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L16 G40 AeV (Axis) vs Stuck Tojo (Allies+18)

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Place Units - ANZAC
                1 armour, 1 infantry and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 6 PUs; end with 6 PUs total

    triplea_37581_ANZ17.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Combat Move - French

    Turn Complete - French

    triplea_37581_Fre17.tsvg

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 destroyer and 10 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Southern Italy to Bessarabia
                1 infantry moved from Eastern Poland to Bessarabia
                1 infantry moved from Eastern Poland to Western Ukraine
                1 bomber moved from Southern Italy to Western Ukraine
                1 mech_infantry moved from Eastern Poland to Western Ukraine
                2 armour and 2 mech_infantrys moved from Germany to Baltic States
                1 infantry moved from Novgorod to Belarus
                1 artillery moved from Eastern Poland to Belarus
                1 bomber moved from Novgorod to Belarus
                1 fighter moved from Novgorod to Belarus
                1 bomber moved from Southern Italy to Bessarabia
                1 mech_infantry moved from Eastern Poland to Bessarabia
                2 fighters moved from Western Germany to Baltic States

    Combat - Germans
                Battle in Bessarabia
                    Germans attack with 2 bombers, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                    Germans win, taking Bessarabia from Russians with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
                    Russians defend with 2 infantry
                    Germans win with 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Baltic States
                    Germans attack with 2 armour, 2 fighters and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Baltic States from Russians with 2 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Belarus from Russians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber and 1 fighter moved from Belarus to Novgorod
                2 fighters moved from Baltic States to Novgorod
                2 armour and 5 mech_infantrys moved from Eastern Poland to Novgorod
                1 bomber moved from Western Ukraine to Eastern Poland
                1 bomber moved from Bessarabia to Eastern Poland
                3 artilleries moved from Eastern Poland to Bessarabia
                2 armour and 2 mech_infantrys moved from Eastern Poland to Bessarabia
                1 infantry moved from Finland to 115 Sea Zone
                1 infantry and 2 transports moved from 115 Sea Zone to 114 Sea Zone
                1 armour and 1 mech_infantry moved from Germany to 114 Sea Zone
                1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
                1 armour, 1 infantry and 1 mech_infantry moved from 115 Sea Zone to Novgorod
                5 infantry and 1 mech_infantry moved from Western Germany to Northern Italy
                1 bomber moved from Bessarabia to Novgorod
                1 armour and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 armour moved from 80 Sea Zone to Eastern Persia
                2 fighters moved from Egypt to Eastern Persia

    Place Units - Germans
                1 destroyer placed in 110 Sea Zone
                3 armour placed in Novgorod
                10 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 49 PUs; end with 49 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs

    triplea_37581_Ger18.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Russians
                Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Yenisey to Yakut S.S.R.
                      Russians take Yakut S.S.R. from Japanese
                2 armour and 1 mech_infantry moved from Turkmenistan to Eastern Persia
                3 fighters and 2 tactical_bombers moved from Russia to Eastern Persia
                3 infantry moved from Archangel to Belarus
                1 artillery moved from Archangel to Belarus

    Combat - Russians
                Battle in Eastern Persia
                    Russians attack with 2 armour, 3 fighters, 1 mech_infantry and 2 tactical_bombers
                    Japanese defend with 1 mech_infantry; Germans defend with 1 armour and 2 fighters
                    Russians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Germans: 1 armour and 2 fighters
                    Casualties for Russians: 2 armour, 1 fighter and 1 mech_infantry
                Battle in Belarus
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 1 artillery
                    Russians win, taking Belarus from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery

    Non Combat Move - Russians
                6 armour, 5 artilleries and 6 infantry moved from Archangel to Smolensk
                6 armour moved from Smolensk to Bryansk
                1 artillery and 5 infantry moved from Russia to Bryansk
                4 aaGuns, 10 artilleries and 29 infantry moved from Bryansk to Ukraine
                1 infantry moved from Ukraine to Western Ukraine
                1 artillery and 3 infantry moved from Kazakhstan to Turkmenistan
                1 fighter and 2 tactical_bombers moved from Eastern Persia to Turkmenistan
                1 infantry moved from Volgograd to Kazakhstan
                1 fighter moved from Eastern Persia to Turkmenistan

