Will have to come to this later.
Hobo (allies +20) vs talleyrand19 (axis) LL
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
Non Combat Move - Russians
2 aaGuns, 2 artilleries, 2 fighters, 9 infantry and 1 tactical_bomber moved from Novgorod to Belarus
13 infantry moved from Bryansk to Belarus
3 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Volgograd to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
6 infantry moved from Russia to Bryansk
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
1 submarine moved from 119 Sea Zone to 104 Sea ZonePlace Units - Russians
1 infantry placed in Novgorod
1 infantry placed in Ukraine
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs -
Hey, I’m going to be away for a few days, probably can’t make a move until Monday
-
no worries
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 6 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 armour and 1 infantry moved from Borneo to 43 Sea Zone
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
2 artilleries and 3 infantry moved from Hopei to Shensi
1 infantry moved from Suiyuyan to Shensi
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to Malaya
2 fighters moved from Kwangsi to Yunnan
2 bombers, 3 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to MalayaCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese win, taking 6 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Sumatra
Battle in Yunnan
Japanese attack with 2 bombers, 5 fighters, 1 infantry and 5 tactical_bombers
British defend with 1 infantry
Japanese win, taking Sumatra from Dutch, taking Yunnan from Chinese with 2 bombers, 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 2 artilleries and 4 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Malaya
Japanese attack with 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 harbour; ANZAC defend with 1 infantry
Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from Malaya to 36 Sea Zone
2 carriers moved from 42 Sea Zone to 36 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to French Indo China
2 bombers moved from Yunnan to Kiangsu
1 aaGun moved from Anhwe to Kiangsu
3 mech_infantrys moved from Kiangsu to Kwangsi
2 infantry moved from Kwangtung to Kwangsi
1 artillery and 6 infantry moved from Anhwe to Hunan
1 fighter and 5 tactical_bombers moved from Yunnan to Kiangsu
3 fighters moved from Yunnan to Kiangsu
1 battleship and 1 cruiser moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 44 Sea Zone to 37 Sea Zone
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 44 Sea Zone to 36 Sea Zone
1 fighter moved from 44 Sea Zone to 36 Sea Zone
1 cruiser moved from 44 Sea Zone to 37 Sea Zone
1 fighter moved from Yunnan to 36 Sea ZonePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
1 factory_minor placed in French Indo China
3 mech_infantrys placed in Kiangsu
6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 60 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter and 6 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 battleship moved from 17 Sea Zone to 33 Sea Zone
Americans take 22 Sea Zone from Japanese
2 cruisers moved from 17 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from 17 Sea Zone to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Midway to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands -
kamikaze orders for japan
-
no kami
-
I mean to unload on carolines, is that ok?
-
Yeah, that’s fine…what exactly happened? Cause didn’t the bombardment still fire?
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter and 6 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 battleship moved from 17 Sea Zone to 33 Sea Zone
Americans take 22 Sea Zone from Japanese
2 cruisers moved from 17 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from 17 Sea Zone to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Midway to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in 6 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 2 destroyers and 1 submarine
Americans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 2 destroyers and 1 submarine
Battle in Marshall Islands
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Marshall Islands from Japanese, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
1 carrier moved from 17 Sea Zone to 33 Sea Zone
2 fighters moved from 6 Sea Zone to 33 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima
2 fighters moved from Midway to Wake Island
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 aaGun, 1 artillery and 5 infantry moved from Central United States to Western United States
1 carrier and 1 fighter moved from 91 Sea Zone to 88 Sea Zone
1 destroyer moved from 91 Sea Zone to 88 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 91 Sea Zone to United KingdomPlace Units - Americans
5 submarines placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
well I moved everything do invade then remembered you could kamikaze on z6 so I posted the moves asking for those kamikaze orders. I just pressed done when you replied forgetting I didn’t unload yet so it went to combat. the combats were basically automatic but I had already rolled the naval battle. sticking to the original rolls, your sub missed @1. the second roll was done after I unloaded to carolines then pressing done do it rerolled the battle. on the second roll you actually hit @1. we can go with either, your call.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
It doesn’t actually matter right, cause you’ll just heal the battleship next turn, so either way is fine
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 carrier, 2 destroyers and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 2 PUs;Combat Move - British
1 battleship moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 fighter moved from India to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from India to IraqCombat - British
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Iraq
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantryNon Combat Move - British
3 infantry moved from Persia to Eastern Persia
1 infantry moved from Burma to India
1 armour and 1 mech_infantry moved from Kenya to Egypt
1 artillery moved from Kenya to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Union of South Africa to Rhodesia
1 submarine moved from 71 Sea Zone to 81 Sea Zone
2 destroyers moved from 81 Sea Zone to 98 Sea Zone
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
3 artilleries and 2 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Morocco to Egypt
1 fighter moved from Morocco to 98 Sea Zone
1 tactical_bomber moved from Morocco to 98 Sea Zone
4 infantry moved from Brazil to British Guiana
1 fighter moved from 88 Sea Zone to United Kingdom
2 transports moved from 91 Sea Zone to 88 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 fighter and 1 tactical_bomber moved from Iraq to Trans-Jordan
1 mech_infantry moved from Eire to United Kingdom
1 fighter moved from 41 Sea Zone to IndiaPlace Units - British
1 carrier and 2 destroyers placed in 98 Sea Zone
2 infantry placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5
UK_Pacific collect 5 PUs (1 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 armour moved from Eastern Poland to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from RussiansCombat - Italians
Non Combat Move - Italians
1 artillery and 1 infantry moved from Libya to Tunisia
1 armour moved from Greece to Romania
1 mech_infantry moved from Northern Italy to RomaniaPlace Units - Italians
4 infantry placed in Northern Italy
1 destroyer placed in 97 Sea Zone
Italians undo move 2.
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 46 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to Caroline Islands
2 aaGuns, 1 artillery and 6 infantry moved from Queensland to South Australia
1 fighter moved from New South Wales to South AustraliaPlace Units - ANZAC
1 fighter placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 fighter and 2 infantry moved from Morocco to AlgeriaCombat - French
Battle in Algeria
French attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
French win, taking Algeria from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - French
1 fighter moved from Algeria to Gibraltar
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 81 Sea Zone to 80 Sea ZoneTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
7 infantry moved from Finland to Karelia
1 armour moved from Poland to Novgorod
Germans take Baltic States from RussiansCombat - Germans
Battle in 115 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Russians defend with 1 cruiser and 1 submarine
Units damaged: 1 carrier owned by the Germans
Germans win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 18
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Novgorod
Germans attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from 115 Sea Zone to Finland
1 fighter moved from 115 Sea Zone to Finland
6 armour, 5 artilleries, 26 infantry and 2 tactical_bombers moved from Eastern Poland to Western Ukraine
1 infantry moved from Poland to Eastern Poland
5 infantry moved from Germany to Poland
1 infantry moved from Poland to Baltic States
7 infantry moved from Poland to Eastern Poland
2 armour moved from Greater Southern Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
3 fighters moved from Western Germany to Western UkrainePlace Units - Germans
2 bombers placed in Western Germany
7 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Belarus to Novgorod
1 fighter moved from Belarus to Novgorod
2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber moved from Belarus to Eastern Poland
1 mech_infantry moved from Northwest Persia to Iraq
Russians take Iraq from Neutral_AxisCombat - Russians
Battle in Novgorod
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
Russians win, taking Novgorod from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 1 artillery
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Russians attack with 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber
Germans defend with 2 armour and 8 infantry
Russians win, taking Eastern Poland from Italians with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour and 8 infantry
Casualties for Russians: 8 infantryNon Combat Move - Russians
1 fighter moved from Eastern Poland to Bryansk
1 tactical_bomber moved from Eastern Poland to Bryansk
1 fighter moved from Novgorod to Bryansk
1 infantry moved from Ukraine to Bryansk
1 artillery and 9 infantry moved from Russia to Bryansk
4 aaGuns moved from Belarus to Bryansk
1 artillery moved from Belarus to Bryansk
17 infantry moved from Belarus to Bryansk
1 submarine moved from 104 Sea Zone to 105 Sea Zone
6 infantry moved from Timguska to Kansu
2 aaGuns and 12 infantry moved from Yenisey to Timguska
2 infantry moved from Belarus to Bryansk
2 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Belarus to Archangel
2 artilleries and 7 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Bryansk
1 armour moved from Belarus to Archangel
1 armour moved from Belarus to BryanskPlace Units - Russians
1 artillery and 9 infantry placed in Russia
1 artillery and 2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 fighters, 6 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
2 artilleries and 2 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_PacificCombat - Japanese
Battle in Suiyuyan
Japanese attack with 2 artilleries and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 infantry moved from Malaya to 37 Sea Zone
1 armour and 1 artillery moved from Malaya to 37 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
3 carriers, 5 fighters, 4 infantry, 1 tactical_bomber and 2 transports moved from 36 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
1 armour, 1 artillery, 2 battleships, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
3 fighters moved from Kiangsu to Philippines
1 tactical_bomber moved from 35 Sea Zone to Kiangsu
1 fighter moved from Kiangsu to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Kiangsu to Japan
3 mech_infantrys moved from Kwangsi to Yunnan
1 artillery and 6 infantry moved from Hunan to YunnanPlace Units - Japanese
2 destroyers and 1 submarine placed in 6 Sea Zone
2 fighters placed in Japan
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1
Japanese collect 60 PUs (3 lost to blockades); end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs