@BobbaRossa Wow. And I thought I took a bit of beating in my other game as Axis G1. Im not even sure what to do with these boats. Im at work and should be able to run through this turn this afternoon. Crazy.
Stuck Tojo Axis vs Surprise Attack Allies +12
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 1 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from Northwest Persia to Caucasus
1 fighter moved from New South Wales to Queensland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 1 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from Northwest Persia to Caucasus
1 fighter moved from New South Wales to QueenslandCombat - ANZAC
Battle in KiangsiNon Combat Move - ANZAC
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 45 Sea Zone to 21 Sea Zone
1 destroyer moved from 45 Sea Zone to 22 Sea Zone
1 submarine moved from 45 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
1 transport placed in 54 Sea Zone
1 armour placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
2 infantry moved from Persia to Eastern Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
2 infantry moved from Persia to Eastern PersiaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Kansu to Samara
1 armour moved from Russia to Samara
2 armour moved from Russia to Tambov
4 armour moved from Bryansk to Ukraine
1 fighter moved from Russia to Tambov
2 bombers moved from Russia to Ukraine
3 infantry moved from Western Germany to Holland Belgium
3 infantry moved from France to Holland Belgium
6 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium
3 artilleries moved from Normandy Bordeaux to Holland BelgiumCombat - Germans
Battle in Samara
Germans attack with 2 armour
British defend with 1 infantry
Germans win, taking Samara from British with 2 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tambov
Germans attack with 2 armour and 1 fighter
British defend with 1 artillery and 1 mech_infantry
retreated to Tambov
British win with 1 artillery remaining. Battle score for attacker is -8
Casualties for Germans: 2 armour
Casualties for British: 1 mech_infantry
Battle in Ukraine
Germans attack with 4 armour and 2 bombers
British defend with 2 armour, 1 factory_minor and 2 mech_infantrys
Germans win, taking Ukraine from British with 1 armour and 2 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 3 armour
Casualties for British: 2 armour and 2 mech_infantrys
Battle in Holland Belgium
Germans attack with 3 artilleries, 6 fighters, 6 infantry and 2 tactical_bombers
British defend with 6 infantry; Americans defend with 1 artillery and 1 infantry
Germans win, taking Holland Belgium from Americans with 3 artilleries, 6 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Germans: 3 infantry
Casualties for British: 6 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Germans
3 artilleries moved from France to Normandy Bordeaux
1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Baltic States to Belarus
1 mech_infantry moved from Novgorod to Karelia
1 mech_infantry moved from Novgorod to Smolensk
1 fighter moved from Tambov to Russia
2 bombers moved from Ukraine to Russia
6 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
1 armour moved from Western Germany to PolandPlace Units - Germans
3 armour placed in Russia
3 armour placed in Novgorod
3 infantry placed in Normandy Bordeaux
3 infantry placed in France
1 bomber and 2 infantry placed in Western Germany
Germans undo move 3.
2 infantry placed in Normandy Bordeaux
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,4,2,6,5
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 destroyer and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 mech_infantrys moved from Shantung to Jehol
1 bomber moved from Japan to Jehol
3 infantry moved from Kiangsu to Kiangsi
2 armour and 1 mech_infantry moved from Szechwan to Shensi
3 infantry moved from Kwangsi to French Indo China
2 infantry moved from Kwangtung to Kiangsi
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 fighter moved from Kwangsi to French Indo China
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 bomber moved from Japan to Kiangsi
1 fighter moved from Kiangsu to KiangsiCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 submarine and 1 transport; Americans defend with 2 submarines
2 submarines owned by the Americans and 1 submarine owned by the ANZAC Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Jehol
Japanese attack with 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 bomber, 1 fighter and 5 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 bomber, 1 fighter and 5 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in French Indo China
Japanese attack with 1 fighter and 3 infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese win, taking French Indo China from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Shensi
Japanese attack with 2 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Kansu to Shensi
1 bomber moved from Jehol to Kiangsu
1 tactical_bomber moved from 36 Sea Zone to Kwangtung
1 infantry moved from Kwangtung to Kwangsi
1 fighter moved from French Indo China to Kwangtung
1 fighter moved from Kiangsi to Kiangsu
1 bomber moved from Kiangsi to Kiangsu
2 fighters moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 20 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
2 infantry placed in Japan
3 infantry placed in Kiangsu
3 infantry placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,1,4,5,4,3
Japanese collect 26 PUs (5 lost to blockades); end with 26 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 91 Sea Zone to Normandy Bordeaux
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Buryatia to Yakut S.S.R.