    Place Units - Russians
                1 artillery and 1 infantry placed in Ukraine
                1 infantry placed in Volgograd
                2 artilleries and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs total

    triplea_37581_Rus18.tsvg

  • 22 21 20 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 5 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 13 fighters, 8 submarines and 1 tactical_bomber moved from 54 Sea Zone to 63 Sea Zone
                      Japanese take 54 Sea Zone from Americans
                1 infantry moved from Queensland to 54 Sea Zone
                2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 54 Sea Zone to 26 Sea Zone
                2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from Japan to 26 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
                1 destroyer moved from 16 Sea Zone to 25 Sea Zone
                1 fighter moved from 6 Sea Zone to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 infantry and 1 mech_infantry moved from Hopei to Suiyuyan
                1 infantry and 1 mech_infantry moved from Kweichow to Shensi
                1 mech_infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                3 mech_infantrys moved from Yunnan to Shensi
                1 mech_infantry moved from Hopei to Suiyuyan
                1 artillery moved from Szechwan to Shensi
                1 mech_infantry moved from Szechwan to Shensi
                1 bomber moved from Shantung to Suiyuyan
                1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 63 Sea Zone
                3 bombers moved from Western Australia to 63 Sea Zone
                1 mech_infantry moved from Kwangtung to 20 Sea Zone
                1 mech_infantry and 1 transport moved from 20 Sea Zone to 55 Sea Zone
                1 mech_infantry moved from 55 Sea Zone to Northern Territory

    triplea_37581_Jap18.tsvg

  • 22 21 20 19 18 17 16

    Scramble in sz 63?

    Ool for sz63 after 1st Round of Combat?

  • 19 17 16

    @aequitas:

    Scramble in sz 63?

    Ool for sz63 after 1st Round of Combat?

    Full scramble, please.

    As for ool, just do what you would do if you were me. I have no need to save the carriers, so you can keel those first.

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 5 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 13 fighters, 8 submarines and 1 tactical_bomber moved from 54 Sea Zone to 63 Sea Zone
                      Japanese take 54 Sea Zone from Americans
                1 infantry moved from Queensland to 54 Sea Zone
                2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 54 Sea Zone to 26 Sea Zone
                2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from Japan to 26 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
                1 destroyer moved from 16 Sea Zone to 25 Sea Zone
                1 fighter moved from 6 Sea Zone to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 infantry and 1 mech_infantry moved from Hopei to Suiyuyan
                1 infantry and 1 mech_infantry moved from Kweichow to Shensi
                1 mech_infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                3 mech_infantrys moved from Yunnan to Shensi
                1 mech_infantry moved from Hopei to Suiyuyan
                1 artillery moved from Szechwan to Shensi
                1 mech_infantry moved from Szechwan to Shensi
                1 bomber moved from Shantung to Suiyuyan
                1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 63 Sea Zone
                3 bombers moved from Western Australia to 63 Sea Zone
                1 mech_infantry moved from Kwangtung to 20 Sea Zone
                1 mech_infantry and 1 transport moved from 20 Sea Zone to 55 Sea Zone
                1 mech_infantry moved from 55 Sea Zone to Northern Territory

