Stuck Tojo Axis vs Surprise Attack Allies +12


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - French
                2 infantry moved from Turkmenistan to Kazakhstan

    Non Combat Move - French

    Turn Complete - French

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
            Average roll : 1.333
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Germans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                1 was rolled 2 times
            Average roll : 1.000
            Median : 1.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    triplea_37549.0_Fre15.tsvg


  • No problem Bro, enjoy your vacation!
    Kris

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 2 artilleries, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                7 infantry moved from Western Germany to Holland Belgium
                2 mech_infantrys moved from Western Germany to Normandy Bordeaux
                3 artilleries and 4 infantry moved from France to Normandy Bordeaux
                1 bomber moved from Western Germany to Rostov
                1 armour moved from Western Ukraine to Rostov
                3 mech_infantrys moved from Novgorod to Bryansk
                2 armour moved from Smolensk to Novosibirsk
                3 armour moved from Russia to Samara
                1 armour moved from Smolensk to Samara
                1 bomber moved from Russia to Novosibirsk
                1 bomber moved from Russia to Samara
                1 fighter moved from Russia to Samara
                2 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
                2 fighters moved from Western Germany to Normandy Bordeaux
                2 fighters moved from Western Germany to Holland Belgium

    Combat - Germans
                Battle in Novosibirsk
                    Germans attack with 2 armour and 1 bomber
                    British defend with 1 armour and 1 mech_infantry
                    Germans win with 1 bomber remaining. Battle score for attacker is -2
                    Casualties for Germans: 2 armour
                    Casualties for British: 1 armour and 1 mech_infantry
                Battle in Samara
                    Germans attack with 4 armour, 1 bomber and 1 fighter
                    British defend with 2 armour, 1 infantry and 1 mech_infantry
                    Germans win, taking Samara from British with 3 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 13
                    Casualties for Germans: 1 armour
                    Casualties for British: 2 armour, 1 infantry and 1 mech_infantry
                Battle in Rostov
                    Germans attack with 1 armour and 1 bomber
                    British defend with 1 infantry
                    Germans win, taking Rostov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Bryansk
                    Germans attack with 3 mech_infantrys
                    ANZAC defend with 1 infantry
                    Germans win, taking Bryansk from ANZAC with 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for ANZAC: 1 infantry
                    Casualties for Germans: 1 mech_infantry
                Battle in Holland Belgium
                    Germans attack with 2 fighters and 7 infantry
                    Americans defend with 1 infantry and 1 mech_infantry
                    Germans win, taking Holland Belgium from Americans with 2 fighters and 7 infantry remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Battle in Normandy Bordeaux
                    Germans attack with 3 artilleries, 4 fighters, 4 infantry, 2 mech_infantrys and 2 tactical_bombers
                    British defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
                    Germans win, taking Normandy Bordeaux from British with 3 artilleries, 4 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 artillery and 3 infantry

    Non Combat Move - Germans
                2 fighters moved from Holland Belgium to Western Germany
                4 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
                1 infantry moved from Northern Italy to Southern France
                2 infantry moved from Northern Italy to France
                2 mech_infantrys moved from Slovakia Hungary to Western Ukraine
                1 bomber moved from Novosibirsk to Russia
                1 fighter moved from Samara to Russia
                1 bomber moved from Samara to Russia
                1 bomber moved from Rostov to Russia

    Place Units - Germans
                3 armour placed in Russia
                1 armour and 2 mech_infantrys placed in Western Ukraine
                3 mech_infantrys placed in Novgorod
                2 artilleries and 1 infantry placed in France
                5 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,2,3,3,6,2
                Germans collect 56 PUs (2 lost to blockades); end with 56 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs

    triplea_37549.0_Ger16.tsvg

  • '19 '17 '16

    @suprise:

    No problem Bro, enjoy your vacation!
    Kris

    Thanks.  Great holiday but’s it’s nice to be home.

