@nikola1975 Please use second post. I needed to keep a few more units in UK. Undid move to take Ireland.
StuckTojo (Axis) vs. Talleyrand19 (Allies +18)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour and 2 mech_infantrys moved from Smolensk to Novgorod
4 fighters and 1 tactical_bomber moved from Smolensk to Novgorod
2 infantry moved from Bryansk to Western Ukraine
1 submarine moved from 127 Sea Zone to 125 Sea ZoneCombat - Russians
Battle in Novgorod
Russians attack with 2 armour, 4 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
Russians win, taking Novgorod from Germans with 2 armour, 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 5 infantry
Casualties for Russians: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Bryansk
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
4 fighters and 1 tactical_bomber moved from Novgorod to Vologda
12 infantry moved from Smolensk to Russia
5 infantry moved from Smolensk to Vologda
2 infantry moved from Smolensk to Russia
4 aaGuns moved from Smolensk to Vologda
6 artilleries moved from Smolensk to Russia
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Kansu to NovosibirskPlace Units - Russians
3 infantry placed in Volgograd
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour, 1 bomber, 1 factory_minor, 1 fighter and 2 submarines; Remaining resources: 5 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Kiangsu to Chahar
1 mech_infantry moved from Szechwan to Shensi
1 armour moved from Sikang to Shensi
3 armour moved from Hopei to Shensi
2 artilleries and 5 infantry moved from Hopei to Shensi
2 submarines moved from 35 Sea Zone to 42 Sea Zone
1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from Yunnan to India
1 bomber moved from Yunnan to 41 Sea Zone
1 tactical_bomber moved from Kiangsu to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Kiangsu to 44 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
6 fighters moved from 6 Sea Zone to Manchuria
1 infantry moved from Amur to Manchuria
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from RussiansCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 fighters, 2 submarines and 2 tactical_bombers
Americans defend with 2 cruisers and 2 destroyers
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Japanese: 2 submarines
Casualties for Americans: 2 cruisers and 2 destroyers
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
Americans defend with 1 transport
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 bomber and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Strategic bombing raid in India
1 bomber killed by AA
Bombing raid in India causes 0 damage total.
Battle in Manchuria
Japanese attack with 6 fighters and 3 infantry
Chinese defend with 2 infantry; Americans defend with 1 artillery and 1 infantry
Japanese win, taking Manchuria from Chinese with 4 fighters and 1 infantry remaining. Battle score for attacker is -13
Casualties for Japanese: 2 fighters and 2 infantry
Casualties for Chinese: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery
Japanese win, taking Sumatra from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Chahar
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 4 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 4 armour, 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 tactical_bomber could not land in 44 Sea Zone and was removed
3 carriers and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
4 fighters moved from Manchuria to 20 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Kiangsu to 20 Sea Zone
1 aaGun moved from Shantung to Kiangsu
1 infantry moved from Shantung to Kiangsu
1 artillery moved from Kiangsi to Kiangsu
1 infantry moved from Kwangsi to Yunnan
1 bomber moved from 41 Sea Zone to Yunnan
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 3 destroyers and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from Sakha to BuryatiaPlace Units - Japanese
3 armour placed in Kiangsu
1 factory_minor placed in French Indo China
2 submarines placed in 6 Sea Zone
1 bomber and 1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 64 PUs; end with 69 PUs total -
ah jesus, I am playing without my contacts and didn’t realize I only sent my inf to attack your jap guy instead of an inf and an art, I’m just going to edit mode the whole thing back and just move my transport to hawaii as an NCM if that’s okay…only reason I rolled for it was to just get through the combat move phase…obviously I did not want to attack you inf vs inf for no reason, thanks
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 8 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Egypt to 96 Sea Zone
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from ItaliansCombat - British
Battle in 96 Sea Zone
British attack with 1 bomber
Germans defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - British
1 bomber moved from 96 Sea Zone to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Northwest Persia to Iraq
1 carrier, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from 39 Sea Zone to IndiaPlace Units - British
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
2 mech_infantrys placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4,5,2
British collect 28 PUs (5 lost to blockades); end with 28 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
ah jesus, I am playing without my contacts and didn’t realize I only sent my inf to attack your ��� guy instead of an inf and an art, I’m just going to edit mode the whole thing back and just move my transport to hawaii as an NCM if that’s okay…only reason I rolled for it was to just get through the combat move phase…obviously I did not want to attack you inf vs inf for no reason, thanks
No problem. :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 3 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
2 artilleries and 1 infantry moved from Bessarabia to Western Ukraine
1 armour moved from Eastern Poland to Western UkraineCombat - Italians
Battle in Western Ukraine
Italians attack with 1 armour, 2 artilleries and 1 infantry
Russians defend with 1 infantry
Italians win, taking Western Ukraine from Russians with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Gibraltar
Italians attack with 1 artillery, 1 bomber and 3 infantry
British defend with 1 harbour; Americans defend with 2 fighters and 2 infantry
British win with 2 fighters remaining. Battle score for attacker is -19
Casualties for Italians: 1 artillery, 1 bomber and 3 infantry
Casualties for Americans: 2 infantryNon Combat Move - Italians
1 armour, 1 artillery, 3 fighters and 4 infantry moved from Tobruk to Libya
1 armour moved from Northern Italy to RomaniaPlace Units - Italians
2 infantry and 1 mech_infantry placed in Southern Italy
Italians undo move 1.
1 mech_infantry placed in Northern Italy
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
Well, that about finishes me off. You’ve certainly had the dice in this game. It’s just been death by a thousand paper cuts.
If you want a tie-breaker let me know.
Also, would you mind posting your turn summaries? All I can get is the summary for your latest turn, in this case UK. It doesn’t show what you did for China or the US.
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yeah I can post in the future, but I was rushing and didn’t want to wait all that extra time, as an fyi (cause a lot of people only post as UK, for example), you can go to “View Game History” and then see step-by-step what each country did on their turn…
yeah it seems like the dice went in my favor this time opposed to last time, so the dice have screwed both of us haha…want to bid again or just rematch as we currently are?
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No let’s just re-match.
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okay, post the result on the league page and then set it up, just message me whenever you have G1 ready, thanks and good luck…may the dice gods be kind to us both
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Will do. I have to catch up on some other games so it may not be for an couples hours.
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Do you want the same bids as last time?
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sure, thanks





