scramble in normandy?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 54 Sea Zone to 21 Sea Zone
Combat - Americans
Battle in 21 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 30 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
2 fighters moved from 54 Sea Zone to Queensland
3 carriers moved from 10 Sea Zone to 30 Sea Zone
1 cruiser moved from 28 Sea Zone to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 30 Sea Zone
1 bomber moved from Eastern United States to New Zealand
1 fighter moved from Western United States to Eastern United States
1 artillery and 4 mech_infantrys moved from Western United States to Central United States
1 armour and 4 mech_infantrys moved from Central United States to Eastern United States
2 aaGuns moved from Western United States to Central United States
1 destroyer moved from 54 Sea Zone to 30 Sea Zone
1 infantry moved from Central United States to Eastern United States
Place Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 airfield, 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;
Combat Move - British
2 artilleries and 2 infantry moved from Ethiopia to 76 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 76 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Alexandria
1 carrier, 2 cruisers and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Ethiopia to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
1 armour moved from Suriname to 88 Sea Zone
1 armour and 1 transport moved from 88 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Quebec to Eastern United States
1 destroyer and 1 transport moved from 106 Sea Zone to 101 Sea Zone
2 fighters moved from United Kingdom to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
1 armour moved from Egypt to Alexandria
Combat - British
Battle in Burma
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Alexandria
British attack with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British win, taking Alexandria from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 2 artilleries and 2 infantry
Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 fighter moved from India to Eastern Persia
1 fighter and 1 tactical_bomber moved from Burma to India
Place Units - British
1 transport placed in 71 Sea Zone
1 artillery placed in Union of South Africa
1 airfield and 1 factory_minor placed in Egypt
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Place Units - UK_Pacific
1 artillery and 4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 artillery and 4 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Crete to 99 Sea Zone
2 infantry moved from Cyprus to 99 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 3 infantry and 2 transports moved from 99 Sea Zone to 96 Sea Zone
1 artillery and 3 infantry moved from 96 Sea Zone to Malta
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 armour moved from Romania to Eastern Poland
1 fighter moved from Western Germany to Southern Italy
1 armour moved from Normandy Bordeaux to Northern Italy
Combat - Italians
Battle in Alexandria
Italians attack with 1 artillery and 1 infantry
British defend with 1 armour
Italians win, taking Alexandria from British with 1 artillery remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 1 armour
Battle in Malta
Italians attack with 1 artillery and 3 infantry
British defend with 1 aaGun and 1 infantry
Italians win, taking Malta from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 infantry
Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Algeria
Italians take Algeria from Neutral_Axis
Place Units - Italians
1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 1 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 transport moved from 62 Sea Zone to 55 Sea Zone
2 infantry moved from Northern Territory to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 carrier placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 destroyer moved from 78 Sea Zone to 76 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 1 bomber and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers, 3 fighters and 2 tactical_bombers moved from Southern Italy to 98 Sea Zone
2 bombers moved from Western Germany to 98 Sea Zone
5 artilleries and 21 infantry moved from Eastern Poland to Baltic States
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 armour moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Baltic States
1 armour moved from Eastern Poland to Baltic States
6 artilleries and 4 infantry moved from Germany to Poland
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Finland to Karelia
1 submarine moved from 112 Sea Zone to 125 Sea Zone
6 armour and 4 mech_infantrys moved from Yugoslavia to Eastern Poland
Would you like to scramble off Egypt?