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 destroyer and 4 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                3 fighters moved from 6 Sea Zone to Korea
                1 submarine moved from 20 Sea Zone to 36 Sea Zone
                1 artillery moved from Kwangtung to Kiangsi
                3 infantry moved from Kiangsu to Kiangsi
                2 armour and 1 mech_infantry moved from Hopei to Anhwe
                1 fighter moved from Kwangtung to Kiangsi
                1 bomber moved from Kiangsu to Shantung
                1 bomber moved from Kiangsu to Kiangsi
                1 mech_infantry moved from Kiangsu to Shantung
                1 infantry moved from Kiangsu to Shantung
                1 infantry moved from Kiangsu to Anhwe

    Combat - Japanese
                Battle in 36 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 2 transports
                    Japanese win with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 2 transports
                Battle in Korea
                    Japanese attack with 3 fighters and 2 infantry
                    Americans defend with 1 infantry
                    Japanese win, taking Korea from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Shantung
                    Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Shantung from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry
                    ANZAC defend with 1 artillery and 1 infantry; Chinese defend with 1 infantry
                    Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 2 infantry
                    Casualties for ANZAC: 1 artillery and 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Anhwe
                    Japanese attack with 2 armour, 1 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Anhwe from Chinese with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Hopei to Anhwe
                1 bomber moved from Shantung to Kiangsu
                1 bomber moved from Kiangsi to Kiangsu
                1 fighter moved from Kiangsi to Kiangsu
                3 fighters moved from Korea to 6 Sea Zone

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                3 infantry placed in Kwangtung
                2 artilleries and 1 infantry placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 26 PUs; end with 27 PUs total

    triplea_37549.0_Jap16.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 2 armour, 2 artilleries, 1 bomber, 1 cruiser, 2 destroyers, 5 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Amur to Korea
                1 artillery moved from Manchuria to Korea
                2 bombers moved from Amur to Korea
                1 mech_infantry moved from Yenisey to Evenkiyskiy
                1 mech_infantry moved from Evenkiyskiy to Urals
                      Americans take Urals from Japanese
                1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 armour and 1 infantry moved from Morocco to 92 Sea Zone
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                2 infantry moved from Morocco to 92 Sea Zone
                1 armour, 3 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
                1 fighter moved from 91 Sea Zone to Southern France
                1 armour and 3 infantry moved from 93 Sea Zone to Southern France
                1 submarine moved from 95 Sea Zone to 97 Sea Zone
                1 submarine moved from 99 Sea Zone to 97 Sea Zone

    triplea_37549.0_Ame16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 2 armour, 2 artilleries, 1 bomber, 1 cruiser, 2 destroyers, 5 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Amur to Korea
                1 artillery moved from Manchuria to Korea
                2 bombers moved from Amur to Korea
                1 mech_infantry moved from Yenisey to Evenkiyskiy
                1 mech_infantry moved from Evenkiyskiy to Urals
                      Americans take Urals from Japanese
                1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 armour and 1 infantry moved from Morocco to 92 Sea Zone
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                2 infantry moved from Morocco to 92 Sea Zone
                1 armour, 3 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
                1 fighter moved from 91 Sea Zone to Southern France
                1 armour and 3 infantry moved from 93 Sea Zone to Southern France
                1 submarine moved from 95 Sea Zone to 97 Sea Zone
                1 submarine moved from 99 Sea Zone to 97 Sea Zone