Americans take Yakut S.S.R. from Japanese
1 armour moved from Amur to Jehol
1 artillery and 1 infantry moved from Amur to Korea
1 infantry moved from Siberia to Amur
1 artillery and 1 infantry moved from Soviet Far East to Siberia
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 transport moved from 3 Sea Zone to 9 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 destroyer moved from 96 Sea Zone to 99 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 91 Sea Zone to Normandy Bordeaux
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Buryatia to Yakut S.S.R.
Americans take Yakut S.S.R. from Japanese
1 armour moved from Amur to Jehol
1 artillery and 1 infantry moved from Amur to Korea
1 infantry moved from Siberia to Amur
1 artillery and 1 infantry moved from Soviet Far East to Siberia
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 transport moved from 3 Sea Zone to 9 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 destroyer moved from 96 Sea Zone to 99 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 2 artilleries, 2 fighters and 2 infantry
Germans defend with 3 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 6 mech_infantrys
Americans roll dice for 2 cruisers in Normandy Bordeaux, round 2 : 2/2 hits
Americans roll dice for 2 artilleries, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 4/6 hits
Germans roll dice for 3 artilleries, 2 infantry and 6 mech_infantrys in Normandy Bordeaux, round 2 : 3/11 hits
4 mech_infantrys owned by the Germans, 1 artillery owned by the Americans, 2 infantry owned by the Americans and 2 infantry owned by the Germans lost in Normandy Bordeaux
2 fighters owned by the Americans retreated
Americans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits
Germans roll dice for 3 artilleries and 2 mech_infantrys in Normandy Bordeaux, round 3 : 2/5 hits
1 artillery owned by the Americans lost in Normandy Bordeaux
Germans win with 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry and 4 mech_infantrys
Casualties for Americans: 2 artilleries and 2 infantry
Battle in Jehol
Americans attack with 1 armour
Japanese defend with 2 mech_infantrys
Americans roll dice for 1 armour in Jehol, round 2 : 1/1 hits
Japanese roll dice for 2 mech_infantrys in Jehol, round 2 : 2/2 hits
1 armour owned by the Americans and 1 mech_infantry owned by the Japanese lost in Jehol
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Americans: 1 armour
Casualties for Japanese: 1 mech_infantryNon Combat Move - Americans
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 submarine moved from 7 Sea Zone to 6 Sea Zone
2 submarines moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 18 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 5 Sea Zone to 7 Sea Zone
1 destroyer moved from 7 Sea Zone to 17 Sea Zone
1 destroyer moved from 7 Sea Zone to 16 Sea Zone
1 destroyer moved from 3 Sea Zone to 5 Sea Zone
1 submarine moved from 3 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Western United States to BuryatiaPlace Units - Americans
1 armour and 3 infantry placed in Eastern United States
1 artillery, 1 bomber and 1 infantry placed in Western United States
1 carrier and 1 destroyer placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea Zone
1 fighter placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,4,4,2,5,5,5,4,2
Americans collect 59 PUs (3 lost to blockades); end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 15 times
3 was rolled 3 times
4 was rolled 10 times
5 was rolled 12 times
6 was rolled 4 times
Average roll : 3.380
Median : 4.000
Variance : 2.327
Standard Deviation : 1.525
Total rolls : 50Null / Other
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
Average roll : 3.333
Median : 4.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12Germans Combat
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.875
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 16Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.700
Median : 2.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
Average roll : 3.333
Median : 4.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Germans
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
2 infantry moved from Hunan to Anhwe
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Hopei to Anhwe
1 infantry moved from Chahar to Anhwe -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Germans
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
2 infantry moved from Hunan to Anhwe
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Hopei to Anhwe
1 infantry moved from Chahar to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 5 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 5 infantry in Anhwe, round 2 : 1/5 hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Kweichow
1 infantry placed in Hopei
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 14 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUsDice Statistics:
Total
1 was rolled 7 times
2 was rolled 16 times
3 was rolled 3 times
4 was rolled 10 times
5 was rolled 14 times
6 was rolled 7 times
Average roll : 3.509
Median : 4.000
Variance : 2.125
Standard Deviation : 1.458
Total rolls : 57Null / Other
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.538
Median : 4.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13Germans Combat
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.875
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 16Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.700
Median : 2.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.800
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.538