yes
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 1 bomber and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers, 3 fighters and 2 tactical_bombers moved from Southern Italy to 98 Sea Zone
2 bombers moved from Western Germany to 98 Sea Zone
5 artilleries and 21 infantry moved from Eastern Poland to Baltic States
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 armour moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Baltic States
1 armour moved from Eastern Poland to Baltic States
6 artilleries and 4 infantry moved from Germany to Poland
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Finland to Karelia
1 submarine moved from 112 Sea Zone to 125 Sea Zone
6 armour and 4 mech_infantrys moved from Yugoslavia to Eastern Poland
Combat - Germans
British scrambles 2 units out of Egypt to defend against the attack in 98 Sea Zone
Battle in Baltic States
Germans attack with 2 armour, 5 artilleries and 21 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 2 armour, 5 artilleries and 21 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 98 Sea Zone
Germans attack with 4 bombers, 3 fighters and 2 tactical_bombers
British defend with 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Germans win with 4 bombers remaining. Battle score for attacker is 31
Casualties for Germans: 3 fighters and 2 tactical_bombers
Casualties for British: 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Non Combat Move - Germans
4 bombers moved from 98 Sea Zone to Southern Italy
3 aaGuns, 3 artilleries and 2 infantry moved from Western Germany to Germany
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 aaGun moved from Eastern Poland to Baltic States
1 aaGun moved from Eastern Poland to Baltic States
Place Units - Germans
7 artilleries and 3 infantry placed in Germany
1 bomber placed in Western Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 5 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Novgorod to Karelia
1 fighter and 1 tactical_bomber moved from Novgorod to Karelia
1 submarine moved from 127 Sea Zone to 125 Sea Zone
2 armour and 2 mech_infantrys moved from Novgorod to Vologda
1 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Belarus
Russians take Belarus from Germans
1 fighter moved from Novgorod to Karelia
Combat - Russians
Battle in Karelia
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Karelia from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Karelia to Bryansk
10 infantry moved from Russia to Bryansk
2 infantry moved from Volgograd to Rostov
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
1 aaGun moved from Novgorod to Archangel
Place Units - Russians
10 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 35 PUs; end with 40 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers, 1 factory_minor and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
8 fighters and 5 tactical_bombers moved from Yunnan to India
2 bombers moved from Kiangsi to India
1 armour moved from Shan State to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 20 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to India
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 39 Sea Zone to India
1 carrier moved from 42 Sea Zone to 39 Sea Zone
1 cruiser moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 battleship moved from 35 Sea Zone to 44 Sea Zone
1 carrier moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
1 artillery moved from Yunnan to Burma
1 infantry and 1 mech_infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
2 artilleries and 4 infantry moved from Hunan to Kweichow
2 armour and 1 mech_infantry moved from Shantung to Kweichow
1 infantry moved from Chahar to Anhwe
1 infantry moved from Jehol to Chahar
2 infantry moved from Manchuria to Amur
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 carrier moved from 42 Sea Zone to 39 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 cruiser moved from 35 Sea Zone to 44 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers, 1 factory_minor and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
8 fighters and 5 tactical_bombers moved from Yunnan to India
2 bombers moved from Kiangsi to India
1 armour moved from Shan State to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 20 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to India
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 39 Sea Zone to India
1 carrier moved from 42 Sea Zone to 39 Sea Zone
1 cruiser moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 battleship moved from 35 Sea Zone to 44 Sea Zone
1 carrier moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
1 artillery moved from Yunnan to Burma
1 infantry and 1 mech_infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
2 artilleries and 4 infantry moved from Hunan to Kweichow
2 armour and 1 mech_infantry moved from Shantung to Kweichow
1 infantry moved from Chahar to Anhwe
1 infantry moved from Jehol to Chahar
2 infantry moved from Manchuria to Amur
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 carrier moved from 42 Sea Zone to 39 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 cruiser moved from 35 Sea Zone to 44 Sea Zone
Combat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
Americans defend with 1 submarine
Japanese win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 39 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 submarine and 2 transports
British defend with 1 destroyer
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Burma
Japanese attack with 1 artillery and 2 infantry
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Celebes
Battle in Sumatra
Battle in India
Japanese attack with 1 armour, 1 artillery, 2 bombers, 10 fighters, 2 infantry and 7 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 fighter, 1 harbour, 10 infantry, 1 mech_infantry and 1 tactical_bomber; UK_Pacific defend with 1 factory_major
Japanese captures 10PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Celebes from Dutch, taking Sumatra from Dutch, taking India from UK_Pacific with 1 armour, 2 bombers, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 1