    Combat - Japanese
                Americans scrambles 2 units out of New Zealand to defend against the attack in 63 Sea Zone
                Battle in 26 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports
                    Americans defend with 1 carrier, 1 destroyer and 1 submarine
                    Units damaged: 1 carrier owned by the Americans
                    1 submarine owned by the Americans Submerged
                    Japanese win with 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 9
                    Casualties for Americans: 1 carrier and 1 destroyer
                    Casualties for Japanese: 1 destroyer and 1 transport
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Suiyuyan
                    Japanese attack with 1 bomber, 1 infantry and 2 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Suiyuyan from Chinese with 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Northern Territory
                Battle in Shensi
                    Japanese attack with 1 artillery, 1 infantry and 5 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Northern Territory from ANZAC, taking Shensi from Chinese with 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 63 Sea Zone
                    Japanese attack with 2 battleships, 3 bombers, 7 carriers, 2 cruisers, 4 destroyers, 14 fighters, 8 submarines and 2 tactical_bombers
                    British defend with 1 battleship; Americans defend with 1 battleship, 6 carriers, 3 cruisers, 4 destroyers, 13 fighters, 7 submarines, 1 tactical_bomber and 2 transports
                    Units damaged: 2 carriers owned by the Americans
                    Units damaged: 1 battleship owned by the British and 1 battleship owned by the Americans
                    Units damaged: 1 carrier owned by the Japanese
                    Units damaged: 2 battleships owned by the Japanese
                    Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is -19
                    Casualties for British: 1 battleship
                    Casualties for Americans: 1 battleship, 6 carriers, 3 cruisers, 4 destroyers, 13 fighters, 7 submarines, 1 tactical_bomber and 2 transports
                    Casualties for Japanese: 2 battleships, 1 bomber, 7 carriers, 2 cruisers, 4 destroyers, 13 fighters, 8 submarines and 2 tactical_bombers
                Battle in Hawaiian Islands

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 carriers and 1 destroyer moved from 6 Sea Zone to 26 Sea Zone
                1 fighter moved from 25 Sea Zone to 26 Sea Zone
                2 bombers moved from 63 Sea Zone to Queensland
                1 fighter moved from 63 Sea Zone to Queensland
                2 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
                2 infantry moved from 54 Sea Zone to Queensland
                1 artillery and 3 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 54 Sea Zone
                1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
                1 infantry moved from South Australia to Queensland
                1 artillery moved from Western Australia to South Australia
                1 aaGun and 1 infantry moved from Western Australia to 56 Sea Zone
                1 artillery moved from Western Australia to 56 Sea Zone
                1 aaGun, 1 artillery, 1 carrier, 1 infantry and 2 transports moved from 56 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 aaGun moved from 54 Sea Zone to Queensland
                1 aaGun, 1 armour, 4 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber moved from West India to Eastern Persia
                1 fighter moved from India to Eastern Persia
                2 armour moved from India to Eastern Persia
                1 bomber moved from Suiyuyan to Shantung
                3 infantry moved from Shantung to Anhwe
                1 mech_infantry moved from Kwangtung to Yunnan

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 transport
                EDIT: Removing units owned by Japanese from Hawaiian Islands: 1 artillery and 1 infantry
                EDIT: Changing ownership of Hawaiian Islands from Japanese to Americans
                EDIT: Turning off Edit Mode
                1 destroyer and 1 transport placed in 6 Sea Zone
                1 carrier placed in 6 Sea Zone
                2 fighters placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Japan
                3 mech_infantrys placed in India
                Japanese undo move 5.
                2 infantry and 1 mech_infantry placed in India
                3 mech_infantrys placed in Shantung
                2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 77 PUs; end with 77 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs

    triplea_37581_Jap18.tsvg

  • 22 21 20 19 18 17 16

    Hey Stuck Tojo,
    may I ask for a quick pause? I have to clear something up before your go.
    Thank you.

  • 22 21 20 19 18 17 16

    You are good to go!
    Thank you for waiting!

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 3 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 units repaired.
                2 fighters moved from Western United States to 26 Sea Zone
                1 bomber moved from New Zealand to 26 Sea Zone
                1 submarine moved from 49 Sea Zone to 26 Sea Zone
                1 bomber moved from New Zealand to 26 Sea Zone
                1 fighter moved from New South Wales to South Australia
                4 fighters moved from Iraq to 80 Sea Zone
                1 submarine moved from 96 Sea Zone to 93 Sea Zone
                1 destroyer moved from 92 Sea Zone to 94 Sea Zone
                1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from Gibraltar to 110 Sea Zone
                1 cruiser moved from 91 Sea Zone to 94 Sea Zone
                1 battleship moved from 91 Sea Zone to 94 Sea Zone
                2 carriers moved from 91 Sea Zone to 94 Sea Zone