    Combat - Americans
                Battle in Southern France
                    Americans attack with 1 armour, 1 fighter and 3 infantry
                    Germans defend with 1 infantry; Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                        Americans roll dice for 1 armour, 1 fighter and 3 infantry in Southern France, round 2 :  3/5 hits
                        Italians roll dice for 1 artillery and 3 infantry in Southern France, round 2 :  1/4 hits
                        1 infantry owned by the Americans, 1 infantry owned by the Germans and 2 infantry owned by the Italians lost in Southern France
                        Americans roll dice for 1 armour, 1 fighter and 2 infantry in Southern France, round 3 :  1/4 hits
                        Italians roll dice for 1 artillery in Southern France, round 3 :  1/1 hits
                        1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Southern France
                    Americans win, taking Southern France from Italians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for Italians: 1 artillery and 2 infantry
                    Casualties for Americans: 2 infantry
                Battle in Korea
                    Americans attack with 2 artilleries, 2 bombers and 1 infantry
                    Japanese defend with 2 infantry
                        Americans roll dice for 2 artilleries, 2 bombers and 1 infantry in Korea, round 2 :  2/5 hits
                        Japanese roll dice for 2 infantry in Korea, round 2 :  1/2 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
                    Americans win, taking Korea from Japanese with 2 artilleries and 2 bombers remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Americans
                2 bombers moved from Korea to Buryatia
                1 armour moved from Amur to Yakut S.S.R.
                1 infantry moved from Siberia to Amur
                1 artillery and 1 infantry moved from Soviet Far East to Siberia
                1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 3 Sea Zone to Soviet Far East
                1 transport moved from 1 Sea Zone to 10 Sea Zone
                1 transport moved from 3 Sea Zone to 1 Sea Zone
                1 destroyer moved from 3 Sea Zone to 5 Sea Zone
                1 destroyer moved from 10 Sea Zone to 3 Sea Zone
                1 destroyer moved from 10 Sea Zone to 7 Sea Zone
                2 submarines moved from 7 Sea Zone to 6 Sea Zone
                2 submarines moved from 10 Sea Zone to 7 Sea Zone
                1 fighter moved from Southern France to 93 Sea Zone
                1 carrier moved from 91 Sea Zone to 93 Sea Zone
                2 destroyers moved from 91 Sea Zone to 110 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                4 transports moved from 91 Sea Zone to 101 Sea Zone
                1 tactical_bomber moved from Eastern United States to Morocco
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 armour, 2 artilleries and 5 infantry placed in Eastern United States
                1 bomber and 1 mech_infantry placed in Western United States
                1 armour placed in Eastern United States
                Americans undo move 1.
                1 infantry placed in Western United States
                1 armour, 2 artilleries and 4 infantry placed in Eastern United States
                1 cruiser and 1 destroyer placed in 101 Sea Zone
                1 destroyer and 2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,1,3,4,5,4,3,6,1,3,6,6
                Americans collect 64 PUs (3 lost to blockades); end with 64 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 3 times
                3 was rolled 11 times
                4 was rolled 9 times
                5 was rolled 5 times
                6 was rolled 12 times
            Average roll : 3.694
            Median : 4.000
            Variance : 1.271
            Standard Deviation : 1.127
            Total rolls : 49

    Null / Other
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 5 times
            Average roll : 3.933
            Median : 4.000
            Variance : 1.071
            Standard Deviation : 1.035
            Total rolls : 15

    Italians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.600
            Median : 4.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 5

    Americans Combat
                1 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.214
            Median : 3.500
            Variance : 1.077
            Standard Deviation : 1.038
            Total rolls : 14

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 5 times
            Average roll : 3.933
            Median : 4.000
            Variance : 1.071
            Standard Deviation : 1.035
            Total rolls : 15

    triplea_37549.0_Ame16.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Shensi to Hopei
                1 artillery and 5 infantry moved from Hunan to Kiangsi

    triplea_37549.0_Chi16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Shensi to Hopei
                1 artillery and 5 infantry moved from Hunan to Kiangsi

    Combat - Chinese
                Battle in Kiangsi
                    Chinese attack with 1 artillery and 5 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 1 artillery and 5 infantry in Kiangsi, round 2 :  0/6 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 :  0/2 hits
                        Chinese roll dice for 1 artillery and 5 infantry in Kiangsi, round 3 :  1/6 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                        Chinese roll dice for 1 artillery and 4 infantry in Kiangsi, round 4 :  1/5 hits
                        Japanese roll dice for 1 artillery in Kiangsi, round 4 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kiangsi
                    Chinese win, taking Kiangsi from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Chinese
                2 infantry moved from Tsinghai to Shensi
                2 infantry moved from Kansu to Shensi

    Place Units - Chinese
                1 artillery and 5 infantry placed in Hunan
                1 infantry placed in Kweichow
                1 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 17 PUs; end with 17 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 7 times
                3 was rolled 12 times
                4 was rolled 13 times
                5 was rolled 13 times
                6 was rolled 20 times
            Average roll : 3.921
            Median : 4.000
            Variance : 1.227
            Standard Deviation : 1.108
            Total rolls : 76

