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L16 G40 AeV (Axis) vs Stuck Tojo (Allies+18)

  • 22 21 20 19 18 17 16

    @StuckTojo:

    This is the second time since I joined AAA in January that I’ve forgotten about that goddamn victory cities rule.

    I’ve been playing A&A for nearly 30 years, but with my amigos here we just play until someone surrenders. We don’t even think about VCs.

    I look at how well the Allies are doing and can’t believe they’re about to lose the game. Everybody’s always complaining that the Allies are disadvantaged in this game…. well, getting rid of that stupid VC rule would probably fix that. Why has no one thought of that???

    That would favor the Allies too much and the game would be unbalanced again.

  • 19 17 16

    @aequitas:

    @StuckTojo:

    This is the second time since I joined AAA in January that I’ve forgotten about that goddamn victory cities rule.

    I’ve been playing A&A for nearly 30 years, but with my amigos here we just play until someone surrenders. We don’t even think about VCs.

    I look at how well the Allies are doing and can’t believe they’re about to lose the game. Everybody’s always complaining that the Allies are disadvantaged in this game…. well, getting rid of that stupid VC rule would probably fix that. Why has no one thought of that???

    That would favor the Allies too much and the game would be unbalanced again.

    Do you really think so?

    Maybe instead do away with Honolulu as a VC, then. It seems ridiculous to think the Allies would have up and quit WWII just because the Japanese happened to capture Calcutta and Honolulu.

  • 22 21 20 19 18 17 16

    I agree.
    To achieve an allies victory seems to be difficult according to the game rules.
    But i also understand that VC’s are needed for game mechanics.
    The later the game Progresses, the more difficult it becomes for the Axis to win.

  • 19 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - ANZAC
                ANZAC buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 fighters moved from New South Wales to 54 Sea Zone

    triplea_37581_ANZ18.tsvg

  • 19 17 16

    Well, back to the real game.

    Scramble in sz 54?

  • 22 21 20 19 18 17 16

    I `ll try, please scramble.

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - ANZAC
                ANZAC buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 fighters moved from New South Wales to 54 Sea Zone

    Combat - ANZAC
                Japanese scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone
                Battle in 54 Sea Zone
                    ANZAC attack with 3 fighters
                    Japanese defend with 1 carrier, 1 fighter and 5 transports
                    Units damaged: 1 carrier owned by the Japanese
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 51
                    Casualties for Japanese: 1 carrier, 1 fighter and 5 transports
                    Casualties for ANZAC: 1 fighter

    Non Combat Move - ANZAC
                2 fighters moved from 54 Sea Zone to New South Wales

    Place Units - ANZAC
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 5 PUs; end with 5 PUs total

    triplea_37581_ANZ18.tsvg

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - Germans
                Germans buy 2 bombers, 1 carrier, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Archangel
                2 fighters moved from Novgorod to Belarus
                1 bomber moved from Novgorod to Archangel
                1 bomber moved from Novgorod to Belarus
                1 infantry moved from Bessarabia to Western Ukraine
                1 mech_infantry moved from Bessarabia to Western Ukraine
                2 armour and 2 mech_infantrys moved from Bessarabia to Belarus
                4 armour, 1 artillery and 4 mech_infantrys moved from Eastern Poland to Belarus
                2 armour and 1 mech_infantry moved from Baltic States to Belarus
                7 armour, 2 artilleries, 1 fighter and 10 mech_infantrys moved from Novgorod to Belarus
                2 bombers moved from Eastern Poland to Western Ukraine

    Combat - Germans
                Battle in Western Ukraine
                    Germans attack with 2 bombers, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                    Germans win, taking Western Ukraine from Russians with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 15 armour, 3 artilleries, 1 bomber, 3 fighters and 17 mech_infantrys
                    Russians defend with 1 artillery and 3 infantry
                    Germans win, taking Belarus from Russians with 15 armour, 3 artilleries, 1 bomber, 3 fighters and 16 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 artillery and 3 infantry

    Non Combat Move - Germans
                1 bomber moved from Belarus to Western Germany
                2 bombers moved from Western Ukraine to Western Germany
                1 bomber moved from Archangel to Western Germany
                3 fighters moved from Belarus to Western Germany
                1 mech_infantry moved from France to Western Germany
                1 mech_infantry moved from Northern Italy to Western Germany
                3 infantry moved from Northern Italy to Western Germany
                1 artillery moved from Novgorod to 115 Sea Zone
                1 artillery and 2 transports moved from 115 Sea Zone to 112 Sea Zone
                1 artillery moved from 112 Sea Zone to Western Germany
                8 mech_infantrys moved from Germany to Eastern Poland
                3 artilleries moved from Bessarabia to Eastern Poland
                3 infantry moved from Novgorod to Belarus
                1 aaGun moved from Novgorod to Belarus
                2 infantry moved from France to Northern Italy
                2 mech_infantrys moved from Germany to Eastern Poland

    Place Units - Germans
                1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone
                1 fighter placed in 112 Sea Zone
                2 bombers placed in Western Germany

    Turn Complete - Germans
                Germans collect 52 PUs; end with 52 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs

    triplea_37581_Ger19.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - Russians
                Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Ukraine to Bessarabia
                      Russians take Bessarabia from Germans
                3 infantry moved from Ukraine to Western Ukraine
                1 artillery moved from Ukraine to Western Ukraine
                1 artillery and 3 infantry moved from Smolensk to Archangel
                1 mech_infantry moved from Yakut S.S.R. to Buryatia
                      Russians take Buryatia from Japanese

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 2 infantry
                    Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Western Ukraine
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 1 infantry and 1 mech_infantry
                    Russians win, taking Western Ukraine from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry and 1 mech_infantry

    Non Combat Move - Russians
                2 artilleries and 5 infantry moved from Russia to Bryansk
                4 artilleries moved from Smolensk to Bryansk
                1 infantry moved from Smolensk to Bryansk
                4 aaGuns, 11 artilleries and 27 infantry moved from Ukraine to Bryansk
                1 infantry moved from Kazakhstan to Sikang
                1 artillery and 3 infantry moved from Turkmenistan to Kazakhstan
                1 infantry moved from Volgograd to Kazakhstan
                2 fighters and 2 tactical_bombers moved from Turkmenistan to Bryansk

    Place Units - Russians
                1 infantry placed in Volgograd
                3 infantry placed in Ukraine
                Russians undo move 2.
                1 artillery and 2 infantry placed in Ukraine
                5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs

    triplea_37581_Rus19.tsvg

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 1 factory_minor, 2 fighters, 1 infantry, 3 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                2 mech_infantrys moved from Suiyuyan to Sikang
                1 infantry moved from Shensi to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 artillery and 5 mech_infantrys moved from Shensi to Sikang
                1 mech_infantry moved from Yunnan to Sikang
                1 bomber moved from Shantung to Sikang
                3 armour, 5 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber moved from Eastern Persia to Persia
                1 fighter moved from 26 Sea Zone to 11 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands

    Combat - Japanese
                Battle in Hawaiian Islands
                Battle in 11 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 2 destroyers, 3 infantry and 2 transports
                    Americans win, taking Hawaiian Islands from Americans with 1 destroyer and 2 transports remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 fighter
                Battle in Persia
                    Japanese attack with 3 armour, 5 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                    British defend with 8 armour, 2 artilleries, 1 factory_minor and 3 infantry
                    Japanese win, taking Persia from British with 1 armour, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 37
                    Casualties for British: 8 armour, 2 artilleries and 3 infantry
                    Casualties for Japanese: 2 armour, 4 infantry and 1 mech_infantry
                Battle in Sikang
                    Japanese attack with 1 artillery, 1 bomber and 8 mech_infantrys
                    Chinese defend with 7 infantry; Russians defend with 1 infantry
                    Japanese win, taking Sikang from Chinese with 1 artillery, 1 bomber and 5 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for Chinese: 7 infantry
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 3 mech_infantrys

    Non Combat Move - Japanese
                3 infantry moved from Anhwe to Kweichow
                3 mech_infantrys moved from Shantung to Kweichow
                1 mech_infantry moved from India to Eastern Persia
                5 fighters and 1 tactical_bomber moved from Persia to Eastern Persia
                1 mech_infantry moved from Northern Territory to Queensland
                1 transport moved from 55 Sea Zone to 37 Sea Zone
                1 destroyer moved from 6 Sea Zone to 13 Sea Zone
                1 destroyer moved from 25 Sea Zone to 12 Sea Zone
                1 carrier moved from 26 Sea Zone to 27 Sea Zone
                1 bomber moved from Sikang to Kweichow
                1 carrier and 2 fighters moved from 6 Sea Zone to 33 Sea Zone
                1 fighter moved from 26 Sea Zone to Queensland
                1 submarine moved from 25 Sea Zone to 26 Sea Zone
                2 infantry moved from India to West India

    Place Units - Japanese
                1 artillery and 1 infantry placed in Malaya
                1 factory_minor placed in Queensland
                1 carrier, 3 submarines and 2 transports placed in 6 Sea Zone
                2 fighters placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 81 PUs; end with 81 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 91 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 96 PUs

    triplea_37581_Jap19.tsvg

  • 19 17 16

    So is that it, then?

    I can’t take back Hawaii this turn, so going by the VC rule, unless I’m mistaken, it’s over.  Is that correct?

  • 22 21 20 19 18 17 16

    @StuckTojo:

    So is that it, then?

    I can’t take back Hawaii this turn, so going by the VC rule, unless I’m mistaken, it’s over.  Is that correct?

    Correct Sir.

    The Axis need the VC’s, while the Allies go for axis Capitols.

    You totally had me on the European Theatre and I was thinking all the time why are you not attacking me.
    The game was basically lost for Axis Germany when it lost his Bmbrs and did not go for your capitol.
    I have to say that you left Moscow wide open and it was tempting.
    Decided to wear you down, wich had not the effect I was looking for.
    After that you did pretty good with Russia and you could have easily knocked Germany out.

    Interested in a rematch?
    Switch sides same bid?

  • 19 17 16

    @aequitas:

    @StuckTojo:

    So is that it, then?

    I can’t take back Hawaii this turn, so going by the VC rule, unless I’m mistaken, it’s over.�  Is that correct?

    Correct Sir.

    The Axis need the VC’s, while the Allies go for axis Capitols.

    You totally had me on the European Theatre and I was thinking all the time why are you not attacking me.
    The game was basically lost for Axis Germany when it lost his Bmbrs and did not go for your capitol.
    I have to say that you left Moscow wide open and it was tempting.
    Decided to wear you down, wich had not the effect I was looking for.
    After that you did pretty good with Russia and you could have easily knocked Germany out.

    Interested in a rematch?
    Switch sides same bid?

    Sure, I’ll play again.

    Can you set it up?

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