if all you edited was the 3 ships to 115 then R shud still be good as is
Stuck Tojo Axis vs Surprise Attack Allies +12
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Southern France to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy Bordeaux
2 fighters moved from Southern Italy to 93 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 2 fighters
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Italians win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 1 bomber and 3 infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
retreated to Normandy Bordeaux
British win with 1 artillery and 2 infantry remaining. Battle score for attacker is -10
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 3 infantryNon Combat Move - Italians
1 bomber moved from Normandy Bordeaux to Southern Italy
2 fighters moved from 93 Sea Zone to Southern Italy
2 artilleries and 2 infantry moved from Yugoslavia to Romania
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
1 infantry placed in Southern Italy
1 armour and 2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,6,6,2
Italians collect 8 PUs (6 lost to blockades); end with 8 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 34 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
2 destroyers and 1 submarine moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from Iraq to Northwest Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 34 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
2 destroyers and 1 submarine moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from Iraq to Northwest PersiaCombat - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 37 Sea Zone to Shan StatePlace Units - ANZAC
1 factory_minor placed in Queensland
1 fighter placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
2 infantry moved from Iraq to Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
2 infantry moved from Iraq to PersiaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 mech_infantry moved from Eastern Poland to Ukraine
1 armour moved from Western Ukraine to Ukraine
4 armour moved from Western Ukraine to Bryansk
1 mech_infantry moved from Russia to Tambov
1 armour moved from Russia to Tambov
3 armour moved from Samara to Tambov
1 armour moved from Samara to Kansu
Germans take Kansu from Chinese
1 fighter moved from Russia to Tambov
1 bomber moved from Russia to Ukraine
3 artilleries moved from France to Normandy Bordeaux
3 fighters and 1 tactical_bomber moved from Western Germany to 95 Sea Zone
1 bomber moved from Southern Italy to Tambov
6 mech_infantrys moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in 95 Sea Zone
Germans attack with 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Tambov
Germans attack with 4 armour, 1 bomber, 1 fighter and 1 mech_infantry
British defend with 1 armour, 1 infantry and 1 mech_infantry
Germans win, taking Tambov from British with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -9
Casualties for Germans: 3 armour and 1 mech_infantry
Casualties for British: 1 armour, 1 infantry and 1 mech_infantry
Battle in Bryansk
Germans attack with 4 armour
British defend with 1 artillery
Germans win, taking Bryansk from British with 4 armour remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Ukraine
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 artilleries and 6 mech_infantrys
British defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from British with 3 artilleries and 6 mech_infantrys remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantryNon Combat Move - Germans
1 fighter moved from Tambov to Russia
1 bomber moved from Tambov to Russia
1 bomber moved from Ukraine to Russia
1 armour and 1 mech_infantry moved from France to Western Germany
1 mech_infantry moved from Germany to Baltic States
3 fighters and 1 tactical_bomber moved from 95 Sea Zone to Western Germany
2 fighters moved from Southern Italy to Western GermanyPlace Units - Germans
1 armour and 2 mech_infantrys placed in Russia
Germans undo move 1.
