if all you edited was the 3 ships to 115 then R shud still be good as is
Stuck Tojo Axis vs Surprise Attack Allies +12
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
2 infantry moved from Turkmenistan to KazakhstanNon Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
Average roll : 1.333
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
No problem Bro, enjoy your vacation!
Kris -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
7 infantry moved from Western Germany to Holland Belgium
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
3 artilleries and 4 infantry moved from France to Normandy Bordeaux
1 bomber moved from Western Germany to Rostov
1 armour moved from Western Ukraine to Rostov
3 mech_infantrys moved from Novgorod to Bryansk
2 armour moved from Smolensk to Novosibirsk
3 armour moved from Russia to Samara
1 armour moved from Smolensk to Samara
1 bomber moved from Russia to Novosibirsk
1 bomber moved from Russia to Samara
1 fighter moved from Russia to Samara
2 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
2 fighters moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Novosibirsk
Germans attack with 2 armour and 1 bomber
British defend with 1 armour and 1 mech_infantry
Germans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Germans: 2 armour
Casualties for British: 1 armour and 1 mech_infantry
Battle in Samara
Germans attack with 4 armour, 1 bomber and 1 fighter
British defend with 2 armour, 1 infantry and 1 mech_infantry
Germans win, taking Samara from British with 3 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 13
Casualties for Germans: 1 armour
Casualties for British: 2 armour, 1 infantry and 1 mech_infantry
Battle in Rostov
Germans attack with 1 armour and 1 bomber
British defend with 1 infantry
Germans win, taking Rostov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bryansk
Germans attack with 3 mech_infantrys
ANZAC defend with 1 infantry
Germans win, taking Bryansk from ANZAC with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Holland Belgium
Germans attack with 2 fighters and 7 infantry
Americans defend with 1 infantry and 1 mech_infantry
Germans win, taking Holland Belgium from Americans with 2 fighters and 7 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Normandy Bordeaux
Germans attack with 3 artilleries, 4 fighters, 4 infantry, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Normandy Bordeaux from British with 3 artilleries, 4 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 3 infantryNon Combat Move - Germans
2 fighters moved from Holland Belgium to Western Germany
4 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 infantry moved from Northern Italy to Southern France
2 infantry moved from Northern Italy to France
2 mech_infantrys moved from Slovakia Hungary to Western Ukraine
1 bomber moved from Novosibirsk to Russia
1 fighter moved from Samara to Russia
1 bomber moved from Samara to Russia
1 bomber moved from Rostov to RussiaPlace Units - Germans
3 armour placed in Russia
1 armour and 2 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Novgorod
2 artilleries and 1 infantry placed in France
5 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,2,3,3,6,2
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs -
@suprise:
No problem Bro, enjoy your vacation!
KrisThanks. Great holiday but’s it’s nice to be home.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer and 4 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
3 fighters moved from 6 Sea Zone to Korea
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 artillery moved from Kwangtung to Kiangsi
3 infantry moved from Kiangsu to Kiangsi
2 armour and 1 mech_infantry moved from Hopei to Anhwe
1 fighter moved from Kwangtung to Kiangsi
1 bomber moved from Kiangsu to Shantung
1 bomber moved from Kiangsu to Kiangsi
1 mech_infantry moved from Kiangsu to Shantung
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Kiangsu to AnhweCombat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 2 transports
Japanese win with 1 submarine remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Korea
Japanese attack with 3 fighters and 2 infantry
Americans defend with 1 infantry
Japanese win, taking Korea from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Shantung
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Shantung from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry
ANZAC defend with 1 artillery and 1 infantry; Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 2 armour, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Hopei to Anhwe
1 bomber moved from Shantung to Kiangsu
1 bomber moved from Kiangsi to Kiangsu
1 fighter moved from Kiangsi to Kiangsu
3 fighters moved from Korea to 6 Sea ZonePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
3 infantry placed in Kwangtung
2 artilleries and 1 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 26 PUs; end with 27 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 bomber, 1 cruiser, 2 destroyers, 5 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Amur to Korea
1 artillery moved from Manchuria to Korea
2 bombers moved from Amur to Korea
1 mech_infantry moved from Yenisey to Evenkiyskiy
1 mech_infantry moved from Evenkiyskiy to Urals
Americans take Urals from Japanese
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Morocco to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