    Null / Other
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 7 times
            Average roll : 4.050
            Median : 4.000
            Variance : 1.158
            Standard Deviation : 1.076
            Total rolls : 20

    Italians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.600
            Median : 4.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 5

    Americans Combat
                1 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.214
            Median : 3.500
            Variance : 1.077
            Standard Deviation : 1.038
            Total rolls : 14

    Chinese Combat
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 4.294
            Median : 5.000
            Variance : 1.812
            Standard Deviation : 1.346
            Total rolls : 17

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 7 times
            Average roll : 4.050
            Median : 4.000
            Variance : 1.158
            Standard Deviation : 1.076
            Total rolls : 20

    triplea_37549.0_Chi16.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Combat Move - British
                1 artillery and 1 infantry moved from Volgograd to Samara
                1 artillery and 2 infantry moved from Caucasus to Rostov
                2 armour and 2 mech_infantrys moved from Caucasus to Samara
                1 transport moved from 80 Sea Zone to 79 Sea Zone
                1 artillery and 1 infantry moved from West India to 79 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                2 infantry moved from West India to Eastern Persia
                1 artillery and 6 infantry moved from Kwangsi to Kwangtung
                1 armour moved from Yunnan to Kwangtung
                1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 fighters moved from United Kingdom to Normandy Bordeaux
                1 infantry moved from Libya to Tobruk

    triplea_37549.0_Bri16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - British
                British buy 3 armour, 2 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Volgograd to Samara
                1 artillery and 2 infantry moved from Caucasus to Rostov
                2 armour and 2 mech_infantrys moved from Caucasus to Samara
                1 transport moved from 80 Sea Zone to 79 Sea Zone
                1 artillery and 1 infantry moved from West India to 79 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                2 infantry moved from West India to Eastern Persia
                1 artillery and 6 infantry moved from Kwangsi to Kwangtung
                1 armour moved from Yunnan to Kwangtung
                1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 fighters moved from United Kingdom to Normandy Bordeaux
                1 infantry moved from Libya to Tobruk

    Combat - British
                Battle in Kwangtung
                    British attack with 1 armour, 1 artillery and 6 infantry
                    Japanese defend with 1 factory_minor, 1 harbour and 5 infantry
                        British roll dice for 1 armour, 1 artillery and 6 infantry in Kwangtung, round 2 :  1/8 hits
                        Japanese roll dice for 5 infantry in Kwangtung, round 2 :  2/5 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
                        British roll dice for 1 armour, 1 artillery and 4 infantry in Kwangtung, round 3 :  2/6 hits
                        Japanese roll dice for 4 infantry in Kwangtung, round 3 :  2/4 hits
                        2 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
                        British roll dice for 1 armour, 1 artillery and 2 infantry in Kwangtung, round 4 :  1/4 hits
                        Japanese roll dice for 2 infantry in Kwangtung, round 4 :  0/2 hits
                        1 infantry owned by the Japanese lost in Kwangtung
                        British roll dice for 1 armour, 1 artillery and 2 infantry in Kwangtung, round 5 :  2/4 hits
                        Japanese roll dice for 1 infantry in Kwangtung, round 5 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kwangtung
                    British win, taking Kwangtung from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 4 infantry
                    Casualties for Japanese: 5 infantry
                Battle in Normandy Bordeaux
                    British attack with 1 artillery, 3 fighters and 5 infantry
                    Germans defend with 3 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
                        British roll dice for 1 artillery, 3 fighters and 5 infantry in Normandy Bordeaux, round 2 :  3/9 hits
                        Germans roll dice for 3 artilleries, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 :  1/7 hits
                        1 mech_infantry owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
                        British roll dice for 1 artillery, 3 fighters and 4 infantry in Normandy Bordeaux, round 3 :  3/8 hits
                        Germans roll dice for 3 artilleries and 1 mech_infantry in Normandy Bordeaux, round 3 :  3/4 hits
                        1 mech_infantry owned by the Germans, 3 infantry owned by the British and 2 artilleries owned by the Germans lost in Normandy Bordeaux
                        British roll dice for 1 artillery, 3 fighters and 1 infantry in Normandy Bordeaux, round 4 :  3/5 hits
                        Germans roll dice for 1 artillery in Normandy Bordeaux, round 4 :  0/1 hits
                        1 artillery owned by the Germans lost in Normandy Bordeaux
                    British win, taking Normandy Bordeaux from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 14
                    Casualties for Germans: 3 artilleries, 2 infantry and 2 mech_infantrys
                    Casualties for British: 4 infantry
                Battle in Rostov
                    British attack with 1 artillery and 2 infantry
                    Germans defend with 1 armour
                        British roll dice for 1 artillery and 2 infantry in Rostov, round 2 :  0/3 hits
                        Germans roll dice for 1 armour in Rostov, round 2 :  0/1 hits
                        British roll dice for 1 artillery and 2 infantry in Rostov, round 3 :  1/3 hits
                        Germans roll dice for 1 armour in Rostov, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Rostov
                    British win, taking Rostov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Samara
                    British attack with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
                    Germans defend with 3 armour
                        British roll dice for 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Samara, round 2 :  2/6 hits
                        Germans roll dice for 3 armour in Samara, round 2 :  2/3 hits
                        1 mech_infantry owned by the British, 1 infantry owned by the British and 2 armour owned by the Germans lost in Samara
                        British roll dice for 2 armour, 1 artillery and 1 mech_infantry in Samara, round 3 :  3/4 hits
                        Germans roll dice for 1 armour in Samara, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Samara
                    British win, taking Samara from Germans with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 11
                    Casualties for Germans: 3 armour
                    Casualties for British: 1 infantry and 1 mech_infantry