Casualties for British: 3 aaGuns, 1 armour, 2 artilleries, 1 fighter, 10 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Japanese: 1 artillery, 4 fighters, 2 infantry and 3 tactical_bombers
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttatchment attached to UK_Pacific
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 tactical_bomber moved from 55 Sea Zone to 44 Sea Zone
1 fighter moved from 45 Sea Zone to 44 Sea Zone
3 tactical_bombers moved from India to Shan State
1 tactical_bomber moved from India to 39 Sea Zone
1 fighter moved from India to 39 Sea Zone
5 fighters moved from India to Shan State
2 bombers moved from India to Shan State
Place Units - Japanese
1 factory_minor placed in French Indo China
3 destroyers placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Shantung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Jehol: 1 aaGun
EDIT: Adding units owned by Japanese to Anhwe: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 63 PUs; end with 73 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 5 destroyers and 5 submarines; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 cruiser moved from 30 Sea Zone to 33 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 4 infantry and 2 transports moved from 54 Sea Zone to 48 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 4 infantry and 2 transports moved from 48 Sea Zone to 33 Sea Zone
4 infantry moved from 33 Sea Zone to Caroline Islands
3 carriers and 1 destroyer moved from 30 Sea Zone to 33 Sea Zone
1 bomber moved from New Zealand to 55 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 3 fighters
Japanese defend with 1 destroyer and 1 submarine
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Caroline Islands
Americans attack with 1 artillery and 5 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
3 fighters moved from 55 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
1 bomber moved from 55 Sea Zone to New Zealand
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Eastern United States to Central United States
4 mech_infantrys moved from Eastern United States to Central United States
Place Units - Americans
5 destroyers and 5 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
9 infantry moved from Shensi to Suiyuyan
1 fighter moved from Hopei to Suiyuyan
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Shensi to Suiyuyan
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Sikang
Chinese undo move 2.
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Eastern Poland to Belarus
1 bomber, 1 fighter and 1 tactical_bomber moved from Southern Italy to Egypt
1 artillery moved from Alexandria to Egypt
1 artillery moved from Malta to 96 Sea Zone
2 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from Algeria to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 artillery and 4 infantry moved from 98 Sea Zone to Egypt
Combat - Italians
Battle in Belarus
Italians attack with 1 armour
Russians defend with 1 infantry
Italians win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Egypt
Italians attack with 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
British defend with 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry; ANZAC defend with 2 infantry
Italians win, taking Egypt from British with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for Italians: 2 infantry
Casualties for British: 1 fighter, 4 infantry and 1 mech_infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - Italians
1 fighter moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to Alexandria
1 bomber moved from Egypt to Greece
1 armour moved from Northern Italy to Slovakia Hungary
1 infantry moved from Algeria to Tunisia
Italians take Tunisia from Neutral_Axis
Place Units - Italians
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 carrier moved from 62 Sea Zone to 33 Sea Zone
1 artillery moved from Queensland to New South Wales
Non Combat Move - ANZAC
2 infantry moved from Dutch New Guinea to New Guinea
2 aaGuns and 3 fighters moved from Queensland to New South Wales
Place Units - ANZAC
1 armour and 1 infantry placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 destroyer moved from 76 Sea Zone to 79 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
4 bombers moved from Southern Italy to 91 Sea Zone
2 fighters moved from 96 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
1 mech_infantry moved from Eastern Poland to Archangel
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
4 infantry moved from Finland to Karelia
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Archangel
Germans attack with 1 mech_infantry
Russians defend with 1 aaGun
Germans win, taking Archangel from Russians with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Karelia
Germans attack with 4 infantry
Russians defend with 1 infantry
Germans win, taking Karelia from Russians with 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 5 bombers and 2 fighters
British defend with 1 destroyer, 2 fighters and 2 transports; Americans defend with 1 carrier, 1 destroyer and 2 submarines
2 submarines owned by the Americans Submerged
Germans win with 2 bombers remaining. Battle score for attacker is 10
Casualties for Germans: 3 bombers and 2 fighters
Casualties for British: 1 destroyer, 2 fighters and 2 transports
Casualties for Americans: 1 carrier and 1 destroyer
Non Combat Move - Germans
2 bombers moved from 91 Sea Zone to Normandy Bordeaux
1 aaGun, 7 armour and 2 mech_infantrys moved from Eastern Poland to Belarus
2 aaGuns, 2 armour, 5 artilleries and 21 infantry moved from Baltic States to Belarus
6 artilleries and 4 infantry moved from Poland to Eastern Poland
3 aaGuns, 10 artilleries and 5 infantry moved from Germany to Poland
1 transport moved from 96 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 96 Sea Zone to 92 Sea Zone
Place Units - Germans
1 bomber placed in Western Germany
10 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Germans collect 46 PUs (3 lost to blockades); end with 46 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs