughts with tokyo? lots of shit in carolines…
Your kind of in 3 places with the navy… US is loaded over there… thoughts?
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I think we are lucky he didn’t strafe West Ukraine.
Only 50% on Bryansk though, you would need a few more planes to make it a good attack.
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Japan will be fine for a long while still, prob stacking Philippines to push him off Carolines if I can.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Russians
Turning on Edit Mode
EDIT: Adding units owned by Germans to Belarus: 1 mech_infantry
EDIT: Turning off Edit Mode
Russians spend 0 on tech rollsPurchase Units - Russians
Russians buy 9 artilleries and 3 infantry; Remaining resources: 1 techTokens; 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Belarus
3 fighters moved from Bryansk to Belarus
1 tactical_bomber moved from Bryansk to BelarusCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Belarus
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians win, taking Belarus from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrysNon Combat Move - Russians
3 fighters moved from Belarus to Bryansk
1 tactical_bomber moved from Belarus to Bryansk
4 artilleries moved from Russia to Bryansk
6 infantry moved from Russia to Bryansk
1 infantry moved from Volgograd to Tambov
1 infantry moved from Korea to Amur
6 infantry moved from Timguska to Novosibirsk
2 mech_infantrys moved from Iraq to Egypt
1 armour and 1 mech_infantry moved from Iraq to CaucasusPlace Units - Russians
9 artilleries and 1 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,4
Russians collect 30 PUs (3 lost to blockades); end with 30 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs -
@ktylu:
ok updated file, lost no men in belarus on last attack…
im looking over japan……
what is your thoughts with tokyo? lots of ���� in carolines…
Your kind of in 3 places with the navy… US is loaded over there… thoughts?
those diamonds represent shit, ha :evil:
coming from lenongrad and ukrain with 6 a turn, and lots on the way too… so might just buy all planes?
or you like the 14 mech idea?
tech on both so, will be cool either way
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This turn for italy im stocking italy with my 18 IPCS likely just all men.
see that cairo pile… need couple units in southern yet … agree?
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Keep buying fast for now, no need to rush Russia especially with their backside now going to be conquered by Japan, and the mid-east will be ripe for the taking since his India force won’t be retreating to defend it.
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Yup let’s keep an eye on that.
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there going ethiopia this turn if there smart…
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almost tempted to put transport and crusier back in 113… and send bismark and the sub to mediterranean, get it to scramble protection… what you think?
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I think US and UK can cut you off too easily, it would prob play into their hand.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Japanese
Japanese spend 0 on tech rollsPurchase Units - Japanese
Japanese buy 1 destroyer, 3 fighters, 6 infantry and 1 submarine; Remaining resources: 1 techTokens; 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from 37 Sea Zone to Java
1 artillery moved from Manchuria to Korea
Japanese take Korea from Russians
1 artillery moved from Manchuria to Amur
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
2 bombers moved from Anhwe to Amur
2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
2 infantry moved from Hunan to YunnanCombat - Japanese
Battle in Amur
Japanese attack with 1 artillery, 2 bombers and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Amur from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 2 fighters and 2 infantry
Americans defend with 1 infantry
Japanese win, taking Java from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 37 Sea Zone to 35 Sea Zone
2 fighters moved from Java to 37 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 battleship, 1 cruiser and 3 transports moved from 19 Sea Zone to 35 Sea Zone
1 armour moved from Malaya to Shan State
1 infantry and 1 mech_infantry moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Hunan to Kwangsi
2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
1 fighter moved from French Indo China to Philippines
1 fighter moved from Anhwe to Philippines
1 fighter moved from Japan to Philippines
2 bombers moved from Amur to Japan
1 tactical_bomber moved from Japan to Philippines
1 fighter moved from Japan to Philippines
2 tactical_bombers moved from French Indo China to Philippines
1 tactical_bomber moved from French Indo China to Philippines
1 tactical_bomber moved from French Indo China to Philippines
1 infantry moved from Kweichow to Anhwe
2 infantry moved from Hopei to Anhwe
1 infantry moved from Shensi to Hopei
1 infantry moved from Jehol to Anhwe
1 infantry moved from Anhwe to Hunan
1 transport moved from 37 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
3 infantry placed in French Indo China
3 fighters and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
Look good? Carolines is comfortably deadzoned, so next turn I can crank out the carriers.
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Ok, i see what your doing, moving pieces on map now….
and yeah on atlantic
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On G5 you should move to Rostov which will force Russia to retreat from Bryansk because of can openers and it will allow you to get Caucasus and Volgograd the following turns.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Americans
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what should i leave in ukraine? placing there…
and prep italy in…which spot, western ukraine?
troops in novg, baltic, and easten polan to belarus…
planes, ill keep sliding east except for 3 in capital…?