    Non Combat Move - British
                1 infantry moved from Caucasus to Rostov
                1 artillery and 2 infantry moved from Northwest Persia to Caucasus
                1 artillery and 3 infantry moved from Iraq to Northwest Persia
                2 armour and 1 mech_infantry moved from Iraq to Caucasus
                1 artillery and 2 infantry moved from Trans-Jordan to Iraq
                1 mech_infantry moved from Egypt to Iraq
                2 infantry moved from Egypt to Trans-Jordan
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                2 artilleries and 2 infantry moved from Yunnan to Szechwan
                7 infantry moved from India to West India
                3 fighters moved from Normandy Bordeaux to United Kingdom

    Place Units - British
                2 artilleries and 4 infantry placed in United Kingdom
                2 armour and 1 mech_infantry placed in Iraq
                1 armour and 1 mech_infantry placed in Egypt

    Turn Complete - British
                British collect 43 PUs; end with 43 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUs

    Place Units - UK_Pacific
                1 armour, 1 artillery, 1 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,4
                UK_Pacific collect 22 PUs (2 lost to blockades); end with 22 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
                Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys

    Dice Statistics:

    Total
                1 was rolled 28 times
                2 was rolled 24 times
                3 was rolled 37 times
                4 was rolled 26 times
                5 was rolled 26 times
                6 was rolled 41 times
            Average roll : 3.665
            Median : 4.000
            Variance : 1.337
            Standard Deviation : 1.156
            Total rolls : 182

    Null / Other
                1 was rolled 6 times
                2 was rolled 2 times
                3 was rolled 7 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 11 times
            Average roll : 3.882
            Median : 4.000
            Variance : 1.636
            Standard Deviation : 1.279
            Total rolls : 34

    Germans Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.889
            Median : 4.000
            Variance : 0.353
            Standard Deviation : 0.594
            Total rolls : 18

    Italians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.600
            Median : 4.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 5

    British Combat
                1 was rolled 10 times
                2 was rolled 12 times
                3 was rolled 15 times
                4 was rolled 6 times
                5 was rolled 8 times
                6 was rolled 9 times
            Average roll : 3.283
            Median : 3.000
            Variance : 0.847
            Standard Deviation : 0.921
            Total rolls : 60

    Americans Combat
                1 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.214
            Median : 3.500
            Variance : 1.077
            Standard Deviation : 1.038
            Total rolls : 14