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 2 bombers, 2 fighters and 2 submarines
                    Japanese defend with 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber
                    Japanese win with 1 carrier and 3 fighters remaining. Battle score for attacker is -21
                    Casualties for Japanese: 1 carrier, 1 destroyer and 1 tactical_bomber
                    Casualties for Americans: 2 bombers, 2 fighters and 2 submarines
                Battle in 80 Sea Zone
                    Americans attack with 4 fighters
                    Germans defend with 1 transport; Italians defend with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                    1 submarine owned by the Italians Submerged
                    retreated to 80 Sea Zone
                    Italians win with 1 cruiser and 2 transports remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 carrier and 1 destroyer
                    Casualties for Americans: 2 fighters
                Battle in 94 Sea Zone
                    Americans attack with 1 battleship, 2 carriers, 1 cruiser and 1 destroyer
                    Italians defend with 1 destroyer
                    Americans win with 1 battleship, 2 carriers, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 93 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Italians defend with 1 destroyer
                    Americans win, taking 93 Sea Zone from Italians with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 110 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Germans defend with 1 destroyer
                    Americans win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in South Australia
                    Americans attack with 1 fighter
                    Japanese defend with 1 artillery
                    Americans win with 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                    1 fighter owned by the Japanese could not land and were killed

    Non Combat Move - Americans
                1 fighter moved from South Australia to New South Wales
                2 fighters moved from 80 Sea Zone to Iraq
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
                1 artillery and 3 infantry moved from 109 Sea Zone to United Kingdom
                1 carrier and 1 destroyer moved from 91 Sea Zone to 109 Sea Zone
                1 fighter moved from 110 Sea Zone to 109 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
                1 infantry moved from 94 Sea Zone to Tunisia
                3 infantry moved from Eastern United States to 101 Sea Zone
                2 destroyers, 3 infantry and 2 transports moved from 101 Sea Zone to 11 Sea Zone
                2 fighters moved from Eastern United States to 10 Sea Zone
                1 armour and 1 infantry moved from Soviet Far East to 3 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 3 Sea Zone to 1 Sea Zone
                1 armour and 1 infantry moved from 1 Sea Zone to Alaska

    Place Units - Americans
                1 carrier, 1 cruiser, 2 destroyers and 3 submarines placed in 10 Sea Zone
                1 bomber placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,1,2,6
                Americans collect 54 PUs (1 lost to blockades); end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    triplea_37581_Ame18.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                5 infantry moved from Tsinghai to Sikang

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 5 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Sikang from Japanese with 5 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs total

    triplea_37581_Chi18.tsvg

  • 19 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - British
                British buy 3 armour and 1 fighter; Remaining resources: 1 PUs;

    Combat Move - British
                1 armour, 1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                3 infantry moved from Iraq to Persia
                4 fighters moved from Iraq to Egypt
                1 tactical_bomber moved from Iraq to Egypt
                7 armour moved from Trans-Jordan to Persia
                2 artilleries moved from Iraq to Persia
                3 armour moved from Trans-Jordan to Egypt
                1 armour moved from Trans-Jordan to Persia
                1 bomber moved from Iraq to Egypt

    Combat - British
                Battle in Persia
                    British attack with 8 armour, 2 artilleries and 3 infantry
                    Italians defend with 1 armour and 1 factory_minor
                    British win, taking Persia from Italians with 8 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                Battle in Anglo Egyptian Sudan
                    British attack with 1 armour, 1 artillery and 1 infantry
                    Italians defend with 1 infantry
                    British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Egypt
                    British attack with 3 armour, 1 bomber, 4 fighters and 1 tactical_bomber
                    Germans defend with 1 infantry; Italians defend with 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
                    British win, taking Egypt from Italians with 3 armour, 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 17
                    Casualties for Germans: 1 infantry
                    Casualties for Italians: 1 aaGun, 1 armour and 1 infantry