Median : 4.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - British
1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Algeria to Tunisia
1 infantry moved from Kazakhstan to Novosibirsk
British take Novosibirsk from Japanese
3 infantry moved from Kazakhstan to Samara
1 infantry moved from Volgograd to Samara
1 artillery moved from Tambov to Samara
1 infantry moved from Rostov to Bryansk
British take Bryansk from Germans
1 infantry moved from Rostov to Ukraine
3 armour and 2 mech_infantrys moved from Caucasus to Ukraine
1 infantry moved from Volgograd to Tambov
2 infantry moved from Caucasus to Rostov
2 infantry moved from Caucasus to Volgograd
1 artillery moved from Caucasus to Rostov
1 artillery and 2 infantry moved from Yunnan to French Indo China
3 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 2 armour, 2 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Algeria to Tunisia
1 infantry moved from Kazakhstan to Novosibirsk
British take Novosibirsk from Japanese
3 infantry moved from Kazakhstan to Samara
1 infantry moved from Volgograd to Samara
1 artillery moved from Tambov to Samara
1 infantry moved from Rostov to Bryansk
British take Bryansk from Germans
1 infantry moved from Rostov to Ukraine
3 armour and 2 mech_infantrys moved from Caucasus to Ukraine
1 infantry moved from Volgograd to Tambov
2 infantry moved from Caucasus to Rostov
2 infantry moved from Caucasus to Volgograd
1 artillery moved from Caucasus to Rostov
1 artillery and 2 infantry moved from Yunnan to French Indo China
3 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to KwangsiCombat - British
Battle in Normandy Bordeaux
British attack with 1 artillery, 3 fighters and 5 infantry
Germans defend with 3 artilleries, 1 factory_minor, 1 harbour and 2 mech_infantrys
British roll dice for 1 artillery, 3 fighters and 5 infantry in Normandy Bordeaux, round 2 : 3/9 hits
Germans roll dice for 3 artilleries and 2 mech_infantrys in Normandy Bordeaux, round 2 : 0/5 hits
2 mech_infantrys owned by the Germans and 1 artillery owned by the Germans lost in Normandy Bordeaux
British roll dice for 1 artillery, 3 fighters and 5 infantry in Normandy Bordeaux, round 3 : 1/9 hits
Germans roll dice for 2 artilleries in Normandy Bordeaux, round 3 : 0/2 hits
1 artillery owned by the Germans lost in Normandy Bordeaux
British roll dice for 1 artillery, 3 fighters and 5 infantry in Normandy Bordeaux, round 4 : 5/9 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 artillery, 3 fighters and 5 infantry remaining. Battle score for attacker is 20
Casualties for Germans: 3 artilleries and 2 mech_infantrys
Battle in Ukraine
British attack with 3 armour, 1 infantry and 2 mech_infantrys
Germans defend with 1 armour and 1 factory_minor
British roll dice for 3 armour, 1 infantry and 2 mech_infantrys in Ukraine, round 2 : 2/6 hits
Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Ukraine
British win, taking Ukraine from Germans with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in Kwangsi
British attack with 4 infantry
Japanese defend with 1 infantry
British roll dice for 4 infantry in Kwangsi, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
British roll dice for 4 infantry in Kwangsi, round 3 : 0/4 hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits
British roll dice for 4 infantry in Kwangsi, round 4 : 0/4 hits
Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits
British roll dice for 4 infantry in Kwangsi, round 5 : 0/4 hits
Japanese roll dice for 1 infantry in Kwangsi, round 5 : 0/1 hits
British roll dice for 4 infantry in Kwangsi, round 6 : 0/4 hits
Japanese roll dice for 1 infantry in Kwangsi, round 6 : 0/1 hits
British roll dice for 4 infantry in Kwangsi, round 7 : 0/4 hits
Japanese roll dice for 1 infantry in Kwangsi, round 7 : 0/1 hits
British roll dice for 4 infantry in Kwangsi, round 8 : 1/4 hits
Japanese roll dice for 1 infantry in Kwangsi, round 8 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Samara
British attack with 1 artillery and 4 infantry
Germans defend with 2 armour
British roll dice for 1 artillery and 4 infantry in Samara, round 2 : 0/5 hits
Germans roll dice for 2 armour in Samara, round 2 : 2/2 hits
2 infantry owned by the British lost in Samara
British roll dice for 1 artillery and 2 infantry in Samara, round 3 : 2/3 hits
Germans roll dice for 2 armour in Samara, round 3 : 1/2 hits
1 infantry owned by the British and 2 armour owned by the Germans lost in Samara
British win, taking Samara from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 armour
Casualties for British: 3 infantry
Battle in French Indo China
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in French Indo China, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits
1 infantry owned by the British lost in French Indo China
British roll dice for 1 artillery and 1 infantry in French Indo China, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in French Indo China, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in French Indo China, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 aaGun moved from Yunnan to Kwangsi
5 infantry moved from Burma to Yunnan
2 artilleries and 2 infantry moved from India to Burma
1 artillery and 1 infantry moved from India to West India
1 infantry moved from Eastern Persia to Persia
1 aaGun moved from Turkmenistan to Kazakhstan
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
1 artillery and 3 infantry moved from Iraq to Northwest Persia
4 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
3 fighters moved from Normandy Bordeaux to United KingdomPlace Units - British