    Chinese Combat
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 4.294
            Median : 5.000
            Variance : 1.812
            Standard Deviation : 1.346
            Total rolls : 17

    Japanese Combat
                1 was rolled 6 times
                2 was rolled 2 times
                3 was rolled 7 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 11 times
            Average roll : 3.882
            Median : 4.000
            Variance : 1.636
            Standard Deviation : 1.279
            Total rolls : 34

    triplea_37549.0_UK_16.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Italians
                Italians buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Northern Italy to Southern France
                2 fighters moved from Southern Italy to Southern France

    Combat - Italians
                Battle in Southern France
                    Italians attack with 1 artillery, 2 fighters and 1 infantry
                    Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Southern France from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 armour and 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Southern France to Southern Italy

    Place Units - Italians
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2,6,3,4,3,2,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,5,1,2,3,6,1,2,1,6
                Italians collect 3 PUs (13 lost to blockades); end with 4 PUs total

    triplea_37549.0_Ita16.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 destroyer moved from 45 Sea Zone to 36 Sea Zone
                1 fighter moved from Malaya to 36 Sea Zone
                1 fighter moved from Kwangsi to 36 Sea Zone
                1 armour, 1 artillery and 3 infantry moved from Kwangsi to Kiangsi
                1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from French Indo China to Kwangsi

    triplea_37549.0_ANZ16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 destroyer moved from 45 Sea Zone to 36 Sea Zone
                1 fighter moved from Malaya to 36 Sea Zone
                1 fighter moved from Kwangsi to 36 Sea Zone
                1 armour, 1 artillery and 3 infantry moved from Kwangsi to Kiangsi
                1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from French Indo China to Kwangsi

    Combat - ANZAC
                Battle in 36 Sea Zone
                    ANZAC attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 destroyer and 2 fighters in 36 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 36 Sea Zone
                    ANZAC win with 2 fighters remaining. Battle score for attacker is -2
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                2 fighters moved from 36 Sea Zone to Kiangsi
                1 artillery and 1 infantry moved from 37 Sea Zone to Shan State

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in Queensland
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    ANZAC Combat
                1 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Japanese Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_37549.0_ANZ16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Combat Move - French
                2 infantry moved from Kazakhstan to Volgograd

    Non Combat Move - French

    Turn Complete - French

    Dice Statistics:

    Total
                1 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    ANZAC Combat
                1 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Japanese Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_37549.0_Fre16.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 7 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 armour moved from Russia to Samara
                2 mech_infantrys moved from Bryansk to Samara
                1 armour and 4 mech_infantrys moved from Western Ukraine to Rostov
                1 bomber and 1 fighter moved from Russia to Samara
                1 bomber moved from Russia to Samara
                1 bomber moved from Russia to Rostov
                7 infantry moved from Holland Belgium to Normandy Bordeaux
                6 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux

    Combat - Germans
                Battle in Samara
                    Germans attack with 3 armour, 2 bombers, 1 fighter and 2 mech_infantrys
                    British defend with 2 armour, 1 artillery and 1 mech_infantry
                    Germans win, taking Samara from British with 3 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 2 armour, 1 artillery and 1 mech_infantry
                Battle in Rostov
                    Germans attack with 1 armour, 1 bomber and 4 mech_infantrys
                    British defend with 1 artillery and 3 infantry
                    Germans win, taking Rostov from British with 1 armour, 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 13
                    Casualties for British: 1 artillery and 3 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 6 fighters, 7 infantry and 2 tactical_bombers
                    British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Normandy Bordeaux from British with 6 fighters, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 artillery and 1 infantry

    Non Combat Move - Germans
                6 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
                1 bomber moved from Rostov to Russia
                2 bombers and 1 fighter moved from Samara to Russia
                2 mech_infantrys moved from Novgorod to Bryansk
                1 mech_infantry moved from Novgorod to Bryansk
                2 infantry moved from Southern Italy to Northern Italy
                2 infantry moved from Western Germany to Northern Italy
                3 infantry moved from Western Germany to France