    Non Combat Move - British
                1 bomber moved from Egypt to Iraq
                4 fighters moved from Egypt to Iraq
                1 tactical_bomber moved from Egypt to Iraq
                4 infantry moved from Union of South Africa to Rhodesia
                1 armour moved from Union of South Africa to Belgian Congo
                1 armour moved from New Brunswick Nova Scotia to Ontario
                1 infantry moved from New Brunswick Nova Scotia to Quebec

    Place Units - British
                3 armour placed in Iraq
                1 fighter placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3,1
                British collect 30 PUs (4 lost to blockades); end with 31 PUs total

    Turn Complete - UK_Pacific

    triplea_37581_UK_18.tsvg

  • 19 17 16

    This is the second time since I joined AAA in January that I’ve forgotten about that goddamn victory cities rule.

    I’ve been playing A&A for nearly 30 years, but with my amigos here we just play until someone surrenders. We don’t even think about VCs.

    I look at how well the Allies are doing and can’t believe they’re about to lose the game. Everybody’s always complaining that the Allies are disadvantaged in this game…. well, getting rid of that stupid VC rule would probably fix that. Why has no one thought of that???

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Italians
                Italians buy 1 bomber, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Southern Italy to Tunisia
                1 infantry moved from Eastern Poland to Western Ukraine

    Combat - Italians
                Battle in Western Ukraine
                    Italians attack with 1 infantry
                    Russians defend with 1 infantry
                    Russians win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 infantry
                Battle in Tunisia
                    Italians attack with 1 fighter
                    Americans defend with 1 infantry
                    Americans win with 1 infantry remaining. Battle score for attacker is -10
                    Casualties for Italians: 1 fighter

    Non Combat Move - Italians
                3 bombers moved from India to Queensland
                1 cruiser, 1 submarine and 1 transport moved from 80 Sea Zone to 39 Sea Zone

    Place Units - Italians
                1 mech_infantry placed in Northern Italy
                1 bomber and 1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3,2
                Italians collect 11 PUs (3 lost to blockades); end with 11 PUs total

    triplea_37581_Ita18.tsvg

  • 22 21 20 19 18 17 16

    @StuckTojo:

    This is the second time since I joined AAA in January that I’ve forgotten about that goddamn victory cities rule.

    I’ve been playing A&A for nearly 30 years, but with my amigos here we just play until someone surrenders. We don’t even think about VCs.

    I look at how well the Allies are doing and can’t believe they’re about to lose the game. Everybody’s always complaining that the Allies are disadvantaged in this game…. well, getting rid of that stupid VC rule would probably fix that. Why has no one thought of that???

    That would favor the Allies too much and the game would be unbalanced again.

  • 19 17 16

    @aequitas:

    @StuckTojo:

    This is the second time since I joined AAA in January that I’ve forgotten about that goddamn victory cities rule.

    I’ve been playing A&A for nearly 30 years, but with my amigos here we just play until someone surrenders. We don’t even think about VCs.

    I look at how well the Allies are doing and can’t believe they’re about to lose the game. Everybody’s always complaining that the Allies are disadvantaged in this game…. well, getting rid of that stupid VC rule would probably fix that. Why has no one thought of that???

    That would favor the Allies too much and the game would be unbalanced again.

    Do you really think so?

    Maybe instead do away with Honolulu as a VC, then. It seems ridiculous to think the Allies would have up and quit WWII just because the Japanese happened to capture Calcutta and Honolulu.

  • 22 21 20 19 18 17 16

    I agree.
    To achieve an allies victory seems to be difficult according to the game rules.
    But i also understand that VC’s are needed for game mechanics.
    The later the game Progresses, the more difficult it becomes for the Axis to win.

  • 19 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - ANZAC
                ANZAC buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 fighters moved from New South Wales to 54 Sea Zone

    triplea_37581_ANZ18.tsvg

  • 19 17 16

    Well, back to the real game.

    Scramble in sz 54?

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