1 artillery and 5 infantry placed in United Kingdom
2 armour and 1 mech_infantry placed in Iraq
1 artillery and 2 infantry placed in EgyptTurn Complete - British
British collect 44 PUs; end with 44 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUsPlace Units - UK_Pacific
1 armour, 1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 1 armour, 1 artillery and 3 infantryDice Statistics:
Total
1 was rolled 23 times
2 was rolled 23 times
3 was rolled 26 times
4 was rolled 31 times
5 was rolled 43 times
6 was rolled 20 times
Average roll : 3.651
Median : 4.000
Variance : 2.145
Standard Deviation : 1.465
Total rolls : 166Null / Other
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 1 times
Average roll : 3.522
Median : 4.000
Variance : 1.045
Standard Deviation : 1.022
Total rolls : 23Germans Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3.897
Median : 4.000
Variance : 0.821
Standard Deviation : 0.906
Total rolls : 29British Combat
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 15 times
4 was rolled 12 times
5 was rolled 24 times
6 was rolled 8 times
Average roll : 3.750
Median : 4.000
Variance : 2.640
Standard Deviation : 1.625
Total rolls : 76Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.700
Median : 2.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.800
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 1 times
Average roll : 3.522
Median : 4.000
Variance : 1.045
Standard Deviation : 1.022
Total rolls : 23 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Bessarabia to Ukraine
1 armour moved from Romania to UkraineCombat - Italians
Battle in Ukraine
Italians attack with 1 armour, 2 artilleries and 2 infantry
British defend with 3 armour, 1 factory_minor and 2 mech_infantrys
Italians win, taking Ukraine from British with 1 armour and 1 artillery remaining. Battle score for attacker is 16
Casualties for British: 3 armour and 2 mech_infantrys
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - Italians
1 artillery and 1 infantry moved from Romania to Bessarabia
1 artillery moved from Northern Italy to France
1 infantry moved from Northern Italy to Southern Italy
1 aaGun and 2 infantry moved from Southern France to Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6,6,1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,1,6,4,5
Italians collect 5 PUs (11 lost to blockades); end with 7 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from Queensland to Malaya
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
2 infantry moved from Caucasus to Rostov
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from Queensland to Malaya
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
2 infantry moved from Caucasus to Rostov
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
ANZAC creates battle in territory 22 Sea ZoneNon Combat Move - ANZAC
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 armour and 1 infantry moved from 37 Sea Zone to Shan State
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 fighter and 1 infantry placed in Queensland
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
2 infantry moved from Eastern Persia to Turkmenistan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
2 infantry moved from Eastern Persia to TurkmenistanNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 factory_minor, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Russia to Novosibirsk
1 mech_infantry moved from Belarus to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
1 bomber moved from Russia to Novosibirsk
1 fighter moved from Russia to Samara
1 bomber moved from Russia to Bryansk
3 infantry moved from France to Normandy Bordeaux
3 infantry moved from Holland Belgium to Normandy Bordeaux
6 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
1 armour moved from Russia to Samara
1 armour moved from Russia to Novosibirsk
1 mech_infantry moved from Smolensk to SamaraCombat - Germans
Battle in Novosibirsk
Germans attack with 2 armour and 1 bomber
British defend with 1 infantry
Germans win, taking Novosibirsk from British with 1 armour and 1 bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in Samara
Germans attack with 1 armour, 1 fighter and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Germans win, taking Samara from British with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Bryansk
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 infantry
Germans win, taking Bryansk from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 6 fighters, 6 infantry and 2 tactical_bombers
British defend with 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
Germans win, taking Normandy Bordeaux from British with 1 bomber, 6 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 5 infantryNon Combat Move - Germans
6 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
3 artilleries moved from Holland Belgium to France
1 armour moved from Poland to Western Ukraine
3 armour moved from Novgorod to Smolensk
1 bomber moved from Novosibirsk to Russia
1 fighter moved from Samara to Russia
1 bomber moved from Bryansk to Russia
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to France
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 mech_infantry moved from Western Germany to Slovakia HungaryPlace Units - Germans
1 factory_minor placed in Romania
Germans undo move 1.
1 factory_minor placed in Western Ukraine
3 armour placed in Russia
3 mech_infantrys placed in Novgorod
3 infantry placed in France
7 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,6,3,4,2
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Russians
Turn Complete - Russians





