G40 Balance Mod - Feedback Thread


  • @Amon-Sul:

    Japan is strong but it faces 5 powers against itself.

    20 Soviet ground units, bunch of Chinese guys, Chinese guerilla, UK Pacific land, air and navy, ANZAC, and the mighty USA that can strike sz 6 with planes from LA.

    That’s right.  And those smaller allies shouldn’t be afraid to chip away

  • '19 '17 '16

    I agree with oystello.

    I note that a bm playoff game has a bid of allies plus ten.

    What is changed in bm is that you are more punished for getting off the script. In vanilla, if you don’t get on BElarus g4, ussr are probably only making 25 with no NOs. In bm, add 7 per turn from nos.this extra money then makes it more difficult to get to Bryansk on later turns.

    Similar with Calcutta. If they keep living, they keep getting objective income.

  • '19 '17 '16

    @Adam514:

    It leads to the easiest and quickest Axis victories, even with bids designed to discourage it.

    BM makes Italy a more important Axis power with more potential than in vanilla, but they are still vulnerable if the US gets into the Med early, such as in a J1DOW. J1DOW is mostly counterbalanced by the loss of Italian effectiveness in BM.

    Re: The J1 DOW still being optimal even with bids designed to discourage it, I don’t reckon that applies to the Yunnan stack strategy, with 2 planes and a ground unit bid getting to Yunnan J1, the Japanese need to avoid hitting that territory. If they J1, I don’t know how Japan has enough to put enough pressure on Yunnan to avoid it being held the next turn also. Then later turns are also trouble.

    Perhaps I’m wrong but times I’ve seen a J1 DOW against the Yunnan stack strategy it has gone very badly for Japan. Can you give me an example where it’s gone in the Axis’ favour?

  • '19 '17

    Against a Yunnan bid stack especially I J1, and ignore it in favour of India.

  • '19 '17 '16

    Ok. Do you have an example?

  • '19 '17

    You can find that in playoff games mostly. I have no examples on me.

  • '19 '17 '16

    Just for the record, I don’t accept your implied assertion that a J1 DOW is optimal in the face of a significant Yunnan stack. The only other way land based fighters can support an amphibious assault on India is if Shan State (or Burma) is held, so you might be talking about an all amphibious assault on India - perhaps around J5?

    We’ll just agree to disagree on that one I guess.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @simon33:

    Just for the record, I don’t accept your implied assertion that a J1 DOW is optimal in the face of a significant Yunnan stack. The only other way land based fighters can support an amphibious assault on India is if Shan State (or Burma) is held, so you might be talking about an all amphibious assault on India - perhaps around J5?

    We’ll just agree to disagree on that one I guess.

    No, no, no, agree to disagree in a league game!  Take it to the dice for vindication! KILL KILL KILL

  • '19 '17 '16

    I’d be up but I think I’d need a bid of like 60 to compensate for the tactical mistakes that I am sure that I would make, and the initial axis advantage. Perhaps 50 if we house rule BM SBR rules. And Adam514 has said that he’s done with vanilla.

  • '23 '22 '21 '20 '19 '18 '17

    Just had a victory conditions question that applies both to the regular game and BM3. The rules say
    “To win with the following victory conditions, a side must maintain it for a complete round of play ….”
    What happens if Japan gets its final capital in the Pacific, Germany is taken in the following turn  and then taken back by Italy. Is what matters that on the next Japan turn it has the victory conditions or that it holds them continuously through a full turn.

    And secondly I assume that if Axis get the final city and lose it, the process restarts. So If Sydney is taken, but then taken back by the allies, Japan taking it back means that another turn must go where the Axis maintain the victory conditions before Axis wins.

    Karl the similarities between this question and our game are purely coincidental. :)

  • '19 '17

    All conditions must be met for 1 continuous round, simpler that way. So if the number of VCs/capital is exchanged during a round, you’ll need to wait 1 more round after it’s been retaken.

  • '23 '22 '21 '20 '19 '18 '17

    Thanks! Both for the answer and the good news. That is what I wanted to hear.

  • '23 '22 '21 '20 '19 '18 '17

    Another question that relates to Vichy and transporting Marines. My understanding is that when you load a combat unit on a transport it must unload as a combat move on that turn if possible (the exception would only be if the landing is blocked at sea).

    I’m playing Axis and in a situation where there is a British destroyer in 96 and I want to land in Vichy Syria. However I want to land a marine and I want to use the Cruiser carrying it in the combat with the destroyer. The marine moves onto the cruiser but then cannot move off of it as a non combat move right? So if I want to do this move I would have to leave the cruiser out of the combat.


  • in BM, it is only possible to plunder enemy s capital once per game (per power) ?

  • '23 '22 '21 '20 '19 '18 '17

    @Amon-Sul:

    in BM, it is only possible to plunder enemy s capital once per game (per power) ?

    I’m pretty sure the answer there is yes. It only happens once.

  • '22 '16

    @farmboy:

    Another question that relates to Vichy and transporting Marines. My understanding is that when you load a combat unit on a transport it must unload as a combat move on that turn if possible (the exception would only be if the landing is blocked at sea).

    I’m playing Axis and in a situation where there is a British destroyer in 96 and I want to land in Vichy Syria. However I want to land a marine and I want to use the Cruiser carrying it in the combat with the destroyer. The marine moves onto the cruiser but then cannot move off of it as a non combat move right? So if I want to do this move I would have to leave the cruiser out of the combat.

    I am pretty sure you have it correct.  Any units loaded during the combat phase must unload for combat.  Marines can be loaded on transports if that helps you.

  • '19 '17

    Yeah you need to keep the cruiser out of combat/moving if you want to perform loadings/unloading in the NCM.

    No it’s 1 plunder per capital per game. The nation that plunders is irrelevant.


  • @Adam514:

    Yeah you need to keep the cruiser out of combat/moving if you want to perform loadings/unloading in the NCM.

    No it’s 1 plunder per capital per game. The nation that plunders is irrelevant.

    Yes, that is what I meant. Germany can plunder Moscow only once, but Japan can plunder it too (once).


  • or can not?  :|

  • '23 '22 '21 '20 '19 '18 '17

    @Amon-Sul:

    or can not?  :|

    If Germany Plunders Russia, then Japan and Italy cannot do it. It only happens once in the game per capital.

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