Test summary from TripleA, engine version: 2.7.14929, time: 19:58:41
Savegame
2016 Global 1940 Easter Game 3 (cyanight, Ferrousgryphon, Adam514, SixUnder)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 93 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Italians buy 1 armour; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Italians
2 infantry moved from Bulgaria to Romania
1 armour moved from Northern Italy to Romania
1 mech_infantry moved from Northern Italy to RomaniaCombat - Italians
Non Combat Move - Italians
Place Units - Italians
1 armour placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 5 PUs;Combat Move - ANZAC
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea ZoneNon Combat Move - ANZAC
2 infantry moved from Queensland to South Australia
1 artillery moved from New South Wales to South Australia
2 aaGuns moved from Queensland to South Australia
2 infantry moved from New South Wales to South Australia
1 infantry and 1 transport moved from 46 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Turning on Edit Mode
EDIT: Changing PUs for ANZAC from 25 to 20
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by French from 80 Sea Zone: 1 destroyer
EDIT: Adding units owned by French to 81 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to EgyptNon Combat Move - French
Turn Complete - French
-
Ok
thanks for tip on UK
beginning of round 3, photos to come
-
-
-
Looking good!
-
Hey, i bought the tech… rolling dice…
I got IMproved mech infantry!
buying all fast mech!
-
Improved mech can blitz alone and attack at 2 when paired with a tank? Nice.
-
:roll: :roll: :roll: :roll: :roll: :roll: :roll: :roll: :roll: :roll: :roll:
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Germans spend 0 on tech rollsPurchase Units - Germans
Germans buy 1 armour and 10 mech_infantrys; Remaining resources: 1 techTokens; 5 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
9 infantry moved from Finland to Karelia
Germans take Karelia from Russians
5 artilleries and 27 infantry moved from Romania to Bessarabia
1 armour moved from Romania to Eastern Poland
2 armour and 3 artilleries moved from Poland to Eastern Poland
1 infantry moved from Poland to Baltic States
1 mech_infantry moved from Germany to Baltic States
10 armour and 7 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Western Germany to Baltic StatesCombat - Germans
Battle in Bessarabia
Germans attack with 5 artilleries and 27 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 5 artilleries and 27 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 13 armour, 3 artilleries and 7 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 13 armour, 3 artilleries and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Baltic States: 1 infantry
EDIT: Cleaning up during movement phase
EDIT: 3 aaGuns moved from Romania to Bessarabia
EDIT: 1 bomber moved from Baltic States to Western GermanyPlace Units - Germans
10 mech_infantrys placed in Germany
1 armour placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Germans collect 42 PUs (2 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Germans from 52 to 47
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Russians
-
lost zero men…
russia is up
plan for Japan…
think about G4…
time to get planes involved?
vice on novogrod
take over ukraine
leave shit in eastern?
planes or navy movement?
-
@ktylu:
lost zero men…
russia is up
plan for Japan…
think about G4…
time to get planes involved?
vice on novogrod
take over ukraine
leave ���� in eastern?
planes or navy movement?
leave in eastern polnd or move sir…
-
that was a question not a quote :} or statement… :-D
-
Wouldn’t East Poland benefit from a few more troops?
-
Yes, you should put at least 5 more inf +AA in East Poland.
-
Germany is missing improved mechs and has a tech token too much.
-
techs fixed
russia got advanced artillery
im with ya on poland