3 armour placed in Russia
2 mech_infantrys placed in Novgorod
3 artilleries placed in France
1 mech_infantry placed in Germany
1 fighter, 3 infantry and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,4,4,5,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Germans collect 57 PUs (3 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
1 submarine moved from 105 Sea Zone to 110 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
1 submarine moved from 105 Sea Zone to 110 Sea ZoneNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 destroyer, 6 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 armour moved from Yunnan to Szechwan
3 mech_infantrys moved from Hunan to Szechwan
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from UK_Pacific
2 mech_infantrys moved from Kiangsu to Shantung
1 mech_infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe
1 fighter moved from Kwangsi to Shantung
1 submarine moved from 6 Sea Zone to 5 Sea Zone
3 fighters moved from 6 Sea Zone to 5 Sea Zone
1 bomber moved from Japan to 5 Sea Zone
1 bomber moved from Japan to 5 Sea ZoneCombat - Japanese
Battle in 5 Sea Zone
Japanese attack with 2 bombers, 3 fighters and 1 submarine
Americans defend with 3 destroyers
Japanese win with 2 bombers, 3 fighters and 1 submarine remaining. Battle score for attacker is 24
Casualties for Americans: 3 destroyers
Battle in Shantung
Japanese attack with 1 fighter and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Shantung from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 2 armour and 3 mech_infantrys
Chinese defend with 4 infantry
Japanese win, taking Szechwan from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 4 infantryNon Combat Move - Japanese
1 infantry moved from Kwangsi to Yunnan
3 infantry moved from Kwangtung to Kwangsi
1 fighter moved from Shantung to Kiangsu
1 fighter and 1 tactical_bomber moved from Anhwe to Kwangsi
2 bombers moved from 5 Sea Zone to Japan
3 fighters moved from 5 Sea Zone to 6 Sea Zone
1 aaGun moved from Novosibirsk to KansuPlace Units - Japanese
1 destroyer and 1 transport placed in 6 Sea Zone
3 infantry placed in Kiangsu
3 infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 31 PUs; end with 32 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 3 destroyers, 3 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone
1 carrier and 2 fighters moved from 90 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
2 submarines moved from 45 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 mech_infantry moved from Korea to Buryatia
1 artillery and 1 infantry moved from Siberia to Amur
1 destroyer and 1 submarine moved from 3 Sea Zone to 5 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 armour moved from Soviet Far East to Amur
1 infantry moved from Soviet Far East to Siberia
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 transport moved from 9 Sea Zone to 10 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 3 destroyers, 3 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone
1 carrier and 2 fighters moved from 90 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
2 submarines moved from 45 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 mech_infantry moved from Korea to Buryatia
1 artillery and 1 infantry moved from Siberia to Amur
1 destroyer and 1 submarine moved from 3 Sea Zone to 5 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 armour moved from Soviet Far East to Amur
1 infantry moved from Soviet Far East to Siberia
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 transport moved from 9 Sea Zone to 10 Sea ZoneCombat - Americans
Battle in Holland Belgium
Battle in 5 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 5 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 5 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 submarine in 5 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 5 Sea Zone
Americans win, taking Holland Belgium from Germans with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 submarine
Battle in French Indo China
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 infantry and 1 mech_infantry in French Indo China, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in French Indo China
Americans win, taking French Indo China from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far EastPlace Units - Americans
1 armour and 1 infantry placed in Western United States
1 artillery, 2 infantry and 1 mech_infantry placed in Eastern United States
1 bomber placed in Western United States
1 destroyer and 2 submarines placed in 101 Sea Zone
2 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,5,3,3,1,5,3,4,1,4
Americans collect 63 PUs (3 lost to blockades); end with 63 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUsDice Statistics:
Total
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 8 times
Average roll : 3.176
Median : 3.000
Variance : 1.576
Standard Deviation : 1.255
Total rolls : 34Null / Other
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
Average roll : 3.286
Median : 3.500
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 2.667
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
Average roll : 3.286
Median : 3.500
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Shensi to Sikang
1 infantry moved from Kweichow to Shensi
1 infantry moved from Manchuria to Jehol -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Shensi to Sikang
1 infantry moved from Kweichow to Shensi
1 infantry moved from Manchuria to JeholCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Hopei
1 infantry placed in Tsinghai
1 infantry placed in Suiyuyan
1 infantry placed in HunanTurn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs totalDice Statistics:
Total
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 8 times
Average roll : 3.176
Median : 3.000
Variance : 1.576
Standard Deviation : 1.255
Total rolls : 34Null / Other
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
Average roll : 3.286
Median : 3.500
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 2.667
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
Average roll : 3.286
Median : 3.500
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - British
1 infantry moved from Shan State to Yunnan
1 artillery and 5 infantry moved from Burma to Yunnan
1 infantry moved from West India to Eastern Persia
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Caucasus to Ukraine
2 armour moved from Caucasus to Ukraine
1 mech_infantry moved from Caucasus to Ukraine
1 artillery moved from Volgograd to Tambov
1 mech_infantry moved from Caucasus to Tambov
1 infantry moved from Kazakhstan to Samara
British take Samara from Germans
2 infantry moved from Caucasus to Rostov
2 infantry moved from Caucasus to Volgograd
4 infantry moved from Turkmenistan to Kazakhstan
1 artillery moved from Northwest Persia to Caucasus
4 infantry moved from Northwest Persia to Caucasus
3 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Morocco to Algeria
6 infantry moved from United Kingdom to 110 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 3 armour, 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Shan State to Yunnan
1 artillery and 5 infantry moved from Burma to Yunnan
1 infantry moved from West India to Eastern Persia
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Caucasus to Ukraine
2 armour moved from Caucasus to Ukraine
1 mech_infantry moved from Caucasus to Ukraine
1 artillery moved from Volgograd to Tambov
1 mech_infantry moved from Caucasus to Tambov
1 infantry moved from Kazakhstan to Samara
British take Samara from Germans
2 infantry moved from Caucasus to Rostov
2 infantry moved from Caucasus to Volgograd
4 infantry moved from Turkmenistan to Kazakhstan
1 artillery moved from Northwest Persia to Caucasus
4 infantry moved from Northwest Persia to Caucasus
3 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Morocco to Algeria
6 infantry moved from United Kingdom to 110 Sea ZoneCombat - British
Battle in Ukraine
British attack with 2 armour and 2 mech_infantrys
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
British roll dice for 2 armour and 2 mech_infantrys in Ukraine, round 2 : 2/4 hits
Germans roll dice for 1 armour and 1 mech_infantry in Ukraine, round 2 : 0/2 hits
1 mech_infantry owned by the Germans and 1 armour owned by the Germans lost in Ukraine
British win, taking Ukraine from Germans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Tambov
British attack with 1 artillery and 1 mech_infantry
Germans defend with 1 armour
British roll dice for 1 artillery and 1 mech_infantry in Tambov, round 2 : 2/2 hits
Germans roll dice for 1 armour in Tambov, round 2 : 0/1 hits
1 armour owned by the Germans lost in Tambov
British win, taking Tambov from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Yunnan
British attack with 1 artillery and 6 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 6 infantry in Yunnan, round 2 : 1/7 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 aaGun moved from Burma to Yunnan
5 infantry moved from India to Burma
2 infantry moved from 80 Sea Zone to Iraq
6 infantry moved from 110 Sea Zone to Holland BelgiumPlace Units - British
1 artillery and 5 infantry placed in United Kingdom
3 armour placed in Iraq
2 infantry and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 40 PUs; end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUsPlace Units - UK_Pacific
3 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Some Units in India change ownership: 3 artilleries and 3 infantryDice Statistics:
Total
1 was rolled 8 times
2 was rolled 10 times
3 was rolled 9 times
4 was rolled 12 times
5 was rolled 10 times
6 was rolled 3 times
Average roll : 3.288
Median : 3.000
Variance : 0.980
Standard Deviation : 0.990
Total rolls : 52Null / Other
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 4 times
Average roll : 3.333
Median : 4.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15Germans Combat
4 was rolled 1 times
6 was rolled 2 times
Average roll : 5.333
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3British Combat
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.583
Standard Deviation : 1.258
Total rolls : 13Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 2.667
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 4 times
Average roll : 3.333
Median : 4.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 bomber and 2 fighters moved from Southern Italy to 93 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 bomber and 2 fighters
Americans defend with 1 destroyer and 2 submarines
2 submarines owned by the Americans Submerged
Italians win with 2 fighters remaining. Battle score for attacker is -4
Casualties for Italians: 1 bomber
Casualties for Americans: 1 destroyerNon Combat Move - Italians
2 fighters moved from 93 Sea Zone to Southern Italy
1 infantry moved from Southern France to France
2 infantry moved from Northern Italy to Southern France
2 artilleries and 2 infantry moved from Romania to Bessarabia
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 armour moved from Northern Italy to RomaniaPlace Units - Italians
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3,3,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,3,1,1
Italians collect 1 PU (13 lost to blockades); end with 2 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 1 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from Northwest Persia to Caucasus
1 fighter moved from New South Wales to Queensland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 1 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from Northwest Persia to Caucasus
1 fighter moved from New South Wales to QueenslandCombat - ANZAC
Battle in KiangsiNon Combat Move - ANZAC
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 45 Sea Zone to 21 Sea Zone
1 destroyer moved from 45 Sea Zone to 22 Sea Zone
1 submarine moved from 45 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
1 transport placed in 54 Sea Zone
1 armour placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
2 infantry moved from Persia to Eastern Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
2 infantry moved from Persia to Eastern PersiaNon Combat Move - French
Turn Complete - French