2016 Global 1940 Easter Game 3 (cyanight, Ferrousgryphon, Adam514, SixUnder)


  • did not forget, no destroyer to make it stay up… so i didnt attack :{


  • i will put one there to block the free IPCS, my bad bro

  • '19 '17

    No worries, I often forget as well.


  • Italy has 18 IPC to spend…

    3 tanks ?

    italy blitzing through to ukraine or to eastern poland?

    start thinking about germany… lots we can do…

    2 focused attacks plus ukraine and volgograd

    nazi air force and navy? hrmm

  • '19 '17

    You should be able to push Bryansk next turn, so Italians to West Ukraine.

    Depending on Uk moves, maybe a dd and sub would be good to get rid of the sub and future subs, but they prob won’t let us. Maybe buy 2 mechs 1 fig?


  • Germany can only get 13 tanks and 7 mechs to Bryansk….well plus planes

    but he has 39 men, 3 fighters, 1 strategic, 3 artillery, and 4 AA

    dont see how i can hit Bryansk this turn…

  • '19 '17

    Meant set up Bryansk, so G5 Germany will be in Bryansk.


  • 2 mechs and fighter= yes for italy….

    wait and see what UK does for germanys turn

    wait now, if i put 1 sub in 125 it negates the objective for russia, so we can something else with Nazi navy…

    need to plan planes and proper movements, planes can reach…

  • '19 '17

    For the planes to reach Bryansk? It depends how much UK air can possibly send to Bryansk, we’ll have to wait for that.


  • germany needs lots of tanks…already a 10 stack of mechs in germany

    mechs paired with tank attack at 2 and move at 2 with my tech…

    yeah, true on UK planes

  • '19 '17

    Germany should buy even more mechs than usual no? Even if mechs have a slight buff when paired with tanks, they are still the next type of unit after inf that is fodder.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters and 3 submarines; Remaining resources: 0 techTokens; 0 PUs;

    Combat Move - Americans
                1 armour, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                1 armour moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 battleship moved from 54 Sea Zone to 33 Sea Zone
                2 cruisers moved from 54 Sea Zone to 33 Sea Zone
                1 cruiser moved from 26 Sea Zone to 33 Sea Zone

    Combat - Americans
                Battle in Java
                Battle in Caroline Islands
                    Americans attack with 1 armour, 2 infantry and 1 mech_infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans win, taking Java from Japanese, taking Caroline Islands from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Americans: 2 infantry
                    Casualties for Japanese: 1 aaGun and 2 infantry

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 artillery moved from Queensland to South Australia
                1 carrier, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
                2 carriers moved from 26 Sea Zone to 33 Sea Zone
                1 fighter moved from Queensland to 33 Sea Zone
                1 fighter moved from Hawaiian Islands to 33 Sea Zone
                2 fighters moved from Hawaiian Islands to 33 Sea Zone
                2 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from Western United States to Hawaiian Islands
                1 bomber moved from Western United States to Hawaiian Islands
                1 bomber moved from India to Russia

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Hawaiian Islands: 1 bomber
                EDIT: Adding units owned by Americans to New Zealand: 1 bomber
                EDIT: Turning off Edit Mode
                2 fighters placed in Western United States
                1 carrier, 2 destroyers and 3 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    triplea_37637.0_Ame3.tsvg


  • @Adam514:

    Germany should buy even more mechs than usual no? Even if mechs have a slight buff when paired with tanks, they are still the next type of unit after inf that is fodder.

    mechs only get plus to attack when paired with tank, but can blitz alone so what you think? like i said, there is 10 mech in berlin……

    so if solo they are attacking at 1 at a cost of 4… infantry cost 3 and attack at once… am i making sense?

    so half half, or all mech what you think? this is UK navy dependent of course…

  • '19 '17

    I think a 2:1 mech-tank ratio is optimal in this situation.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 fighter and 2 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 fighter moved from Yunnan to Szechwan

    Place Units - Chinese
                Turning on Edit Mode
                EDIT: Changing ownership of Yunnan from Japanese to Chinese
                EDIT: Adding units owned by Chinese to Yunnan: 1 infantry
                EDIT: Adding units owned by Chinese to Szechwan: 4 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Szechwan: 4 infantry
                EDIT: Turning off Edit Mode
                4 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs

    triplea_37637.0_Chi3.tsvg


  • they saw something they were going to come with navy to mediterranean i think not sure if there is a weak spot there…eastern side i think. who knows maybe southern france or into sz 100… not quite sure

    its UK turn


  • they are prepping something in mediteranean….stocking up suez canal…

    been in private meeting for 3 times now…

  • '19 '17

    Haha don’t worry about it. They are just worried about the rapid expansion of the Axis  :wink:.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - British
                British buy 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 artillery and 1 mech_infantry moved from Libya to Tunisia
                1 bomber moved from Algeria to Tunisia

    Combat - British
                Battle in Tunisia
                    British attack with 1 artillery, 1 bomber and 1 mech_infantry
                    Italians defend with 1 artillery
                    British win, taking Tunisia from Italians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery

    Non Combat Move - British
                1 bomber moved from Tunisia to Egypt
                2 mech_infantrys moved from Egypt to Iraq
                1 fighter moved from Persia to Bryansk
                1 fighter and 1 tactical_bomber moved from Egypt to Persia
                1 artillery moved from Anglo Egyptian Sudan to Egypt
                1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour moved from French West Africa to French Equatorial Africa
                1 transport moved from 87 Sea Zone to 86 Sea Zone
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
                2 infantry moved from 87 Sea Zone to French West Africa
                1 cruiser and 1 transport moved from 72 Sea Zone to 81 Sea Zone
                1 infantry moved from Northwest Persia to Caucasus
                1 infantry moved from West India to India
                1 infantry moved from Eastern Persia to West India
                1 submarine moved from 95 Sea Zone to 97 Sea Zone

    Place Units - British
                3 fighters placed in Persia
                2 mech_infantrys placed in Egypt

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Place Units - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 artillery and 1 infantry
                EDIT: Adding units owned by British to Egypt: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 8 PUs total
                Some Units in India change ownership: 2 infantry

    triplea_37637.0_UK_3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 armour moved from Romania to Western Ukraine
                      Italians take Western Ukraine from Russians
                1 mech_infantry moved from Romania to Western Ukraine
                2 infantry moved from Romania to Bessarabia
                1 armour moved from Northern Italy to Romania

    Combat - Italians

    Non Combat Move - Italians

    Place Units - Italians
                1 fighter and 2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
                Italians collect 13 PUs (1 lost to blockades); end with 13 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs

    triplea_37637.0_Ita3.tsvg

Suggested Topics

  • 269
  • 618
  • 177
  • 181
  • 80
  • 409
  • 123
  • 261
Axis & Allies Boardgaming Custom Painted Miniatures

29

Online

17.8k

Users

40.4k

Topics

1.8m

Posts