    Place Units - Germans
                1 armour and 2 mech_infantrys placed in Russia
                3 mech_infantrys placed in Western Ukraine
                3 mech_infantrys placed in Novgorod
                3 infantry placed in France
                4 infantry and 2 mech_infantrys placed in Western Germany
                1 mech_infantry placed in Germany
                Germans undo move 5.
                1 mech_infantry placed in Germany
                4 infantry and 1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,2,5,4,4,5,3,5,4,3
                Germans collect 56 PUs (2 lost to blockades); end with 56 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs

    triplea_37549.0_Ger17.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Combat Move - Russians

    Turn Complete - Russians

    triplea_37549.0_Rus17.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Japanese
                Japanese buy 5 infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Anhwe to Jehol
                1 infantry moved from Shantung to Jehol
                1 mech_infantry moved from Shantung to Chahar
                1 mech_infantry moved from Anhwe to Chahar
                2 armour moved from Anhwe to Chahar
                1 fighter moved from Kiangsu to Chahar
                2 bombers moved from Kiangsu to Jehol

    Combat - Japanese
                Japanese creates battle in territory 6 Sea Zone
                Battle in 6 Sea Zone
                    Japanese attack with 1 battleship, 2 carriers, 4 destroyers, 3 fighters, 1 submarine and 1 transport
                    Americans defend with 2 submarines
                    Japanese win with 1 battleship, 2 carriers, 4 destroyers, 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 12
                    Casualties for Americans: 2 submarines
                Battle in Jehol
                    Japanese attack with 2 bombers and 2 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Jehol from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Chahar
                    Japanese attack with 2 armour, 1 fighter and 2 mech_infantrys
                    Chinese defend with 2 infantry
                    Japanese win, taking Chahar from Chinese with 2 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                1 fighter moved from Chahar to Kiangsu
                1 aaGun moved from Anhwe to Kiangsu
                2 bombers moved from Jehol to Japan

    Place Units - Japanese
                2 infantry placed in Japan
                3 infantry placed in Kiangsu
                2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 19 PUs; end with 19 PUs total

    triplea_37549.0_Jap17.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 1 bomber, 1 destroyer, 5 infantry, 1 mech_infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Urals to Nenetsia
                1 mech_infantry moved from Nenetsia to Archangel
                      Americans take Archangel from Germans
                1 armour moved from Yakut S.S.R. to Timguska
                      Americans take Timguska from Japanese
                1 infantry moved from Amur to Korea
                1 artillery and 1 infantry moved from Siberia to Amur
                1 armour moved from Soviet Far East to Amur
                1 artillery and 2 infantry moved from Soviet Far East to Siberia
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 transport moved from 1 Sea Zone to 10 Sea Zone
                2 transports moved from 3 Sea Zone to 1 Sea Zone
                1 bomber moved from Western United States to Amur
                2 bombers moved from Buryatia to Jehol
                1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 transport moved from 110 Sea Zone to 91 Sea Zone
                2 transports moved from 93 Sea Zone to 91 Sea Zone
                1 fighter moved from 93 Sea Zone to Normandy Bordeaux
                2 fighters moved from 110 Sea Zone to Normandy Bordeaux
                1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone

    triplea_37549.0_Ame17.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 1 bomber, 1 destroyer, 5 infantry, 1 mech_infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Urals to Nenetsia
                1 mech_infantry moved from Nenetsia to Archangel
                      Americans take Archangel from Germans
                1 armour moved from Yakut S.S.R. to Timguska
                      Americans take Timguska from Japanese
                1 infantry moved from Amur to Korea
                1 artillery and 1 infantry moved from Siberia to Amur
                1 armour moved from Soviet Far East to Amur
                1 artillery and 2 infantry moved from Soviet Far East to Siberia
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 transport moved from 1 Sea Zone to 10 Sea Zone
                2 transports moved from 3 Sea Zone to 1 Sea Zone
                1 bomber moved from Western United States to Amur
                2 bombers moved from Buryatia to Jehol
                1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 transport moved from 110 Sea Zone to 91 Sea Zone
                2 transports moved from 93 Sea Zone to 91 Sea Zone
                1 fighter moved from 93 Sea Zone to Normandy Bordeaux
                2 fighters moved from 110 Sea Zone to Normandy Bordeaux
                1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone

    Combat - Americans
                Battle in Normandy Bordeaux
                    Americans attack with 1 armour, 1 artillery, 3 fighters and 2 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 6 infantry
                        Americans roll dice for 2 cruisers in Normandy Bordeaux, round 2 :  0/2 hits
                        Americans roll dice for 1 armour, 1 artillery, 3 fighters and 2 infantry in Normandy Bordeaux, round 2 :  2/7 hits
                        Germans roll dice for 6 infantry in Normandy Bordeaux, round 2 :  1/6 hits
                        1 infantry owned by the Americans and 2 infantry owned by the Germans lost in Normandy Bordeaux
                        Americans roll dice for 1 armour, 1 artillery, 3 fighters and 1 infantry in Normandy Bordeaux, round 3 :  2/6 hits
                        Germans roll dice for 4 infantry in Normandy Bordeaux, round 3 :  0/4 hits
                        2 infantry owned by the Germans lost in Normandy Bordeaux
                        Americans roll dice for 1 armour, 1 artillery, 3 fighters and 1 infantry in Normandy Bordeaux, round 4 :  1/6 hits
                        Germans roll dice for 2 infantry in Normandy Bordeaux, round 4 :  1/2 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Normandy Bordeaux
                        Americans roll dice for 1 armour, 1 artillery and 3 fighters in Normandy Bordeaux, round 5 :  1/5 hits
                        Germans roll dice for 1 infantry in Normandy Bordeaux, round 5 :  0/1 hits
                        1 infantry owned by the Germans lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Germans with 1 armour, 1 artillery and 3 fighters remaining. Battle score for attacker is 12
                    Casualties for Germans: 6 infantry
                    Casualties for Americans: 2 infantry
                Battle in Jehol
                    Americans attack with 2 bombers
                    Japanese defend with 1 infantry
                        Americans roll dice for 2 bombers in Jehol, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Jehol, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Jehol
                    Americans win with 2 bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                2 bombers moved from Jehol to Kiangsi
                1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
                2 submarines moved from 7 Sea Zone to 6 Sea Zone
                2 submarines moved from 10 Sea Zone to 7 Sea Zone
                1 destroyer moved from 10 Sea Zone to 3 Sea Zone
                1 fighter moved from Normandy Bordeaux to 93 Sea Zone
                2 fighters moved from Normandy Bordeaux to 110 Sea Zone
                1 tactical_bomber moved from Morocco to 93 Sea Zone
                2 armour, 2 artilleries, 1 cruiser, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 armour and 1 infantry placed in Western United States
                1 infantry and 1 mech_infantry placed in Western United States
                1 submarine and 1 transport placed in 10 Sea Zone
                2 transports placed in 101 Sea Zone
                1 armour, 1 artillery and 2 infantry placed in Eastern United States
                1 bomber placed in Western United States
                1 destroyer placed in 10 Sea Zone
                1 infantry placed in Western United States
                1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,6,6,1,2,3,3,6,3,2,1,2,5,2,2,2
                Americans collect 65 PUs (3 lost to blockades); end with 65 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 14 times
                3 was rolled 14 times
                4 was rolled 3 times
                5 was rolled 10 times
                6 was rolled 25 times
            Average roll : 3.805
            Median : 3.000
            Variance : 3.461
            Standard Deviation : 1.860
            Total rolls : 77

    Null / Other
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3.111
            Median : 2.500
            Variance : 1.412
            Standard Deviation : 1.188
            Total rolls : 18

    Germans Combat
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 6 times
            Average roll : 4.538
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 13

    Americans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 1 times
                5 was rolled 6 times
                6 was rolled 11 times
            Average roll : 4.357
            Median : 5.000
            Variance : 2.519
            Standard Deviation : 1.587
            Total rolls : 28

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3.111
            Median : 2.500
            Variance : 1.412
            Standard Deviation : 1.188
            Total rolls : 18

    triplea_37549.0_Ame17.tsvg

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