1 armour, 3 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from 91 Sea Zone to Southern France
1 armour and 3 infantry moved from 93 Sea Zone to Southern France
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 bomber, 1 cruiser, 2 destroyers, 5 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Amur to Korea
1 artillery moved from Manchuria to Korea
2 bombers moved from Amur to Korea
1 mech_infantry moved from Yenisey to Evenkiyskiy
1 mech_infantry moved from Evenkiyskiy to Urals
Americans take Urals from Japanese
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Morocco to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
1 armour, 3 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from 91 Sea Zone to Southern France
1 armour and 3 infantry moved from 93 Sea Zone to Southern France
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea ZoneCombat - Americans
Battle in Southern France
Americans attack with 1 armour, 1 fighter and 3 infantry
Germans defend with 1 infantry; Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 armour, 1 fighter and 3 infantry in Southern France, round 2 : 3/5 hits
Italians roll dice for 1 artillery and 3 infantry in Southern France, round 2 : 1/4 hits
1 infantry owned by the Americans, 1 infantry owned by the Germans and 2 infantry owned by the Italians lost in Southern France
Americans roll dice for 1 armour, 1 fighter and 2 infantry in Southern France, round 3 : 1/4 hits
Italians roll dice for 1 artillery in Southern France, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 2 infantry
Battle in Korea
Americans attack with 2 artilleries, 2 bombers and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 2 artilleries, 2 bombers and 1 infantry in Korea, round 2 : 2/5 hits
Japanese roll dice for 2 infantry in Korea, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Americans win, taking Korea from Japanese with 2 artilleries and 2 bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Americans
2 bombers moved from Korea to Buryatia
1 armour moved from Amur to Yakut S.S.R.
1 infantry moved from Siberia to Amur
1 artillery and 1 infantry moved from Soviet Far East to Siberia
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 3 Sea Zone to Soviet Far East
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 destroyer moved from 3 Sea Zone to 5 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
2 submarines moved from 7 Sea Zone to 6 Sea Zone
2 submarines moved from 10 Sea Zone to 7 Sea Zone
1 fighter moved from Southern France to 93 Sea Zone
1 carrier moved from 91 Sea Zone to 93 Sea Zone
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 tactical_bomber moved from Eastern United States to Morocco
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 armour, 2 artilleries and 5 infantry placed in Eastern United States
1 bomber and 1 mech_infantry placed in Western United States
1 armour placed in Eastern United States
Americans undo move 1.
1 infantry placed in Western United States
1 armour, 2 artilleries and 4 infantry placed in Eastern United States
1 cruiser and 1 destroyer placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,1,3,4,5,4,3,6,1,3,6,6
Americans collect 64 PUs (3 lost to blockades); end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUsDice Statistics:
Total
1 was rolled 9 times
2 was rolled 3 times
3 was rolled 11 times
4 was rolled 9 times
5 was rolled 5 times
6 was rolled 12 times
Average roll : 3.694
Median : 4.000
Variance : 1.271
Standard Deviation : 1.127
Total rolls : 49Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.933
Median : 4.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15Italians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Americans Combat
1 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.214
Median : 3.500
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 14Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.933
Median : 4.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Hopei
1 artillery and 5 infantry moved from Hunan to Kiangsi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Hopei
1 artillery and 5 infantry moved from Hunan to KiangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 artillery and 5 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery and 5 infantry in Kiangsi, round 2 : 0/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits
Chinese roll dice for 1 artillery and 5 infantry in Kiangsi, round 3 : 1/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 1 artillery and 4 infantry in Kiangsi, round 4 : 1/5 hits
Japanese roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
2 infantry moved from Tsinghai to Shensi
2 infantry moved from Kansu to ShensiPlace Units - Chinese
1 artillery and 5 infantry placed in Hunan
1 infantry placed in Kweichow
1 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUsDice Statistics:
Total
1 was rolled 11 times
2 was rolled 7 times
3 was rolled 12 times
4 was rolled 13 times
5 was rolled 13 times
6 was rolled 20 times
Average roll : 3.921
Median : 4.000
Variance : 1.227
Standard Deviation : 1.108
Total rolls : 76Null / Other
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 7 times
Average roll : 4.050
Median : 4.000
Variance : 1.158
Standard Deviation : 1.076
