@Adam514:
Russia has 2 NOs for Berlin :wink:.
Sure, that one is a terrible idea too and also violates how all other NO’s are set up in the game (Oysteilo’s language)
The original game designers apparently didn’t design NO’s to encourage action in certain areas, but you guys clearly design them to manipulate players into playing the kind of game that you want. I’m really not saying this critically, I’m saying it factually. Apparently the intent of the Harris team NO’s is to spice up the game with historical realities and to add more income to all powers.
Key examples of OOB NO’s
Germany gets bonuses for the most major Russian cities
Japan gets bonuses for the most major Allied strongholds, and controlling all money islands
Italy gets bonuses for dominating the Mediterranean - new “Roman empire”
UK gets bonus for keeping the empire intact
US gets major bonuses for being the US (They could have made the US territories worth more IPC’s, but that would give the Axis that much more money if captured - although Japan would get 15 for WUS)
Russia gets NO’s for expanding into Europe
China for Burma road
India for Malaya and Hong Kong
The NO’s of the designers were pretty much restricted to major national objectives, pretty much indisputable by anyone (except for the nutty loophole that Russia could rake in money from Iraq, 4 Italian African territories, and Med islands which the mod team rightly eliminated)
The mod team went way beyond that by using NO’s to balance the game and then to encourage the type of action they wanted. It’s your mod, you can do whatever you want with it of course, but I just wanted to point out that the philosophy behind your NO’s is very much different than what we’re used to with AA50 and G40 by the A&A game designers