Total rolls : 20Italians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Americans Combat
1 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.214
Median : 3.500
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 14Chinese Combat
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 4.294
Median : 5.000
Variance : 1.812
Standard Deviation : 1.346
Total rolls : 17Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 7 times
Average roll : 4.050
Median : 4.000
Variance : 1.158
Standard Deviation : 1.076
Total rolls : 20 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - British
1 artillery and 1 infantry moved from Volgograd to Samara
1 artillery and 2 infantry moved from Caucasus to Rostov
2 armour and 2 mech_infantrys moved from Caucasus to Samara
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from West India to Eastern Persia
1 artillery and 6 infantry moved from Kwangsi to Kwangtung
1 armour moved from Yunnan to Kwangtung
1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Libya to Tobruk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 3 armour, 2 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Volgograd to Samara
1 artillery and 2 infantry moved from Caucasus to Rostov
2 armour and 2 mech_infantrys moved from Caucasus to Samara
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from West India to Eastern Persia
1 artillery and 6 infantry moved from Kwangsi to Kwangtung
1 armour moved from Yunnan to Kwangtung
1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Libya to TobrukCombat - British
Battle in Kwangtung
British attack with 1 armour, 1 artillery and 6 infantry
Japanese defend with 1 factory_minor, 1 harbour and 5 infantry
British roll dice for 1 armour, 1 artillery and 6 infantry in Kwangtung, round 2 : 1/8 hits
Japanese roll dice for 5 infantry in Kwangtung, round 2 : 2/5 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
British roll dice for 1 armour, 1 artillery and 4 infantry in Kwangtung, round 3 : 2/6 hits
Japanese roll dice for 4 infantry in Kwangtung, round 3 : 2/4 hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
British roll dice for 1 armour, 1 artillery and 2 infantry in Kwangtung, round 4 : 1/4 hits
Japanese roll dice for 2 infantry in Kwangtung, round 4 : 0/2 hits
1 infantry owned by the Japanese lost in Kwangtung
British roll dice for 1 armour, 1 artillery and 2 infantry in Kwangtung, round 5 : 2/4 hits
Japanese roll dice for 1 infantry in Kwangtung, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 4 infantry
Casualties for Japanese: 5 infantry
Battle in Normandy Bordeaux
British attack with 1 artillery, 3 fighters and 5 infantry
Germans defend with 3 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
British roll dice for 1 artillery, 3 fighters and 5 infantry in Normandy Bordeaux, round 2 : 3/9 hits
Germans roll dice for 3 artilleries, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 1/7 hits
1 mech_infantry owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
British roll dice for 1 artillery, 3 fighters and 4 infantry in Normandy Bordeaux, round 3 : 3/8 hits
Germans roll dice for 3 artilleries and 1 mech_infantry in Normandy Bordeaux, round 3 : 3/4 hits
1 mech_infantry owned by the Germans, 3 infantry owned by the British and 2 artilleries owned by the Germans lost in Normandy Bordeaux
British roll dice for 1 artillery, 3 fighters and 1 infantry in Normandy Bordeaux, round 4 : 3/5 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 3 artilleries, 2 infantry and 2 mech_infantrys
Casualties for British: 4 infantry
Battle in Rostov
British attack with 1 artillery and 2 infantry
Germans defend with 1 armour
British roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits
Germans roll dice for 1 armour in Rostov, round 2 : 0/1 hits
British roll dice for 1 artillery and 2 infantry in Rostov, round 3 : 1/3 hits
Germans roll dice for 1 armour in Rostov, round 3 : 0/1 hits
1 armour owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Samara
British attack with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Germans defend with 3 armour
British roll dice for 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Samara, round 2 : 2/6 hits
Germans roll dice for 3 armour in Samara, round 2 : 2/3 hits
1 mech_infantry owned by the British, 1 infantry owned by the British and 2 armour owned by the Germans lost in Samara
British roll dice for 2 armour, 1 artillery and 1 mech_infantry in Samara, round 3 : 3/4 hits
Germans roll dice for 1 armour in Samara, round 3 : 0/1 hits
1 armour owned by the Germans lost in Samara
British win, taking Samara from Germans with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Germans: 3 armour
Casualties for British: 1 infantry and 1 mech_infantryNon Combat Move - British
1 infantry moved from Caucasus to Rostov
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
1 artillery and 3 infantry moved from Iraq to Northwest Persia
2 armour and 1 mech_infantry moved from Iraq to Caucasus
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
2 artilleries and 2 infantry moved from Yunnan to Szechwan
7 infantry moved from India to West India
3 fighters moved from Normandy Bordeaux to United KingdomPlace Units - British
2 artilleries and 4 infantry placed in United Kingdom
2 armour and 1 mech_infantry placed in Iraq
1 armour and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 43 PUs; end with 43 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUsPlace Units - UK_Pacific
1 armour, 1 artillery, 1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,4
UK_Pacific collect 22 PUs (2 lost to blockades); end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 2 mech_infantrysDice Statistics:
Total
1 was rolled 28 times
2 was rolled 24 times
3 was rolled 37 times
4 was rolled 26 times
5 was rolled 26 times
6 was rolled 41 times
Average roll : 3.665
Median : 4.000
Variance : 1.337
Standard Deviation : 1.156
Total rolls : 182Null / Other
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 11 times
Average roll : 3.882
Median : 4.000
Variance : 1.636
Standard Deviation : 1.279
Total rolls : 34Germans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.889
Median : 4.000
Variance : 0.353
Standard Deviation : 0.594
Total rolls : 18Italians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5British Combat
1 was rolled 10 times
2 was rolled 12 times
3 was rolled 15 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 9 times
Average roll : 3.283
Median : 3.000
Variance : 0.847
Standard Deviation : 0.921
Total rolls : 60Americans Combat
1 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.214
Median : 3.500
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 14Chinese Combat
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 4.294
Median : 5.000
Variance : 1.812
Standard Deviation : 1.346
Total rolls : 17Japanese Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 11 times
Average roll : 3.882
Median : 4.000
Variance : 1.636
Standard Deviation : 1.279
Total rolls : 34 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to Southern France
2 fighters moved from Southern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour and 1 infantryNon Combat Move - Italians
2 fighters moved from Southern France to Southern ItalyPlace Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2,6,3,4,3,2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,5,1,2,3,6,1,2,1,6
Italians collect 3 PUs (13 lost to blockades); end with 4 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 transport moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 45 Sea Zone to 36 Sea Zone
1 fighter moved from Malaya to 36 Sea Zone
1 fighter moved from Kwangsi to 36 Sea Zone
1 armour, 1 artillery and 3 infantry moved from Kwangsi to Kiangsi
1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from French Indo China to Kwangsi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 transport moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 45 Sea Zone to 36 Sea Zone
1 fighter moved from Malaya to 36 Sea Zone
1 fighter moved from Kwangsi to 36 Sea Zone
1 armour, 1 artillery and 3 infantry moved from Kwangsi to Kiangsi
1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from French Indo China to KwangsiCombat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 2 fighters in 36 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 36 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
2 fighters moved from 36 Sea Zone to Kiangsi
1 artillery and 1 infantry moved from 37 Sea Zone to Shan StatePlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsDice Statistics:
Total
1 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4ANZAC Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
2 infantry moved from Kazakhstan to VolgogradNon Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4ANZAC Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 7 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from Russia to Samara
2 mech_infantrys moved from Bryansk to Samara
1 armour and 4 mech_infantrys moved from Western Ukraine to Rostov
1 bomber and 1 fighter moved from Russia to Samara
1 bomber moved from Russia to Samara
1 bomber moved from Russia to Rostov
7 infantry moved from Holland Belgium to Normandy Bordeaux
6 fighters and 2 tactical_bombers moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Samara
Germans attack with 3 armour, 2 bombers, 1 fighter and 2 mech_infantrys
British defend with 2 armour, 1 artillery and 1 mech_infantry
Germans win, taking Samara from British with 3 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 armour, 1 artillery and 1 mech_infantry
Battle in Rostov
Germans attack with 1 armour, 1 bomber and 4 mech_infantrys
British defend with 1 artillery and 3 infantry
Germans win, taking Rostov from British with 1 armour, 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 13
Casualties for British: 1 artillery and 3 infantry
Battle in Normandy Bordeaux
Germans attack with 6 fighters, 7 infantry and 2 tactical_bombers
British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 6 fighters, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Germans
6 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 bomber moved from Rostov to Russia
2 bombers and 1 fighter moved from Samara to Russia
2 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
2 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Western Germany to Northern Italy
3 infantry moved from Western Germany to FrancePlace Units - Germans
1 armour and 2 mech_infantrys placed in Russia
3 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Novgorod
3 infantry placed in France
4 infantry and 2 mech_infantrys placed in Western Germany
1 mech_infantry placed in Germany
Germans undo move 5.
1 mech_infantry placed in Germany
4 infantry and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,2,5,4,4,5,3,5,4,3
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - Russians
Turn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 5 infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Anhwe to Jehol
1 infantry moved from Shantung to Jehol
1 mech_infantry moved from Shantung to Chahar
1 mech_infantry moved from Anhwe to Chahar
2 armour moved from Anhwe to Chahar
1 fighter moved from Kiangsu to Chahar
2 bombers moved from Kiangsu to JeholCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 4 destroyers, 3 fighters, 1 submarine and 1 transport
Americans defend with 2 submarines
Japanese win with 1 battleship, 2 carriers, 4 destroyers, 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Jehol
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 2 armour, 1 fighter and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese win, taking Chahar from Chinese with 2 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 fighter moved from Chahar to Kiangsu
1 aaGun moved from Anhwe to Kiangsu
2 bombers moved from Jehol to JapanPlace Units - Japanese
2 infantry placed in Japan
3 infantry placed in Kiangsu
2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 19 PUs; end with 19 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 bomber, 1 destroyer, 5 infantry, 1 mech_infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Urals to Nenetsia
1 mech_infantry moved from Nenetsia to Archangel
Americans take Archangel from Germans
1 armour moved from Yakut S.S.R. to Timguska
Americans take Timguska from Japanese
1 infantry moved from Amur to Korea
1 artillery and 1 infantry moved from Siberia to Amur
1 armour moved from Soviet Far East to Amur
1 artillery and 2 infantry moved from Soviet Far East to Siberia
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
2 transports moved from 3 Sea Zone to 1 Sea Zone
1 bomber moved from Western United States to Amur
2 bombers moved from Buryatia to Jehol
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
2 transports moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from 93 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 bomber, 1 destroyer, 5 infantry, 1 mech_infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Urals to Nenetsia
1 mech_infantry moved from Nenetsia to Archangel
Americans take Archangel from Germans
1 armour moved from Yakut S.S.R. to Timguska
Americans take Timguska from Japanese
1 infantry moved from Amur to Korea
1 artillery and 1 infantry moved from Siberia to Amur
1 armour moved from Soviet Far East to Amur
1 artillery and 2 infantry moved from Soviet Far East to Siberia
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
2 transports moved from 3 Sea Zone to 1 Sea Zone
1 bomber moved from Western United States to Amur
2 bombers moved from Buryatia to Jehol
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
2 transports moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from 93 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 armour, 1 artillery, 3 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 6 infantry
Americans roll dice for 2 cruisers in Normandy Bordeaux, round 2 : 0/2 hits
Americans roll dice for 1 armour, 1 artillery, 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/7 hits
Germans roll dice for 6 infantry in Normandy Bordeaux, round 2 : 1/6 hits
1 infantry owned by the Americans and 2 infantry owned by the Germans lost in Normandy Bordeaux
Americans roll dice for 1 armour, 1 artillery, 3 fighters and 1 infantry in Normandy Bordeaux, round 3 : 2/6 hits
Germans roll dice for 4 infantry in Normandy Bordeaux, round 3 : 0/4 hits
2 infantry owned by the Germans lost in Normandy Bordeaux
Americans roll dice for 1 armour, 1 artillery, 3 fighters and 1 infantry in Normandy Bordeaux, round 4 : 1/6 hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 4 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Normandy Bordeaux
Americans roll dice for 1 armour, 1 artillery and 3 fighters in Normandy Bordeaux, round 5 : 1/5 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 5 : 0/1 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 armour, 1 artillery and 3 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 6 infantry
Casualties for Americans: 2 infantry
Battle in Jehol
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Jehol, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Jehol
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 bombers moved from Jehol to Kiangsi
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
2 submarines moved from 7 Sea Zone to 6 Sea Zone
2 submarines moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 fighter moved from Normandy Bordeaux to 93 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 tactical_bomber moved from Morocco to 93 Sea Zone
2 armour, 2 artilleries, 1 cruiser, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 armour and 1 infantry placed in Western United States
1 infantry and 1 mech_infantry placed in Western United States
1 submarine and 1 transport placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United States
1 bomber placed in Western United States
1 destroyer placed in 10 Sea Zone
1 infantry placed in Western United States
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,6,6,1,2,3,3,6,3,2,1,2,5,2,2,2
Americans collect 65 PUs (3 lost to blockades); end with 65 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUsDice Statistics:
Total
1 was rolled 11 times
2 was rolled 14 times
3 was rolled 14 times
4 was rolled 3 times
5 was rolled 10 times
6 was rolled 25 times
Average roll : 3.805
Median : 3.000
Variance : 3.461
Standard Deviation : 1.860
Total rolls : 77Null / Other
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 4 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.111
Median : 2.500
Variance : 1.412
Standard Deviation : 1.188
Total rolls : 18Germans Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 4.538
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 13Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 6 times
6 was rolled 11 times
Average roll : 4.357
Median : 5.000
Variance : 2.519
Standard Deviation : 1.587
Total rolls : 28Japanese Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 4 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.111
Median : 2.500
Variance : 1.412
Standard Deviation : 1.188
Total rolls : 18